If I had to choose a game with a good story over one with good gameplay, I would pick the former. There are infinite arguments over the merit of either (story or gameplay), but a good story gets the blood pumping in my brain – and my genitals.
So, when I discovered the Wii would feature the next Silent Hill game, my speculation raged. I assumed it would be another motion controlled fiasco that would further cement my distaste. I was wrong. Climax created an excellent entry into the series that proves motion controls can enhance narrative. Read more… »










