I cower behind a metal pillar in some unknown alien city, clinging to my last bit of health as an army of killer alien droids encircle my position, waiting nervously as my healing ability recharges, my slain squad-mates being of little use alive or dead . I’m wondering why I’m choosing to push forward in a game that is so unwieldy to control, at least during the battle sequences, that death seems so frustratingly routine.
Is it the Star Wars-inspired (or, for some, derivative) story, or the depth of role-playing, even with the inclusion of some useless character-classes? Read on to find out what I mean. Read more… »