When it comes to shooters, it’s hard to imagine innovation. It’s like trying to bring something new to the peanut butter and jelly sandwich. From 1942 to Ikaruga to Geometry Wars, we’ve essentially done the same thing; exhausting all manners of color and direction. The conceit of “Big Bang Mini,” for the Nintendo DS developed by the French Arkedo Studio, lies in separating the two things that shooters require of a player: shooting and dodging.
Much like siblings, one doesn’t easily imagine splitting up the brother and sister of shoot and dodge because status quo says “we are ship, ship does all.” But imagine that you’re a flying pixel that has to dodge oncoming traffic, and you can shoot from anywhere, like casting fireworks from an infinite amount of backyards. Low and behold the idea behind this entirely touch-based, spectacular shooter. Read more… »