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The “trap” genre isn’t all that popular these days. Other than the Deception series, Trap Gunner, and the more recent Orcs Must Die!, there really aren’t a whole lot of venues to placate your inner sadistic torturous voice.

As a result, I’ve resurrected the Retro Reunion series to share what I feel is one of the best games in the niche sub-genre of trap-dom . Strap in and prepare to relive moments from the PS1 classic, Kagero: Deception II. Read more… »

[This month is officially Driver Month here on Gamer Limit. Join us as we embark on an exhaustive road trip in a series of retrospectives for the Driver franchise in the run-up to Driver: San Francisco.]

After the gargantuan success of Driver, the inevitable announcement of a sequel in 2000 came as no surprise, and with the dawn of the PlayStation 2 fast approaching, the anticipation for the Wheelman’s second and final lap on the PlayStation couldn’t have been higher. Likewise, my hopes for a worthy sequel were just as astronomical having enjoyed its predecessor like nothing else.

Reflections also had similar hopes for their sequel to be the most successful driving game of a generation, with ambitions of expanding the series to heights many couldn’t have foreseen.

Join me as we shift into the second gear of Driver Month.

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[This month is officially Driver Month here on Gamer Limit. Join us as we embark on an exhaustive road trip in a series of retrospectives for the Driver franchise in the run-up to Driver: San Francisco.]

Have you ever felt like a game was made solely for you? Well, this is exactly how I felt when a soon-to-be-revolutionary driving game sped onto the PlayStation completely out of nowhere back in 1999.

For as long as I can remember, I have always had an unrelenting admiration for cars, with a particular love of seeing them being bashed about and pushed to their very limits in high speed car chases from Hollywood movies. You could therefore stipulate that I’m a self-confessed fanatic of this particular genre of film, a fact that is testified by my mammoth machinima project Collateral Collision. Apparently I wasn’t alone in my enthusiasm either, seeing that there was another soul who happened to share my passion.

His name was Martin Edmondson (see, we even share the same name: coincidence? I think not), founder and Creative Director of Reflections Interactive who were previously responsible for the Destruction Derby series. If I were to ever meet the man, it’s abundantly clear we would end up spending an endless amount of time nattering away about our favourite car chases. Because just like me, Martin wanted to pay tribute to his infantile fantasy and developed a project of his very own – that project turned out to be not only the ultimate homage to cinematic chases but one of the most influential driving games of the generation; one that is still deeply cherished by its loyal fanbase.

Take a ride with me as we uncover the Wheelman’s untold legacy.

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If you didn’t see this coming, then you are clearly blind, deaf, and dumb. During the Final Fantasy XIII launch party, Square Enix CEO Yoichi Wada revealed through an interview that Squeenix will “explore the possibility” of remaking the PSOne classic. Nothing is set in stone, as Wada reiterated that they have to decide “whether or not we’re going to do it, if we’re going to do it, and the platform.”

Though it may not be the ideal answer that us FFVII fanatics have been looking for, it’s definitely a step in the right direction. Read more… »

Ever since Sony created and showed off an HD, graphically updated sequence from Final Fantasy VII as a tech demo at E3 to prove just how impressive their new PS3 console was, fans have been salivating over the idea of a full-fledged remake to one of the most popular RPG’s ever created.

However, according to Square Enix’s Yoshinori Kitase in an interview with Ultimania magazine, they currently have no such plans.  In fact, many fans fail to realize just how difficult a task it would be to update FFVII, while simultaneously remaining true to the spirit of the original game.  Kitase believes that if they were to remake the game (and again, they aren’t), it would take quite some time. Read more… »

Wing Commander III

Here we go again. I always get a bit teary when it comes to Retro Day, especially on a week when it’s my birthday and I realize that we’ve seen out yet another year of spectacular titles.

But enough of that soppy crap, let’s get stuck into some juicy retro morsels. This week I’ll be taking you back in time to the good old days of FMV, with a game that was – at the time – the most expensive video game ever produced.

So strap yourself in, keep those fidgeting digits away from the eject button, and prepare yourself for a trip back to Wing Commander III: Heart of the Tiger.

Read more… »

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Retro Reunion: Skullmonkeys
By: | December 3rd, 2009

Skullmonkeys level

[Every Thursday is Retro Day at Gamer Limit, so kick back and enjoy the classics. Feel free to check out our full schedule right here!]

After Simon Jones’s The Neverhood piece last Thursday, the logical follow-up is its sequel: the overlooked PlayStation gem, Skullmonkeys.

While set in the same universe as its predecessor, Skullmonkeys is a completely different beast.  It’s a platformer in the purest sense of the word – that is, there are platforms EVERYWHERE, and one false step means a quick death.

Luckily, the claymation charm stayed intact through the genre shift, and Klaymen remained as lovable a protagonist as ever.

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Retro Reunion: Vandal Hearts
By: | September 17th, 2009

VandalHeartsRetro[Every Thursday is Retro Day at Gamer Limit, so kick back and enjoy the classics!]

Vandal Hearts has to be one of the goofiest experiences I’ve ever had with a video game. As a strategy RPG, it’s competent, but nothing really stands out about it.

The story, on the other hand, is ridiculous, filled with the most absurd dialogue you can imagine. It also might hold the world record for the most usage of Deus Ex Machina I’ve ever seen in a narrative. Read more… »

mjps1

It’s no secret that Michael Jackson had a soft spot for videogames, and his personal arcade was one of the most impressive that I’ve ever seen. His Neverland Ranch arcade was filled with classic games machines and consoles. Apparently he also signed a chunky PS1, which can be yours for the minimal price of $1.5 Million! Read more… »

backwards2

The entire backwards compatibility issue surrounding the Playstation 3 has been a burden to bear for a lot of Sony gamers. Some have bought a PS3, expecting it, and many have dug around for the older more expensive models that came with built in backwards compatibility. Perhaps the future is looking a lot brighter.

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xenogears-logo

Anyone who’s known me for any length of time could tell you that I love to read.  More than to any other single pursuit, I devote the lion’s share of my day to devouring books of all sorts, and in my impatience to read more or faster I often find myself juggling two at a time – a day without books, to play off the well-known quote, is like a day without sunshine.

Anyone who’s known me for a little bit longer could probably tell you that I also love Xenogears.  I’ve played through it more than I have any other RPG in my library, and to this day have yet to tire of its delightfully convoluted story, abjectly depressing world, and the Gears that populate it.  Unfortunately, both playing the game and reading in general require pretty hefty temporal commitments, and historically I’ve always had to choose one or the other.  Until now.

Read more… »