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The latest doomsayer “magic date” is tomorrow, 21 December 2012. Last time it was 22 August 2006. Oh, and remember the whole 1999 Y2K theory?

Ok, I’m not saying that the world won’t end tomorrow. I’m not saying that it will. What I’m saying is, if you were to bet one way or the other, what would be the odds? Deep Silver, the folks behind upcoming Dead Island Riptide, worked it out. We have the release date somewhere down there as well.

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One day, Capcom decided that it was high-time to endorse a fan-project, and release it as an official Mega Man release for free on the PC.

Wait, what? That’s all sorts of crazy, right? Well, it happened, and here’s how it went. Read more… »

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Machinima lays off 10% of staff
By: | December 14th, 2012

Machinima, Inc.

According to Joystiq, YouTube giant Machinima has laid off 10% of its staff today. The report first surfaced when former staffers took to Twitter to announce they’d been laid off. Among those let go were Editorial Manager Bill Shibley and Director of Gaming Programming Justin Fassino. One of Fassino’s tweets about the situation read, “Effective immediately I am no longer at Machinima. Would love to send an official email with my contact info but they took my computer.”

Machinima Editor-in-Chief Rob Smith told Joystiq that the layoffs were “growing pains.” This sentiment was echoed in an official statement by the company: “Today Machinima underwent a reorganization to address its global growth, and this process unfortunately resulted in layoffs. Less than 10% of Machinima’s workforce was effected [sic].” Our thoughts are with those who’ve lost their jobs.

[Joystiq]

The idea of selling a MOBA on a console is a fairly uphill battle. MOBA community members have played DotA for about seven years now on a PC, and such a drastic change could have drastic challenges for a development team.

Enter Guardians of Middle-earth — a console MOBA that strives to incorporate all of the potential fans who always wanted to play the genre, but never really could get into all of the advanced mechanics, or face the community. Read more… »

Follow up on the Black Knight Sword release date for XBLA, we have just got confirmation that the Grasshopper Manufacture – Digital Reality game will be released on the Playstation Network on December 11, a whole day earlier. Not only that, but we also got our mitts on the current box art.

So if you want to check it out in all its glory, hit that Read More button …

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Hey, remember that Suda51 title we reported a while back? No? Well, it was more than a year ago so we won’t hold it against you.

Grasshopper Manufacture and Digital Reality have teamed up to deliver what they consider their interpretation of the “dark fantasy fairy tale” adding in a bit of interactive ”kamishibai”, or paper drama. Due to hit the XBox Live Arcade December 12, Black Knight Sword will be a platformer … a bloody platformer … a bloody platformer with that Suda51 twist most likely earning that M17+ ESRB rating.

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Although Capcom seems content to “grace” us with the poorly received Rockman Xover and nothing more, a handful of industry developers have been hard at work preparing a full-blown classic-style Mega Man fan game for the 25th anniversary of the Blue Bomber.

The setup is fairly weird, but it could work. It appears as though the evil Bonne crew from Mega Man Legends has traveled through time to meet up with the cast of the original Mega Man series (ie before X). The trailer shows off a few robot masters (Bio Man and Tarot Man), as well as the ability to switch between Mega and Proto Man between levels, and power them up at the same time.

Although Tarot Man sounds incredibly hokey on paper (ha!), the mechanics in his level look pretty amazing. As a long time Mega Man fan who owns every game released in the US, this faithful remake looks better than anything Capcom has done with the IP recently.

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Rift: Storm Legion Diary
By: | November 30th, 2012

As any MMO player knows, getting a full grasp on a new game or an expansion is an arduous task. Now imagine doing a full-blown review of it. Not any easier is it?

Reviewing an MMO is something we here at Gamer Limit take very seriously. For example, Rift wasn’t reviewed until I hit max level, played dozens of hours of PvP, leveled professions, and experienced a large majority of what end-game had to offer – totaling approximately 350 hours of gameplay.

With that in mind, a Storm Legion review will more than likely take roughly a month to complete. But until then, please enjoy a diary containing experiences and impressions for each day played of Rift‘s new expansion. Read more… »

Dragon Age 3 Inquisition

Those of you who were looking forward to playing Dragon Age III: Inquisition on your PS3 or Xbox 360 next year might have to wait a bit longer. And buy a new console. That too.

According to rumors reported by Kotaku, the LinkedIn profile of  EA Shanghai level designer Tao Gu states that “Scope of the DAIII has been chaged [sic], which will target next gen platform [sic] and will be postpone [sic] to 2014.”

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Borderlands 2 was in your face pretty much at all times, and I loved it for it. The quality of writing and fun factor were increased tenfold in the sequel, so much so that I feel like it’s an entirely new IP.

Naturally, people are probably expecting quite a bit from each of the four Season Pass offerings, after Gearbox hyped them up and equated all of them to the highly lauded General Knoxx.

We already had the chance to experience Scarlett’s Booty, a DLC that sought to offer up a new type of adventure, and now we have Mr. Torgue’s Campaign of Carnage. Although it isn’t Earth-shattering, Mr. Torgue carries on the heart of the original game.

Read more… »

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Gamer Limit Review: Hotline Miami
By: | November 26th, 2012

Hotline Miami is the newest title to set the world of indie gaming ablaze. For those of you who have missed out on all the buzz, let me fill you in. Hotline Miami is the first title produced by Dennaton Games, a development house comprised of Jonatan Söderström and Dennis Wedin of Keyboard Drumset Fucking Werewolf fame.

Hotline Miami is a retro, 2D, ultra violent, top-down action game. The player takes on the role of a nameless character, dubbed jacket by the community because of his prominent yellow letter-man’s jacket. Jacket keeps receiving strange messages on his answering machine (the game does take place in 1989 after all), from all sorts of crazy callers; things like babysitter requests or dating hotlines.

The one thing these calls have in common is they give a time and a place that Jacket needs to be at. As you play the game, you’ll quickly figure out that these messages are hits being given to Jacket. Read more… »

Another year, another Call of Duty.

Don’t get me wrong, I haven’t disliked a Call of Duty game ever since 4 reinvented the formula and took off like wildfire, but there’s something interesting about experiencing something very familiar, yet very engaging, every single year.

It’s like people are waiting for Call of Duty to fail both commercially and critically (even though they never do) just to say “I told you so.”

Well, you won’t get to say it, again, with Black Ops II. Read more… »