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“Finish Him!”.

Everybody knows the game, it was Midway’s signature videogame series. Sadly, the once proud studio is now dead, with Warner Bros Entertainment paying out $33 Million for the bankrupt Mortal Kombat developers.

Many of the younger amongst you may not realise just how sad this passing is. This isn’t a company that just gave us fatalities and Sub-Zero, for they have been about for over fifty years. Midway is, and always will be an important part of the history of videogames. They are intrinsically linked to the Golden Age of arcade gaming.



“Welcome to the future” is a phrase that gets used in videogames far too often. Only last week at E3 were Sony and Microsoft trumping their new motion technologies as something that would change games forever.  Many were blown away by what was on offer, especially the footage shown of Project Natal.

Countless scenarios have been brought up by gamers on how the new tech could be implemented, from strategy games to RPGs and every genre in between. Before we all start throwing our controllers away and jumping on the motion control bandwagon, it’s time for a history lesson.



The memory card holds a special place in my gaming heart. One of the evolutionary aspects of console games, memory cards pushed past the battery backup conundrum and allowed games to store larger amounts of information and push the onus of control to the player. Rather then forcing players to use passwords or restricting save points to “slots” on cartridge batteries (which die), memory cards allowed transportation of data between consoles and opened up a whole new world of innovative techniques and game elements.

With the venerable memcard losing ground to the hard drive, I’ll still look back on the little piece of plastic as one of the best parts of gaming for myself over the past decade in gaming. But before we can appreciate the memory card, we need to look at what used to exist before the system of portable storage was developed. We’ve come a long way, and it was definitely a rocky road.



Ah, the Saturn. It seems just like yesterday when I was having yet another bash through Guardian Heroes. Oh wait, it was yesterday. Yep, I still play my Saturn on a regular basis. I’m one of them guys that used to buy into every first party Sega game and praise it to the high heavens telling everybody about its cult status. Unfortunately the stupid general public – yes I’m pointing at you – didn’t support it enough and it died a painful death. So on this very day, for no reason at all, I’m going to explain why this console is superior to the wagglefest we’re stuck with today.



It was no secret that in the early nineties, the console war between Sega and Nintendo was starting to wane. Nintendo was having incredible success with the NES and Gameboy franchises, while Sega was left with a moderately popular console and general underdog status. Other console developers (such as Panasonic and Sony) were starting to notice a rapidly growing market and set to developing competitors to snare market share away from the Big 2. Read more… »


Street Fighter: if you say those two words to anyone they mean something, gamer or not,  everyone has heard of this iconic series. Street Fighter is often heralded as one of the best, if not the best fighting game of all time. It’s left a grand legacy, and with the recent release of Street Fighter IV, take our hand as we guide you through it.



Punch Out!! Wii is now set to release May 19th. While waggle support is an absolute must for this game, we can only hope that some classic bruisers return for this long-awaited sequel. Of course, some are obvious, like Glass Joe and Von Kaiser who are shown in the picture, we can only hope that some of the more iconic or memorable foes will return. (I’m looking at you Narcis Prince). Read more… »