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sony e3 2012

Yesterday evening Sony presented their E3 2012 press conference, and in stark contrast to Microsoft started by revealing a brand new IP. For the most part Sony focused much more on games than supplementary services or features.

Here are some of the biggest highlights from Sony’s show.


While the rest of the world may prefer Microsoft’s device that allows you to have a pet tiger in your living room over the PlayStation Move, Japan isn’t so easily fooled. You see, everyone in Japan has already owned a Kinect since 2003 — back when it was called an Eyetoy.

Since Sony’s original and completely unique motion-controller launched in Japan, they’ve managed to move an impressive 170,000 units. Meanwhile, Microsoft has only sold a paltry 90,000 waggle cameras. Utterly pathetic. Oh Microsoft, when will you ever learn that blatantly copying your competition won’t earn you the same profits?

[Via Gamasutra]


You must have played Flight Control on your iDevice right?  Sure you have, it just might not have been the original Flight Control by Firemint.  Even if you’re devoid of an Apple product you will have most likely played something similar on a score of flash based games sites.

The thing that made Firemint’s version of this formula compelling was the clean presentation and well balanced gameplay approach.  Has this made the transition to the PS3?  More importantly, does the Move controller bork it all up? Hit the jump to find out! Read more… »

Things have been rather quiet since the launch of Sony’s PlayStation Move controller, with fears that Microsoft’s hands-free Kinect device would steal the limelight. It’s encouraging, then, to hear from a new Sony press release that the controller has now managed to sell over 4.1 million units worldwide since its launch two months ago in the US, Europe and Asia and just one month ago in Japan, though this only includes the controller and camera bundle rather than the standalone controller.

Unsurprisingly, Sony are rather chuffed after previously downplaying the potential initial sales of Move and look ahead to 2011:  ”The number not only shows clear success of the launch of the new motion sensing controller but also indicates positive momentum going in to the holiday season and to the year 2011.

For comparison, Microsoft’s Kinect has sold 2.5 million during its first month. Begun, the motion war has.


Time Crisis titles have always been the primary attraction of any trip to the arcade in my lifetime. There is just something magical about those cheap plastic light guns and a friend by your side. Now, with the MadCatz PlayStation Move gun accessory instead of the cheap plastic light gun wired to the arcade unit, it was my sincere hope that Time Crisis: Razing Storm would be capable of capturing some of that nostalgia and delivering it into the comfort of my own home.

With three titles bundled into one package, Time Crisis: Razing Storm is the second light gun game to be offered to early adopters of PlayStation Move after The Shoot. With a limited amount of games around the time of its launch, one can only hope that the purchase is justified with good software. Unfortunately though, Time Crisis: Razing Storm in no way eases the woes of Move owners. Read more… »

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Gamer Limit Review: The Shoot
By: | November 13th, 2010

So far, the PlayStation Move controller has been transformed into all manner of wacky objects, from tennis bats and archery bows to fly swatters and frying pans. And now it can also add light guns to its arsenal with The Shoot, the first of what could potentially be a slew of light-gun themed games. Case in point: Time Crisis: Razing Storm has already been released merely a week later.

Does The Shoot reach its target or should it be left firmly in its holster?


PlayStation Move on Gamer Limit: Sports Champions | Start the Party! | Kung Fu Rider | Tumble

[As you can see from the list above, we've now trawled through the main line-up of launch titles for the PlayStation Move, but it’s finally time to delve into the hardware itself.]

Since the birth of the Nintendo Wii in 2006, the 21st century has seen the rise of a new movement in gaming: motion controls.  Several smashed television screens later, the Wii’s radical Wii Remote controller proved to be more than a passing fad too, with the Wii achieving phenomenal worldwide success and breaking sales records. Today, the Wii still smugly stands as one of the biggest influences the modern gaming industry has ever seen.

It may have taken four years, but the competition has finally started to catch up when E3 2009 saw both Sony and Microsoft compete for a spot in the market – each leader took a decidedly different approach however, with Sony aiming to stick with the traditional tangible controller in the vein of the Wii and Microsoft opting for a more radical, hands-free revolution with Kinect. Then again, Sony isn’t entirely new to the market having developed the EyeToy Camera for the PS2 launched back in 2003, and the PlayStation Eye in 2007 Camera which has been left with very little opportunity to flex its muscles due to only a handful of throwaway titles available – until now.

Move over Nintendo?


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Gamer Limit Review: Tumble
By: | September 30th, 2010

With more highly publicised titles such as Sports Champions and Start the Party! being the centrepiece of the PlayStation Move launch library, it would be easy not to notice Sony’s new budget puzzle game Tumble neatly tucked away on the PSN Store.

Playing seemingly like a digital version of the classic Jenga and a little reminiscent of Boom Box for the Wii, at its most basic level Tumble is all about stacking blocks up to a certain height and preventing them all from toppling over. On internet paper it doesn’t sound like the most exciting premise for a game however, so can the technology of the PlayStation Move bring this puzzling premise to the 21st century?


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Gamer Limit Review: Kung Fu Rider
By: | September 27th, 2010

It is common knowledge that quintessentially Japanese games have a reputation for truly terrifying me in copious amounts. SCE Japan Studio has long been responsible for inflicting such terror thanks to a long list of uncomfortably bizarre titles including Ape Escape, LocoRoco and Patapon. And now, in the rise of Sony’s new motion controller PlayStation Move, it’s Kung Fu Rider’s turn to petrify my soul.

You play as either bumbling private detective Tobin or his scantily-clad secretary Karin who, for reasons that are left unexplained throughout the duration of the game, are fleeing from the Mafia (wait, shouldn’t it be the Triad if it’s set in Hong Kong?). Their chosen means of escape? Why, riding down the streets of Hong Kong on an unstable office chair, of course. Oh dear.


So, we’ve had the obligatory sports title for the PlayStation Move, but now it’s time for the obligatory party game. Cast your mind back to 2003 when the original EyeToy was launched for the PS2, and sugar coated games like this were in ready supply, namely in the ancient EyeToy: Play series.

As the title (complete with unnecessary exclamation mark!) may suggest, Start the Party! is a collection of party mini-games that cater to the family-friendly audience that has kept the Wii surviving all these years, and it plays much in the same vein as the aforementioned EyeToy games, but with the added benefit of Move’s supreme motion technology.


The launch of a new motion technology for a console is now an instant guarantee for a flagship sports title. The Nintendo Wii had Wii Sports, Microsoft’s Kinect will have Kinect Sports, and, not wanting to feel left out, Sony’s new PlayStation Move has been bestowed with yet another casual collection of themed sports mini-games entitled Sports Champions. “How predictable,” you must all be thinking.

Sports Champions‘ line-up of activities is far from predictable, however. Whereas Wii Sports served suggary nuggets of familiar sports such as Bowling and Baseball, Sports Champions considers this far too juvenile and serves up a posh nosh menu of Disc Golf, Archery, Bocce and Gladiator Duel, along with Table Tennis and Volleyball for slightly less cultured mortals.

Nevertheless, the monumental influence of Wii Sports cannot be disregarded, so can Sony’s more sophisticated approach do the hardware the same justice as it did for Nintendo four years ago?