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During a panel at Design Innovate Create Explore summit Blizzard’s president, Michael Morhaime, discussed the death of StarCraft Ghost – a title that has been on “indefinite hold” for the better part of a decade. Many of us have lost friends to World of Warcraft, some have lost their lives, and now we’ve lost StarCraft Ghost as well.

Last week, Morhaime mentioned that “They were working on StarCraft Ghost the same time we were working on World of Warcraft and StarCraft II” when “World of Warcraft exploded and we needed to make some resource decisions. It just wasn’t an environment in which a project like (StarCraft Ghost) could succeed.”

Back in the day, I was really looking forward to this. Of course, that was back when my Gamecube was shiny and new, but at least Blizzard is finally getting around to giving us an explanation. It just kind of sucks to hear that it’s because of the software equivalent of heroine.


Yesterday publisher Ubisoft announced that two of its most popular franchises will be getting re-released after they get HD makeovers. Both Prince of Persia and Splinter Cell will be arriving in stores on March 22 for $39.99. On top of remastered HD graphics, both collections will also feature stereoscopic 3D.

Each collection will contain three games. The Prince of Persia Classic Trilogy HD will include: The Sands of Time, Warrior Within, and The Two Thrones. Tom Clancy’s Splinter Cell Classic Trilogy HD includes Splinter Cell, Pandora Tomorrow, and Chaos Theory. Read more… »

UPDATE: Today Sony confirmed that the Ico/Shadow of the Colossus bundle is in fact real and is slated to hit sometime Spring 2011. Confirmed features include: HD resolutions, PlayStation Network trophies,  support for 3D-o-vision, 30fps frame rate, and “extensive re-texturing.” The bundle will also include the European version of Ico, which had a different ending and a co-op mode.

Two days ago I wrote up a news story about a possible Ico/Shadow of the Colossus bundle hitting the PS3 sometime this Spring. Well, today it seems that this rumor has been confirmed… sort of.

According to the Japanese gaming magazine Famitsu, remastered, HD versions of Ico and Shadow of the Colossus will be released in Japan as individual titles, not bundled together. As of right now, no release date has been given for the Japanese releases. Read more… »

Over the weekend mega-retailer Walmart helped refuel rumors that Team Ico’s masterpieces, Ico and Shadow of the Colossus, are headed to the PS3 by listing a Blu-ray Disc on its website bundling the two games together.

Over the past few years, numerous anonymous “industry sources” has told various media outlets that this bundle is indeed real and will hit stores around March or April 2011. These rumors also said that the bundle would cost $40, the price Walmart has the game listed for on their site. Read more… »

[This month is officially Driver Month here on Gamer Limit. Join us as we embark on an exhaustive road trip in a series of retrospectives for the Driver franchise in the run-up to Driver: San Francisco.]

As the dust settled after the carnage that ensued from the colossal car crash that was Driv3r, the announcement of a new Driver game was met with tepid trepidation in contrast to the days where it would have been tremendously exciting news. I was naturally predicting that the next game would be called DrIVer however, so the news that it would carry the Parallel Lines subtitle instead created a lot of intrigue about the possible direction the series was heading in.

Things became even more interesting upon the knowledge that everyone’s favourite wheelman Tanner, the long-standing protagonist who was previously left for dead during the climax of Driv3r, had been replaced with an anonymous hippy youth donning a pair of slick sun glasses. It was all a sign that the franchise was about to undergo a significant overhaul: drastic repairs were needed if it was to be ever taken seriously again.

Founder Martin Edmonson subsequently left Reflections following the relentless backlash that Driv3r suffered, leading to the company being reformed in a deal with Ubisoft thus creating Ubisoft Reflections under the new leadership of Martin’s brother, Gareth Edmondson. But was the damage already done?


[This month is officially Driver Month here on Gamer Limit. Join us as we embark on an exhaustive road trip in a series of retrospectives for the Driver franchise in the run-up to Driver: San Francisco.]

It would take four long years before another Driver game would burst onto the scene in an intoxicating cloud of smoke, ready to serve its pining fans after Driver 2. To help quench this thirst, Reflections introduced Stuntman in 2002, a game that that played on Driver’s affinity with cinematic car chases by starring you as a charmless Hollywood stunt driver on fictional film sets. In Stuntman, you were required to perform death-defying car stunts in a series of stringently timed scenes for some upcoming action movies.

While the obvious film parodies were fun to watch, the game ultimately pushed the limits of trial and error by constantly demanding precision driving and was, above all else, infuriatingly difficult. As Reflections’ debut for the next generation of consoles however, it served as an effective appetiser that showed great promise for what was to come in the Wheelman’s next outing.

With the avalanche success of Grand Theft Auto III and Vice City, it’s fair to say that the next generation of Driver had an awful lot of catching up to do. Expectations were running high, especially with the impending release of San Andreas the same year just to add to the pressure. As a result, many were hoping that the third instalment would be everything that Driver 2 should have been, given the advantage of the extra graphical muscle thanks to next generation hardware. Instead, what we were given is widely regarded as one of the most disappointing game sequels in the whole of video game history.


Today EA announced that New Orleans’ Saints quarterback Drew Brees will be featured on the cover of Madden NFL 11. This honor should be a bit more meaningful to Brees considering that it was the first time fans got to vote on which athlete would appear on the cover.

It should also come as no surprise that Brees won out over Minnesota Vikings defensive end Jared Allen and Indianapolis Colts wide receiver Reggie Wayne considering the fact that Brees’s team won Super Bowl XLIV and he was named MVP of that game. Read more… »

The Breath of Fire series is immensely popular among older gamers, for some reason. If you ask me, how anyone could enjoy these games is a mystery wrapped in an enigma. They are constantly marred by slow, droll combat, frequent random battles, and even more frequent fetch quests; the payoff being a set of predictable, mediocre storylines in pretty much every respect.

I think Makoto Ikehara, the mastermind behind the series, must have realized this. That’s the only explanation I can come up with as to why Breath of Fire: Dragon Quarter turned out so much different from the rest of the series. Even though it may tragically go down in history as the game which ‘killed’ the Breath of Fire games, I believe that this game is perhaps the best thing that’s ever happened to the entire genre of RPGs. Read more… »

There’s a strange lack of tension in Front Mission 4, considering that the Front Mission storyline is about nations perpetually warring with each other using bipedal tanks called Wanzers, and making battlefields out of inhabited cities. I couldn’t put my finger on what the problem was until I was most of the way through the game.

One time while playing, my girlfriend watched for a few minutes, and I asked her if she felt tense watching a city being made into a war zone. She pointed out that there’s a distinct lack of human element in the game; there’s no people running for their lives, no civilians to protect, not even any repercussions for hitting buildings with missiles on accident. Hell, there’s not even any vehicles on the side of the road!

The epiphany hit me like a ton of bricks. The previous installment – Front Mission 3, of course – for all the bad things I have to say about it, successfully made me feel as if my life was constantly in danger. It also made me feel like, by grace of piloting a Wanzer, I was constantly endangering other people who could care less about the pointless conflicts which spark the fuels of war. Read more… »

Yesterday during an analyst conference, Activision CEO Mike Griffith announced that the publisher is going to refocus its rhythm games into two main franchises, Guitar Hero and DJ Hero. According to Griffith, this will help Activision reach a “broader audience.”

In 2010 Activision plans to release less than ten music game SKUs. While that still sounds like a lot, it’s not even half of what 2009 saw. Griffith explained, “This year, fewer SKUs will service a broader audience.” Read more… »

Silent Hill: Shattered Memories, billed as a re-imagining of the classic horror franchise, was released last year to decidedly solid reviews.  In fact, Gamer Limit’s own Andrew Kauz gave it an 8.5 in his review.

Given the relatively positive reception the game received, it seems that developer Climax Group still wants another shot at the series, which is published by Konami. Read more… »


In a recent interview with Game Informer, Sony Senior Vice President of Product Development Shuhei Yoshida talked about a number of things.  One of these topics pertained to the fact that God of War II, a best-selling and critically acclaimed title considered by many to be one of the last great PS2 games, almost ended up on the PS3.

According to Yoshida, certain departments within the team believed it to be a good idea to put Kratos’ second adventure on their new platform, while others wanted to make one final splash on the PS2. Read more… »