Kinect games are always a sticky wicket from the time of announcement until review time. At first glance, it’s easy to relegate them into the arena of gimmickry, and assume that like many other games of its kind, the controls “just won’t work.”
Although there have been examples of horrid motion control design on the 360 (Steel Batallion immediately comes to mind), there are a number of developers who do it right (Gunstringer). Wreckateer is included in the pantheon of positive motion design, but as for the game itself, what you see is basically what you get. Read more… »











