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[Make sure you check in every Saturday, as Gamer Limit will always have an interesting editorial for you to read. Feel free to also check out our full schedule right here!]

In an ideal Ayn Rand-ian world, the good guys are pretty, and the bad guys are ugly.  The internal beauty of virtue and wholesomeness manifests itself on a perfectly flawless external visage.

Conversely, the baddies have scarred, twisted features.  The rare smile of a villain is not a product of happiness but malice.  Games used to be this clear-cut.  Games used to be this black-and-white.

Now, however, game developers have the technology to make their characters actually look human, as opposed to being mere embodiments of ideals.  This helps gamers empathize with their increasingly realistic in-game avatars; but this shift away from a black-and-white game development ideology did not happen overnight.

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Michael Pachter’s job is to predict the future of the video games industry, which entails making sweeping accusations that usually cause quite a stir.  As a guest on the most recent episode of Game Trailers’ Bonus Round, he kept his hot streak going with a new prediction that stunned everyone.  Apparently his crystal ball has informed him Xbox Live will eventually cost $100 a year.

Pachter bases this assumption on the fact the Xbox 360 has become deeply entrenched as the main online console for many gamers around the world.  With Microsoft’s hooks deep into us, these people would have no other choice buy to pay the money if the price went up.  Well I’m here to completely disagree with that statement, because I think increasing the yearly cost of Xbox Live could be the absolute worst thing for the system. Read more… »

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[Make sure you check in every Saturday, as Gamer Limit will always have an interesting editorial for you to read. Feel free to also check out our full schedule right here!]

We at Gamer Limit tend to avoid talking candidly, and publicly, on the whole “meta journalism” situation, since most gamers generally don’t give two hoots about the field, nor the little game of generating self-justification and credibility amongst “mainstream” media that we like to play.

But there has been a bit of interesting discussion lately amongst bloggers and games journos about what constitutes real “journalism” and whether those of us who cover games as a medium will gain the same respect as those in politics, music, movies and other established areas.

I’d like to discuss why the gaming industry is unlike any other, and how it tends to skew and bend in ways that make it difficult for games journalists to gain any tract and respect from others in our field.

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[Make sure you check in every Saturday, as Gamer Limit will always have an interesting editorial for you to read. Feel free to also check out our full schedule right here!]

It’s no secret that Resident Evil 5 has been a huge smash worldwide.  As of the latest sales figures, the game has sold over five million copies globally making it the most successful game in the series.  Being the most popular Resident Evil title, there are undoubtedly many new players to the franchise, as well as many returning veterans.

Hither to, Resident Evil 5 is undoubtedly a great game in of itself, but as the next installment in the long standing series, many fans feel the game has departed from the survival horror genre.  Thus, it begs the question: what has Capcom changed so much over the years to abandon its roots? Read on to find out more. Read more… »

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Editorial: WAR’s Woes
By: | October 3rd, 2009

Warhammer_Online[Make sure you check in every Saturday, as Gamer Limit will always have an interesting editorial for you to read. Feel free to also check out our full schedule right here!]

Warhammer Online was pimped as the first convincing World of Warcraft competitor. It promised to create an experience that completely overhauled the tired MMO experience, with glorious Guild Vs Guild combat, Open Quests, proper Realm Vs Realm combat and a raft of other features. But it seems that WAR was generally unsuccessful at poaching the lucrative, and restless, “shifting voters” of Blizzard’s behemoth.

But why? Did Warhammer promise too much and not deliver? Or was it doomed to fail before it even opened the first retail server? On the anniversary of the first year since WAR hit the MMORPG landscape, I’ll explore why WAR fell from grace and joined the many other contenders before it to relative obscurity.

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[Make sure you check in every Saturday, as Gamer Limit will always have an interesting editorial for you to read!]

Having once been the most fly pimps whoever beat their bitches, Nintendo very nearly ended up standing on a street corner for a six pack of Saki and some sushi roll, when the N64 and Gamecube respectively failing to bring in the Yen.

Had Pokemon not been so easy and supple, one could feasible argue it was looking like the wipe clean poly vinyl maids outfit was already in the post on rush order: feather duster and stain remover sold separately.

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Controller Evolution
By: | September 19th, 2009

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[Make sure you check in every Saturday, as Gamer Limit will always have an interesting editorial for you to read!]

With so much emphasis placed upon games, graphics, and online play these days, we sometimes forget about an intrinsic element to our video gaming experience; an element that we could not do without. I am talking, of course, about the controller.

Now, before half a dozen retro fanboys start jumping up and down on the spot shrieking at the insensitivity of not including the Tandy 1000 Joystick, let me preface this article by stating that I have only included the handheld masterpieces that had a huge impact on both the gaming, and popular, cultures.

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[Make sure you check in every Saturday, as Gamer Limit will always have an interesting editorial for you to read!]

The video game market has become so oversaturated with huge numbers of titles that it can be hard to tell the good from the bad.  The only place most gamers can turn to is review scores, but unfortunately the majority fall between the 7.0 to 9.0 range.  What’s even worse is that the same game that is rated a 7.0 on one website will be rated a 9.0 on another.  How is a person supposed to know what makes a good game and what doesn’t.

This is where I come in.  I’m starting a new series entitled “Breaking through game Limitations”, which will take an in-depth look into past and present releases to explain what makes incredible games so great.  This series will not focus on the negative, but will instead strive to only examine the positive aspects of a game’s design. My hope is that you will take away from this an idea of what elements of great game design you should look for in future titles.

The first game I will be taking a look at for this series is Uncharted: Drake’s Fortune.  To find out what developer Naughty Dog did to make this title so great, hit the jump. Read more… »