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[Edit: A lot of people have been questioning whether or not a number of reviewers have finished the game. I wanted to state, for the record, that I did beat Demon's Souls for this assessment you see here. The total playtime for my first completion was 22 hours/30 minutes, and my final Soul Level was 76 (Thief build) when I met the Old One.]

Challenging games are a rare commodity in the present market of casual “pick up and go” titles. On occasion, a tough title will pop up, only to be deflated by claims of “fake difficulty” or cheap AI.

Simply put: Atlus and From Software’s Demon’s Souls has effectively redefined the term “difficult game” into something much more favorable than what we’re currently used to. There is so much freedom and underlying strategy involved in Demon’s Souls that every time you die, you’ll feel like it’s your own fault. Read on for our review of Demon’s Souls, and learn how to channel your inner masochist. Read more… »

Behold the glory of technology. In an effort to appeal to an illiterate readership (and also craft excuses for an obnoxious oxymoron) Gamer Limit has taken a leap into the bold new frontier of video. Enjoy the above clip, in which we review the cult PC favorite, Mount and Blade.

For those of you more fond of our traditional written reviews – worry not. Hit the jump for the a textual breakdown of the above video.

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The PSN garage is becoming continually clogged with waves of exclusive, cheap and cheerful racing games. Toy Home and GTI Club + were always the frontrunners, but now there’s another one with Smash Cars, a new RC racer from Creat Studios.

These games pride themselves on being both fun and accessible slices of low fat goodness, so how does Smash Cars fare after pulling up alongside its established neighbours? Read more… »

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[Join Aussie Jeff Effendi and American Christopher Matulich as they both review the newest iteration of Wolfenstein: intro by Jeff]

You’d think that a man with the initials ‘B.J.’ would try his best to stay away from special operation reports, but yet, here we are again, discussing the latest entry in id Software’s Nazi-killing franchise. Aptly titled plain Wolfenstein for current-gen gamers, Agent Blazkowicz’s latest adventure once again sees our hero gunning down up-to-no-good henchmen of Hitler’s.

Wolfenstein doesn’t play like your run-of-the-mill World War II first person shooter (FPS); it takes place in an alternate timeline, a time when Germans spoke with bogus American accents. This, in turn, has also meant that gamers aren’t locked to the same old discourse of the Allied v Axis battles, corroded, rusty rifles, pointy Balaclavas and Stalin’s moustache. That said, there’s probably only one question you want answered: Just how good is a war that allows you to revolt against occult-experimenting Nazis? Read more… »

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Gamer Limit Review: C.O.R.E.
By: | August 27th, 2009

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If there was one genre I could pick to win the “over-saturation award”, it would be first person shooters. Over the years, we’ve been introduced to a myriad of different iterations of the genre: RPGs, squad based shooters, MMO shooters, and narrative action FPS titles. A small handful of these break the mold, and earn their place into the golden circle of quality: others fail silently into the night.

When I first heard about C.O.R.E., I expected great things. Maybe it was going to be one of the few successful DS shooters with wi-fi support; perhaps it had a gripping narrative, and would take the crown as this year’s portable Bioshock . The sad fact is, it’s just a sub-par shooter. Read more… »

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Gamer Limit Review: Killing Floor
By: | August 27th, 2009

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I can forgive you if you haven’t heard of Killing Floor before today. You see, while it has previously enjoyed a strong following in the niche market of mods, it was only recently brought to the attention of some big names in the PC gaming industry; that being Valve, of course. The gist of it is: small team of four releases mod for Unreal Tournament 2004 back in 2005.

The mod is popular and gains a devoted fanbase, and the mod continues to improve, expand and grow until it reaches version 2.5 in 2008, at which point the guys behind it grab the attention of a company by the name of Tripwire Interactive, who strike a deal with the mod team and Valve to release the mod as a standalone game via Steam.

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[Indie Spotlight is your periodic coverage on various popular iPhone games]

Good games entertain us for a while, keep us intrigued until we are done and we place them back on the shelf, rarely or never to be played again. The downloadable game marketplace on all systems is rapidly growing, and the sentimental value of a cheap plastic case on the book shelf may be nearing extinction. Good games go back to the shelf, but great games stick with us for a long time.

Last Cannon is one of those great games.

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Every Batman fan on the planet has been waiting for their caped messiah, waiting for an above average Batman game to finally come. While Batman: The Animated Series for the SNES was a winner in some fan’s eyes, it was really just a by-the-numbers platformer that didn’t strive to break the mold, and didn’t succeed in putting Batman games on the map.

But in August 2009, our time has finally arrived, compliments of Rocksteady’s development team. Arkham Aslyum reeks of production value: from the decision to cast many voice actors from the animated series along with other top shelf talent, to the penning of the Hollywood worthy script by acclaimed writer Paul Dini (Lost, Batman: The Animated Series), it would take a lot of effort to screw this one up. Read on to see if Arkham Asylum delivers on the hype. Read more… »

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In the ever-expanding video game industry, developers and publishers constantly go out of their way to try and convince people that their games are unique and different. Therefore, it came as a surprise when Chair Entertainment announced at E3 that the upcoming title, Shadow Complex, was essentially a clone of the older Metroid and Castlevania style games.

They didn’t try and sugar-coat their game with buzz words like “innovative” or “ground breaking”, nor did they say they changed the “Metroid-vania” formula.  Chair simply let gamers know exactly what to expect when they paid $15 for Shadow Complex.  What they neglected to tell us was that they had actually created one of the best, if not “the best”, Xbox Live Arcade games ever created.  Read on to find out why. Read more… »

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It’s not always easy to sift through the vast sea of video game selections at your local retailer. With hundreds of titles to choose from and only one $60 gift card to spare, it’s safe to assume you might have a selective eye when it comes to buying on impulse.

If you meandered over to the 360 section, and took a gander at Brave: A Warrior’s Tale’s coverart, you’d see the phrase “Xbox 360 Family Game.” Is this clever choice of words Microsoft’s new secret code for “shovelware?” Read on, inquiring minds! Read more… »

Ashes Cricket 2009

The world of video game cricket has been around for well over a decade, delivering us an array of truly diverse titles, from Brian Lara Cricket ’96, to the more recent Flash phenomenon, Stick Cricket. However, the mere fact that the sport of cricket is an almost unknown in the United States and parts of Europe has alienated huge markets for gaming developers.

Ashes Cricket 2009 attempts to open up that market for new gamers to experience the wonder of our colonial sport. But does Transmission Games defy all expectations and hit this title for six? Or do they merely cower before the in-swinger and hit the ball onto their own stumps?

See? Bad cricket puns already!

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Since we last left Guybrush Threepwood in Telltale Games’ first piece of episodic content, Launch of the Screaming Narwhal, fans of the series and newcomers alike have been aching for Tales of Monkey Island’s next voyage into the laugh inducing and voodoo inspired world. The first episode proved that Telltale had enough swashbuckling intrigue to revive the series and appease the fans, while appealing to an entire new generation of gamer.

Now, after six weeks of waiting, The Siege of Spinner Cay has appeared on the horizon, ready to continue where wannabe pirate Guybrush was left in a familiar life-threatening pickle. Can Telltale keep it fresh and entertaining? Or has the scurvy set in too heavily? Read more… »