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	<title>Gamer Limit &#187; PS3</title>
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	<link>http://gamerlimit.com</link>
	<description>Gamer Limit</description>
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		<title>Jak and Daxter Collection now available</title>
		<link>http://gamerlimit.com/2012/02/jak-and-daxter-collection-now-available/</link>
		<comments>http://gamerlimit.com/2012/02/jak-and-daxter-collection-now-available/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 19:48:22 +0000</pubDate>
		<dc:creator>Bobby Hunter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Jak and Daxter Collection]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=77007</guid>
		<description><![CDATA[As part of yesterday&#8217;s PSN (excuse me, Sony Entertainment Network) update, the Jak and Daxter Collection is now available for purchase. It&#8217;s been over a decade since the original Jak and Daxter was released on the PS2, so now is a perfect time to revisit the series or experience it for the first time. I never [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/2012/02/jak-and-daxter-collection-now-available/jak_and_daxter_3/" rel="attachment wp-att-77010"><img class="alignnone size-full wp-image-77010" src="http://gamerlimit.com/files/2012/02/Jak_and_Daxter_3.jpg" alt="Jak and Daxter" width="589" height="313" /></a></p>
<p>As part of yesterday&#8217;s PSN (excuse me, Sony Entertainment Network) update, the <em>Jak and Daxter Collection </em>is now available for purchase. It&#8217;s been over a decade since the original <em>Jak and Daxter</em> was released on the PS2, so now is a perfect time to revisit the series or experience it for the first time.</p>
<p>I never got to play the original trilogy on PS2 so personally I can&#8217;t wait to get this. The collection is also available in stores for those of you who don&#8217;t like digital downloads. <em>Jak and Daxter Collection </em>sports HD graphics, 3D support, and trophies for you to collect.</p>
<p>[Source: <a title="Playstation.Blog Jak and Daxter Collection" href="http://blog.us.playstation.com/2012/02/07/jak-and-daxter-collection-available-in-store-and-on-psn-today/" target="_blank">Playstation.Blog</a>]</p>
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		<title>Gamer Limit Review: SoulCalibur V</title>
		<link>http://gamerlimit.com/2012/02/gamer-limit-review-soulcalibur-v/</link>
		<comments>http://gamerlimit.com/2012/02/gamer-limit-review-soulcalibur-v/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 14:27:09 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=76925</guid>
		<description><![CDATA[SoulCalibur has always been a flashy franchise &#8212; in more ways than one. When the original came out on the Sega Dreamcast, I was completely awestruck, and wasted hundreds of hours clanging swords and flinging people out of the ring. By the time SoulCalibur III rolled out, I was a bit disenfranchised, and became more [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/files/2012/02/SC1.jpg"><img class="alignnone size-large wp-image-76927" title="SC1" src="http://gamerlimit.com/files/2012/02/SC1-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p><em>SoulCalibur</em> has always been a flashy franchise &#8212; in more ways than one. When the original came out on the Sega Dreamcast, I was completely awestruck, and wasted hundreds of hours clanging swords and flinging people out of the ring.</p>
<p>By the time <em>SoulCalibur III</em> rolled out, I was a bit disenfranchised, and became more a casual fan &#8212; that is, until I came back full circle for <em>SoulCalibur V</em>.<span id="more-76925"></span></p>
<p>First things first &#8212; <em>SoulCalibur V&#8217;s</em> engine and mechanics are rock solid. The game looks great, plays great, and the netcode is superb (but more on that later). Considering how much time has passed in the series, nearly every character looks and feels fresh, and even the ones that don&#8217;t age look great in <em>V</em>.</p>
<p>Mechanics wise, <em>SCV</em> adds a few new moves and changes to the series. Firstly, there is no Soul Gauge &#8212; it has been replaced by a &#8220;Super Meter&#8221; of sorts, that allow you to execute a number of different special moves, up to and including a Critical Edge attack (which is reminiscent of a Hyper Combo from most Capcom VS games). There&#8217;s also a new Just Guard technique, which is executed by quickly pressing and releasing the guard button, that pretty much replaces the less useful Guard Impact.</p>
<p>All these new additions are very fresh, and add a new layer of depth to combat. Critical Edges help newer players gain an advantage in combat if they can learn to combo them in for high amounts of easy damage. On the flipside, Just Guarding is an incredibly hard mechanic to master, meaning Pros will have a lot of fun taking care of scrubs after some practice.</p>
<p><a href="http://gamerlimit.com/files/2012/02/SC3.jpg"><img class="alignnone size-large wp-image-76985" title="SC3" src="http://gamerlimit.com/files/2012/02/SC3-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p>Overall the game has a good balance to it, and manages to mix a number of solid fighting game mechanics together, while retaining that unique weapon combat feel the series has always had. Additionally, Ezio, the game&#8217;s guest combatant, could easily be included in future games as a standard character. His fighting style and character design fit the <em>SoulCalibur</em> universe like no other guest star before &#8212; <em>Assassin&#8217;s Creed </em>and <em>SoulCalibur</em> fans alike are sure to enjoy him.</p>
<p>So for all you single player fans out there, how good is the content? Well, unfortunately, SCV&#8217;s story mode is short, and only occasionally sweet. Your enjoyment of the story will most likely entirely hinge on your enjoyment of Patroklos &#8212; a character that I personally found very uninteresting. Only a few times will you play as his equally uninteresting sister, Pyrrha, which is kind of like a less fun Sophitia .</p>
<p>As for the actual content, it&#8217;s pretty bare-bones this time around. If you&#8217;re wiling to skip the game&#8217;s cut-scenes (and most of you will due to their fan-fiction quality), you can complete the story mode in thirty minutes. It&#8217;s kind of odd, but <em>SoulCalibur V&#8217;s</em> story mode is handled by an utterly different developer &#8212; CyberConnect2 &#8212; which may explain the drop in quality.</p>
<p>Quick battle mode immediately reminded me of <em>Virtua Fighter 4</em>, in that you have the ability to battle over two hundred different unique CPUs, and earn titles/gear through their defeat. In this mode, you&#8217;ll be able to sort all the way from beginner to advanced CPUs &#8212; 99% of which are unique creations using the game&#8217;s creation mode. Quick Battle was fun for a while, but my interest quickly deteriorated in favor of online play.</p>
<p><a href="http://gamerlimit.com/files/2012/02/SC4.jpg"><img class="alignnone size-large wp-image-76986" title="SC4" src="http://gamerlimit.com/files/2012/02/SC4-590x323.jpg" alt="" width="590" height="323" /></a></p>
<p>Instead of a few half-baked single player modes, <em>SCV</em> would have greatly benefited from a &#8220;Challenge Tower&#8221; Mode that recent fighters have thankfully been offering. It would have given new players a chance to slowly learn all the game&#8217;s mechanics, and have fun doing it. Instead, they&#8217;re just going to have to tough out Quick Battle and Arcade until they have the guts to go online.</p>
<p>The character creator from B<em>roken Destiny</em> and <em>SCIV</em> is also intact &#8212; and it&#8217;s extremely expanded in <em>V</em>. You&#8217;re allowed to use your created fighter in every mode outside of Story. The only real complaint I have is that Project Soul could have easily added a lot more styles.</p>
<p>To seemingly make way for the story mode&#8217;s concise focus on Patroklos&#8217; journey, the arcade mode is extremely bare. Sadly, each character doesn&#8217;t have a story driven arcade mode. Instead, you&#8217;ll play six rounds against various CPUs &#8212; that&#8217;s it. After completion, you can share your completion time with your friends via leaderboards. To say this is dissapointing is an understatement.</p>
<p>I doubt very many people will enjoy Patroklos, and as a result, there&#8217;s no real extra story to be had with most of the game&#8217;s other characters. However, we all know fighting games are mostly about multiplayer, and if Project Soul was willing to make that sacrifice in terms of single player to produce a better game, so be it.</p>
<p><a href="http://gamerlimit.com/files/2012/02/SC21.jpg"><img class="alignnone size-large wp-image-76987" title="SC2" src="http://gamerlimit.com/files/2012/02/SC21-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p>Multiplayer wise, <em>Soul Calibur V</em> is pretty much all you can ask for in a fighting game. It has online lobbies, ranked play with a solid matchmaking system (that allows you to actually only play people of <strong>higher</strong> skill level if you wish), and a solid netcode that&#8217;s basically lag-free. Speaking of the lobbies, they&#8217;re easily the best part of the online experience.</p>
<p>Not only do you get to watch full fights in a window in the lobby, but you get to chat with other fighters as well. The ability to text and voice chat really adds to the enjoyment of the game&#8217;s all new Global Colosseo<em>, </em>the granddaddy of all online lobbies.</p>
<p>With this bad boy, you&#8217;ll be able to go in and play constantly with a gigantic amount of players, and even enter and compete in tournaments online.  Unlike most other fighting games that feature smaller lobbies, you&#8217;ll never sit there without a match &#8212; you can challenge people pretty much every free second you have. With the Global Colosseo, Project Soul has sucessfully created a way to facilitate community growth in the game itself, which is always a plus for new players looking to get into the tourney scene.</p>
<p>Overall, <em>Soul Calibur V </em>is a great title that will be sure to win back fans of the series. It features a solid mixture of new and old mechanics, as well as an incredibly fun and rewarding online playground.</p>
<p><strong>This review is based on a retail copy of the Xbox 360 game Soul Calibur V.</strong><br />
<img class="size-full wp-image-73397 alignnone" title="Gamer Limit Review Score" src="http://gamerlimit.com/files/2011/06/review-score-8-5.jpg" alt="" width="590" height="100" /><br />
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		<title>SoulCalibur V Achievement/Trophy Guide</title>
		<link>http://gamerlimit.com/2012/02/soulcalibur-v-achievementtrophy-guide/</link>
		<comments>http://gamerlimit.com/2012/02/soulcalibur-v-achievementtrophy-guide/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 20:41:58 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=76952</guid>
		<description><![CDATA[[Achievements that require no explanation will be branded as such] A lot of people out there have been having issues obtaining a number of SoulCalibur V&#8217;s cryptic achievements, so I decided to share some tips. There are a number of unlocks that can be obtained simply through completing the game&#8217;s single player modes and ranking up [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/files/2012/02/SCVV.jpg"><img class="alignnone size-full wp-image-76963" title="SCVV" src="http://gamerlimit.com/files/2012/02/SCVV.jpg" alt="" width="590" height="320" /></a></p>
<p><em>[Achievements that require no explanation will be branded as such]</em></p>
<p>A lot of people out there have been having issues obtaining a number of <em>SoulCalibur V&#8217;s</em> cryptic achievements, so I decided to share some tips.</p>
<p>There are a number of unlocks that can be obtained simply through completing the game&#8217;s single player modes and ranking up online, but a number of them are unlocked through in-game options and through your combat prowess &#8212; as well as your general knowledge of <em>SoulCalibur V&#8217;s</em> new mechanics.</p>
<p>Hit the jump to figure out how to get every achievement or trophy &#8212; if you&#8217;re new to the game, you might learn a few things too.<span id="more-76952"></span></p>
<p>&nbsp;</p>
<p><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img class="alignnone size-full wp-image-76972" title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a>History Repeats</strong></p>
<p>Battle in SOULCALIBUR V for the first time (excluding training and VS battle).</p>
<p><em>(Self Explanatory)</em></p>
<p>&nbsp;</p>
<p><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong>A Soul Coalesces</strong></p>
<p>Edit a player license.</p>
<p><em>The easiest way to obtain this is to quickly create a character, then press Start on the main menu and change your license portrait to that character.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Beginning of Destiny</strong></p>
<p>Register 3 rivals.</p>
<p><em>Every time you play someone online you have a chance to register them as a rival. After completing a match, win or lose, you can register them immediately into one of three slots.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Proof of a Fighter</strong></p>
<p>Win consecutive matches on Xbox LIVE/PSN</p>
<p><em>Win two matches on Xbox Live/PSN in a row</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Mercenary of War</strong></p>
<p>Fight 30 times on Xbox LIVE/PSN</p>
<p><em>Simply compete in 30 matches on Xbox Live/PSN</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Strategist of War</strong></p>
<p>Fight 75 times on Xbox LIVE/PSN</p>
<p><em>Simply compete in 75 matches on Xbox Live/PSN</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Hero Carved in History</strong></p>
<p>Fight 100 times on Xbox LIVE/PSN</p>
<p><em>Simply complete 100 matches on Xbox Live/PSN</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Carry Out Your Beliefs</strong></p>
<p>Win 5 times in one style on Xbox LIVE/PSN</p>
<p><em>Use one character (or one created character) and win five times. &#8220;Style&#8221; = character.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Courageous Warrior</strong></p>
<p>Win 20 times on Xbox LIVE/PSN</p>
<p><em>Simply win 20 times on Xbox Live/PSN</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Conqueror of the Arena</strong></p>
<p>Win 50 times on Xbox LIVE/PSN</p>
<p><em>Simply win 50 times on Xbox Live/PSN</em></p>
<p>&nbsp;</p>
<p><img class="alignnone size-large wp-image-76965" title="SC222" src="http://gamerlimit.com/files/2012/02/SC222-590x442.jpg" alt="" width="590" height="442" /></p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Synchronize DNA</strong></p>
<p>Use Ezio in a player match.</p>
<p><em>Use Ezio one time in a non-ranked online match</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Awakened to Violence</strong></p>
<p>Reach E4 rank in ranked match.</p>
<p><em>Play enough ranked games to get to rank E4.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Reason to Fight For</strong></p>
<p>Reach E1 rank in ranked match.</p>
<p><em>Play enough ranked games to get Rank E1.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>First Step of a Legend</strong></p>
<p>Reach D1 rank in ranked match.</p>
<p><em>Play enough ranked games to get Rank D1.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Sings Own Praise</strong></p>
<p>Upload a replay of your win.</p>
<p><em>This one is tricky. Right after a match, upload a video. Then, go to &#8220;replay&#8221; in the online play menu (not your player card). Go to the Battle Log section and save one of the uploads. Then, go to the &#8220;My Battles&#8221; section to complete the requirement.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Notes on Rivals</strong></p>
<p>Play back another player&#8217;s replay.</p>
<p><em>The easiest way to do this is register a rival, press Start and view their player card, then view a replay.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Path to Glory</strong></p>
<p>Quick Battle: defeat 50 warriors.</p>
<p><em>You must defeat 50 CPUs in the Quick Battle Single player mode. If you&#8217;ve already beaten a CPU it will display their name in white. If you haven&#8217;t, it will be green. Note that you can sort/flip the quick battle menu with the option at the bottom of the screen. The easiest way to gauge this is to view your &#8220;titles earned&#8221;, not &#8220;wins&#8221;.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Road to the Duel</strong></p>
<p>Quick Battle: defeat 150 warriors.</p>
<p><em>You must defeat 150 CPUs in the Quick Battle Single player mode. If you&#8217;ve already beaten a CPU it will display their name in white. If you haven&#8217;t, it will be green. Note that you can sort/flip the quick battle menu with the option at the bottom of the screen. <em>The easiest way to gauge this is to view your &#8220;titles earned&#8221;, not &#8220;wins&#8221;.</em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Sudden Temptation</strong></p>
<p>Quick Battle: defeat all warriors.</p>
<p><em>Quick Battle has 240 total warriors. You must defeat all of them. This is easily the hardest achievement in the game. <em>The easiest way to gauge this is to view your &#8220;titles earned&#8221;, not &#8220;wins&#8221;.</em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Perfect Trainee</strong></p>
<p>Arcade: clear Asia route.</p>
<p><em>Go to the single player Arcade section. Select the Asia route. You can set this to easy, or if you choose hard, you can get two achievements in one (War Veteran).</em></p>
<p>&nbsp;</p>
<p><a href="http://gamerlimit.com/files/2012/02/SC333.jpg"><img class="alignnone size-large wp-image-76966" title="SC333" src="http://gamerlimit.com/files/2012/02/SC333-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Purge of the Holy</strong></p>
<p>Story: clear episode 1.</p>
<p><em>Self Explanatory &#8211; story mode progress. By skipping cutscenes you can complete the story in 30 minutes.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Shields Come Together</strong></p>
<p>Story: clear episode 8.</p>
<p><em>Self Explanatory &#8211; story mode progress. By skipping cutscenes you can complete the story in 30 minutes.</em></p>
<p><em></em><br />
<em></em></p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Resurrection of Order</strong></p>
<p>Story: clear episode 16.</p>
<p><em>Self Explanatory &#8211; story mode progress. By skipping cutscenes you can complete the story in 30 minutes.</em></p>
<p><em></em><br />
<em></em></p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Home is Faraway</strong></p>
<p>Story: clear final episode.</p>
<p><em>Self Explanatory &#8211; story mode progress. By skipping cutscenes you can complete the story in 30 minutes.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>War Veteran</strong></p>
<p>Arcade: clear any route with difficulty set on hard.</p>
<p><em>Choose any Arcade Mode path and beat it on Hard. All paths offer similar difficult levels.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Mask Another&#8217;s Memory</strong></p>
<p>Arcade: clear a leaderboard route with a record better than your rival.</p>
<p><em>To make this easier on yourself, register all 3 rivals. Go to the Arcade section and select &#8220;Leaderboard route&#8221;. If your rivals have times, simply beat them to unlock this. If your rivals do not have times, register new ones online &#8212; the more rivals that have times, the better. Nightmare and Mitsurugi are particular good CPU bashers.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Usurped True Name</strong></p>
<p>Quick Battle: win against 10 players with titles and use the obtained title on the player license.</p>
<p><em>Earn this in Quick Battle. After 10 wins, simply switch your title to the last CPU you beat (pay attention to their title). If you go over 10, you can simply switch to the next CPU you defeat&#8217;s title.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Pursuit of Obsession </strong></p>
<p>Quick Battle: defeat Harada TEKKEN.</p>
<p><em>To find Harada TEKKEN easily, switch the criteria for quick battle search to &#8220;Advanced&#8221;, &#8220;Japan&#8221;. Cycle through the list until you find him. He&#8217;s fairly hard to beat as he uses cheap tactics. I found Ezio&#8217;s crossbow attacks or Yoshimitsu&#8217;s spins to be the easiest way to defeat him, as well as constantly attacking low with most characters.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>No-hitter </strong></p>
<p>Ranked Match: win 10 times with Ezio.</p>
<p><em>Simply win 10 times as Ezio ranked online. Do this sooner than later unless you plan on learning Ezio, because by the time you rank up, everyone else will be more skilled than you.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Skills for Duels </strong></p>
<p>Legendary Souls: win with brave edge.</p>
<p><em>After you beat the story, Legendary Souls mode will unlock. It is a boss rush mode. To obtain the achievement, win a match with a brave edge attack (these vary from character to character).</em></p>
<p>&nbsp;</p>
<p><a href="http://gamerlimit.com/files/2012/02/SC444.jpg"><img class="alignnone size-large wp-image-76967" style="border-style: initial; border-color: initial;" title="1440x900 Soul Calibur V Voldo Soul,Calibur,Voldo" src="http://gamerlimit.com/files/2012/02/SC444-590x368.jpg" alt="" width="590" height="368" /></a></p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Passionate Artist </strong></p>
<p>Creation: create a character with full-on coordination (used everything except for height).</p>
<p><em>Create a throwaway character with every single equipment slot filled. Hats, armor, stickers; everything. To be sure you get it, fill your portrait up entirely and take a snapshot, then save the character. Your creation will look ridiculous, but at least you&#8217;ll unlock the requirement.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Colorful Illusion </strong></p>
<p>Creation: take a thumbnail by manually setting a decoration frame and background.</p>
<p><em>After creating a character to go the snapshot menu option. Create a full background and both frame options. Take a picture.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Fetal Soul</strong></p>
<p>Player level reaches 5.</p>
<p><em>&#8220;Player Level&#8221; is earned through doing everything in the game &#8212; not just online ranked play. You can earn points by playing every mode.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Throbbing Soul</strong></p>
<p>Player level reaches 50.</p>
<p><em>&#8220;Player Level&#8221; is earned through doing everything in the game &#8212; not just online ranked play. You can earn points by playing every mode.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Soul Fulfilled </strong></p>
<p>Player level reaches maximum.</p>
<p><em>&#8220;Player Level&#8221; is earned through doing everything in the game &#8212; not just online ranked play. You can earn points by playing every mode.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Stalwart Barbarian </strong></p>
<p>Perform a wall hit 50 times.</p>
<p><em>When you knock a player into a wall, whether it&#8217;s destructible or not, it&#8217;s considered a wall hit. <em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Adored by Heaven </strong></p>
<p>Perform 20 grapple breaks.</p>
<p><em>Press L2 or LT right as a player is going to grab you to break it. Eventually you will easily earn this achievement even by accident. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Like a Flowing Stream </strong></p>
<p>Successfully perform a just guard 5 times.</p>
<p><em>Press Guard the moment a player attacks and quickly release it to perform a Just Guard. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Momentary Pleasure </strong></p>
<p>Successfully perform an impact 100 times.</p>
<p><em>Impacts have been changed in Soul Calibur V &#8212; they are basically obsolete in SCV given how good Just Guarding is. But for the purposes of this achievement, press back or forward, and (A x B x G).</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Black Sword of Death </strong></p>
<p>K.O. with critical edge 30 times.</p>
<p><em>Simply finish an enemy with a critical edge (super, in other games) 30 times. Press DF, DF A+B+K to execute it with all characters when the enemy has low health.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Hands of the Abyss </strong></p>
<p>Win by ring out 50 times.</p>
<p><em>Self Explanatory. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><img class="alignnone size-large wp-image-76968" title="SC555" src="http://gamerlimit.com/files/2012/02/SC555-590x331.jpg" alt="" width="590" height="331" /></p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Parrier of Swords</strong></p>
<p>Perfect win 50 times.</p>
<p><em>Win without taking a hit 50 times. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Wind of Battle </strong></p>
<p>Reach over 87,600 m in total movement distance in battle.</p>
<p><em>Self Explanatory. This one could take you a while.  <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Alluring Kaleidoscope </strong></p>
<p>Land a brave edge 100 times.</p>
<p><em>A Brave Edge differs from character to character, but is executed after certain moves with (A+B+K). Look up your character&#8217;s movesets to figure out each Brave Edge. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Gale Forces </strong></p>
<p>K.O. the opponent 25 times with an attack after a quick move.</p>
<p><em>Press Up or Down twice to quickly move, then press an attack &#8212; KO an enemy 25 times with this ability. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Never Ending Effort </strong></p>
<p>Land an attack 20,000 times.</p>
<p><em>Self Explanatory. <em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Footprints of Soldiers </strong></p>
<p>Defeat 100 male characters.</p>
<p><em>Self Explanatory. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em> This is probably easiest attained with defeating all 240 characters in Quick Mode.</em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Give in to Temptation </strong></p>
<p>Defeat 100 female characters.</p>
<p><em>Self Explanatory. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend. </em></em>This is probably easiest attained with defeating all 240 characters in Quick Mode.</em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Fancy of a Mad King </strong></p>
<p>Guard burst 30 times.</p>
<p><em>When your Life Gauge changes to red, you are suseptible to a guard burst, which means your guard will be broken and you will be stunned for a few seasons. Against turtling opponents, don&#8217;t let up when their meter is yellow, and break their guard 30 times to earn this achievement.  <em><em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Lively Pub </strong></p>
<p>Change the BGM in options.</p>
<p><em><span style="font-size: small;"><span style="line-height: normal;">Go to the options menu, and change any stage&#8217;s default background music. You can earn this faster than any achievement/trophy in the game.</span></span></em></p>
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		<title>PS3 MW3 Players Get New Maps</title>
		<link>http://gamerlimit.com/2012/02/ps3-mw3-players-get-new-maps/</link>
		<comments>http://gamerlimit.com/2012/02/ps3-mw3-players-get-new-maps/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 19:04:18 +0000</pubDate>
		<dc:creator>Bobby Hunter</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Call of Duty Elite]]></category>
		<category><![CDATA[Modern Warfare 3]]></category>
		<category><![CDATA[MW3]]></category>
		<category><![CDATA[MW3 Maps]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=76897</guid>
		<description><![CDATA[While everyone assumed it was inevitable, it was just confirmed by Infinity Ward Creative Strategist, Robert Bowling, that Modern Warfare 3 players on PS3 will receive the new Liberation and Piazza maps on February 28th. Hit the jump for more info about some of the strings that come with the new maps. The catch is [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/2012/02/ps3-mw3-players-get-new-maps/2011-05-31-image-2/" rel="attachment wp-att-76900"><img class="alignnone size-full wp-image-76900" src="http://gamerlimit.com/files/2012/02/2011-05-31-image-2.jpg" alt="Call of Duty Elite Logo" width="590" height="320" /></a></p>
<p>While everyone assumed it was inevitable, it was just <a title="Robert Bowling Twitter" href="https://twitter.com/#!/fourzerotwo/status/165131369465380864" target="_blank">confirmed by Infinity Ward Creative Strategist, Robert Bowling</a>, that Modern Warfare 3 players on PS3 will receive the new Liberation and Piazza maps on February 28th.</p>
<p>Hit the jump for more info about some of the strings that come with the new maps.<span id="more-76897"></span></p>
<p>The catch is that the maps will only be available for those with Call of Duty Elite Premium membership. The two maps are already available for Xbox 360 paid Elite members and have been on the market since January 24th. Chances are the new maps will be made available for everyone at some point <a title="Mega64 Resident Evil 4 Merchant" href="http://youtu.be/7oXx0qwe0wc?t=44s" target="_blank">for a high price</a>.</p>
<p>[Source: <a title="@fourzerotwo Robert Bowling" href="https://twitter.com/#!/fourzerotwo/status/165131369465380864" target="_blank">@fourzerotwo</a>]</p>
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		<title>Get your hands on the RE Revelations demo now</title>
		<link>http://gamerlimit.com/2012/01/get-your-hands-on-the-re-revelations-demo-now/</link>
		<comments>http://gamerlimit.com/2012/01/get-your-hands-on-the-re-revelations-demo-now/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 23:15:42 +0000</pubDate>
		<dc:creator>Francisco H. Salanga III</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=76747</guid>
		<description><![CDATA[Capcom announced Thursday that Resident Evil 6 is in development and will be released November 20 this year for 360 and PS3, with a PC version to follow. Familiar protagonists Leon Kennedy and Chris Redfield will take the front stage in battling a surge of bio-terrorism. Government espionage! Jetsetting! A world in peril! Surprising as this announcement [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/2012/01/get-your-hands-on-the-re-revelations-demo-now/re_revelations_r_logo/" rel="attachment wp-att-76748"><img class="aligncenter size-full wp-image-76748" src="http://gamerlimit.com/files/2012/01/RE_Revelations_R_Logo.jpg" alt="" width="590" height="320" /></a></p>
<p>Capcom announced Thursday that <em>Resident Evil 6</em> is in development and will be released November 20 this year for 360 and PS3, with a PC version to follow. Familiar protagonists Leon Kennedy and Chris Redfield will take the front stage in battling a surge of bio-terrorism. Government espionage! Jetsetting! A world in peril!</p>
<p>Surprising as this announcement may be, and even though the release is this year, it&#8217;s still ten months away. Here is more practical news: <em>Resident Evil Revelations</em> for the Nintendo 3DS will be upon us in less than a month. And guess what, you can download the demo straight from the Nintendo eShop right now.</p>
<p><span id="more-76747"></span></p>
<p><a href="http://gamerlimit.com/2011/06/e3-resident-evil-revelations-not-too-revealing/" target="_blank">Capcom knew how to tease us</a> when they demo&#8217;d the game at 2011 E3. Even back then we knew the franchise will be making a big splash (pun intended) with this title. The E3 demo had some solid gameplay.</p>
<p>This go around, <em>RE Revelations</em> follows Jill Valentine and her partner Parker Luciani as they search for Chris on a seemingly abandoned cruise ship. What ensues is good &#8216;ol RE action, intrigue and the &#8220;revelation&#8221; of a new weapon, the T-Abyss virus. Will T-Abyss show up in <em>Resident Evil 6</em>? Irrelevant. Go get the demo.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Rumor: Last Guardian creator Fumito Ueda leaving Sony</title>
		<link>http://gamerlimit.com/2011/11/rumor-last-guardian-creator-fumito-ueda-leaving-sony/</link>
		<comments>http://gamerlimit.com/2011/11/rumor-last-guardian-creator-fumito-ueda-leaving-sony/#comments</comments>
		<pubDate>Wed, 30 Nov 2011 20:25:18 +0000</pubDate>
		<dc:creator>Kyle MacGregor</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[fumito ueda]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ico]]></category>
		<category><![CDATA[last guardian]]></category>
		<category><![CDATA[shadow of the colossus]]></category>
		<category><![CDATA[Team Ico]]></category>
		<category><![CDATA[the last story]]></category>
		<category><![CDATA[ueda]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=76306</guid>
		<description><![CDATA[Word around town is that Team Ico lead designer, Fumito Ueda, is parting ways Sony. Ueda has served as the creative mind behind Ico, Shadow of the Colossus, and Team Ico&#8217;s forcoming PlayStation 3 exclusive, The Last Guardian. It is believed that he is leaving the studio to work on personal projects. Eurogamer asserts that his departure may have exacerbated [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-76307" src="http://gamerlimit.com/files/2011/11/ico222.jpg" alt="" width="590" height="320" /></p>
<p>Word around town is that Team Ico lead designer, Fumito Ueda, is parting ways Sony. Ueda has served as the creative mind behind <em><a href="http://www.destructoid.com/review-the-ico-shadow-of-the-colossus-collection-210885.phtml" target="_blank">Ico</a></em><em><a href="http://www.destructoid.com/review-the-ico-shadow-of-the-colossus-collection-210885.phtml" target="_blank">, Shadow of t</a><a href="http://www.destructoid.com/review-the-ico-shadow-of-the-colossus-collection-210885.phtml" target="_blank">he Colossus</a>, </em>and Team Ico&#8217;s forcoming PlayStation 3 exclusive,<em> The Last Guardian. </em>It is believed that he is leaving the studio to work on personal projects.</p>
<p><a href="http://www.eurogamer.net/articles/2011-11-30-the-last-guardian-creator-fumito-ueda-leaves-sony-rumour" target="_blank">Eurogamer </a>asserts that his departure may have exacerbated the delay of <em><a href="http://www.destructoid.com/the-last-guardian-will-be-absent-from-tokyo-game-show-210982.phtml" target="_blank">The Last Guardian</a></em> &#8211; which was originally penciled in for a late 2011 release, but was noticeably absent from industry trade shows all year. The game is currently slotted for release at an unspecified time next year.</p>
<p>It doesn&#8217;t sound as though Ueda is in much of a hurry to leave though. The 41-year-old designer is said to be continuing his work on the game in a freelance capacity before he leaves to pursue his own creative endeavors. Should the rumors prove correct, it will be interesting to see what the visionary behind two of the most beloved games of the past generation has up his sleeve for us next.</p>
<p><a href="http://dt9.destructoid.com/elephant/snakepants/The%20Last%20Guardian%20creator%20Fumito%20Ueda%20leaves%20Sony%20-%20rumour" target="_blank">The Last Guardian creator Fumito Ueda leaves Sony &#8211; rumour</a> [Eurogamer]</p>
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		<title>Gamer Limit Review: Call of Duty: Modern Warfare 3</title>
		<link>http://gamerlimit.com/2011/11/gamer-limit-review-call-of-duty-modern-warfare-3/</link>
		<comments>http://gamerlimit.com/2011/11/gamer-limit-review-call-of-duty-modern-warfare-3/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 17:39:42 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=76268</guid>
		<description><![CDATA[There&#8217;s no denying the popularity of the Call of Duty series. In fact, COD is in the same conversation as Mario when it comes to the most sucessful gaming series of all time &#8211; ever since Infinity Ward&#8217;s smash hit COD4, the series has taken off and never looked back. Fans tout the series&#8217; ability to put [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamerlimit.com/files/2011/11/call-of-duty-mwf3.jpg" alt="" width="590" height="320" /></p>
<p>There&#8217;s no denying the popularity of the <em>Call of Duty</em> series. In fact, <em>COD </em>is in the same conversation as <em>Mario</em> when it comes to the most sucessful gaming series of all time &#8211; ever since Infinity Ward&#8217;s smash hit <em>COD4</em>, the series has taken off and never looked back. Fans tout the series&#8217; ability to put you into a five hour action movie without fail, and provide a competitive multiplayer element that thousands of people will still be playing years later.</p>
<p>So is <em>Modern Warfare 3</em> the same old song? Read on to find out.</p>
<p><span id="more-76268"></span></p>
<p>For starters, the game offers three facets &#8211; a single player story, competitive multiplayer, and an auxillary Special Ops mode. Story wise, the gist is that Makarov is back to his old tricks, seeking to agitate <em>World War 3</em> even more than he already has. The campaign will take you through the streets of New York, Paris, and other major world-wide settings. To be blunt, despite the grand setup, story mode is a mixed bag.</p>
<p>The game switches from dynamic Soap/Price stealth missions fans know and love, to standard &#8220;run and gun&#8221; foot soldier missions featuring Sandman and his team. The dichtomy between these two stories is pretty significant &#8211; simply put, the Price missions are extremely diverse, and provide you with a ton of tools and weapons to meet your goal. The stealth nature of these missions also mix things up from the run and gun style you&#8217;re going to be experiencing for hundreds of hours in multiplayer.</p>
<p>Unfortunately, the Sandman missions are pretty dull. In fact, quite frequently while playing them, I forgot what game I was playing &#8211; they really just don&#8217;t have anything to them while you&#8217;re running from linear tunnel to tunnel completing inane objectives. While the Soap/Price missions at least have smoke and mirrors to make you feel like you&#8217;re on a grand Special Ops assignment, it isn&#8217;t quite the same with the other mission types.</p>
<p>Additionally, the story is a bit more shallow than past iterations, and the philosophical undertones are dialed down a bit in favor of Hollywood style action. Personally, I&#8217;m not too upset about the change, but if you&#8217;re expecting a jaw-dropping <em>Modern Warfare </em>style &#8220;Nuke&#8221; moment, prepare for a letdown.</p>
<p><a href="http://gamerlimit.com/files/2011/11/mw33.jpg"><img class="alignnone size-large wp-image-76271" src="http://gamerlimit.com/files/2011/11/mw33-590x332.jpg" alt="" width="590" height="332" /></a></p>
<p>But despite some of the shortcomings of the campaign, ss with most <em>Call of Duty </em>games, the bread and butter is in competitive multiplayer &#8211; thankfully, <em>Modern Warfare 3 </em>is no different. Much to my excitement, there are a few extra innovations that make the series much more enticing for new and casual players. Firstly, the &#8220;Kill Streak&#8221; system has been completely overhauled. Previously, players had to kill others without dying to secure special abilities such as a Predator drone and a Chopper Gunner &#8211; there was no other way to earn streaks. Now, in addition to the killstreak system,  <em>MW3</em> provides both support and  perk packages.</p>
<p>With the support package, your streak not only carries over into death, but you also earn points by shooting down helicopters, or taking objectives &#8211; personally, I find this to be the most fun option of the lot. With this package, gone are the days of never earning fun rewards &#8211; even if you&#8217;re a moderately skilled player, you can still earn an exciting reward towards the end of the match. The trade-off is that the rewards are not as effective, but it&#8217;s still an option that will no doubt benefit your team. The perk package is similar to the Kill Streak system, but each kill earns you a new perk &#8211; if you die, you lose it all. The risk-reward system will no doubt appeal to pro players, and again, is just another fun option for players to experiment with.</p>
<p>The other innovation <em>MW3</em> offers is the Prestige Shop. After leveling up past 80, players can choose to Prestige, and go back to level 1- just as you&#8217;ve always had the option to do &#8211; but this time, you&#8217;ll earn tokens to spend on various perks. For instance, you can spend one token to unlock a specific ability/weapon to use in future Prestige levels &#8211; gone are the days where your favorite gun is off limits &#8211; you can play the way you want to again and again. While most pros will continue to Prestige for bragging rights, from this point on, more casual players will at least have a little fun starting from zero.</p>
<p>Gameplay wise, multiplayer is just as fun as it ever was. While the game&#8217;s maps aren&#8217;t up to par compared to pretty much every iteration outside of <em>COD4</em>, the perk system and weapon loadouts are pretty balanced this time around, and fans will be able to enjoy pretty much every mode they could want &#8211; in addition to the new &#8220;Kill Confirmed&#8221; mode, which requires you to grab a kill&#8217;s dogtags before the point is counted.</p>
<p><a href="http://gamerlimit.com/files/2011/11/mw32.jpg"><img class="alignnone size-full wp-image-76270" src="http://gamerlimit.com/files/2011/11/mw32.jpg" alt="" width="590" height="320" /></a></p>
<p>In addition to the Story and competitive multiplayer, <em>Modern Warfare 2&#8242;s</em> Special Ops mode is back with a vengeance. This time, the game&#8217;s standard stand-alone missions are joined by a Nazi Zombies-esque survival mode, complete with explosive dogs and juggernaut bosses. While Survival isn&#8217;t as engaging as Treyarch&#8217;s hit zombie series, it&#8217;s still a very fun diversion, and at least worth trying for an afternoon. Sadly, it&#8217;s limited to only two players &#8211; something I hope can be fixed with a later patch.</p>
<p>With <em>Modern Warfare 3</em> also comes the launch of the new social network/DLC season pass <em>Call of Duty Elite</em>. Gamer Limit will cover <em>Elite </em>at a later date, but keep in mind that it only seeks to augment the <em>Call of Duty</em> experience and takes nothing away from the total package. Additionally, you can sign up for basic services for free.</p>
<p>Ultimately, <em>Modern Warfare 3</em> feels similar to it&#8217;s brethren, but that doesn&#8217;t mean it isn&#8217;t a great game. The single player element is still exciting, and multiplayer has more options than ever &#8211; if you&#8217;re a fan of <em>Call of Duty</em>, <em>Modern Warfare 3</em> is a no brainer.</p>
<p><strong>This review is based on a retail copy of the Xbox 360 game Modern Warfare 3.</strong></p>
<p><img class="size-full wp-image-73397 alignnone" title="Gamer Limit Review Score" src="http://gamerlimit.com/files/2011/06/review-score-8-5.jpg" alt="" width="590" height="100" /><br />
<a title="Metacritic" href="http://www.metacritic.com/" target="_blank"><img class="size-full wp-image-73417 alignnone" style="margin-left: 1px; margin-right: 1px; margin-top: 0px; margin-bottom: 0px; border: 2px solid black;" title="Metacritic" src="http://gamerlimit.com/files/2011/06/metacritic-review-image.jpg" alt="" width="191" height="54" /></a><a title="GameRankings" href="http://www.gamerankings.com/sites/1598-gamer-limit/index.html" target="_blank"><img class="size-full wp-image-73418 alignnone" style="border: 2px solid black;" title="GameRankings" src="http://gamerlimit.com/files/2011/06/gamerankings-review-image.jpg" alt="" width="193" height="54" /></a><a title="Gamer Limit Review Policy" href="http://gamerlimit.com/about/gamer-limit-scoring-system/" target="_blank"><img class="size-full wp-image-73419 alignnone" style="margin-left: 1px; margin-right: 1px; border: 2px solid black;" title="Gamer Limit Review Policy" src="http://gamerlimit.com/files/2011/06/gl-review-policy-img.jpg" alt="" width="191" height="54" /></a></p>
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		<title>Gamer Limit Review: Rocketbirds: Hardboiled Chicken</title>
		<link>http://gamerlimit.com/2011/11/gamer-limit-review-rocketbirds-hardboiled-chicken/</link>
		<comments>http://gamerlimit.com/2011/11/gamer-limit-review-rocketbirds-hardboiled-chicken/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 20:01:40 +0000</pubDate>
		<dc:creator>Kyle MacGregor</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[hardboiled chicken]]></category>
		<category><![CDATA[playstation network shmups]]></category>
		<category><![CDATA[PSN Games]]></category>
		<category><![CDATA[PSN shooters]]></category>
		<category><![CDATA[ratloop games]]></category>
		<category><![CDATA[rocket birds]]></category>
		<category><![CDATA[rocketbirds]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=76137</guid>
		<description><![CDATA[An army of penguins under the leadership of evil dictator Putzi is taking over Albatropolis and there’s only so much an underground resistance of Cardinals can do to stem the tide of Antarctic invaders. But from the sky soars a jetpack-wearing, shotgun-shooting, action-hero of a chicken, ready to rain death upon the ruthless aggressors invading [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-76140" title="a rocketbirds review" src="http://gamerlimit.com/files/2011/11/a-rocketbirds-review.jpg" alt="" width="590" height="320" /></p>
<p>An army of penguins under the leadership of evil dictator Putzi is taking over Albatropolis and there’s only so much an underground resistance of Cardinals can do to stem the tide of Antarctic invaders. But from the sky soars a jetpack-wearing, shotgun-shooting, action-hero of a chicken, ready to rain death upon the ruthless aggressors invading his homeland.</p>
<p><em>Rocketbirds: Hardboiled Chicken</em> recently made its way to the PlayStation Network, but is this puzzle-platforming shooter worth your dollar in this crowded holiday season? Read on after the break to find out.</p>
<p><span id="more-76137"></span><em></em></p>
<p><object width="590" height="320" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/P5oO_5523yI?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="590" height="320" type="application/x-shockwave-flash" src="http://www.youtube.com/v/P5oO_5523yI?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><em>Rocketbirds: Hardboiled Chicken</em> is a game with several strong suits. Its art style and writing would make most animated shows jealous. With crisp visuals and a story that is serious one moment, and incredibly facetious and juvenile the next. Then there’s a brilliant soundtrack that manages to pull the game’s best qualities together and make an enjoyable experience even better.</p>
<p>Unfortunately, the aesthetic and narrative prowess doesn’t quite carry over into the gameplay department. In this regard, <em>Hardboiled Chicken</em> is an average game <em>at best</em>. While the title blends the sidescrolling-shooter and puzzle-platforming genres, mechanically, nothing is done terribly well &#8212; leading to a final product that feels much more stylish than it does substantial.</p>
<p>The controls are competent – if a little awkward.  For a game that has a large focus on shooting that aspect of the game is incredibly limited. While grenades can be lobbed at an angle of your choosing, other weapons can only be fired straight ahead. So while there’s a variety of guns to choose from,  it’s more about finding a weapon that suits your play-style than strategy. Oh, and don’t bother trying to jump and shoot. It doesn’t work.</p>
<p><img class="aligncenter size-full wp-image-76143" title="aerial" src="http://gamerlimit.com/files/2011/11/aerial.jpg" alt="" width="590" height="320" /></p>
<p>The stiff controls and slow animations can make the game more of a chore than it needs to be. Because of this combat situations can be needlessly frustrating. Rather than flowing from one action to another, movement feels choppy and slow to respond to user input.  These awkward movements are most troublesome in combat, but can grind on nerves during the puzzle-platforming sections as well.</p>
<p>There are also a few aerial combat portions that help break up the monotony. Shooting down attack helicopters and zeppelins for a few minutes is a nice diversion before heading back to the meat of the game. Unfortunately, these sections also suffer from control issues that take a little getting used to.</p>
<p>Luckily, pretty much everything else is working in <em>Hardboiled Chicken</em>’ favor. The writing is great, and genuinely funny. Serious moments are often undermined by irreverent humor. Fortunately, Ratloop Asia is deft enough to use jokes sparingly enough to never become ham-fisted – despite the juvenile lows to which it regularly sinks – yet often enough to ensure that the game is more frequently hilarious than it is dark.</p>
<p><img class="aligncenter size-full wp-image-76142" title="a limbo about chickens" src="http://gamerlimit.com/files/2011/11/a-limbo-about-chickens.jpg" alt="" width="590" height="320" /></p>
<p>The story is told largely through cutscenes. However, voice acting is almost non-existent. Music provided by New World Revolution is largely left to convey the story. The lyrics line up with the plot perfectly and this blending of music, narrative, and visuals is easily my favorite part of the game. Even if you’re not entirely sold on the game, <a href="http://www.amazon.com/Rocketbirds-Soundtrack/dp/B005R08IYI" target="_blank">give N.W.R. a listen</a>.</p>
<p>There’s an option for multiplayer, but I didn’t find myself fiddling with it much. It’s local co-op alteration of the main campaign, which might help some people extend the life of what is a fairly short game. But unless you regularly have buddies over at you’re place looking for something to play together, I sincerely doubt you’ll be spending much time with this mode.</p>
<p>All in all, <em>Rocketbirds: Hardboiled Chicken</em> is a good game, but a great art direction, narrative, and fantastic soundtrack can only go so far to counterbalance a short campaign with average gameplay.</p>
<p><img class="size-full wp-image-73397 alignnone" title="Gamer Limit Review Score" src="http://gamerlimit.com/files/2011/06/review-score-7-5.jpg" alt="" width="590" height="100" /><br />
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		<title>Gamer Limit Review: Batman: Arkham City</title>
		<link>http://gamerlimit.com/2011/10/gamer-limit-review-batman-arkham-city/</link>
		<comments>http://gamerlimit.com/2011/10/gamer-limit-review-batman-arkham-city/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 22:40:18 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=76072</guid>
		<description><![CDATA[Batman just can&#8217;t get a break. Between Nolan&#8217;s films, a recent anime series, and reboot afer reboot, the caped crusader sure is putting a lot of criminals behind bars &#8211; just to have them break out again of course! But in this particular instance, he has a few tricks up his sleeve, and the outcomes of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-76085" title="batman-ac-header" src="http://gamerlimit.com/files/2011/10/batman-ac-header.jpg" alt="" width="590" height="320" /></p>
<p>Batman just can&#8217;t get a break. Between Nolan&#8217;s films, a recent anime series, and reboot afer reboot, the caped crusader sure is putting a lot of criminals behind bars &#8211; just to have them break out again of course!</p>
<p>But in this particular instance, he has a few tricks up his sleeve, and the outcomes of his encounters aren&#8217;t as predictable. In fact, whatever issues I had with Rocksteady&#8217;s first <em>Batman</em> outing have been solved &#8212; simply put, <em>Arkham City</em> presents an unprecedented interactive Dark Knight experience.<span id="more-76072"></span></p>
<p>Right from the beginning, Rocksteady&#8217;s second entry lets you know that it&#8217;s serious about topping its predecessor. Without spoiling too  much, within the first five minutes of the game, Bruce Wayne is incriminated under a set of mysterious circumstances.</p>
<p>Through the help of an incredibly well done interactive opening scene, he has to fight his way out of the newly founded city-wide prison known as Arkham City. In a stark contrast to the creepy setting of &#8220;<em>Asylum</em>&#8220;, &#8220;<em>City</em>&#8221; feels more bustling and alive, pitting The Joker&#8217;s, Penguin&#8217;s, and Two Face&#8217;s crews against each other in a city-wide conflict.</p>
<p>From there, <em>Arkham City</em> plays out in a similar manner to <em>Asylum</em>, in that it retains the same free-flow combat and free-roam systems, but it expands them masterfully. For instance, one of my smaller complaints from <em>Asylum</em> was that the combat system was too simple.</p>
<p>To rectify this issue, <em>Arkham City</em> basically doubles your gadgets and move sets, in addition to pumping up the difficulty a bit both in the stealth and free-fight sections. Not only are enemies more plentiful and built to last, but the thugs themselves also have their own wide array of weapons and gadgets at their disposal &#8211; such as detective-vision blocking equipment, riot shields, or proximity mines.</p>
<p><a href="http://gamerlimit.com/files/2011/10/ba2.jpg"><img class="alignnone size-large wp-image-76078" title="ba2" src="http://gamerlimit.com/files/2011/10/ba2-590x348.jpg" alt="" width="590" height="348" /></a></p>
<p>These simple additions, strewn out over the course of the game, help keep things fresh and unpredictable. It seemed like every half an hour or so you had to learn a new tactic or counter-tactic, which gives the game a more exciting &#8220;on the fly&#8221; feel.</p>
<p>To combat these enemy buffs, Batman can activate gadgets in combat using various button commands, such as the super simple &#8220;RT/R2&#8243; double tap to throw a freeze bomb. Pinpointing targets in combat is as easy as moving towards them, and despite a few misfires every now and then, the system works quite well.</p>
<p>Batman will also have some more help this time around, in the form of four unique playable Catwoman sequences. While these sections aren&#8217;t absolutely neccesary to enjoy the game&#8217;s story, they are a ton of fun in their own right, and short enough to not overstay their welcome. While Catwoman isn&#8217;t as versatile as the Dark Knight, her sections reflect that, and are still a ton of fun to play. At the end of the game you can freely switch between Batman and Catwoman to roam about the city and complete unfinished business, which is an ingenious addition.</p>
<p>Story wise, explaining the narrative isn&#8217;t as simple as saying &#8220;<em>Arkham City</em> presents an intruiging tale that will have you rivited from beginning to end&#8221;. I wouldn&#8217;t feel right reviewing this title without making specific mention of famed writer Paul Dini&#8217;s ability to craft a spectacular story &#8211; simply put, that man can write, and the actors and actresses deliver in spades.</p>
<p>Even dialogue that&#8217;s as simple as banter between thugs, that would normally be throwaway in other games, is pure genious. In fact, I found myself multiple times stalling a thug takedown just to listen to a conversation &#8211; it&#8217;s that good.</p>
<p><a href="http://gamerlimit.com/files/2011/10/ba3.jpg"><img class="alignnone size-large wp-image-76079" title="ba3" src="http://gamerlimit.com/files/2011/10/ba3-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p>In terms of longevity, <em>Arkham City</em> also delivers. In addition to a 12-40 hour campaign (depending on your need to finish sidequests/collectibles), <em>City</em> has a New Game+ mode, extra skins, and a more robust fully themed Challenge Mode. Instead of <em>Asylum&#8217;s</em> bland &#8220;Challenge Rooms&#8221;, that basically threw you into a situation with no explanation, <em>Arkham City&#8217;s</em> Challenge Mode is presented by none other than a fan favorite villain: The Riddler.</p>
<p>Not only will you encounter some pretty unique scenarios this time around, but you&#8217;ll also be able to use Batman, Catwoman, Robin (DLC) and Nightwing (DLC), all while being taunted by Gotham&#8217;s own Edward Nigma.</p>
<p>While it would have been nice to play as Robin during the campaign, <em>Arkham City</em> is packed full of enough content to justify the $60 price tag, and even being able to play as four characters in challenge mode is a feat in itself (most action games will give you two characters at most to play around with). The Ridder&#8217;s in-game collectibles also aren&#8217;t as easy to locate as before &#8211; you&#8217;re going to have to use all of your techniques and gadgets to obtain them all this time around (completionists beware!).</p>
<p>All in all, outside of a few minor issues, I couldn&#8217;t ask for a better Batman experience. If <em>Arkham City</em> was a graphic novel, it would be considered a classic.</p>
<p><img class="size-full wp-image-73397 alignnone" title="Gamer Limit Review Score" src="http://gamerlimit.com/files/2011/06/review-score-9-5.jpg" alt="" width="590" height="100" /><br />
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		<title>Gamer Limit Review: Resistance 3</title>
		<link>http://gamerlimit.com/2011/10/gamer-limit-review-resistance-3/</link>
		<comments>http://gamerlimit.com/2011/10/gamer-limit-review-resistance-3/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 14:00:10 +0000</pubDate>
		<dc:creator>Kevin Miller</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=75995</guid>
		<description><![CDATA[Four years have past since the events of Resistance 2. Mankind has grown tired and weak as the Chimera continue to ravage Earth. An Earth that, as each day passes, looks and feels more like the frozen Chimera homeworld. Between the change in climate and landscape and the worm-hole now forming above New York City, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-75996" title="Resistance 3" src="http://gamerlimit.com/files/2011/10/resistance-3-header.jpg" alt="" width="590" height="320" /></p>
<p>Four years have past since the events of <em>Resistance 2</em>. Mankind has grown tired and weak as the Chimera continue to ravage Earth. An Earth that, as each day passes, looks and feels more like the frozen Chimera homeworld.</p>
<p>Between the change in climate and landscape and the worm-hole now forming above New York City, the future looks bleak. But between the mind of Dr. Malikov and the combat skills of Joseph Capelli, hope may not be lost after all. And so begins the journey of one man who wishes nothing more than to have his family live their lives without fear of what the next day might bring.<span id="more-75995"></span></p>
<p>The first thing that <em>Resistance 3</em> does right is allow for you to invest in a believable, down-to-earth family man &#8212; Joseph Capelli. By doing so, the desire to progress is immediately established. Thankfully though, this is far from the only driving force in the game.</p>
<p>The feeling of hopelessness and tension that is strewn throughout the campaign in its environments and characters is nothing short of awe inspiring. This world that Insomniac has created can only be compared to that of <em>Metro 2033</em> &#8212; a game that&#8217;s environment is second to none. But while the environment and characters are an important factor, most are probably more concerned with the gameplay &#8212; especially after the lukewarm campaign experience in <em>Resistance 2</em>.</p>
<p><img class="alignnone size-full wp-image-76009" title="Resistance 3" src="http://gamerlimit.com/files/2011/10/resistance-3-1.jpg" alt="" width="590" height="320" /></p>
<p>One of the biggest strengths in Insomniac titles is the variety of weapons that are made available. <em>Resistance 3</em> is no different in this regard. Throughout the campaign, up to eleven weapons with primary and secondary firing modes are provided to you one by one, within the critical path of the game.</p>
<p>While it may seem disappointing at first that these weapons are accessed without any effort, it is actually a benefit to the overall experience. It is in the weapons that the combat in the campaign maintains a consistently fresh, rewarding feel. With each weapon having unique primary and secondary firing modes and additional benefits being rewarded through its continued use, the sheer number of options available to you allows for a sense of strategy that is usually missing in modern first-person shooters.</p>
<p>The large arsenal is almost a necessity at times as the battles are some of the most grand scale, intense, engaging experiences I have ever had the pleasure of participating in. Between the cinematic, scripted events and even the smaller scale gunfights, the campaign manages to keep you at the edge of your seat and never lets up. While at times the overwhelming variety and number of enemies may feel cheap, this acts as a quick reminder that the weapons at your disposal need to be utilized intelligently.</p>
<p><img class="alignnone size-full wp-image-76033" title="Resistance 3 cryogun" src="http://gamerlimit.com/files/2011/10/resistance-3-weapon.jpg" alt="" width="590" height="320" /></p>
<p>The strongest improvements over <em>Resistance 2</em> is the removal of regenerative health in the campaign. Before you shake your head at this old-school gameplay element, know that the placement of health capsules is extremely balanced and allows for a much more challenging and rewarding experience. It adds yet another element of strategy to the game as it is extremely important to be aware of your surroundings and use each health capsule when it is absolutely necessary.</p>
<p>The campaign is not without its issues though as various scripted events can fail to occur. While this experience may vary from player to player, you may find that a quick reload of the latest save is required in order to allow for the game to make another attempt at the event. Another annoyance is in the friendly AI when leading or following a character. The AI will at times get stuck in certain places so it becomes very important to stay close with the AI whenever possible.</p>
<p>Speaking of annoyances, the first experience for every player with <em>Resistance 3</em> will be one of the most frustrating, lengthy experiences &#8212; one that comes with the PS3 territory though I suppose. When booting up the game for the first time, a mandatory install occurs that takes roughly ten minutes. After the install is complete, a game update will need to be downloaded and installed adding another five to ten minutes. Finally, once through downloads and installs, the game will ask you to enter the online pass code which actually requires you to<em> exit the game</em>, go into the PlayStation Store, and enter the online pass code. This convoluted process, although a one-time occurrence, is enough to frustrate any gamer.</p>
<p><img class="alignnone size-full wp-image-76042" title="Resistance 3 multiplayer" src="http://gamerlimit.com/files/2011/10/resistance-3-multiplayer.jpg" alt="" width="590" height="320" /></p>
<p>Sorry about that. Got a bit off track there. Anyhow, what kept me playing <em>Resistance 2</em> long-term was the unique co-op mode. These co-op events were quick, collaborative, multi-stage scenarios and allowed for each player to fill a specific role. Unfortunately, this mode has been scraped and co-op is nothing more than co-op campaign. In all honesty, if Insomniac had kept <em>Resistance 2</em>&#8216;s co-op mode and still added co-op campaign, this would have been one of the most complete first-person shooter packages available this year.</p>
<p>This time around, it is instead the multiplayer that will extend the life of the title. While the 60-player online multiplayer in <em>Resistance 2</em> was a great idea, the actual experience was very lacking as each match turned into a chaotic mess. <em>Resistance 3</em>&#8216;s 16-player multiplayer contains various game modes that most may have become used to in multiplayer today. The leveling system and perks aren&#8217;t anything revolutionary, but that does not hold the multiplayer back from being a balanced, rewarding, fun experience. Keep in mind though, this will in no way overshadow the multiplayer beasts that are <em>Modern Warfare</em> and <em>Battlefield</em>.</p>
<p>For those of you that still have their PlayStation Move lying around,<em> Resistance 3</em> comes with full motion support. But, as with most PlayStation Move games, it is ultimately a disappointment. The input lag is noticeable and an extreme disadvantage during the large-scale battles within the campaign. This support feels tacked on and should not, under any circumstance, be a factor when deciding whether to purchase.</p>
<p>In the end,<em> Resistance 3</em> is one of the year&#8217;s best first-person shooter experiences. The single-player and co-op campaign is easily worth the price of admission as it is an engaging, challenging experience. This is not only a must for <em>Resistance</em> fans, but any PS3 owner looking for a solid first-person shooter.</p>
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		<title>Gamer Limit Review: FIFA 12</title>
		<link>http://gamerlimit.com/2011/10/gamer-limit-review-fifa-12/</link>
		<comments>http://gamerlimit.com/2011/10/gamer-limit-review-fifa-12/#comments</comments>
		<pubDate>Sun, 16 Oct 2011 21:30:20 +0000</pubDate>
		<dc:creator>Kevin Miller</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=75883</guid>
		<description><![CDATA[More than any other sports series available, FIFA has been the pinnacle of consistency. To not falter from this in an industry with yearly installments of sports games is almost unseen. FIFA, without question, has always pulled it off &#8212; somehow staying consistent in polish, realism, innovation, and delivery. FIFA 12 is no different than its predecessors in [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-75884" title="FIFA 12 Review" src="http://gamerlimit.com/files/2011/10/fifa-12-review.jpg" alt="" width="590" height="320" /></p>
<p>More than any other sports series available, <em>FIFA</em> has been the pinnacle of consistency. To not falter from this in an industry with yearly installments of sports games is almost unseen. <em>FIFA,</em> without question, has always pulled it off &#8212; somehow staying consistent in polish, realism, innovation, and delivery.</p>
<p><em>FIFA 12</em> is no different than its predecessors in this regard. However, many are skeptical of the latest gameplay changes and the impact they will have on the balance and realism of the game. Thankfully, there is nothing to be worried about.<span id="more-75883"></span></p>
<p>One of the most noticeable improvements this year is precision dribbling. The control this gives you is much more substantial than one would think. In the past, one would resort to special moves to make way around an opponent when the player&#8217;s speed was outmatched. Now, precision dribbling (which is utilized by holding L1/LB and using the right analog stick) provides the close, controlled movements that are necessary at times to either give that edge to make your way up field or provide a safer way to wait until the field opens up before making a move.</p>
<p>Precision dribbling brings with it yet another sense of risk/reward &#8212; an element that has always been sprinkled throughout the game. The defensive AI plays safe when making these more controlled movements which, in turn, opens up the field. Precision dribbling coupled with special moves or a smart pass provides that seamless one-two punch which will quickly become a part of any player&#8217;s arsenal. That alone makes this one of the greatest changes in <em>FIFA 12</em>.</p>
<p><img class="alignnone size-full wp-image-75901" title="FIFA 12" src="http://gamerlimit.com/files/2011/10/fifa-12-1.jpg" alt="" width="590" height="320" /></p>
<p>The next substantial change to gameplay is tactical defending. In the past, defensive strategy boiled down to a pressure system that was ultimately unrealistic and, quite honestly, extremely cheap at times. Now, defending has become much more strategic and, thankfully, less automatic.</p>
<p>By initiating your defensive-men to contain, the AI will shadow and close in on the opponent. The distance at which this contain occurs is entirely controlled by you and allows for a more realistic, tactical approach at defense. This change truly turns the defense of<em> FIFA</em>&#8216;s past on its head as instead of the all-out pressure approach, it is now a more patient, wait to strike approach.</p>
<p>Waiting to strike becomes the key in tactical defending as auto-tackle is now a thing of the past. Instead, tackling is initiated by you and must be timed appropriately. The tension this provides on the other side of the ball becomes extremely refreshing and makes one of the most important parts of football an absolute blast to engage in.</p>
<p>While utilizing the new tactical defense, you will also notice more realistic player collisions. Through the use of the Player Impact Engine, collisions are now almost exactly what you would see on the field. While not without its occasional hitches, it is safe to say that the physics shown off through this are unparalleled in sports games today.</p>
<p><img class="alignnone size-full wp-image-75912" style="border-style: initial; border-color: initial;" title="FIFA 12 Football Club" src="http://gamerlimit.com/files/2011/10/fifa-12-football-club.jpg" alt="" width="590" height="320" /></p>
<p>Outside of gameplay mechanics, EA has introduced something called the EA Sports Football Club. For those familiar with the <em>NCAA Football</em> franchise, this is very similar to Season Showdown. The idea here is that your progress throughout any aspect of the game is rewarded through experience. This experience is then applied to the club that you choose to support. Teams are then ranked against eachother based on everyone&#8217;s contribution. In addition, there are friend leaderboards and challenges that mimic real-life events that have occurred throughout the year.</p>
<p>While the Football Club will surely not turn many heads, the additions to career mode certainly will. When first brought into the most feature rich mode in the game, you will notice the much needed changes to the front-end. These changes make information such as news and the calendar much more accessible. While this may seem insubstantial, I can assure you this was a much needed addition over years past.</p>
<p>Other additions to the career mode are in the area of scouting. Scouts can be hired and sent around the world to find potential prospects. The better the scout, the more expensive the salary, but the better chances at snagging that primetime player. Once prospects are acquired, they are placed in the Youth Academy where you can watch their progress and eventually bring them up to the main squad. This is easily my favorite addition as, with any sports sim, I find myself becoming very meticulous with the control I have over my team&#8217;s needs and future.</p>
<p><img class="alignnone size-full wp-image-75920" title="FIFA 12 Career Mode" src="http://gamerlimit.com/files/2011/10/fifa-12-career-mode.jpg" alt="" width="590" height="320" /></p>
<p>The final and most intriguing element added to career mode is, well, drama. Coaches and players will interact with the media and become very open with their opinions on the current state of your club. Players will also approach the coach and voice these opinions as well. The plethora of information provided by the players not only creates that drama that most sports games lack but also provides a realistic way of gleaning information in order to keep form and morale at its best.</p>
<p>Online has also seen some additions as well through Online Friendlies and Head-to-Head seasons. Online Friendlies is a more contained version of Head-to-Head seasons where players can challenge their friends and play through 10-game seasons. Head-to-Head seasons is similar but is instead on a much grander scale as you will face off against divisions of players and work your way up the ranks to better divisions playing in season games as well as tournaments. For me, most of my time online in past <em>FIFA</em> titles was taken up by <em>FIFA</em> Ultimate Team &#8212; which is of course still around &#8212; but I have now found my new online mode of choice for the foreseeable future.</p>
<p><em>FIFA 12</em> takes realism to an all-time high in sports games. The innovative changes in gameplay mechanics, much needed changes to career mode, and additional online modes makes this one of the most complete <em>FIFA</em> packages to date. If you&#8217;re a true football fan, you&#8217;d be remiss to pass up <em>FIFA 12</em> &#8212; even if you own <em>FIFA 11</em>.</p>
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		<title>Gamer Limit Review: Dark Souls</title>
		<link>http://gamerlimit.com/2011/10/gamer-limit-review-dark-souls/</link>
		<comments>http://gamerlimit.com/2011/10/gamer-limit-review-dark-souls/#comments</comments>
		<pubDate>Fri, 07 Oct 2011 21:04:20 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[X360]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=75821</guid>
		<description><![CDATA[[There's been a lot of confusion as to whether or not reviewers have actually beaten the game - so here goes: I completed Dark Souls at Soul Level 77, after 37 hours and 10 minutes of play - for reference, I beat Demon's Souls at Level 76, at 22 hours and 30 minutes of play. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-75840" title="dark souls review game" src="http://gamerlimit.com/files/2011/10/dark-souls-review-game.jpg" alt="" width="590" height="320" /></p>
<p><em>[There's been a lot of confusion as to whether or not reviewers have actually beaten the game - so here goes: I completed Dark Souls at Soul Level 77, after 37 hours and 10 minutes of play - for reference, I beat Demon's Souls at Level 76, at 22 hours and 30 minutes of play. Dark Souls is a considerably longer, and harder game.]</em></p>
<p><em></em>The spiritual successor to one of the &#8220;<a href="http://gamerlimit.com/2009/09/gamer-limit-review-demons-souls/" target="_blank">hardest games of this generation</a>&#8221; is finally here &#8211; ready and waiting to knock gamers&#8217; teeth out, then rip off all your appendages and laugh. While that may seem over the top &#8211; so is <em>Dark Souls</em>. There are literally areas in this game where you can get killed in less than a second from enemies that ambushed you from a small alcove; cursed so you only have half your total HP every time you spawn until you find the cure vendor; then be reborn as a hollow shell of your former self.</p>
<p>This is the world of <em>Dark Souls</em> &#8211; are you ready?</p>
<p><span id="more-75821"></span></p>
<p><em>Dark Souls</em> starts innocently enough with its character creation screen, allowing you to choose from a number of classes, and this time around, from a number of &#8220;gifts&#8221;. All of the gifts outside of the Master Key (which the Thief gets automatically) are obtainable in-game, so this part is kind of insignificant, but helps add a little bit of customization to the creation of your hero. Unfortunately, the creation tool itself is still horrendously bad, so good luck creating anything that doesn&#8217;t look as if it escaped from the set of The Muppets.</p>
<p>Once you&#8217;re good to go, you start in a tutorial area that&#8217;s set up very close to what <em>Demon&#8217;s Souls</em> had, but this time around, you have to beat the [easy] end-boss. Once you&#8217;re done with him, you&#8217;re on your own &#8211; literally! The game will basically throw you into a semi-home location called Firelink Shrine, and tell you your mission is to ring the Two Bells of Awakening, then &#8220;something&#8221; will happen. Congratulations on hearing your first vague &#8220;tip&#8221; &#8211; this is about as descriptive as <em>Dark Souls</em> ever gets.</p>
<p><img class="alignnone size-large wp-image-75833" title="dark_souls_screen6" src="http://gamerlimit.com/files/2011/10/dark_souls_screen6-590x331.jpg" alt="" width="590" height="331" /></p>
<p>When I say you&#8217;re &#8220;on your own&#8221; &#8211; I mean it. There is no &#8220;Nexus&#8221; &#8211; no home base of operations to visit and regather your thoughts/items. Instead, you must seek the comfort of bonfires, scattered about the game&#8217;s areas, to level up, and fine-tune your character. Upon finding and lighting a bonfire, you can respawn at it after dying &#8211; some bonfires are very conveniently located near boss fights &#8211; some are literally five minutes away &#8211; some are completely hidden from view &#8211; essentially you&#8217;re at the mercy of wherever the game decides to put these bonfires.</p>
<p>Overall, I like the bonfire system, but I know a lot of people are going to miss the &#8220;Nexus&#8221; style mechanic from <em>Demon&#8217;s Souls</em>. Simply put &#8211; the Nexus was easy street. If you were stuck, you just went back to your safe home location, where all of the vendors conveniently  located, tried 2-1, 3-1, 4-1, and 5-1 in sequential order, and eventually found the &#8220;right&#8221; way to go. In<em> Dark Souls</em>, the game vaguely tells you where you need to go next, and then hopes that you&#8217;re able to find it.</p>
<p>There&#8217;s no teleportation mechanic until basically the end of the game &#8211; so you have to go by memory, or if you&#8217;re resourceful, by consulting an online map. While apprehensive at first, I eventually warmed up to this idea and found myself randomly wandering around, enjoying the sheer diversity of some of the areas. While most of them aren&#8217;t as memorable as <em>Demon&#8217;s Souls</em>, they&#8217;re still really fun, and suicide runs are still a blast, given how much loot the game has.</p>
<p><img class="alignnone size-large wp-image-75834" title="ds" src="http://gamerlimit.com/files/2011/10/ds1-590x331.jpg" alt="" width="590" height="331" /></p>
<p><em>Dark Souls</em> basically plays to this tune the entire game. It&#8217;s as if From Software listened to people&#8217;s complaints about <em>Demon&#8217;s Souls</em> being too easy, and threw absurd mechanics into the game just to make it harder. But you know what? I loved them for it. No longer can you &#8220;cheese&#8221; bosses by getting into a certain area and spamming arrows/spells (you can still cheese a lot of regular enemies though &#8211; which is part of the experience). All of the bosses in <em>Dark Souls</em> rush you down, and force you to react; making them a joy and a challenge to fight.</p>
<p>It creates a thrilling experience that really isn&#8217;t replicated in games today, and as a result, I forged new memories of classic boss fights for years to come. Make no mistake, like <em>Demon&#8217;s Souls</em>, <em>Dark Souls</em> can be beaten on skill alone. If you master dodge rolling (<em>Demon&#8217;s Souls </em>fans take note &#8211; the rolling invincibility frame is shorter), back-stabbing, and the parry/riposte mechanic, you&#8217;ll go far. If not, you&#8217;ll have to grind for souls, and you can still beat the game, with stats making up for the skill-gap. But despite how much fun the game is, it&#8217;s littered with some pretty inexcusable technical issues that detract from the overall experience.</p>
<p><img class="alignnone size-large wp-image-75835" title="dark-souls-scr" src="http://gamerlimit.com/files/2011/10/dark-souls-scr-590x331.jpg" alt="" width="590" height="331" /></p>
<p>There are two areas in particular where the framerate drops significantly, to the point where it is utterly unplayable for a few seconds. This mostly happened when I was climbing up ladders, but it can happen when the game has to render a particularly large area. It also wasn&#8217;t just an isolated incident. Upon doing a suicide run through the Londo Ruins, the game would lock up for five full seconds on this one particular short-cut ladder I preferred to take. Each time I had to wait for the game to catch up with itself, for the framerate to return to normal. This is pretty inexcusable considering how great the visuals look at times (anything with fur on it looks incredible up close).</p>
<p>There are also a number of bugs that are very similar in nature to <em>Demon&#8217;s Souls, </em>most notably collision detection issues, auto-locking issues, and online issues that are isolated to <em>Dark Souls</em>. Sometimes the collision detection will feel a bit off, to the point where an enemy will get an unfair hit on you, or you&#8217;ll miss an obvious hit &#8211; this can get pretty annoying at times, but it&#8217;s also a pretty rare occurrence. Another rare bug is when the lock-on system doesn&#8217;t allow you to switch targets &#8211; I noticed that this consistently happened in a few areas, with particular enemies every time (just like the framerate drops). However, like the detection problems, I didn&#8217;t have too much of an issue with it.</p>
<p><img class="alignnone size-large wp-image-75836" title="ds2" src="http://gamerlimit.com/files/2011/10/ds2-590x331.jpg" alt="" width="590" height="331" /></p>
<p>What I do take major issue with is the [lack of] online infrastructure that publisher Namco Bandai has set up. There&#8217;s a very simple explanation for this massive ball-drop: Atlus used dedicated global servers for online play, and Namco Bandai opted to go with smaller P2P servers. As a result, a lot of the online components that are essential to the &#8220;Souls&#8221; experience, like checking bloodstains to see how an online player died, checking notes left by players, summoning others to help with boss fights, and fighting off PVP invaders, are scarce.</p>
<p>Considering <em>Dark Souls</em> is apparently out-selling <em>Demon&#8217;s Souls</em>, I was shocked when I noticed considerably less blood stains on the ground, until I found out that Namco-Bandai was behind it. Personally, I try to tackle the &#8220;Souls&#8221; games solo &#8211; with as little help as possible, so I didn&#8217;t feel the burn of the shoddy server setup. However, I do know that <strong>a lot</strong> of gamers out there strictly play these games with friends, or as a &#8220;helper&#8221; for low level players with tough boss fights. Unfortunately, those people may want to pass on this one, especially since the <em>Demon&#8217;s Souls</em> servers are <a href="http://www.eurogamer.net/articles/2011-09-22-demons-souls-servers-staying-open">still open</a>.</p>
<p>All in all, <em>Dark Souls</em> is a more difficult, but less enjoyable (and less accessible) <em>Demon&#8217;s Souls</em>. Personally, I think From Software&#8217;s latest offering has too many technical problems for it to be enjoyed by the masses; but if you&#8217;re a glutton for punishment, you may get even more out of <em>Dark Souls</em> just because of the difficulty, and extended length &#8211; I know I did.</p>
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