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Another year, another Call of Duty.

Don’t get me wrong, I haven’t disliked a Call of Duty game ever since 4 reinvented the formula and took off like wildfire, but there’s something interesting about experiencing something very familiar, yet very engaging, every single year.

It’s like people are waiting for Call of Duty to fail both commercially and critically (even though they never do) just to say “I told you so.”

Well, you won’t get to say it, again, with Black Ops II. Read more… »

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Review: Zone of the Enders HD
By: | November 14th, 2012

When the original Zone of the Enders was released on PS2, many people referred to it as the “Metal Gear Solid 2 demo with the free game.” Fortunately, while that was the primary reason I picked it up, ZOE ended up being a surprisingly quality game.

Years later, Zone of the Enders 2 proved to trump the sequel in pretty much every way possible. The recently released Zone of the Enders HD contains both of these classics, and not much else — so as you can imagine, it’s a bit of a mixed bag. Read more… »

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Review: Halo 4
By: | November 9th, 2012

Halo 4 has some big shoes to fill. Not only is it the first numbered iteration in some time, but it’s also 343 Industries’ first fully fledged title after Bungie left Microsoft.

As expected, many people worried whether or not this new team would do the series justice. But despite my initial reservations, I have to say, this is the most fun I’ve had in the Halo universe since Halo 2.


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Review: Assassin’s Creed III
By: | November 5th, 2012

The Assassin’s Creed series has been polarizing over the years. People have both criticized and lauded the automatic free running system, the counter-based combat mechanic, and the sci-fi/historical setting.

Now, we’re all set to visit Boston and New York, and relive one of the biggest moments in American history — understandably, it has some big shoes to fill.

While the third main iteration is more of the same quality we can expect from the franchise, it isn’t going to do much for anyone who wasn’t already enamored by it.


Need for Speed has been through a lot in previous years. It went from pretty much the only off-the-walls racing experience, to non-relevant, to relevant again. Now in 2012, we’re contemplating whether or not the newest iteration will surprise everyone and take back racing games: thankfully Criterion is there to back up EA.

With the crew from Burnout Paradise in tow, the sky is the limit for Need for Speed Most Wanted, as it seeks to topple Paradise‘s open world crown. Read more… »

Dark Souls, how much do I love thee? Let me count the ways: the way you bash me into oblivion, swallow me whole, suck me into the endless abyss, and…wait.

Now that I think about it, this is a pretty one sided relationship. Still, I just can’t get enough, and now it’s time to dive right back in with Artorias of the Abyss, a new $15 DLC pack that’s sold piecemeal on consoles (but comes standard in the PC version of the game).

Despite all its transgressions, I’m pleased to say: it’s more Dark Souls. And that’s a great thing. Read more… »

The first Season Pass incorporated DLC has arrived for Borderlands 2, and it stars…pirates. You know — yo ho ho, swashbuckling, rum, Johnny Depp and all that?

The star of our show this time around is Scarlett. Captain Scarlett, to be precise, and she leaves hardly a dull moment during the add-on. She’s an enigmatic, back-stabbing pirate who constantly reminds you that she may or may not backstab you during the course of the DLC.

Right away you can probably tell that a lot of the trademark humor from Borderlands 2 — thankfully, most of the other stuff translates, too. Read more… »

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Review: FIFA Soccer 13
By: | October 19th, 2012

One of the key elements of the FIFA series has always been iterative improvements. Taking the core gameplay elements and making tweaks to them – but always with realism in mind.

FIFA Soccer 13 is no different this year: but the series may be in need of something new and fresh in the coming years to keep an upgrade relevant. Read more… »

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Review: XCOM: Enemy Unknown
By: | October 13th, 2012

Although I was never a diehard X-COM fan (yes, there was a hyphen at some point!), I heartily enjoyed most of the games in the franchise, particularly the few in the early-mid 90s. What made the games so special was the fact that they combined both action strategy and resource management into one beautiful, tough-as-nails marriage. Well, now the time has finally come for the franchise to grace the console generation — and I have to say, I like what I see.

There’s really no other way to put this – XCOM: Enemy Unknown is one of the best games I’ve played all year.


DARK | M17

Kalypso Media and Realmforge Studios released some new screenshots from Dark, their upcoming steal action game, today. These new screens introduce M17, an elite military unit that specializes in “capturing paranormal beings” and using their knowledge for “military purposes.” How vaguely nefarious!

Oh, did I mention that you play as a vampire in Dark? Something tells me that you’re a fangy, bloodthirsty type of vampire rather than the sparkles-in-the-sunlight type. Apparently M17 doesn’t take too kindly to your continued existence, but beyond that, there’s not much else available about the game other than a trailer and a couple more screenshots. Dark will be available on PC and Xbox 360 sometime in Q1 2013.

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Review: Fable: The Journey
By: | October 9th, 2012

At an infamous press event at E3, Peter Molyneux repeatedly told his audience that Fable: The Journey would not be a simple on-rails experience, and would present a unique viewpoint into the world of adventure gaming on the Kinect. Right.

I’m here to tell you, right now, before you drop your hard earned cash on it, that it is on rails. And that’s not the worst thing about it. Read more… »

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Review: Dishonored
By: | October 7th, 2012

Stealth games are often hit or miss. In my opinion, the best stealth experiences are the ones that give you more options than you could possibly want to dispose of your enemies, which leads to some particularly crafty and devious play — something right up a ninja or assassin junkie’s alley. It’s why Tenchu has always been one of my favorite franchises of all time — diversity is key.

Dishonored seeks to mix things up with something a bit different – psychic powers, swords, all draped over a kinda-sorta-steampunk veneer. Surprisingly, it mostly works. Mostly. Read more… »