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Demo Impressions: Catherine
By: | January 28th, 2011

[Need to know how to make a Japanese PSN account? Click here]

As of yesterday, the Catherine demo has hit the Xbox Live and PSN Japanese marketplaces. What’s Catherine? It’s the newest creation by the Atlus Persona Team, and the first Atlus Team title to officially partake in the realm of HD. The game stars Vincent, a man who starts having nightmares the night he meets the girl of his dreams: Catherine. Regular ol’ nightmares would be fine, except for the fact that if Vincent dies in his nightmares, he dies in real life.

If you haven’t already created a Japanese account – do it! It’s a pretty simple affair, it’s free, and it doesn’t take much time. For those of you who can’t make one, feel free to hit the jump and see what Catherine is all about. Read more… »

It’s been an agonising test of endurance for Gran Turismo fans, but after years of delays the wait is almost over and the game will finally be in your hands in less than a month’s time.

Or at least it would have been if it hadn’t been delayed yet again. Yes, the widely publicised November release date is sadly no more – Mr. Pedantic Yamauchi must have spotted some stitching that was out of line on the leather upholstery in one of the car models, halting production immediately. Fortunately, Gran Turismo 5 was proudly on display flexing its polygonal muscles at this year’s Eurogamer Expo, so I gladly took it for a spin with the knowledge that it may still be a while before we are united again.

GT5 was certainly one of the leading attractions of the Expo, attracting quite a crowd whose expectations have now spanned over six years. I too will admit that it was one of the highest priorities on my checklist of games to play, as I scurried along to the inviting stand as soon as I entered the showroom.


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Gamer Limit Preview: The Ball
By: | October 15th, 2010

What do you get when you mix up one part Portal, two parts Indiana Jones, and top it off with a little hint of Pinball? You get The Ball, a first-person puzzler developed by the good folks over at Teotl Studios and published by Tripwire Interactive, makers of Killing Floor and Red Orchestra. On top of all that The Ball also achieved second place in the Grand Finals of the Make Something Unreal contest, as well as winning Best Single-player Mod Of 2008 in ModDB’s MOTY awards. With all this acclaim, it kind of strange that The Ball hasn’t been getting a lot of press.

This past weekend, Tripwire was good enough to send me a preview copy of their upcoming game, which is currently slated to arrive October 26. After spending a good deal of time playing The Ball, I have to say it’s a truly unique experience that you have to play to really get the idea of how it works. Read more… »

MotorStorm has remained one of my favourite racing series for the current console generation with its winning formula of brutal off-road racing, so it was with great excitement that I got to sample Evolution Studios’ latest instalment in the franchise MotorStorm Apocalypse at this year’s Eurogamer Expo.

As well as managing to get my own hands-on with the game on the crowded show floor, I also attended a Developer Session presentation hosted by Matt Southern and Paul Rustchynsky, lead designers of the MotorStorm franchise, to gather additional snippets of information about the game.

Read on to find out if MotorStorm Apocalypse is looking like it has the horsepower to obliterate the opposition.


The World Cup is upon us and football is on the minds of millions around the world. While many are still enjoying their time with EA Sports’ latest FIFA, details behind a couple of the changes in the soon to be released FIFA 11 were provided at E3 behind closed doors. Thankfully enough, it was stressed that the complaints of gamers were taken under serious consideration and addressed beautifully.

For many, the “ping pong passing” was the biggest complaint that many felt was extremely unrealistic and, ultimately, unfair. To be able to pass the ball from one player to the next by quickly tapping a button was one game mechanic that has been consistently exploited among FIFA gamers. No more with FIFA 11 – all of that changes with Pro Passing. Read more… »

It wasn’t until Tiger Woods on the Nintendo Wii that gamers realized the true potential of motion control in sports games. Now, with the Playstation Move, gamers can finally experience a high-definition golf experience with full motion control support. Toss in true 1:1 controls and you have yourself a platform that can provide a much more immersive golfing experience than the Nintendo Wii has ever dreamed of – or so one would think.

As seen yesterday, Tiger Woods PGA Tour 11 with the Playstation Move showed a lot of promise. However, it also showed limitations in controls due to the lack of a D-pad on the Playstation Move controller. Today, I teed off with John Daly’s Prostroke Golf – which, for an alpha E3 build, showed a lot of promise. Read more… »

[note: It has been brought to my attention that their were factual errors in this post. Those errors have been corrected. Thank you and enjoy the E3 coverage!]

I haven’t been apart of the Civilization franchise for a long time, but Civilization IV pissed off my bladder when it haphazardly drained ten hours of my day. It’s a game that offers so much to players that building a world is possible, but like Rome, nothing can be built in a day. Because of this, newcomers may find it difficult to find the willpower and time to establish themselves as dictators or cultural icons.

But, no fear, Civilization V is here!  It offers one less roman numeral column and a bunch of tweaks to the beloved Civilization gameplay that will excite/anger veterans; and hopefully, bring in new world leaders to battle over territory and technology.

Hold on ladies and gents – there is a lot of content here.


For many, the Tiger Woods PGA Tour franchise regained a lot of appeal thanks to what the Nintendo Wii provided: motion control. Realism and approachability are two large aspects of Tiger Woods that EA continues to try and improve year after year. With motion control, the approachability and realism not only aim to appeal to casual gamers but the hardcore gamers as well – at least that is the idea.

With the Playstation Move making its way to store shelves in September, a more precise control experience atop an already solid title is a welcoming addition. As mentioned in the Sony press conference this morning, Tiger Woods PGA Tour 11 will release a free update for Playstation Move support in time for its release. Surprisingly enough, topping the Wii version will be difficult due to the limitations of the Playstation Move controller. Read more… »

Gamers often make me laugh and facepalm simultaneously. When hearing that a vocal minority of gripers on a Might & Magic fansite referred to Capybara’s turn-based strategy RPG/Puzzle mash-up game as “Might and Magic: Rash of Herpes”, I couldn’t help but snicker.

However, just because something is clever doesn’t mean it isn’t stupid. Clash of Heroes clocked in amongst the top 5 rated DS games for all of 2009. Sorry, haters – it sounds like the rash is spreading.

Andrew Kauz and I had the good fortune at PAX East to chat with Capy president and co-founder Nathan Vella, and get a sneak peek at the upcoming remake of the game for XBLA and PSN. Spoilers: It looks good.


In the crazy world of game development, making a full-length game is only part of the picture. Without a publisher’s support to distribute and promote a title, it can be nearly impossible for an independent studio to gather the resources and know-how to take their game to market. This was the pickle that Atomic Games found themselves in last year, when Konami pulled their support for Six Days in Fallujah amidst crys from those who felt the subject matter and treatment were disrespectful to those who served in the military, both past and present.

With so much time and technology invested in the title already, what was a studio like Atomic to do? Why, strip the game down for parts and build a new title in a different direction, of course. At PAX East, the Gamer Limit crew got their hands on the recently announced Breach, and found both the game tech and business strategy to be intriguing.


I learned a few things this past weekend at PAX East. First of all, Copenhagen is actually a city in Denmark and not just a brand of chewing tobacco for truckers. Second, there are some amazing things happening in game development there.

Danish developer PLAYDEAD (they develop games, btw, not danishes) was on the show floor in Boston to demo and promote the XBLA version of their IGF finalist darling, Limbo. Positioned as an afterthought to the perpetually line-generating Crackdown 2 demo, a lone kiosk with a single representative smiling slyly in the background was consistently drawing a crowd of gamers throughout the show. Once I got my hands on the game, I quickly discovered why.


I’ll be honest: I wasn’t really expecting to see any boobs at PAX East. It’s just, you know, not the first thing that comes to mind when you think “videogame conference.” But thanks to 2K’s Mafia 2, I was woefully mistaken, and the booth’s staff made it a point to make sure that everyone in attendance wasn’t mistaken either.

There is a game involved here, too. I sat down for about twenty minutes with the Mafia 2 demo in Boston, and I found that, while the times may change, boobs are eternal.