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Finally a truly new, original, adult-oriented game for the Wii, something that’s not a port or a modified retread (I’m looking at you Resident Evil 4 and Umbrella Chronicles). No More Heroes is a magnificent breath of fresh air on a console that is plagued with 3rd party shovel-ware. No More Heroes boasts the unique art-style of Suda 51′s other title, Killer 7, though it thankfully has a different play-style than Killer 7′s on rails shooting.

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Xbox 360: Fable 2 Review
By: | November 19th, 2008

Fable 2 is a game of limitless possibilities where each of your choices has some kind of effect on the world around you. At least that’s what Lionhead wants it to be, fortunately this game comes way closer than Fable 1 did.  Fable 2 tries and really succeeds to keep you immersed in the world of Albion for as long as your willing to be.  This game has a ton of social interactions and choices you can make as the player to stretch the gameplay out, but that is my main complaint about the game, you as the player have to work to make the game last any length of time.

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If you own a PS3 and have a PSN account, stop reading this, turn on your PS3 and download the demo for Super Acrobatic Rocket-Powered Battle-Cars, developed by Psyonix. Once you realize how awesome it is, buy it, then come back and read this review. Read more… »

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Call Of Duty: World At War Review
By: | November 14th, 2008

Everyone knows that the World War II shooter genre is played out more than Soulja Boy’s lame opinion on anything gaming, but that didn’t stop Treyarch from returning to the genre. Treyarch is last known for the huge disappointment known as Call of Duty 3. Well they have been given the reigns to the franchise again, hoping to redeem themselves by fixing their mistakes. Many took that as impossible when it was announced they would return to World War II after Infinity Ward brought modern combat to the series. Infinity Ward gave the franchise a much needed revitalization and breath of fresh air. The perks and prestige levels gave the played out first person shooter genre an RPG feel. Call of Duty 4 was a massive success and now Treyarch is looking to capitalize on that crowd.

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Gears of War 2 Review
By: | November 13th, 2008

Bigger, better, and more badass. That is what Cliff Bleszinski promised the world with his sequel to the Xbox 360′s smash hit Gears of War.  Does he deliver on his promises? Well in all three accounts, I would have to say a resounding YES!

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PSN: Super Stardust HD Review
By: | November 10th, 2008

Who needs Geometry when you have spaceships?

Super Stardust HD, released on June 15, 2007 in North America, is one of many games in the twin-stick shooter genre that was more or less created by Geometry Wars. Stardust wasn’t the first twin-stick shooter on the PSN, but it’s easily the best. This game hits in all areas, from its gorgeous graphics and driving sci-fi soundtrack to it’s tight controls. When you add expanded game modes through downloadable add-ons and trophy support, this is one of the strongest titles the PSN has to offer.

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PSN: Calling All Cars Review
By: | November 9th, 2008

Released 10th May, in the year 2007 Calling All Cars is Sony`s first major venture into PSN only downloadable gaming and as one might expect being such an early title, it cant compete against some of the PSN`s more recent titles. Saying that, this is a very enjoyable title and at time of release was extremely popular, and you can understand why.

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PSN: Warhawk Review
By: | November 8th, 2008

Released on August the 28th 2007, Warhawk remains one of the PSN`s flag ship releases, and I say quite rightly so. Based on the original Playstation 1 title, the PS3 version expands in every way possible to produce what is still a fun packed and graphically pleasing title.

On its release day I can only assume Sony underestimated the amount of interest surrounding this game, and I say this because the first month after release the game or the network couldn’t cope. People, including myself were unable to connect and it could take quite literally twenty minutes to get to play online. What made this situation furiously frustrating however, was that Warhawk was and still is an online only title, meaning if you couldn’t establish a connection you couldn’t play. But lets not live in the past, as with any new title there are nearly always teething problems.

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XBLA: Galaga Legions Review
By: | November 7th, 2008

First I must give a disclaimer. I am a Galaga nut. As a wee sprat it is one of the first coin op games I ever really latched on to. Even after I gained a few years and the cool kids were playing Street Fighter on the big screen you would find my plunking my parents hard earned money in the smoke filled dens of video devilment. To this day I have been on actual dates where I have seen a Galaga machine and my eyes stare longingly over to it’s pixilated glory. In these cases, second dates are rare.

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The Penny Arcade games are what I call mini-RPGs, and episode two is obviously the sequel to episode one. In the game you take control of a character crafted by you, and then proceed to adventure with Gabe and Tycho of the famous Penny Arcade comic strip. If you haven’t heard of them, you should go check it out. The game is available on XBLA, PSN, Windows, MAC and Linux. For this review we will be focusing on the XBLA version, and I have not played the other version (although they are all the same game).

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Age of Booty Review
By: | November 5th, 2008

Xbox Live Arcade has, in my opinion, always put out some quality strategy board games. Catan and Carcassorone are two of the best examples. With Capcom behind the publishing duties and some of former Bungie developers, this newly formed developer being Certain Affinity, doing the honors of creating Age of Booty to fans of the genre were eagerly anticipating the game would be putting it mildly. I am very happy to report that they delivered and then some.

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XBLA: Braid Review
By: | November 4th, 2008

Braid has generated a lot of buzz over the past couple of years. I’ve been dying to play it ever since I first heard previews almost three years ago. Heck, it even won an award for innovation in design from the 2006 Independent Games Festival, despite not coming out until 2008. If ever an independent game has been hyped, it has been Braid. Of course, as with any hyped and long-awaited game, the question everyone is asking is “Was it worth the wait?”

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