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	<title>Gamer Limit</title>
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	<description>Gamer Limit</description>
	<lastBuildDate>Sat, 26 May 2012 02:45:25 +0000</lastBuildDate>
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		<title>Demon&#8217;s Souls servers are staying online</title>
		<link>http://gamerlimit.com/2012/05/demons-souls-servers-are-staying-online/</link>
		<comments>http://gamerlimit.com/2012/05/demons-souls-servers-are-staying-online/#comments</comments>
		<pubDate>Sat, 26 May 2012 02:45:25 +0000</pubDate>
		<dc:creator>Bobby Hunter</dc:creator>
				<category><![CDATA[Atlus]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Demon's Souls]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=79014</guid>
		<description><![CDATA[&#160; Good news, lovers of pain! While the servers for the acclaimed Demon&#8217;s Souls were scheduled to go offline at the end of this month, Atlus released a statement today that said they are leaving the game&#8217;s servers on for the &#8220;foreseeable future.&#8221; Tim Pivnicny, the Vice President of Sales and Marketing at Atlus, said, &#8220;While it originally [...]]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p><img class="alignnone size-full wp-image-79017" title="Demon's Souls" src="http://gamerlimit.com/files/2012/05/demons-souls.jpg" alt="Demon's Souls" width="590" height="320" /></p>
<p>Good news, lovers of pain! While the servers for the acclaimed <em>Demon&#8217;s Souls </em>were scheduled to go offline at the end of this month, Atlus released a statement today that said they are leaving the game&#8217;s servers on for the &#8220;foreseeable future.&#8221;</p>
<p>Tim Pivnicny, the Vice President of Sales and Marketing at Atlus, said, &#8220;While it originally seemed as though it would be unfeasible for us to continue to sustain the servers, a number of developments have made it possible for us to continue to invest in and support our fans as they have continued to invest in and support us and Demon&#8217;s Souls.&#8221; If gamers continue to stay invested in the game, Atlus said they have not ruled out the possibility of more extensions.</p>
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		<title>38 Studios lays off entire staff; some former employees saddled with second mortgages</title>
		<link>http://gamerlimit.com/2012/05/38-studios-lays-off-entire-staff-some-former-employees-saddled-with-second-mortgages/</link>
		<comments>http://gamerlimit.com/2012/05/38-studios-lays-off-entire-staff-some-former-employees-saddled-with-second-mortgages/#comments</comments>
		<pubDate>Sat, 26 May 2012 01:17:46 +0000</pubDate>
		<dc:creator>Bobby Hunter</dc:creator>
				<category><![CDATA[Industry Developments]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[38 Studios layoffs]]></category>
		<category><![CDATA[Amalur]]></category>
		<category><![CDATA[Big Huge Games]]></category>
		<category><![CDATA[Curt Schilling]]></category>
		<category><![CDATA[Kingdoms of Reckoning: Amalur]]></category>
		<category><![CDATA[layoffs]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=79000</guid>
		<description><![CDATA[Things have gone from bad to worst and then to even worse than that for Rhode Island-based 38 Studios, the game studio owned by former pitcher Curt Schilling. After over a week of negativity surrounding the studio and its outstanding loans to the tune of $75 million, yesterday the studio laid off the entire staff of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/2012/05/38-studios-lays-off-entire-staff-some-former-employees-saddled-with-second-mortgages/curt-schilling-38-studios/" rel="attachment wp-att-79005"><img class="alignnone size-full wp-image-79005" title="Curt Schilling 38 Studios" src="http://gamerlimit.com/files/2012/05/Curt-Schilling-38-Studios.jpg" alt="Curt Schilling 38 Studios" width="590" height="320" /></a></p>
<p>Things have gone from bad to worst and then to <em><a title="Huffington Post: 38 Studios Again in Violation" href="http://www.huffingtonpost.com/huff-wires/20120525/us-schilling-s-gaming-company/" target="_blank">even worse than that</a> </em>for Rhode Island-based 38 Studios, the game studio owned by former pitcher Curt Schilling. After over a week of negativity surrounding the studio and its outstanding loans to the tune of $75 million, yesterday the studio laid off the entire staff of nearly 400&#8211;288 of them based in Rhode Island and another hundred at the Maryland-based subsidiary Big Huge Games.</p>
<p>If that&#8217;s not bad enough, it turns out that several employees of the now-staff-less studio were told that they may be stuck with second mortgages from the houses they thought the company sold for them when they relocated to Rhode Island.</p>
<p><span id="more-79000"></span></p>
<p><a href="http://gamerlimit.com/2012/05/38-studios-lays-off-entire-staff-some-former-employees-saddled-with-second-mortgages/amalur-logo/" rel="attachment wp-att-79007"><img class="alignnone size-full wp-image-79007" title="Amalur Logo" src="http://gamerlimit.com/files/2012/05/Amalur-Logo.jpg" alt="Kingdoms of Amalur: Reckoning" width="590" height="320" /></a></p>
<p>According to <a title="The Verge: 38 Studios Downfall Passes Second Mortgages onto Former Employees" href="http://www.theverge.com/gaming/2012/5/25/3043282/38-studios-downfall-leads-to-second-mortgages-for-some-employees" target="_blank">sources who spoke to Polygon</a>, &#8220;One former employee said they discovered this week that their Massachusetts home, which they had been told was sold last year, actually hadn&#8217;t been. The bank contacted them this week to ask why they [sic] mortgage wasn&#8217;t being paid.&#8221;</p>
<p>This unsettling development seems related to the company&#8217;s relocation program when it moved from Massachusetts to Rhode Island&#8211;after being offered $75 million of Rhode Island&#8217;s money. According to Polygon, if 38 Studios used state money to pay for mortgages or finance homes, the company might have violated its agreement with the state of Rhode Island. So for some employees&#8211;<a title="Joystiq: 38 Studios Employees Unpaid Since May 1" href="http://www.joystiq.com/2012/05/23/38-studios-employees-unpaid-since-may-1/" target="_blank">who already haven&#8217;t been receiving pay since May 1st</a>&#8211;this is just salt being poured on an open wound.</p>
<p><a href="http://gamerlimit.com/2012/05/38-studios-lays-off-entire-staff-some-former-employees-saddled-with-second-mortgages/38-studios/" rel="attachment wp-att-79006"><img class="alignnone size-full wp-image-79006" title="38 Studios" src="http://gamerlimit.com/files/2012/05/38-Studios.jpg" alt="38 Studios" width="590" height="320" /></a></p>
<p>But how did this all happen? Just a few months ago, 38 Studios released the Big Huge Games-developed <em>Kingdoms of Amalur: Reckoning </em>to <a title="Review: Kingdoms of Amalur: Reckoning" href="http://gamerlimit.com/2012/03/gamer-limit-review-kingdoms-of-amalur-reckoning/" target="_blank">critical acclaim</a> and <a title="Joystiq: Kingdoms of Amalur: Reckoning Needed to Sell 3M to Break Even" href="http://www.joystiq.com/2012/05/24/kingdoms-of-amalur-reckoning-had-to-sell-3m-just-to-break-even/" target="_blank">over 1.2 million copies sold</a>. Despite all that, <em>Amalur</em> needed to sell at least 3 million copies to break even. The company ended up defaulting on its loan from the state when it failed to make its scheduled $1.125 million payment to the Rhode Island Economic Development Corporation on May 1. From that point, things just continued to slide further and further downhill.</p>
<p>So now here we are, a developer of a successful game has laid off its entire staff, shutting down not only 38 Studios but also Big Huge Games, not paid its employees for almost a month, and possibly mismanaged the handling of the selling of their homes. So far Curt Schilling has stayed relatively quiet about this whole situation. His only comment about the layoffs was this <a title="Curt Schilling Twitter" href="https://twitter.com/gehrig38/status/205915227106197505" target="_blank">tweet</a>: &#8220;Thank you to everyone sending prayers and well wishes to the team and families of 38 Studios.&#8221;</p>
<p><a href="http://gamerlimit.com/2012/03/gamer-limit-review-kingdoms-of-amalur-reckoning/reckoning-finesse-assassinsart/" rel="attachment wp-att-77294"><img class="alignnone size-full wp-image-77294" title="Amalur Assassin" src="http://gamerlimit.com/files/2012/03/Reckoning-Finesse-AssassinsArt.jpg" alt="Amalur Assassin" width="590" height="320" /></a></p>
<p>In a show of solidarity and fellowship, members of the game industry took to Twitter to create the hashtag &#8220;#<a title="Twitter: #38jobs" href="https://twitter.com/#!/search/%2338jobs" target="_blank">38jobs</a>&#8221; to inform former 38 Studios employees of other game developers and publishers that are hiring. It&#8217;s nice to see that in the midst of all this awfulness, the industry is able to come together and try to help out those hurt by this situation. I hope all those who lost their jobs from this debacle land on their feet. Even if 38 Studios fades away, they should be proud of the work they did with <em>Kingdoms of Reckoning: Amalur</em>.</p>
<p>[Source: <a title="Polygon: 38 Studios' Downfall Leads to Second Mortgages for Some Former Employees" href="http://www.theverge.com/gaming/2012/5/25/3043282/38-studios-downfall-leads-to-second-mortgages-for-some-employees" target="_blank">Polygon</a>, <a title="Joystiq: 38 Studios and Big Huge Games Lay Off Entire Staff" href="http://www.joystiq.com/2012/05/24/38-studios-and-big-huge-games-lay-off-entire-staffs/" target="_blank">Joystiq</a>]</p>
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		<title>Review: Diablo III</title>
		<link>http://gamerlimit.com/2012/05/review-diablo-iii/</link>
		<comments>http://gamerlimit.com/2012/05/review-diablo-iii/#comments</comments>
		<pubDate>Thu, 24 May 2012 21:47:22 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=78939</guid>
		<description><![CDATA[Diablo III has some big shoes to fill. Pretty much every dungeon crawler to date has copied or generously lifted elements from Diablo II, so given the series&#8217; pedigree, Blizzard really had to bring out the big guns the third time around to ensure that they keep the legacy alive. While at first glance Diablo [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/2012/05/review-diablo-iii/"><img class="alignnone size-large wp-image-78940" title="D3" src="http://gamerlimit.com/files/2012/05/D36-590x330.jpg" alt="" width="590" height="330" /></a></p>
<p><em>Diablo III</em> has some big shoes to fill. Pretty much every dungeon crawler to date has copied or generously lifted elements from <em>Diablo II</em>, so given the series&#8217; pedigree, Blizzard really had to bring out the big guns the third time around to ensure that they keep the legacy alive.</p>
<p>While at first glance <em>Diablo III</em> seems to be a step back from it&#8217;s predecessor, it&#8217;s actually more complicated, and ultimately, a more satisfying experience.<span id="more-78939"></span></p>
<p><a href="http://gamerlimit.com/files/2012/05/D312.jpg"><img class="alignnone size-large wp-image-78942" title="D31" src="http://gamerlimit.com/files/2012/05/D312-590x368.jpg" alt="" width="590" height="350" /></a></p>
<p>To clarify right off the bat, <a href="http://gamerlimit.com/files/2012/05/diablo3level60hunter.jpg">I have obtained a level 60 Demon Hunter</a> for the purposes of this review. I have experienced Inferno and I have alts (alternate characters) of every other class at least to level 10. I wanted to provide  a more thorough review of everything that <em>Diablo III</em> has to offer (not just Normal Mode), so I made sure to  max out my character and experience the brand new highest difficulty level; Inferno Mode.</p>
<p>Super difficult levels of play aren&#8217;t the only thing Blizzard is catering to with their newest dungeon crawler, however. <em>Diablo III </em>offers a brand new skill system that basically turns it&#8217;s predecessor on it&#8217;s head. Simply put, the new system is extremely accommodating to non-hardcore players. For instance, when I showed my wife <em>Diablo II</em>, I had to constantly tell her not to &#8216;waste&#8221; skill points on certain abilities, because they were useless end-game.</p>
<p>I told her to &#8220;save&#8221; her points and dump them in better higher level abilities. To be blunt, it didn&#8217;t really make for a fun experience, as she had to play a certain way in order to achieve success. While I didn&#8217;t personally have a problem with it, I&#8217;m well aware that she isn&#8217;t alone in thinking that this isn&#8217;t a particularly fun method of play. <em>Diablo III</em> thankfully allows people of all skill levels to experiment to their heart&#8217;s content.</p>
<p>If you want to test out a brand new ability, you&#8217;re free to do so. If you hate it; change it. If you&#8217;re happy; keep it. You&#8217;re free to change all of your abilities at will at any time, even during combat with no penalty (so long as you&#8217;re willing to deal with the 10 second respec cooldown for each changed ability). There are no skill points to invest, or any stat-lines to modify. While people may think this constitutes a &#8220;noob friendly&#8221; or &#8220;dumbed down&#8221; system, that sentiment couldn&#8217;t be more far off the mark.</p>
<p><a href="http://gamerlimit.com/files/2012/05/D3a.jpg"><img class="alignnone size-large wp-image-78966" title="D3a" src="http://gamerlimit.com/files/2012/05/D3a-590x442.jpg" alt="" width="590" height="350" /></a></p>
<p><em>Diablo III</em>&#8216;s Rune System is an excellent example of how a dungeon crawler can be easy to understand on the service, but ultimately incredible deep. To be clear, every ability in <em>D3</em> can be modified by a handful of Rune abilities, which are unique to each skill: it&#8217;s basically like a modifier on the move itself. So for instance, a normal arrow shot can be changed into a multi-shot, a lightning bolt arrow, or a piercing arrow.</p>
<p>Every single skill in the game has modifiers like this, allowing you to customize your character and build exactly to your liking. On the surface, it seems as if you only have a paltry few skills, but if you experiment with different Runes, you&#8217;ll find a ton of possible combinations that would put most dungeon crawlers to shame.</p>
<p>I consistently am able to change my skills at will, experimenting with different builds to my heart&#8217;s content. Even though I&#8217;m an old-school Rogue-like fan by heart with the tried and true &#8220;stick to your build&#8221; mentality, I can still easily see the appeal of the Rune system here, and it doesn&#8217;t hurt the game in any way.</p>
<p>Boss fights are no longer giant kite sessions like they mostly were in <em>Diablo II</em>. Just like an MMO style raid, constant movement is key, and there are a number of different environmental hazards to impede your success in the middle of a big fight. While solo encounters can be a lot of fun, where the game really shines is during four player boss encounters; especially on higher difficulty levels where the bosses can frequently 1-2 shot your character.</p>
<p><em>Diablo III</em>&#8216;s playable classes include the Demon Hunter (ranged), the Barbarian (melee/tank), the Monk (melee/support), the Witch Doctor (ranged), and the Wizard (ranged). Each class feels fairly unique, and has a ton of special abilities that set them apart from the rest. In the hundreds of public games I&#8217;ve played in, rarely have I seen the same exact builds used.</p>
<p><a href="http://gamerlimit.com/files/2012/05/D3d.jpg"><img class="alignnone size-large wp-image-78968" title="D3d" src="http://gamerlimit.com/files/2012/05/D3d-590x442.jpg" alt="" width="590" height="350" /></a></p>
<p>I&#8217;ve seen modified Wizard hydra summons of all shapes and sizes, and whenever I encounter another Demon Hunter, we rarely use the same abilities as each other.  While gear usually tends to be around the same aesthetic design when comparing the same class of characters, you do have the ability to dye your gear a number of different colors to give it a more personal touch.</p>
<p>Any <em>Diablo</em> fan knows that your first playthrough on Normal Mode is considered the &#8220;tutorial&#8221; for your subsequent playthroughs. Just like <em>Diablo II</em>, <em>D3</em> offers a Normal, Nightmare, and Hell level difficulty, but also adds the now infamous Inferno Mode. With each subsequent playthrough the denizens of hell are tougher and meaner, until you reach Inferno; the game&#8217;s biggest test. Inferno mode is essentially designed to take weeks, or even months to complete. In order to best Inferno, you&#8217;re tasked with grinding Hell Mode for the best loot and teaming up with your best three squad-mates to tactically take down the game&#8217;s biggest challenges.</p>
<p>I can safely say that if people are looking for a challenge, Act IV Hell Mode and into Inferno will deliver. Just about every unique enemy that roams the map is boss-like in nature, and will require coordinate to best &#8212; that&#8217;s not even including the main bosses<strong>. </strong>Additionally, <em>Diablo</em>&#8216;s classic Hardcore Mode, where your character is deleted upon your first and only death, is still intact, so when you couple it with the game&#8217;s brand new robust achievement and challenge system, there&#8217;s plenty of replay value to be found here.</p>
<p>Visually, the game isn&#8217;t very impressive, but it gets the job done. Although it doesn&#8217;t use the same grimdark tone that <em>Diablo II</em>, or even the game&#8217;s own cinematics have, the action still looks crisp and clean, and each ability looks unique on-screen. While the sound comes in crystal clear and incredible sharp, the music leaves a lot to be desired.</p>
<p><a href="http://gamerlimit.com/files/2012/05/D3E.jpg"><img class="alignnone size-large wp-image-78969" title="D3E" src="http://gamerlimit.com/files/2012/05/D3E-590x368.jpg" alt="" width="590" height="350" /></a></p>
<p>There&#8217;s a ton of tracks on here that I&#8217;d consider pretty solid, but nothing is even close to the classic tracks of it&#8217;s predecessor. It&#8217;s a shame given how long Blizzard had to work on the game&#8217;s score, but after I completed the game for the first time and heard the entire selection, I just listened to my own custom soundtrack anyway.</p>
<p>While the game is an incredibly fun experience overall, I do have a major problem with the game&#8217;s narrative. The story is extremely dull, and only long-term <em>Diablo</em> fans such as myself will get any real enjoyment out of it. Blizzard has it&#8217;s signature master crafted cinematics fully intact here, but outside of those few moments, practically everything is as tropey as a Saturday Morning Cartoon (and even then, sometimes a little worse).</p>
<p>Dialogue reads like it was written by a <em>World of Warcraft</em> fetch quest writer, and most of the game&#8217;s voice actors deliver their lines like they couldn&#8217;t wait to get out of the recording studio. Thankfully, you can skip every single movie, conversation, and story segment at any point with the spacebar and escape keys, which I proceeded to do after my first completion of the game.</p>
<p>While some fans may find this unforgivable, I can honestly say that nearly every single dungeon crawler I&#8217;ve played also has a forgettable story (barring a few rogue-likes, which aren&#8217;t in the same dungeon crawling action genre as the <em>Diablo</em> series). The lack of story didn&#8217;t really bother me, because just like a fighting game, the bulk of the game is spent in combat.</p>
<p><a href="http://gamerlimit.com/files/2012/05/D3c.jpg"><img title="D3c" src="http://gamerlimit.com/files/2012/05/D3c-590x442.jpg" alt="" width="590" height="350" /></a></p>
<p>It may bother casual fans who only plan on beating the game once that the story is fairly throwaway, but I personally couldn&#8217;t care less about story in a dungeon crawler. To fans of the genre, the real test is how fun the game is to replay over and over, and the story is fairly inconsequential, so long as the world is fun to be in. Still, it&#8217;s something to consider.</p>
<p>As you&#8217;ve no doubt heard,<em> Diablo III</em> has a number of issues regarding it&#8217;s &#8220;always-on DRM&#8221;. Essentially, the game requires you to connect to Blizzard&#8217;s servers to play the game. If you don&#8217;t have an internet connection, or if your connection is down; you simply cannot play the game in any capacity.</p>
<p>While many people will be immediately turned off by this (not only pragmatically, but by the principle of the thing), I haven&#8217;t had many major issues myself. I managed to not only beat Normal, Nightmare, and Hell with my Demon Hunter, but I beat it a number of times with my other alternate characters. I&#8217;ve only really had a handful of disconnects, and the game basically put me within five minutes of where I was when I logged back in.</p>
<p>One of the disconnects was during the final boss, which was a bummer (as it cancelled the fight), but ultimately the juice is very much worth the squeeze, and unless you have a super spotty network connection, it&#8217;s not nearly as bad as it seems. Of course Blizzard should be held accountable for angering it&#8217;s consumers in the first place, as this business decision has no doubt accounted for some major lost sales, and Hardcore Mode fans might be a little more than angry about a potential disconnect for their high level character.</p>
<p><a href="http://gamerlimit.com/files/2012/05/D3g.jpg"><img class="alignnone size-large wp-image-78978" title="D3g" src="http://gamerlimit.com/files/2012/05/D3g-590x442.jpg" alt="" width="590" height="350" /></a></p>
<p>As a complete package the game is fairly incredible, but what will the future hold? Legacy wise, the real question is whether or not <em>Diablo III</em> will live up to it&#8217;s older brother&#8217;s accomplishments. Will people still be playing the game in over ten years time? Will the PVP update be able to balance player combat with PVE in a sufficient manner without breaking the game? Will the allegedly planned two expansions provide as much replay value as <em>Lord of Destruction</em>?</p>
<p>All of these questions have yet to be answered, but out of the box, <em>Diablo III</em> is still a experience you won&#8217;t want to miss, regardless of your genre preferences.</p>
<p><strong>This review was based on a digital copy of <em>Diablo III</em> for the PC.</strong></p>
<p><img class="size-full wp-image-73397 alignnone" title="Gamer Limit Review Score" src="http://gamerlimit.com/files/2011/06/review-score-9-5.jpg" alt="" width="590" height="100" /></p>
<p><a title="Metacritic" href="http://www.metacritic.com/" target="_blank"><img class="size-full wp-image-73417 alignnone" style="margin-left: 1px; margin-right: 1px; margin-top: 0px; margin-bottom: 0px; border: 2px solid black;" title="Metacritic" src="http://gamerlimit.com/files/2011/06/metacritic-review-image.jpg" alt="" width="191" height="54" /></a><a title="GameRankings" href="http://www.gamerankings.com/sites/1598-gamer-limit/index.html" target="_blank"><img class="size-full wp-image-73418 alignnone" style="border: 2px solid black;" title="GameRankings" src="http://gamerlimit.com/files/2011/06/gamerankings-review-image.jpg" alt="" width="193" height="54" /></a><a title="Gamer Limit Review Policy" href="http://gamerlimit.com/about/gamer-limit-scoring-system/" target="_blank"><img class="size-full wp-image-73419 alignnone" style="margin-left: 1px; margin-right: 1px; border: 2px solid black;" title="Gamer Limit Review Policy" src="http://gamerlimit.com/files/2011/06/gl-review-policy-img.jpg" alt="" width="191" height="54" /></a></p>
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		<title>Review: Max Payne 3</title>
		<link>http://gamerlimit.com/2012/05/review-max-payne-3/</link>
		<comments>http://gamerlimit.com/2012/05/review-max-payne-3/#comments</comments>
		<pubDate>Tue, 22 May 2012 13:26:42 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[Review]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=78911</guid>
		<description><![CDATA[Max Payne has always been an interesting series. To date, it&#8217;s still one of the only neo-noir titles to grace gaming, and it pioneered the &#8220;bullet-time&#8221; phenomenon, which previously was synonymous with The Matrix. With the third iteration in the series, Rockstar (who have developed their first Max Payne game) has ditched the gritty New [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/2012/05/review-max-payne-3/"><img class="alignnone size-full wp-image-78912" title="MP3" src="http://gamerlimit.com/files/2012/05/MP3.jpg" alt="" width="590" height="326" /></a></p>
<p><em>Max Payne</em> has always been an interesting series. To date, it&#8217;s still one of the only neo-noir titles to grace gaming, and it pioneered the &#8220;bullet-time&#8221; phenomenon, which previously was synonymous with <em>The Matrix</em>.</p>
<p>With the third iteration in the series, Rockstar (who have developed their first <em>Max Payne</em> game) has ditched the gritty New York scenery for a more lush tropical setting. But the real question is: does it pay off to have such a stark departure?<span id="more-78911"></span></p>
<p><a href="http://gamerlimit.com/files/2012/05/MP4.jpg"><img class="alignnone size-large wp-image-78923" title="MP4" src="http://gamerlimit.com/files/2012/05/MP4-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p>While the visuals may be different, the tone of the game is still very much <em>Max Payne</em>. The intro is pretty much a testament to how excellent the direction in this game can be, as Max reminisces about his family, and his trials and tribulations in a hotel room, drowning himself in bottle upon bottle of booze. The scene is straight out of a David Lynch film, in that it constantly shifts perspectives in a grimdark fashion, giving you the immediate sense that not all is well in Payne&#8217;s life.</p>
<p>Through the magic of voice over (which I&#8217;m generally not fond of, as it can tend to lead to lazy storytelling), you&#8217;ll learn about how Max feels about everyone around him &#8212; as you can expect, he doesn&#8217;t really like anyone, and tends to judge people at every turn. But despite how awesome some of these surreal scenes can be, while  <em>Max Payne 3</em> quickly attempts to dazzle you with the hallucinatory sequences seen in the game&#8217;s intro, but they pretty much fade away in the second half of the game.</p>
<p>One of my favorite things about the <em>Max Payne</em> series is how amazing the story is, and how personal Max&#8217;s story is. In the first game you feel connected to Max&#8217;s family, and in the second, his girlfriend/love interest. In the third iteration, the entire point of the game is that Max has hit rock bottom.</p>
<p>While it&#8217;s enthralling at first, Max is a far cry from the sympathetic character he was in the first two games. It&#8217;s not that there&#8217;s anything inherently wrong with that: it&#8217;s just that the general noir tone and personal relationships help set the perfect tone for the first two games.</p>
<p><a href="http://gamerlimit.com/files/2012/05/MP5.jpg"><img class="alignnone size-large wp-image-78925" title="MP5" src="http://gamerlimit.com/files/2012/05/MP5-590x363.jpg" alt="" width="590" height="363" /></a></p>
<p>Max is pretty much on his own in this one (even if he has a companion along the way, mentally he is on his own), and depending on your preferences, it may make for the weakest game emotionally in the series. As far as the story goes, there are crosses and double-crosses, but it&#8217;s to the point of extreme predictability.</p>
<p>Anyone who hasn&#8217;t seen films like <em>Man on Fire</em> or <em>Traffic</em> may be surprised at the comings and goings of the criminal underworld, but if you watch lots of crime dramas, you won&#8217;t really be subject to any surprises. While the noir tone is sacrificed in favor of bright South American locales and bright filters, the general result is a much more visually impressive game.</p>
<p>But what would these new fancy locales be without some fancy new moves to complement them? Max still has his ol&#8217; signature &#8220;slo-mo&#8221; bullet-time ability, as well as his classic shoot-dodge maneuver. You can also turn off assisted aiming in both single player and multiplayer (yes!) to make for a smoother, more classic experience.</p>
<p>Our old friend also has another ability up his sleeve: last man standing. This is kind of like the recover mechanic found in Gears of War, but it requires you to fatally wound your would-be killer right before you die. If you succeed, you pop one of your health pills and live to fight another die.</p>
<p><a href="http://gamerlimit.com/files/2012/05/MP6.jpg"><img class="alignnone size-large wp-image-78926" title="MP6" src="http://gamerlimit.com/files/2012/05/MP6-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p>Difficulty wise, I&#8217;m pleased to say that <em>Max Payne 3</em> pretty much does everything right. The difficulty ramps up fairly evenly as you progress through the game and learn how to utilize all of Max&#8217;s nuances, but it isn&#8217;t without it&#8217;s fair share of cheap sections.</p>
<p>Just like <em>Uncharted 2,</em> <em>Max Payne 3</em> will occasionally throw a ton of enemies at you in a seemingly impossible situation, to the point of frustration. Enemies will just appear out of nowhere and blow your face off, occasionally seeing you back quite a ways away from your latest checkpoint. Considering how long and drawn out some firefights are, I&#8217;ve found myself losing around ten minutes of progress sometimes.</p>
<p>Arcade Mode is available for your perusal after you finish the game&#8217;s levels. The series favorite mode New York Minute returns, as well as a standard Score Attack mode. Think of these modes like <em>Call of Duty</em>&#8216;s Spec Ops missions: they&#8217;re more action oriented versions of previous levels that allow you to max out your highest possible run.</p>
<p>While Score Attack mode is pretty much what you&#8217;d expect, and only truly fun when you&#8217;re comparing yourself against other people on your friend&#8217;s list, New York Minute is still just as fun as ever.</p>
<p><a href="http://gamerlimit.com/files/2012/05/MP7.jpg"><img class="alignnone size-large wp-image-78927" title="MP7" src="http://gamerlimit.com/files/2012/05/MP7-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p>Multiplayer is a bit of a mixed bag, and many people will be quick  to ignore it. Thankfully, the varying difficulty levels of the campaign and Arcade mode should keep you busy longer than your average third person shooter.</p>
<p>You&#8217;ll find all of your standard Deathmatch modes here (including a Juggernaut mode), but Gang Wars is probably the highlight of the multiplayer experience. Through this mode, you&#8217;ll have to re-enact various scenarios from the campaign.</p>
<p>You can set up your own &#8220;crew&#8221; (which will evidently have some effect on GTAV), and put hits out on rival crews. Here&#8217;s hoping for some Zombie DLC, a la <em>Red Dead Redemption</em>. It&#8217;s not a genre-bending mechanic, but it&#8217;s still above and beyond when it comes to your typical multiplayer experience.</p>
<p>All in all <em>Max Payne 3</em> doesn&#8217;t transcend the third person shooting genre, but it&#8217;s a damn fine game, and a solid entry in the <em>Max Payne</em> series. If you&#8217;re not the biggest fan of third person shooters, it won&#8217;t do anything to sway you, but the highs most definitely weigh out the lows in Max&#8217;s latest adventure.</p>
<p><strong>This review was based on a retail copy of <em>Max Payne 3 </em>for the Xbox 360</strong>.</p>
<p><img class="size-full wp-image-73397 alignnone" title="Gamer Limit Review Score" src="http://gamerlimit.com/files/2011/06/review-score-8.jpg" alt="" width="590" height="100" /><br />
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		<title>How to access Diablo III&#8217;s secret &#8220;Cow Level&#8221; &#8211; Udderly Spoiler Free</title>
		<link>http://gamerlimit.com/2012/05/how-to-access-diablo-iiis-secret-cow-level-spoiler-free/</link>
		<comments>http://gamerlimit.com/2012/05/how-to-access-diablo-iiis-secret-cow-level-spoiler-free/#comments</comments>
		<pubDate>Mon, 21 May 2012 17:03:03 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=78881</guid>
		<description><![CDATA[Over the weekend, I spent approximately three hours farming the materials and the 150,000 gold required to enter the secret level in Diablo III. It was kind of a pain, but it was completely worth it to be able to send three of my friends in utterly free of charge, and enjoy it with them [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/files/2012/05/D33.jpg"><img class="alignnone size-full wp-image-78882" title="D33" src="http://gamerlimit.com/files/2012/05/D33.jpg" alt="" width="590" height="315" /></a></p>
<p>Over the weekend, I spent approximately three hours farming the materials and the 150,000 gold required to enter the secret level in <em>Diablo III</em>. It was kind of a pain, but it was completely worth it to be able to send three of my friends in utterly free of charge, and enjoy it with them before most of it was sufficiently spoiled.</p>
<p><strong></strong>Because most of the guides I&#8217;ve found aren&#8217;t particularly concise in their directions, and provide spoilers to boot, I&#8217;m going to make a completely spoiler-free guide on how to access the secret level itself.<span id="more-78881"></span></p>
<p>&nbsp;</p>
<p>1) <strong>The Basics:</strong> you need five reagents to build the staff to access the secret level, in addition to the recipe to build the staff itself.</p>
<p>The recipe is found in Act 4 near the very end of the game, so I suggest beating the game on Normal (you should be around level 30), then clearing all of these areas with your high-level character. It will be much easier to do so.</p>
<p><a href="http://gamerlimit.com/files/2012/05/BM.jpg"><img class="alignnone size-large wp-image-78887" title="BM" src="http://gamerlimit.com/files/2012/05/BM-590x341.jpg" alt="" width="590" height="325" /></a></p>
<p>2) <strong>Act I: </strong> The first item is the Black Mushroom. You can find this on the first floor of the Cathedral in Act I, but it will not spawn every time. Take the Cathedral Gardens waypoint and walk left towards the Cathedral, falling down into it as normal. Put on your fastest movement gear/passives/skills and run around until you find a Black Mushroom growing on the floor.</p>
<p>If you don&#8217;t, quit the game and hit &#8220;resume game&#8221;, repeating the process. It took me around 10 runs to find it, so don&#8217;t give up.</p>
<p><a href="http://gamerlimit.com/files/2012/05/LS.jpg"><img class="alignnone size-full wp-image-78891" title="LS" src="http://gamerlimit.com/files/2012/05/LS.jpg" alt="" width="590" height="325" /></a></p>
<p>3) <strong>Act I:</strong> The next item is Leoric&#8217;s Shinbone. This is one of the easiest items to grab, but one of the least likely to spawn. Take the Leoric&#8217;s Manor waypoint in Act I. When you enter the Manor itself, you&#8217;ll be greeted with around 30 minions.</p>
<p>Run past or eliminate them, and head to the first door on your right. At the end of the room you&#8217;ll find an unlit fireplace. If you can click on it, Leoric&#8217;s Shinbone will pop out. If not, leave the game, and resume to try again.</p>
<p><a href="http://gamerlimit.com/files/2012/05/WB.jpg"><img class="alignnone size-large wp-image-78899" title="WB" src="http://gamerlimit.com/files/2012/05/WB-590x390.jpg" alt="" width="590" height="325" /></a></p>
<p>4) <strong>Act II:</strong> Wirt&#8217;s Bell is the easiest to get.</p>
<p>All you need to do is find Squirt in Act II at the Caldeum Bazaar near the South-West tip of the town. Buy the bell for <strong>100,000 gold.</strong></p>
<p><a href="http://gamerlimit.com/files/2012/05/LR.jpg"><img class="alignnone size-full wp-image-78902" title="LR" src="http://gamerlimit.com/files/2012/05/LR.jpg" alt="" width="590" height="325" /></a></p>
<p>5) <strong>Act II:</strong> Liquid Rainbow is next. Enter Act II and take the Path to the Oasis waypoint. Go completely south until you find a shack with Zaven the Alchemist near it. If he doesn&#8217;t spawn, leave the game and resume until you find him.</p>
<p>Once you save him from attack, enter the Mysterious Cave. In this cave, you may find the Mysterious Chest on either the first or second floor. It&#8217;s not a guaranteed spawn, so keep leaving and resuming until you find it &#8212; if Zaven doesn&#8217;t spawn, you have to try it again.</p>
<p><a href="http://gamerlimit.com/files/2012/05/GG.jpg"><img class="alignnone size-full wp-image-78901" title="GG" src="http://gamerlimit.com/files/2012/05/GG.jpg" alt="" width="590" height="325" /></a></p>
<p>6) <strong>Act III:</strong> The Gibbering Gemstone in my opinion is the hardest piece of the puzzle. Take the The Bridge of Korsikk waypoint in Act III and go up to reach the Fields of Slaughter. In the Fields of Slaughter, <strong>one of two</strong> caves can spawn. The Icefall Caves or the Caverns of Frost. You want the Caverns of Frost &#8212; if the Icefall Caves spawn, leave the game and resume to try again.</p>
<p>If you spawn the Caverns of Frost, enter it and find a unique enemy called Chiltara. It&#8217;s a cat-like unique purple creature. Kill it to obtain the Gibbering Gemstone. This took me around 20 attempts to do, so be prepared.</p>
<p><a href="http://gamerlimit.com/files/2012/05/plansstaffofherding.jpg"><img class="alignnone size-full wp-image-78904" title="plansstaffofherding" src="http://gamerlimit.com/files/2012/05/plansstaffofherding.jpg" alt="" width="590" height="325" /></a></p>
<p>7) <strong>Act IV:</strong> Finally, the plans are within your grasp. Enter Act 4 with the Gardens of Hope Tier 2 waypoint. Clear the one room required and fight the second boss (to avoid spoilers, it&#8217;s the one fought right before Diablo in a circular arena).</p>
<p>The boss will randomly drop the plans.</p>
<p><a href="http://gamerlimit.com/files/2012/05/SoH.jpg"><img class="alignnone size-full wp-image-78900" title="SoH" src="http://gamerlimit.com/files/2012/05/SoH.jpg" alt="" width="590" height="325" /></a></p>
<p>8 ) Once you have the plans, give them to the blacksmith to gain the ability to craft the Staff of Herding for <strong>50,000 gold.</strong></p>
<p>9) Take the staff in-hand and go to the very first town in Act I (New Tristram). Go out the right gate and head North until you reach a left-bend &#8212; head up the road and you will see the ghost of the Cow King. Talk to him to enter the crack in the ground, and enjoy the secret level!</p>
<p>In Nightmare Mode, you&#8217;ll need the Nightmarish Staff of Herding. Buy it from Gorell the Quartermaster in Act 4, and you&#8217;ll be able to craft the Nightmarish Staff with the original staff and 200,000 gold.</p>
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		<title>Gaikai locks up an exclusive deal to demo Hawken</title>
		<link>http://gamerlimit.com/2012/05/gaikai-locks-up-an-exclusive-deal-to-demo-hawken/</link>
		<comments>http://gamerlimit.com/2012/05/gaikai-locks-up-an-exclusive-deal-to-demo-hawken/#comments</comments>
		<pubDate>Mon, 21 May 2012 00:11:13 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=78876</guid>
		<description><![CDATA[Remember Hawken? That indie mech game that went free to play? While we&#8217;re still quite a bit away from it&#8217;s December 12th release, the PC cloud streaming service Gaikai has locked up a deal to demo the game in the near future. If you&#8217;re not familiar with Gaiaki, it&#8217;s basically a demo service similar to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/files/2012/05/hw.jpg"><img class="alignnone size-large wp-image-78877" title="hw" src="http://gamerlimit.com/files/2012/05/hw-590x368.jpg" alt="" width="590" height="368" /></a></p>
<p>Remember <em><a href="http://www.hawkengame.com/">Hawken</a></em>? That indie mech game that went free to play? While we&#8217;re still quite a bit away from it&#8217;s December 12th release, the PC cloud streaming service <a href="http://www.gaikai.com/">Gaikai</a> has locked up a deal to demo the game in the near future. If you&#8217;re not familiar with Gaiaki, it&#8217;s basically a demo service similar to OnLive, in that it streams the game to your browser/PC with hardly any hardware requirements.</p>
<p>Of course, it&#8217;s not a good way to test and see if the full game can viably run on your machine, but at least it&#8217;s something. Keep your eyes peeled for <a href="http://www.playhawken.com/">PlayHawken.com.</a></p>
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		<title>Impressions: The first 30 levels of Diablo III (Normal)</title>
		<link>http://gamerlimit.com/2012/05/impressions-the-first-30-levels-of-diablo-iii-normal/</link>
		<comments>http://gamerlimit.com/2012/05/impressions-the-first-30-levels-of-diablo-iii-normal/#comments</comments>
		<pubDate>Thu, 17 May 2012 13:26:57 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=78852</guid>
		<description><![CDATA[Diablo III is finally here, and if you can get past the initial shock of playing a game with single player always-on DRM, you can experience it yourself. With five classes ranging from the Wizard, Monk, Barbarian, Demon Hunter, and Witch Doctor, there&#8217;s pretty much something for everyone here to experience &#8212; personally, I couldn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/files/2012/05/D311.jpg"><img class="alignnone size-large wp-image-78858" title="D311" src="http://gamerlimit.com/files/2012/05/D311-590x227.jpg" alt="" width="590" height="320" /></a></p>
<p>Diablo <em>III</em> is finally here, and if you can get past the initial shock of playing a game with single player always-on DRM, you can experience it yourself. With five classes ranging from the Wizard, Monk, Barbarian, Demon Hunter, and Witch Doctor, there&#8217;s pretty much something for everyone here to experience &#8212; personally, I couldn&#8217;t resist the demonic gaze of the Demon Hunter.</p>
<p>For the purposes of this impressions piece, I have a level 30 Demon Hunter that just finished Act 4 (the final episode), but I have dabbled in every other class, and found them all fairly exciting in their own way. Join me as I muse on various aspects of <em>Diablo III</em> from levels 1-30, which encompasses all of the game&#8217;s Normal level difficulty.</p>
<p><span id="more-78852"></span></p>
<p><a href="http://gamerlimit.com/files/2012/05/D31.jpg"><img class="alignnone size-full wp-image-78853" title="D31" src="http://gamerlimit.com/files/2012/05/D31.jpg" alt="" width="590" height="450" /></a></p>
<p><em>Diablo III</em> hits you fast and hard, and immediately sucks you into the action. Unlike <em>Diablo I </em>and <em>II</em>, which can be fairly vague in explaining everything to you in-game, <em>D3</em> pretty much tells you everything you need to know at all times. That isn&#8217;t to say the game is holding your hand, as you still have to fight the denizens of hell all on your own, but it makes it easier to identify what new skills you&#8217;ve earned on a level-up, for example.</p>
<p>For the hardcore <em>D2</em> fans who re-rolled and deleted entire characters, you don&#8217;t have to worry here: you can change all of your passive and active skills at will at any time without any penalty. Your character will trek through Normal, Nightmare, Hell, and Inferno difficulty levels, but of course, a true <em>Diablo</em> fan knows that the real fun of the game is found in hundreds of runs of the highest difficulty level.</p>
<p>The character I beat Normal mode with, and the one I have the most experience playing, is the Demon Hunter. Simply put, I think this class is probably the most fun I&#8217;ve ever had in a <em>Diablo</em> game. My build is basically centered around AOE damage and maneuverability. Using a smoke screen and a battle flip, I can move around the field at will, increasing my movement speed with one of my passives &#8212; it basically means that at any point, I can escape a boss characters special attack, or get out of a sticky group enemy situation. It also means that I&#8217;m a glass cannon &#8212; able to die  in mere seconds if I don&#8217;t act quickly.</p>
<p><a href="http://gamerlimit.com/files/2012/05/D333.jpg"><img class="alignnone size-large wp-image-78863" title="D333" src="http://gamerlimit.com/files/2012/05/D333-590x413.jpg" alt="" width="590" height="413" /></a></p>
<p>At first glance only being able to use 6 skills at a time looks &#8220;dumbed down&#8221;, but that notion couldn&#8217;t be far from the truth. In essence, your character is <strong>more</strong> open to options than any other dungeon crawler to date. Using the insane amount of passive skills, you can custom tailor you build to pretty much any play style within reason. Do you want your Demon Hunter to do lots of base arrow damage, and increase your damage when you&#8217;re extremely far away? You can do that. Do you want your class to do tons of up close damage, inside the action, and have a bit more survivability? You can do that as well.</p>
<p>While the Monk and Barbarian classes inherently take 30% less damage than the other three, making them more survivable, every class to their own limits can make themselves bulkier. The ability to instantly change builds depending on the situation also helps <strong>heaps</strong>, and this only gets better after you&#8217;ve beaten the game and know what&#8217;s coming &#8212; making it more raid-like in nature than a typical dungeon crawler. Each class also has it&#8217;s own unique resource system. For instance, the Demon Hunter has both Hatred and Discipline, which allow him to use different types of skills. Hatred can be gained by using your standard attack (which is kind of like a Berserker class in most RPGs), and Discipline naturally regains over time (or through certain parameters depending on your setup). Having both resources to micro-manage adds to the strategy of the game, and allows you to further your build if you wish. Other classes like the Barbarian have Fury, which you gain from taking and inflicting damage (which subsides over time), or the Wizard&#8217;s standard Mana resource.</p>
<p>Speaking of &#8220;raids&#8221;, the boss encounters are set up to basically be just that. Instead of aimlessly following you around like most dungeon crawlers (<em>Diablo II </em>included), bosses will have environmental implications as well, and nearly every class has a dodging/dashing ability to quickly move out of harms way. The notion of &#8220;staying out of the fire&#8221; in a raid is present here, as is the imperative nature of constant movement. I can&#8217;t wait to see what higher level difficulties can bring, because if normal boss encounters are any indication of future fights, I&#8217;m extremely excited.</p>
<p><a href="http://gamerlimit.com/files/2012/05/D34.jpg"><img class="alignnone size-large wp-image-78864" title="D34" src="http://gamerlimit.com/files/2012/05/D34-590x442.jpg" alt="" width="590" height="442" /></a></p>
<p>Another antiquated <em>D2</em> notion, &#8220;mules&#8221;, is completely eliminated. For non-<em>Diablo</em> fans, &#8220;mules&#8221; were characters that were created for the sole purposes of exchanging items between characters. In order to give say, your Wizard alt a staff that you found with your Amazon, you had to make a game, have someone stay in it, quit, then come back and grab the item either on the ground (which could be lost if the game was ended), or from the other trusted player.</p>
<p>Thankfully this time around Blizzard not only implemented a system where all characters share the stash chest (your bank), but you share <strong>gold</strong> as well. When I say &#8220;share gold&#8221;, I literally mean that all of your characters will have a running gold purse between all of them &#8212; if you start a new level 1 character after beating the game with your main, you&#8217;ll have all of the main&#8217;s gold. This is a smart move on Blizzard&#8217;s part, as it allows you to skip the pageantry when making a new character and get right into the thick of things. Blizzard knows that you can still only find the best loot through.</p>
<p>The full &#8220;real money&#8221; Auction House isn&#8217;t up yet in the US (it&#8217;s set to drop on the 22nd), but I have dabbled a bit in the in-game gold currency AH. To be blunt, it&#8217;s pretty much what you&#8217;d expect out of an Auction House. There&#8217;s tons of drop-down menus to select exactly what sub-series of gear you want, and there&#8217;s tons of parameters you can input to get your perfect piece. Gold prices are extremely high right now, but I expect them to subside as the game progresses, and certain loot becomes more common. As for the effectiveness of the AH, I can safely say that I have sold a few rare items over it with hardly any effort on my part.</p>
<p><a href="http://gamerlimit.com/files/2012/05/D35.jpg"><img class="alignnone size-large wp-image-78865" title="D35" src="http://gamerlimit.com/files/2012/05/D35-590x442.jpg" alt="" width="590" height="442" /></a></p>
<p>If it&#8217;s story you&#8217;re looking for in this iteration, I&#8217;d probably search elsewhere. Sadly, outside of some <em>Diablo </em>fanboy revelations (a group that I am proudly a part of), the story is extremely lacking. Other than some particularly boss action cutscenes, the narrative is both extremely predictable, and fairly droll. After your initial &#8220;oohs and ahhs&#8221; at some character reveals, there really isn&#8217;t anything to write home about. But of course, old fashioned dungeon crawlers aren&#8217;t going to give two Wirt&#8217;s Legs about the story &#8212; I&#8217;m just warning the newly converted here.</p>
<p>The Acts themselves however, are pretty incredible, and I can easily say that <em>D3</em> is more equally yolked in terms of Act balance than the other two games (even if <em>D1</em> didn&#8217;t technically have &#8220;Acts&#8221;). Each Act sort of builds up in a crescendoed manner, and the final conclusion is nothing sort of amazing in terms of the setting. Unlike <em>Diablo II</em>, there&#8217;s no clear &#8220;throwaway act&#8221; like Act III (at least in my opinion, and the opinion of my <em>D2</em> community): everything feels equally fun and entertaining</p>
<p>Overall <em>Diablo III</em> is a pretty incredible game. I can&#8217;t say for certain whether it will have the 10+ year staying power of it&#8217;s little brother just yet, as I haven&#8217;t experienced Inferno Mode, but I&#8217;m excited to see what it can bring to the table. With a planned PVP patch and two potential expansions on the way, it&#8217;s safe to say your purchase will probably be justified in terms of the long-haul. If you&#8217;re worried about the DRM issue and whether or not Blizzard will support your characters in say, 15 years, I&#8217;d point to both <em>Starcraft I</em> and <em>Warcraft III</em>, which Blizzard is <em>still</em> supporting after all these years.</p>
<p><a href="http://gamerlimit.com/files/2012/05/D6.jpg"><img class="alignnone size-full wp-image-78871" title="D6" src="http://gamerlimit.com/files/2012/05/D6.jpg" alt="" width="590" height="450" /></a></p>
<p>Also, I&#8217;d like to think that years down the line, Blizzard may implement or patch in some sort of offline play to placate people who are afraid of server loss. Of course this is all speculation, but Blizzard has a history of supporting their games, and I feel fairly comfortable with my purchase. It may be a while before my official review drops, because I want to experience everything before I pass a final judgement, but I hope this helps answer some of your questions if you&#8217;re on the fence regarding Blizzard&#8217;s latest dungeon crawler.</p>
<p><em>[As you may have heard, Diablo III is not immune to disconnecting you from the game, also known as "Error 37". In-game I haven't actually encountered this more than a few times, but it was extremely frustrating. Actually, it happened twice in a row when I was fighting the final boss, which is a fairly long encounter, and I nearly pulled my hair out, as I had to start the fight all over both times. Although Blizzard expects to have these issues ironed out as early as this week, keep in mind that this sort of thing can happen]</em></p>
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		<title>PSA: Don&#8217;t be nice to Templars in Diablo III</title>
		<link>http://gamerlimit.com/2012/05/psa-dont-be-nice-to-templars-in-diablo-iii/</link>
		<comments>http://gamerlimit.com/2012/05/psa-dont-be-nice-to-templars-in-diablo-iii/#comments</comments>
		<pubDate>Tue, 15 May 2012 14:31:37 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=78843</guid>
		<description><![CDATA[[Update - I experienced this part of the game myself, and can safely say that as long as the Templar is your follower officially, you should be ok on this one. I personally waited until my companion was level 13 before testing this just to be sure, in case there was a certain low level [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/files/2012/05/Templars.jpg"><img class="alignnone size-large wp-image-78844" title="Templars" src="http://gamerlimit.com/files/2012/05/Templars-590x442.jpg" alt="" width="590" height="398" /></a></p>
<p><em>[Update - I experienced this part of the game myself, and can safely say that as long as the Templar is your follower officially, you should be ok on this one. I personally waited until my companion was level 13 before testing this just to be sure, in case there was a certain low level range this could trigger in]</em></p>
<p>Without resorting to any spoilers, this PSA is fairly simple. Whenever you obtain a Templar follower in <em>Diablo III</em>, do not equip him with a new shield. In fact, don&#8217;t equip him with anything just to be sure.</p>
<p><a href="http://www.eurogamer.net/articles/2012-05-15-error-3006-players-discover-game-breaking-bug-in-diablo-3">Eurogamer is reporting</a> that this issue apparently is restricted to the Demon Hunter class (wouldn&#8217;t you know it, my favorite class), but just in case, I wouldn&#8217;t recommend trying it with any class if you value your playtime.</p>
<p>If you engage the glitch, you&#8217;ll not only be booted out of <em>D3&#8242;</em>s servers, but you&#8217;ll be unable to re-enter them until Blizzard pushes a fix. An absurd workaround is noted by some users, consisting of creating a new Power User Windows account, and attempting to log in that way. <span id="more-78843"></span></p>
<blockquote>
<p style="text-align: left;">Blizzard is investigating. As a temporary workaround it suggested players not give the Templar any gear until after they have accepted him as their follower through the user interface pop-up.</p>
</blockquote>
<p>[<a href="http://www.eurogamer.net/articles/2012-05-15-error-3006-players-discover-game-breaking-bug-in-diablo-3">Eurogamer</a>]</p>
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		<title>Review: Awesomenauts</title>
		<link>http://gamerlimit.com/2012/05/review-awesomenauts/</link>
		<comments>http://gamerlimit.com/2012/05/review-awesomenauts/#comments</comments>
		<pubDate>Mon, 14 May 2012 21:30:11 +0000</pubDate>
		<dc:creator>Bobby Hunter</dc:creator>
				<category><![CDATA[MOBA]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Awesomenauts]]></category>
		<category><![CDATA[awesomenauts review]]></category>
		<category><![CDATA[Ronimo Games]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=78803</guid>
		<description><![CDATA[Developer Ronimo Games proved with Swords &#38; Soldiers that they’re adept at merging real-time strategy gameplay with a two-dimensional world. But how did they do marrying MOBA mechanics with frantic side-scrolling action? The following should give you a hint: When you start playing a game that features a giant robot, a space cowboy, a monkey [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/2012/05/review-awesomenauts/awesomenauts-header/" rel="attachment wp-att-78835"><img class="alignnone size-full wp-image-78835" title="Awesomenauts Header" src="http://gamerlimit.com/files/2012/05/Awesomenauts-Header.jpg" alt="Awesomenauts Review" width="590" height="320" /></a></p>
<p>Developer Ronimo Games proved with <em>Swords &amp; Soldiers</em> that they’re adept at merging real-time strategy gameplay with a two-dimensional world. But how did they do marrying MOBA mechanics with frantic side-scrolling action? The following should give you a hint:</p>
<p>When you start playing a game that features a giant robot, a space cowboy, a monkey with a jetpack, and the word “awesome” is mentioned well over five times within the intro movie, you know you’re in for something out of the ordinary. Welcome to the world of <em>Awesomenauts.</em></p>
<p><span id="more-78803"></span></p>
<p><a href="http://gamerlimit.com/2012/05/review-awesomenauts/screenshot004/" rel="attachment wp-att-78819"><img class="alignnone size-full wp-image-78819" title="Awesomenauts screenshot 4" src="http://gamerlimit.com/files/2012/05/Screenshot004.jpg" alt="Awesomenauts" width="590" height="320" /></a></p>
<p>The first thing you notice about <em>Awesomenauts </em>is its fantastic art style. Reminiscent of over-the-top 80s cartoons, the characters and environments hearken back to a time when GI Joe was on TV and hair metal was popular.</p>
<p>The intro movie sets the stage&#8211;there’s an interstellar war with two sides locked in a robotic stalemate; only the elite mercenary team known as the Awesomenauts can break it. That’s really all you need to know. There are robots and bad guys to fight. Get to it.</p>
<p><em>Awesomenauts </em>is a 2D MOBA (multiplayer online battle arena) style game that combines some of the deeper genre nuances seen in titles like <em>League of Legends</em> with some of the more whimsical sensibilities of side-scrolling brawlers.</p>
<p><a href="http://gamerlimit.com/2012/05/review-awesomenauts/screenshot013/" rel="attachment wp-att-78821"><img class="alignnone size-full wp-image-78821" title="Awesomenauts screenshot 13" src="http://gamerlimit.com/files/2012/05/Screenshot013.jpg" alt="Awesomenauts" width="590" height="320" /></a></p>
<p>Each team of three starts out in their home base on opposite sides of the map, and the objective is to destroy the enemy’s “drillcore” located in the middle of their base. Sounds simple enough, except that you have to contend with automated turrets, computer controlled droids (creeps to those well versed in MOBA nomenclature), and of course, the enemy players. You accumulate Solar&#8211;the game’s currency&#8211;over time and when you destroy enemies. This currency is used to upgrade your character’s abilities and unlock new ones.</p>
<p>Players can choose to play as one of the six Awesomenauts: a self-destructing robot, a space cowboy armed with dynamite, a monkey with a jetpack, an alien brain, a frog with a laser gun shaped like a fish, and a French lizard with a sword. Each character looks visually distinct and handles quite differently. For example, the robot functions as a tank and has a bite attack that can steal life from opponents. On the other hand, the lizard has no ranged attacks but can cloak himself and move around the battlefield like a stealthy assassin.</p>
<p>While it’s cool that all the characters play pretty differently, some of them feel more useful than others. It feels a little unfair when the cowboy can throw multiple sticks of dynamite, shoot you with a gun, and then knock enemies back with a ghost bull, but the lizard is stuck with a tongue move that works like Scorpion’s harpoon and no ranged attacks.</p>
<p><a href="http://gamerlimit.com/2012/05/review-awesomenauts/screenshot006-2/" rel="attachment wp-att-78825"><img class="alignnone size-full wp-image-78825" title="Awesomenauts screenshot 6" src="http://gamerlimit.com/files/2012/05/Screenshot0061.jpg" alt="Awesomenauts" width="590" height="320" /></a></p>
<p>Plus, the characters you unlock as you level up seem to be better than the original starting three. Zoltar, the alien brain, has abilities that let him heal his allies. It makes certain matches feel a little unfair if you’re facing an enemy team that can heal itself in the thick of battle and your team can’t because all three of you are playing with the starting characters.</p>
<p>However, as became the case with most my time with <em>Awesomenauts, </em>I couldn’t tell if my struggles with certain characters had to do with my inexperience or actual imbalances in the game. The developers have already announced that a patch is on the way to address balance issues brought up by players in the forums, so it will be interesting to see what they tweak once the patch is released.</p>
<p>While <em>Awesomenauts</em> can be played alone with bots (why would you want to do that?), it’s much more fun to be played with other players. The game features up to three player split screen and drop-in/drop-out functionality. All of the games I played online took almost no time at all to get set up, and there was virtually no lag to speak of.</p>
<p><a href="http://gamerlimit.com/2012/05/review-awesomenauts/screenshot018/" rel="attachment wp-att-78822"><img class="alignnone size-full wp-image-78822" title="Awesomenauts screenshot 18" src="http://gamerlimit.com/files/2012/05/Screenshot018.jpg" alt="Awesomenauts" width="590" height="320" /></a></p>
<p>While MOBA purists that cut their teeth on <em>League of Legends </em>or <em>Defense of the Ancients</em> might complain that <em>Awesomenauts </em>is too simple, there’s plenty of depth for both more casual players and seasoned veterans. Each character has two main skills and several different ways to level them up. For example, the frog character has a dashing, lunging attack and a tornado attack. By spending Solar you can upgrade the range or damage of the dash attack, or if you’re feeling fancy you can add a damage-reducing shield to the tornado attack. The multiple tiers of upgrades give <em>Awesomenauts </em>a lot of depth.</p>
<p>In my case most of my first ten matches were spent learning how the characters work, and even after that, my time with the game still feels like a learning process. Occasional hiccups like strangely large hitboxes&#8211;being not close to an enemy but their special attack hits anyway&#8211;lead to some head-scratching moments, by doing away with the inherent seriousness in some MOBA-style games, <em>Awesomenauts </em>makes learning to adjust your tactics fun. If you were killed by that special attack the last time, make sure you’re anticipating it the next time.</p>
<p><strong><a href="http://gamerlimit.com/2012/05/review-awesomenauts/screenshot017-jpg/" rel="attachment wp-att-78830"><img class="alignnone size-full wp-image-78830" title="Awesomenauts screenshot 17" src="http://gamerlimit.com/files/2012/05/Screenshot017.jpg.jpg" alt="Awesomenauts" width="590" height="320" /></a><br />
</strong></p>
<p>Some gamers might get a little frustrated when they win their first match and then go on to lose ten more in a row. But at the same time, because <em>Awesomenauts </em>is so inviting with its ridiculous aesthetic, it’s hard to resist the temptation to play “just one more round.” With Ronimo promising that more characters are on the way, there’re plenty of reasons to stick with the game. You will lose matches; you will feel like other players are so much better at the game than you, but <em>Awesomenauts </em>will make you want to learn its intricacies and improve.</p>
<p><strong>This review is based on review code of the Xbox 360 version of <em>Awesomenauts</em>, provided by Ronimo Games.</strong></p>
<p><img class="size-full wp-image-73397 alignnone" title="Gamer Limit Review Score" src="http://gamerlimit.com/files/2011/06/review-score-8.jpg" alt="" width="590" height="100" /><br />
<a title="Metacritic" href="http://www.metacritic.com/" target="_blank"><img class="size-full wp-image-73417 alignnone" style="margin-left: 1px; margin-right: 1px; margin-top: 0px; margin-bottom: 0px; border: 2px solid black;" title="Metacritic" src="http://gamerlimit.com/files/2011/06/metacritic-review-image.jpg" alt="" width="191" height="54" /></a><a title="GameRankings" href="http://www.gamerankings.com/sites/1598-gamer-limit/index.html" target="_blank"><img class="size-full wp-image-73418 alignnone" style="border: 2px solid black;" title="GameRankings" src="http://gamerlimit.com/files/2011/06/gamerankings-review-image.jpg" alt="" width="193" height="54" /></a><a title="Gamer Limit Review Policy" href="http://gamerlimit.com/about/gamer-limit-scoring-system/" target="_blank"><img class="size-full wp-image-73419 alignnone" style="margin-left: 1px; margin-right: 1px; border: 2px solid black;" title="Gamer Limit Review Policy" src="http://gamerlimit.com/files/2011/06/gl-review-policy-img.jpg" alt="" width="191" height="54" /></a></p>
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		<title>GameStop is now selling Steam wallet giftcards</title>
		<link>http://gamerlimit.com/2012/05/gamestop-is-now-selling-steam-wallet-giftcards/</link>
		<comments>http://gamerlimit.com/2012/05/gamestop-is-now-selling-steam-wallet-giftcards/#comments</comments>
		<pubDate>Mon, 14 May 2012 15:42:52 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=78814</guid>
		<description><![CDATA[While there were rumblings of GameStop having an exclusive deal with Steam to distribute Steam Wallet giftcards, it looks like the cat is officially out of the bag. As of today, there are $20 and $50 gifcards available to apply towards your wallet, which will certainly help all the younger gamers out there, or anyone [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/files/2012/05/steam1.jpg"><img class="alignnone size-full wp-image-78816" title="steam1" src="http://gamerlimit.com/files/2012/05/steam1.jpg" alt="" width="590" height="398" /></a></p>
<p>While there were rumblings of GameStop having an exclusive deal with Steam to distribute Steam Wallet giftcards, it looks like the cat is officially out of the bag. As of today, there are $20 and $50 gifcards available to apply towards your wallet, which will certainly help all the younger gamers out there, or anyone not comfortable sharing their financial account information over the internet.</p>
<p>While it is a bit weird given that GameStop and Steam are both technically PC game distribution outlets, it&#8217;s nice to see an option in regards to funding your Steam account.</p>
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		<title>It looks like quite a bit of people wanted Diablo III from Amazon</title>
		<link>http://gamerlimit.com/2012/05/it-looks-like-quite-a-bit-of-people-wanted-diablo-3-from-amazon/</link>
		<comments>http://gamerlimit.com/2012/05/it-looks-like-quite-a-bit-of-people-wanted-diablo-3-from-amazon/#comments</comments>
		<pubDate>Fri, 11 May 2012 13:40:24 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=78795</guid>
		<description><![CDATA[Amazon is reporting today that Diablo III is their most successful PC game ever in terms of pre-order sales &#8212; which is quite a big deal for both Blizzard and Amazon. Even though various parties across the internet are claiming to boycott the game due to contentions with Blizzards &#8220;always on&#8221;  single player DRM, and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/files/2012/05/D3.jpg"><img class="alignnone size-large wp-image-78796" title="D3" src="http://gamerlimit.com/files/2012/05/D3-590x334.jpg" alt="" width="590" height="334" /></a></p>
<p>Amazon is reporting today that <em>Diablo III</em> is their most successful PC game ever in terms of pre-order sales &#8212; which is quite a big deal for both Blizzard and Amazon. Even though various parties across the internet are claiming to boycott the game due to contentions with Blizzards &#8220;always on&#8221;  single player DRM, and issues with &#8220;dumbed down gameplay&#8221; compared to <em>Diablo II</em>, it looks like Blizzard is going to be fine.</p>
<p>Even though the above reasons are certainly a valid excuse to abstain from a purchase, there are also a number of people who don&#8217;t plan on playing the game just because it&#8217;s &#8220;Activision&#8221;. Here&#8217;s a message for everyone who&#8217;s going to ignore <em>Diablo III</em>, even if it turns out to be a good game, in favor of <em>Torchlight II</em> because it&#8217;s &#8220;indie&#8221;: why not try both?</p>
<p>[<a href="http://www.joystiq.com/2012/05/11/diablo-3-is-amazons-most-pre-ordered-pc-title-ever/">Joystiq</a>]</p>
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		<title>PixelJunk&#8217;s games are on sale on the PSN until May 18th</title>
		<link>http://gamerlimit.com/2012/05/pixeljunks-games-are-on-sale-on-the-psn-until-may-18th/</link>
		<comments>http://gamerlimit.com/2012/05/pixeljunks-games-are-on-sale-on-the-psn-until-may-18th/#comments</comments>
		<pubDate>Wed, 09 May 2012 13:55:18 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=78788</guid>
		<description><![CDATA[PixelJunk fans, unite! As of yesterday, PJ Racer, PJ Monsters, PJ Eden, and PJ Shooter are all on sale for $1 on the PSN. If I had to choose one game for you to buy out of the lot, I&#8217;d easily say Monsters, but you can&#8217;t really go wrong with any of them (particularly Eden, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/files/2012/05/PJE.jpg"><img class="alignnone size-large wp-image-78789" title="PJE" src="http://gamerlimit.com/files/2012/05/PJE-590x312.jpg" alt="" width="590" height="312" /></a></p>
<p>PixelJunk fans, unite! As of yesterday,<em> PJ Racer, PJ Monsters, PJ Eden</em>, and<em> PJ Shooter</em> are all on sale for $1 on the PSN. If I had to choose one game for you to buy out of the lot, I&#8217;d easily say <em>Monsters</em>, but you can&#8217;t really go wrong with any of them (particularly <em>Eden</em>, which I think is extremely overlooked).</p>
<p>In addition to their classic line, two of their newer games are on sale as well: <em>PJ Shooter 2</em> and <em>PJ Sidescroller</em> are $5. All of this lasts until May 18th, when their brand new <em>PixelJunk 4am </em>launches. This sale doesn&#8217;t personally effect me, as I already have all of their games. They&#8217;re just that good!</p>
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