[This month is officially Driver Month here on Gamer Limit. Join us as we embark on an exhaustive road trip in a series of retrospectives for the Driver franchise in the run-up to Driver: San Francisco.]
Have you ever felt like a game was made solely for you? Well, this is exactly how I felt when a soon-to-be-revolutionary driving game sped onto the PlayStation completely out of nowhere back in 1999.
For as long as I can remember, I have always had an unrelenting admiration for cars, with a particular love of seeing them being bashed about and pushed to their very limits in high speed car chases from Hollywood movies. You could therefore stipulate that I’m a self-confessed fanatic of this particular genre of film, a fact that is testified by my mammoth machinima project Collateral Collision. Apparently I wasn’t alone in my enthusiasm either, seeing that there was another soul who happened to share my passion.
His name was Martin Edmondson (see, we even share the same name: coincidence? I think not), founder and Creative Director of Reflections Interactive who were previously responsible for the Destruction Derby series. If I were to ever meet the man, it’s abundantly clear we would end up spending an endless amount of time nattering away about our favourite car chases. Because just like me, Martin wanted to pay tribute to his infantile fantasy and developed a project of his very own – that project turned out to be not only the ultimate homage to cinematic chases but one of the most influential driving games of the generation; one that is still deeply cherished by its loyal fanbase.
Take a ride with me as we uncover the Wheelman’s untold legacy.
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