
I have only pirated one game in my life. I had picked up the Xbox version of the Star Wars game Republic Commando, expecting it to work in my new Xbox 360. That’s when I discovered that the 360 hadn’t been updated yet such that Republic Commando was backwards-compatible, and there was no information about when the next title update was coming which would allow me to play the game. Angry and frustrated, I downloaded a copy of Republic Commando for PC from a bit torrent site. Just a few days later, the Xbox 360 received the needed update to allow me to play the console version, and I deleted the pirated PC version from my hard drive.
The only way I was able to deal with the qualms of Catholic conscience generated by pirating Republic Commando was that, in my mind, I’d already given the appropriate parties my money for the privilege of playing the game – and I was angry. It’s easy to justify this sort of thing when you’re angry.
I was discussing Starcraft II with a friend last night, and he told me that it wasn’t a game he’d be willing to buy, but he might pirate it. As the owner of copyrighted material, myself (a trio of screenplays written in my sordid youth), I am generally in favor of the arguments against piracy. Anyone who works hard to produce a product should be paid for the right to use said product. In this case, however, I found it difficult to chastise my friend, because I understand his perspective.
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