When I was younger, games like Double Dragon were the reason I fell in love with games. Challenging, strategic games with a combat system that was altogether enjoyable – at the time. Shank attempts to capture the same enjoyment that side-scrolling beat-’em-ups in the past provided.
However, games have evolved quite a bit since the 8-bit era. The many cheap, shallow game design issues found in games of the past have evolved into something much more refreshing. The question is, does Shank fall right back into these past issues? Read more… »