Gamer Limit Banner

The clouds we see in the sky come in all shapes and sizes. They can be fluffy, misshapen and flat, lined with silver or rainbows. With the recent announcement of Happy Cloud officially open for business July 18, the cloud gaming space is starting to look just as varied as the sky.

Happy Cloud, similar to OnLive and Gaikai, hosts games on their servers and streams them onto the player’s PC. This saves them from having to wait through long download times. However, unlike with the other cloud gaming services, players are downloading the game as they play and thus winding up with the full title on their PC’s.

Read more… »

Today at EA’s Summer Games Conference, Bioware and EA revealed the release date for Legacy, the upcoming story driven DLC for Dragon Age II. Legacy will be hitting Xbox Live, PC/Mac, and PSN on July 26, 2011.

Hit the jump for more details surrounding its release.

Read more… »

Red 5 Studios, developer of the upcoming free-to-play MMO shooter Firefall, announced Friday that it has been working with acclaimed science fiction and fantasy writer Orson Scott Card in developing the game’s story. Piggybacking this announcement, the studios also revealed that daughter, Emily Janice Card, will be working with her father on a related manga novel in collaboration with UDON Entertainment.

“Orson understands us as a studio, what we represent and gets the vision we have for Firefall,” said Red 5 CEO Mark Kern. “I truly believe that gamers will be surprised by how rich and engaging the Firefall world is.”

Read more… »


The development of Duke Nukem Forever has been anything but easy. The original development team, part of 3D Realms, had been working on the game since 1997, suffering budget cuts and staff reductions before eventually being disbanded in 2009. A handful of the original team continued working on the project, forming Triptych Games and with the assistance of both Gearbox Software and Piranha Games, the game finally reached completion.

After so long in development it was inevitable that Duke Nukem Forever would have a tough time living up to fan expectations. The game needed to feel nostalgic and yet still bring the franchise into the 21st century; reminding players of their love for the Duke Nukem series, whilst introducing something new and fresh. In a very competitive FPS market, anything short of brilliance was going to disappoint, and unfortunately we received something unquestionably average.

Continue reading for the full written and video reviews.

Read more… »

A large part of my childhood was spent in basements and libraries playing the collectable card game Magic: The Gathering with my brother and our friends. Sure it may have been a nerdy pastime, but I can honestly say some of my fondest memories are drawing the right card and just the right time to secure victory.

Thanks to Wizards of the Coast and Stainless Games, I can relive my former glory in the newly released Magic: The Gathering – Duels of the Planeswalkers 2012, a follow up to 2009′s Magic: The Gathering – Duels of the Planeswalkers. Read more… »

Ever since its first trailer released several months ago, Dead Island has been one of my most anticipated upcoming games. The sheer irony of a lush island paradise marred by walking human decay carries a rare yet growing appeal. Now the game is almost upon us.

At E3, Gamer Limit spent some quality time with the title, along with representatives from Techland and Deep Silver. After about 40 minutes poring over the nooks and crannies of the fictional island of Banoi, I must say that no other game captures the elements of survival and fear quite like Dead Island. It’s enough to make this my E3 top pick.

Read more… »

Last year, Zombie Studios gave the world Blacklight Tango Down. A competent FPS focused on multiplayer, it released for Xbox Live, Playstation Network and PC.  The title provided all we’ve come to expect from the genre. And although it wasn’t the most unique game out there, the title managed to surprise many with its depth and production value, especially since it was released at a price point of $15.

Zombie aims to surprise us again with its sequel Blacklight Retribution. Top of the surprise list – it’s going to be strictly a PC game. Coming in at close second – it will be free to play. While the latter may be off putting to some, our hands-on with the game at E3 proved that there is much to be excited about.

Read more… »

Jamestown: Legend of the Lost Colony is a shoot ‘em up that has a bit of an odd premise. It takes place during the 17th Century, and involves a British colonization of a new world, but the only thing is: the “world” is Mars!

Despite the game’s oddball narrative, one thing’s for sure: if you had told me that Jamestown was Final Form’s first title, I wouldn’t have believed it.

Read more… »

Avatar Image
E3: The complete rundown
By: | June 12th, 2011

Over the course of the next couple of days, Gamer Limit will be pounded with content from the Electronics Entertainment Expo. And in the interest of organization and your sanity, this post will act as a complete rundown of up-to-date content from E3. So hit that break and take in all of the news from the gaming nerd mecha that is E3. Read more… »

One of the greatest things about E3 is the Entertainment Software Association’s (ESA) partnerships with groups such as IndieCade, or International Festival of Independent Games. With IndiCade, you get to experience games otherwise unavailable through traditional channels. Case in point: Deep Sea. Just two laptops sitting in busy corner of the IndiCade area, the game attracted those curious about the unusual peripherals one needs to play.

The brainchild of sound designer, Robin Arnott, it is definitely an experiment in sound gaming and fear. Having gained quick notoriety for making one player faint at South By Southwest (SXSW), of course we wanted to try it out.

Read more… »

While RaiderZ was on the E3 floor for all to play, Gamer Limit shuttled off into a dark and quiet room for an exclusive sit down demo of MAIET Entertainment’s upcoming free-to-play MMORPG. At first glance, it is a typical open world, fantasy game. Players are immediately met with the typical tropes — warriors and mages, goblins and dragons, skills and quests.

However, as I began to partake of some goblin genocide, the game’s strengths started to stand out. Then they started to sing.

Read more… »

Every 25 minutes, like clock work, press huddle into a cramped screening booth replete with dark red velvet and stifling heat, to get a glimpse at Saint’s Row: The Third. To refresh the weary, THQ splashes a new 20 minute video of in-game footage on our faces. The video shows off more open world exploration, heavy duty/heavily insane weapons and ends with a bank heist.

Comparing the Saint’s Row series to GTA, as many do, is comparing two completely different series’ on opposite ends of the propriety spectrum. While GTA tends to inject more or less a realistic story line of gangs and guns, Saint’s Row uses these tropes for pure caricature. The new video shows that developer Volition, Inc. aims to widen this gap even more.

Read more… »