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Telltale is at its highest point yet creatively, having just come off of one of the most successful indie stories of all time — The Walking Dead. No I’m not talking about the bloated Activision shooter, or the over-produced television series that fell off after the first season. I’m talking about a humble game that came along, took the world by storm, and showed the videogame industry that you don’t need a million and one polygons to tell a realistic, emotionally gripping story.

With expectations at an all time high, Telltale is now unleashing their newest series into the wild, which serves as a prequel to the Fables comic series in the form of the five episode long series The Wolf Among Us. Read more… »

HD remakes are some of the most polarizing releases in the current gaming climate. On one side, you have fans who are clamoring for more of the thing they love, so much so that they don’t even care if it’s a near identical re-release. On the other, you have gamers who want developers to try new and innovative things over re-hashing the same ideas on a constant basis, arguing that it curbs the fostering of new ideas and concepts.

Honestly, I’m somewhere in the middle, because at the end of the day, I just like great videogames. But whatever side of the fence you’re on, one thing is for sure — Wind Waker HD is a fantastic remake, and I sincerely hope Nintendo pursues more of them. Read more… »

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Review: Grand Theft Auto V
By: | September 16th, 2013

I’ve had a fairly interesting ride with the Grand Theft Auto series throughout my lifetime. After playing the very first game under cover of the night from my parents, the series has had its ups and downs for me, with the absolute low being Grand Theft Auto IV. Yep, that’s right, I didn’t really like Grand Theft Auto IV for multiple reasons, mostly because it just felt uninspired, textbook, and drab.

Then The Lost and Damned expansion hit, and renewed my faith in the franchise. Shortly after that, The Ballad of Gay Tony blew me away, and added a few welcome mechanical changes. But they were only setting the stage for Grand Theft Auto V, which is a step up from IV in nearly every way. Read more… »

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Review: NHL 14
By: | September 10th, 2013

When people claim that sports games are “always the same,” I usually just shake my head. The tweaks to the physics engine, the changes to how fantasy teams operate, and a lot more nuances go into yearly iterations of sports games, and fans usually take notice of every detail, comparing and contrasting last year’s entry at every turn.

But this time around, I’d argue not enough was changed to make NHL 14 a compelling purchase, even if it’s still a pretty solid franchise. Read more… »

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Review: Killzone: Mercenary
By: | September 4th, 2013

Killzone is a franchise that just won’t stop. As an answer to Microsoft’s Halo, Killzone games don’t come very often, but when they do, they tend to do well. In fact, you could say that about most major Sony franchises on consoles, as they tend to take care of their big name properties when it’s time to unleash them.

But the portable realm is a completely different story, and so is the Vita. Although some games have been powerhouses so far (Gravity Rush is one of my favorite games of the generation), the Vita needs all the help it can get. First party Sony franchises on portables don’t always end well, but I’m pleased to say that I was pleasantly surprised with Killzone: Mercenary.

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Review: Rayman Legends
By: | September 3rd, 2013

Rayman Legends had an…interesting development cycle, to say the least. After being announced solely for the Wii U (but not 100% confirmed as a hard exclusive), it turns out there were other platforms in the mix — other platforms that ended up delaying the original Wii U release for over half a year.

Fans were angry, developers were confused, a consolation challenge app was offered to Wii U fans, and now, we’re at a point where we can see whether or not the wait was worth it.

I’ll save you the trouble of finding out on your own: it was totally worth it.


Giana Sisters: Twisted Dreams review

Is “cute” really the opposite of “punk”? Like up and down, black and white, and my mind should automatically connect “cute” and “punk” as natural antonyms? I asked myself that question multiple times as I retried a section in one of Giana Sisters: Twisted Dreams’s difficult levels for the umpteenth time.

I mean, those two words describe the game fairly well. Colorful, charming, and cute. Uneven, deeply frustrating, and I guess, punk. Too bad the two aren’t in greater harmony. The game’s ”punk” flaws completely overshadow almost of its cuteness.


Arkane Studios really knows how to handle DLC. After the stellar Knife of Dunwall campaign, I was immediately sold on the follow-up Brigmore Witches, not only to find out how Daud’s tale ends, but to experience even more scenarios that were superior to the original game.

Well, I wasn’t disappointed. Once again I find myself enjoying the company of Daud more than Corvo, as Brigmore Witches pretty much gives me everything Knife of Dunwall provided, and a touch more. Read more… »

Sacred Citadel wants your love. The game opens wide with its warm color pallet and fast action promising a tight embrace. It’s poised; it’s ready. The urge is to come closer.

When you do, you get all that is expected from a beat-em-up. No frills. The embrace holds for some time, albeit the love is evaporating.


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Review: Saints Row IV
By: | August 14th, 2013

There’s always been something about the Saints Row games that prevented them from greatness, in my mind. Although the second and third games are fun enough open world romps, they were always missing that special something that made them “must plays,” or “instant recommendations.”

That is, until Saints Row IV came around — because as we all know, super powers make everything better. Read more… »

Mario & Luigi: Dream Team is like trying to fall asleep while sharing a bed with somebody who won’t stop asking, “Hey, are you asleep yet?”

Considering how much I loved the original Mario & Luigi: Superstar Saga and 2010’s incredible Bowser’s Inside Story (the less said about Partners in Time the better), Dream Team should’ve been a surefire hit. Instead thanks to pacing akin to sleepwalking, a length that overstays its welcome, and near-endless dialogue, the game is closer to a nightmare than a blissful dream.


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Review: Pikmin 3
By: | July 31st, 2013

Pikmin is one of the cutest franchises in gaming, but it’s also one of the most terrifying. As an alien invader, you’ll take full control of some of the most adorable little creatures of all time, but you’ll use them to do things like attack other innocent creatures, and carry their corpses back to a machine that converts them into more Pikmin.

After around 30 minutes, you’ll stop, look at the screen, and realize the severity of what you’ve just done. You may even be disgusted with yourself. But you won’t be able to stop. Read more… »