Gamer Limit Banner

The purpose of a review is to evaluate a game by providing a critical statement that is indicative of the title’s merit or lack thereof. As much as some may try to provide an objective opinion, leaving personal feelings, interpretations and prejudices at the door, providing an unbiased opinion based merely on facts is nearly impossible. Even if it were done, it sure as hell would not be very interesting.

The preconceived opinions, attitudes or feelings that make up our prejudices influence how we think about what we perceive. It is because of this that two individuals can come to entirely different conclusions about the exact same experience. One person’s terrorist is another’s vision of a freedom fighter. Similarly, one person’s idea of a perfect game could leave another wanting.

Reviews not only contain bias in order to formulate a subjective opinion on a product, but also within the structure of a review itself. The majority of videogame reviews are rated on a scale of zero to ten. However, it seems the prejudices formulated by the academic background of reviewers and readers have influenced both the use and reception of this scale, giving rise to complications and creating grave inconsistencies in the process.

Our personal biases and life experiences certainly affect who we are and are a crucial part of formulating our opinions. The blending of the academic and critical mindset in ten point reviews does not make a lot of sense and is something that needs to change.



With so many recent rumors flying around the internet about Sony announcing the PS3 Slim at next week’s Cologne Gamescom, it’s hard not to sit up and pay attention.  According to a deluge of “industry insiders”, the new compact system will finally usher in the oh-so-important price cut that everyone has been screaming for.

The general consensus seems to be that a lower price point is exactly what Sony needs to reinvigorate the system and bring in more sales, but I think these people are missing the big picture. Read more… »


IGN put up a respectable article the other day regarding things they’d like to see in SquareEnix’s Kingdom Hearts 3. The article was detailed about the things they would like to see, however I honestly felt that there were more points that could have been touched on.

After a little bit of reminiscing about my past experiences with the Kingdom Hearts franchise my fingers instantly went to my keyboard and I started assembling my thoughts on what would be essential for making Kingdom Hearts 3 an epic threequel, once they finally stop putting far too many resources into Final Fantasy XIII. Read more… »


If there is one constant in the video game universe, it’s that red will always battle blue.  This war of attrition has been fought from the rings of Halo to the fields of Azeroth.  No one is quite sure how this epic struggle for dominance first started, but everyone does agree that the only way it will end is in blood shed.

Recently the fine makers of Mountain Dew have decided to add to this ongoing struggle with their new Red and Blue Game Fuel.  Which side will win this battle to quench your thirst? Hit the break! Read more… »

Avatar Image
Sunday Soapbox: PSP No-Go?
By: | June 28th, 2009


When I first clapped eyes on the initial images of PSP Go, I was considerably unmoved. And now it seems that retailers are becoming equally pessimistic about the launch, having forecast a retail disaster earlier this week. Things are not boding well for PSP Go.

As reported on Gamer Limit, these independent retailers are becoming concerned by an apparent lack of interest towards the console, after it failed to attract any pre-orders whatsoever. And it’s not hard to see why.



With all of the build up to E3, Sony did try to sneak the downfall of The Matrix Online past us. As an avid fan of The Matrix Trilogy and a long time player of MxO myself, the news that MxO was going to be unplugged definitely served as a downer for me.

I was made aware of the sad news when the following email appeared in my Inbox. Read more… »


Those of you following the Team Fortress 2 update blog will have no doubt read all about the new unlock system, which is supposed to provide a more level playing field to all players by changing the weapon unlock system from being achievement based to being random. “Random” insofar as you are randomly given an unlockable weapon, irrespective of whether or not it is usable by your current class, and irrespective of what you are actually doing in the game.

The theory is, this will enable all players to have an equal chance of gaining the unlockable weapons, without having to play a class you may not like, and without having to do silly things like perform 1,000 double-jumps.