Gamer Limit Banner


Whenever a video game is made that is based off of a movie, the world lets out a collective sigh. In some very shallow ways the game tries to have some of the movie’s feel. No, it is not in the visual department or combat, it’s through swearing and being vulgar; for example calling the easy difficulty called “Pussy” is how the developers decided to let movie “feel” come through. Other than the characters in the game resembling the actors in the movie, there’s not a really connection between the two. This easily could have been “Stranglehold 2: Now Featuring Curving Bullets”.

If you were hoping that Wanted: Weapons of Fate would keep the same unique, badass, and very “get out of the box” feel that the movie had, you’re going to be disappointed.

The combat in the game is what’s standard in a 3rd person shooter nowadays; the only things really unique are curving bullets and flanking, which really aren’t needed often, mainly due to the game’s normal difficulty being so easy. The game’s AI seems to have only two modes; run straight at you and shoot or stand still and shoot, that plus heavy aim assist makes death or even a challenge highly unlikely.

The concept behind the game seems cool; you switch between Wesley and his father Cross, with Cross’s journey being the beginning, the Wanted movie being the middle, and Wesley’s part in the game as the end of the story. In theory this sounds very interesting, but it fails to deliver, because the game’s story is told in such a derived way. In between each level you’ll see a cutscene which features some surprisingly bad graphics; they actually look worse than gameplay. Also the dialogue in the cutscenes don’t exactly help either, they’re more of an excuse to change levels and locations than anything else.


The game does have some cool moments like Cross storming into a plane, then trying to escape, as the plane becomes completely vertical. Once again, this could have been a very exciting and unique moment in the video game, but it doesn’t follow through, since you aren’t allowed to play this segment; it turns into a quick time event. Moments like these is what a Wanted game should be all about, but there’s really no over the top crazy moments other than this. You basically walk through hallways and lobbies clearing out enemies.

The game also throws in some slow motion quick time events, but instead of hitting a button you have a few seconds to shoot the enemy and the bullets they fired at you. These moments are fun, but they are very rare. Not only would a better variety in types of locations and set-pieces help, but also more weapons and enemies. In total the game has two sets of weapons, you’ll either use your pistol or be duel wielding a set of submachine guns, that’s it, which might be the lowest set of weapons in a shooter this generation. The game tries to mix things up by offering a couple sniper and gun turret sections, but they do not work well since they just feels thrown in and  clunky.


It’s hard to mention enemy variety without laughing. Many levels in the game have one or two character models, which are literally identical, from their clothes to their bodies, so you may the kill the exact same guy fifty times in a level. Luckily with the game only lasting around five hours, the roller coaster ride is over before you want jump off and have a quick death. Once you beat the game you unlock a few different modes, but they’re all just derivative of the normal campaign.

For example, there’s a Headshot Mode which might sound fun, but its simply the normal game with the requirement that you kill everyone with headshots, which is boring. You can also unlock new characters to play as, but this is simply cosmetic because their animations and game mechanics are exactly like Wesley’s, and the unlocked characters don’t appear in the game’s cutscenes.

Wanted: Weapons of Fate is mediocre in every sense of the word, which is a shame since the source material had a lot of potential for a video game. At its core the game is a competent shooter, it’s just highly forgettable and very generic, which is the case for most movie video games.

Reviewer’s note: The Xbox 360 version was tested for this review

Rating Category
6.0 Presentation
The menus and other user interfaces fit the art-style and feel of the movie. The gameplay graphics are average with very little art-style; the pre-rendered cutscenes look significantly worse and incomplete.
How does our scoring system work?
6.0 Gameplay
It's basically any other sub-par 3rd person shooter with bullet curving.
6.5 Sound
The voice acting is ok and weapon sounds are accurate.
3.5 Longevity
The game can easily be beaten in one sitting and there's no incentive to ever play it again.
5.5 Overall
The game's generic gameplay stops it from being an extremely fun or original experience, on top of that it's lack of length and value means the game is only worth renting, if that.

  1. Looks better than the movie, but that’s not saying much in my world, hehe.

  2. Luckily with the game only lasts around five hours, the roller coaster ride is over before you want jump off and have a quick death. Once you beat the game you unlock a few different modes, but they’re all just derivative of the normal campaign.

    That sounds terrible. A ghetto coop mode or a character who is actually different (IE like a Morgan Freeman unlock) would have made this game rentable.

    • avatar TamborYlucy

      AC2 and AC:B both make great improvements. For me the key to these games (and open world games in genaerl) is not to push yourself to finish them quickly. Just play a little at a time, and when you start to get bored or tired, quit for the day, then pretty soon you get the itch to pick it back up. AC1 was very polarizing among reviewers, notably getting a 4/10 from EGM, and I think the only reason that would happen is if you had to finish the game on a deadline.

  3. After playing a demo, I was quite smitten with this game. Which baffled more as I hated both the comic and the movies. Will probably still rent it, but not expecting much.

  4. I played the demo today, it seemed kinda slow. The slow motion cover transfer was the only thing that pleased me.

  5. It was the fluidity of movement that I loved. Dashing, diving and generally flailing into different bits of cover at high speed, felt so fluid and smooth. Add that to Cover Fire + Switching Cover = Enemy thinking you are at old cover, such a great mechanic can’t wait to see it implemented into more (and by that I mean “good”) games.

  6. Ya did not like the game, great review tho

  7. This is a really good post, thankyou.

  8. avatar Lorrie

    Looking back I enjoyed this game a lot more than Termintor.
    When I reviewed it I gave it 2/5 stars, which was fair for the game because it looks terrible. But the mechanics are at least fluid, and even though it wasnt nessisary and the only gimmick of the game curving bullets was fairly awsome.

Leave a Reply