
I’m not a big fan of sequels, and the Final Fantasy games have been no exception. Final Fantasy X-2 had a goofy name, a goofier premise, and the combat, while functional and fun, was easy to break into a million pieces. The Final Fantasy Tactics Advance games were a neat change of pace from the darker tone of the original game, but I unfortunately found them to be boring. Additionally, don’t even get me started on the various sequels and prequels to Final Fantasy 7.
Yet, for some reason, I felt hopeful and excited for Final Fantasy 4: The After Years. Perhaps it’s because I hold the original game on a very high nostalgic pedestal. At the tender age of six, it was the second RPG I ever played (long before I ever thought about approaching games from a critical perspective). It’s easy to see why Final Fantasy 4 holds a special place in my heart. So, I embraced FF4: The After Years with open arms, but with the critical eye that I’ve crafted in the eighteen years since. My verdict? The game is good, but there certainly could have been much more effort put into it.
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