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My last week steeped in gore, I offer up to you Project Zomboid. It is an isometric zombie survival RPG. These last words may not whet your appetite, especially with last month’s release of Dead Island and the (re)release of Resident Evil CODE: Veronica X. You can say the world is pretty much zombie’d out.

There are just so many things to love about this title, however; and considering that it’s still in alpha development gives cause for excitement. Not only for zombie aficionados, but also for fans of well crafted games in general, PZ is already a polished gem that is bound to have an uncanny luster by the time it’s considered a full fledged game.

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MORPG Rusty Hearts (RH for short) made a big splash at E3 this year. Captivating hardcore MO and traditional hack-and-slash fans alike, RH has been compared to such titles as Guardian Heroes and Devil May Cry. This has been on account of its stylized presentation, fast paced dungeon crawling action and deep, yet accessible RPG elements. Add in PvP and the fact that RH is free to play, it has people clamoring for access to the closed beta, which began Wednesday morning.

Gamer Limit sat down with Perfect World product manager Mark Hill to get an in-depth look at what makes RH a stand out game. We toured the streets of fictional Slatina, braved its lower canals and decimated waves of skeleton warriors. Judging from what we saw, gamers won’t want to miss this gem from Perfect World and Stairway Games.

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Originally landing on the Wii in early 2008, No More Heroes was met with critical acclaim and has since become something of a cult hit for punk rock game visionary Suda 51 and his studio, Grasshopper Manufacture. The game has since spawned a sequel, a first for the studio, in 2010’s Desperate Struggle. Now there’s talk of a mobile game in the works, but first, Konami will be bringing Travis Touchdown to the PS3 later this summer with Heroes’ Paradise.

While I managed to get my hands on the game last month at E3, playing games in overcrowded rooms for hours on end doesn’t always make for ideal conditions. Now having played the demo in the comfort of my home today, I have some concerns for the impeding PlayStation 3 release of Grasshopper Manufacture’s celebrated Wii title.

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Preview: Journey Beta
By: | July 4th, 2011

A beta for hot upcoming indie title Journey landed on the PlayStation Network this week. While the beta is limited to a relatively small number of playtesters, I am one of the fortunate few.  Having played through the beta several times now, I would like to share my thoughts on the Journey experience with you.

With Journey thatgamecompany is crafting an entire experience that focuses an aspect often overlooked in gaming. Doing something new and interesting would be enough for most developers, but the Los Angeles-based studio isn’t just stopping at reinventing the adventure game with Journey, players are also in store for a refreshing take on online multiplayer.

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Have you heard of WayForward Technologies? Well, if you’re a fan of Nintendo consoles the answer is…well actually still probably no. They have an unfortunate track record of making awesome games that just don’t seem to sell. They’re the guys behind awesome games like Contra 4, the Shantae series, Lit, and (my personal favourite) A Boy and His Blob.

BloodRayne: Betrayal mark’s WayForward’s first entry on the high definition consoles. So now that WayForward are on your system of choice, with an established IP to boot, you’d better not ignore this one.

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Every 25 minutes, like clock work, press huddle into a cramped screening booth replete with dark red velvet and stifling heat, to get a glimpse at Saint’s Row: The Third. To refresh the weary, THQ splashes a new 20 minute video of in-game footage on our faces. The video shows off more open world exploration, heavy duty/heavily insane weapons and ends with a bank heist.

Comparing the Saint’s Row series to GTA, as many do, is comparing two completely different series’ on opposite ends of the propriety spectrum. While GTA tends to inject more or less a realistic story line of gangs and guns, Saint’s Row uses these tropes for pure caricature. The new video shows that developer Volition, Inc. aims to widen this gap even more.

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Gamer Limit went hands on with Star Fox 64 3D on the Nintendo 3DS. There were three levels to choose from for this demo, essentially easy, medium and hard. We chose the middle, Meteo level. First impressions equate to the original Nintendo 64 title, just a little more sharp and a little more enjoyable.

The gameplay ports very well to the handheld device. The default button layout makes for almost the same experience fans had with the original game, with the circle pad just as responsive as the joystick. The depth of field with 3D offers an immersion that seems perfect for the game. Especially for the Meteo level, with humongous space rocks and bots  flying in and out of the screen, it all at once reminds fans why the game was so exciting on the 64, and how 3D can contribute to a new experience if done right.

For the most part it’s right. For the most part.

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Gamer Limit recently got its hands on a preview of The Next Big Thing, Pendulo Studios’ latest adventure set to release in just a little over two weeks. Pendulo has been trickling teasers for some time now — videos and pics touting the game’s seemingly sleek and shiny art style, and its zany characters, but not much has been revealed about the overall story or gameplay. The preview spoke volumes to all these points and then some.

Now, if you haven’t heard about Pendulo Studios or The Next Big Thing until now, you get a pass. Pendulo, in their five game career, have focused solely on point-and-click adventures. Gamers old enough to have owned a PC with Windows 3.1 understand when I say this genre has seen better days. This is not to mention the fact that the studios hail from Spain where, according to the developers themselves, gaming didn’t hit it big until the 90′s. These can be insurmountable odds for the faint of heart. From the first few chapters we were able to preview, the title will go above and beyond beating them while bringing vibrant life to PCs and Macs worldwide.

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Demo Impressions: Catherine
By: | January 28th, 2011

[Need to know how to make a Japanese PSN account? Click here]

As of yesterday, the Catherine demo has hit the Xbox Live and PSN Japanese marketplaces. What’s Catherine? It’s the newest creation by the Atlus Persona Team, and the first Atlus Team title to officially partake in the realm of HD. The game stars Vincent, a man who starts having nightmares the night he meets the girl of his dreams: Catherine. Regular ol’ nightmares would be fine, except for the fact that if Vincent dies in his nightmares, he dies in real life.

If you haven’t already created a Japanese account – do it! It’s a pretty simple affair, it’s free, and it doesn’t take much time. For those of you who can’t make one, feel free to hit the jump and see what Catherine is all about. Read more… »

It’s been an agonising test of endurance for Gran Turismo fans, but after years of delays the wait is almost over and the game will finally be in your hands in less than a month’s time.

Or at least it would have been if it hadn’t been delayed yet again. Yes, the widely publicised November release date is sadly no more – Mr. Pedantic Yamauchi must have spotted some stitching that was out of line on the leather upholstery in one of the car models, halting production immediately. Fortunately, Gran Turismo 5 was proudly on display flexing its polygonal muscles at this year’s Eurogamer Expo, so I gladly took it for a spin with the knowledge that it may still be a while before we are united again.

GT5 was certainly one of the leading attractions of the Expo, attracting quite a crowd whose expectations have now spanned over six years. I too will admit that it was one of the highest priorities on my checklist of games to play, as I scurried along to the inviting stand as soon as I entered the showroom.

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Gamer Limit Preview: The Ball
By: | October 15th, 2010

What do you get when you mix up one part Portal, two parts Indiana Jones, and top it off with a little hint of Pinball? You get The Ball, a first-person puzzler developed by the good folks over at Teotl Studios and published by Tripwire Interactive, makers of Killing Floor and Red Orchestra. On top of all that The Ball also achieved second place in the Grand Finals of the Make Something Unreal contest, as well as winning Best Single-player Mod Of 2008 in ModDB’s MOTY awards. With all this acclaim, it kind of strange that The Ball hasn’t been getting a lot of press.

This past weekend, Tripwire was good enough to send me a preview copy of their upcoming game, which is currently slated to arrive October 26. After spending a good deal of time playing The Ball, I have to say it’s a truly unique experience that you have to play to really get the idea of how it works. Read more… »

MotorStorm has remained one of my favourite racing series for the current console generation with its winning formula of brutal off-road racing, so it was with great excitement that I got to sample Evolution Studios’ latest instalment in the franchise MotorStorm Apocalypse at this year’s Eurogamer Expo.

As well as managing to get my own hands-on with the game on the crowded show floor, I also attended a Developer Session presentation hosted by Matt Southern and Paul Rustchynsky, lead designers of the MotorStorm franchise, to gather additional snippets of information about the game.

Read on to find out if MotorStorm Apocalypse is looking like it has the horsepower to obliterate the opposition.

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