
Being a leader is all about influence. Regardless of whether power is vested in someone of good or evil intent, their common trait will always involve holding significant amounts of sway. That said, many of gaming’s most influential leaders are more often then not likely to follow them onto the battlefield, or intricately control and mastermind the success of their objectives.
Thus, it is with a slightly different tact that Majesty 2, developed by 1C:Ino-Co, one of Russia’s largest development studios, takes on the traditional RTS genre. In a similar style to Squaresoft’s WiiWare title, My Life as a King, players are tasked with banishing the land of evil not by their own hand, but by hiring heroes, who’s alliance is to nothing but money. Does this quasi-sim provide the right balance, or is it destined to be thrown into bargain bin of irrelevance?
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