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Aion, the worldwide Korean MMO, has gone completely free to play – no more subscriptions. Starting this month, you can level from 1-60 without any sort of fee. You’ll also naturally get all of the updates the game has obtained over the years, which includes extra content, and a number of tweaks that let you level up with less grinding.

Former writer James P. loved the atmosphere and the gameplay, so we’d highly suggest giving it a chance — even if you decide it’s not for you. Personally, I’m ready to jump back in after my account has been idle for a few years.

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Preview: Guild Wars 2
By: | April 23rd, 2012

Guild Wars 2 carries a lot of expectations in the gaming community. Considering Guild Wars 1 was basically a dungeon crawler and not an MMO, many gamers are skeptical whether or not ArenaNet will be able to pull off a truly persistent world. On top of that immediate concern, there other claims ArenaNet has made, that if true, will chance the face of MMOs as we know it– enhanced grouping; event driven quests; truly competitive even-ground PVP.

Even with all of my skepticism intact, after previewing the game at ArenaNet’s recent press event, it looks like the famed developer is poised to succeed with Guild Wars 2. Read more… »

At a recent press event, ArenaNet has informed Gamer Limit that considerable effort will be made to ensure that people of all levels could enjoy Guild Wars 2‘s content in the final build of the upcoming MMO. For instance, if a level 80 player were to revist the very first starting area in the game, Guild Wars 2 would scale down that player’s statistics so that they didn’t automatically one-shot all of the locale’s enemies. This will ensure that players can not only go back and enjoy content with their friends and guild-mates, but also with random players that happen to be in the same area. This mechanic is compounded by the fact that you can’t “steal” drops, or quest-related objects from other players, as the game “auto-groups” you with characters in your vicinity.

Inversely, if you find yourself in the game’s “World vs. World” (WvW) function, GW2 will scale your up to level 80. The system will make some concessions so that players who have better gear and more skills will still have an advantage, due to the time you put into your particular character. Competitive PVP will put everyone on the same exact playing ground, both in terms of statistics and loot — the reason for this decision is because ArenaNet wanted the game to be a viable e-port that could be picked up by absolutely anyone, where the outcome was 100% determined by skill.

Out of all of these fairly unique ideas, I absolutely love the fact that you can’t have quest (events) objectives stolen from you. There’s nothing worse than dreading another player moving in on your quest drops, forcing you to take twice as much time as you actually needed to finish a simple quest. With the new grouping system, Guild Wars 2 will feel more like a true MMO when it comes to PVE questing.

One of Guild War 2′s consistently mentioned selling points is that it strives to turn the concept of a typical MMO on it’s head. The main change in Guild Wars 2 is the move towards a more balanced class system, rather than the “trinity” of tanking, healing, and DPS.

We already knew that this was in the cards for GW2, but only recently was it revealed that this was partially inspired by Team Fortress 2‘s class based system. Designers Ben Miller and Jon Peters stated that they wanted parties to have a more organic feel to them, like everyone could contribute in a meaningful way, without having to fulfill prescribed roles.

In regards to that elephant in the room, Peters had this to say: “I just detest dependency and the lack of teamwork it creates. It seems awfully silly to get people to play together and then not have them interact other than to say ‘are you doing your job?”

[Source: VideoGamer.com]

Guild Wars 2 is going to feature a hybrid system that isn’t seen in MMOs often. Once you buy the game for $60, you won’t pay any subscription fees, and you’ll have access to a “F2P store” of sorts, that allows you to conduct micro-transactions for aesthetic gear.

The major upfront perk is that once you buy the game, you can come back at anytime, even years later to continue your adventure. This is one of the biggest disadvantages of current MMOs (The Old Republic immediately comes to mind) — you have to pay the entire monthly fee to even get a taste once your subscription runs out. If you just want to go back into your world and see your character again, you can do that.

The President of ArenaNet stating the following regarding the micro-transaction issue: “We think players should have the opportunity to spend money on items that … offer more ways to express themselves … on account services and on time-saving convenience items … But it’s never OK for players who spend money to have an unfair advantage over players who spend time.”

Well, that settles that. Hopefully ArenaNet will succeed in this ambitious endeavor, and influence the increasingly conventional MMO genre going forward.

[Source: VentureBeat]

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Guild Wars 2 is still coming
By: | January 23rd, 2012

Fret not, MMO fans – Guild Wars 2 is still on the way. Details so far about the game have been hazy-at-best, but nonetheless the MMO will have a beta this Spring, with the game to follow in 2012. The beta will be press only at first, but then will switch to a selective public offering (just like TOR).

Considering that by the developer’s own admission Guild Wars 1 was not an MMO (but a heavily instanced CORPG), I’m pretty excited for their second effort, which seems to be more of a complete, non-instanced experience; once again without monthly fees. Will Guild Wars 2 and Mists of Pandaria take a significant chunk out of TOR’s userbase? Tune in sometime this Fall/Winter to find out! Read more… »

[These impressions are written from the perspective of a level 41 character (out of a possible level 50), with experience in Warzones, World PVP, Questing and Flashpoints - basically everything but Operations. A full scored review will not follow until we have explored and experienced the entire game. All screenshots are in-game.]

The Old Republic has a lot to live up to. After all the hype and all the budgeting, a game that is now known as “the most expensive MMO ever made”  is going up against a number of market leading MMOs, including the up and coming Guild Wars 2.

So is this “story driven MMO” worth $15 a month, or does it take the “Massive” out of MMO? Read on to find out. Read more… »

In case you were too busy nerf-herding, The Old Republic launched this week, and it’s kind of a big deal. Part KOTOR/Mass Effect style action-RPG, part MMO, the newest game in the Star Wars franchise has finally hit. Of course, you can never be too careful to protect yourself from online smugglers, so some extra security methods are available.

Similar to WoW’s extra authentication method, Bioware and EA are offering both a physical authenticator device (for a fee) or a free mobile app to help secure your account. Either option helps protect your account by generating a random number that you must input before logging into the game, or your online account. Considering how easy it is to keylog these days, I’d highly recommend picking up either option.

Also, as per the usual MMO routine, you’ll have to put a credit card or game card on file before utilizing your 30 day free period – to bypass this, you can use Paypal on the official website, or use a pre-paid Visa Giftcard (just make sure it has a 3 digit security code on the back, and an expiration date).

Gala Networks Europe and Noria unveiled their latest MMORPG to the world Wednesday, SEVENCORE. Among other claims, the unveiling focused on the fact that it will uniquely blend typical fantasy tropes with sci-fi action. So, as Gala Networks Europe pre-production manager Matt Poujade explains, “you get to carry a really big sword the size of a tree and ride flying motorbikes with plasma guns on the side.”

Who’s up for some duel gun wielding, troll slashing, futuristic-yet-not action?

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MORPG Rusty Hearts (RH for short) made a big splash at E3 this year. Captivating hardcore MO and traditional hack-and-slash fans alike, RH has been compared to such titles as Guardian Heroes and Devil May Cry. This has been on account of its stylized presentation, fast paced dungeon crawling action and deep, yet accessible RPG elements. Add in PvP and the fact that RH is free to play, it has people clamoring for access to the closed beta, which began Wednesday morning.

Gamer Limit sat down with Perfect World product manager Mark Hill to get an in-depth look at what makes RH a stand out game. We toured the streets of fictional Slatina, braved its lower canals and decimated waves of skeleton warriors. Judging from what we saw, gamers won’t want to miss this gem from Perfect World and Stairway Games.

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Earlier today, EA showed off about 45 minutes worth of Star Wars: The Old Republic. Personally, I am extremely excited for this Star Wars based MMO from Bioware. Not only because I’m a huge Stars Wars nerd and fan of MMOs, but because Bioware’s track record speaks for itself.

Anyhow, enjoy a recording of the stream after the break and be sure to check out more from EA at their E3 site. Read more… »

Have you guys heard of The Secret World before? You might have heard of it by its former working titles: Cabal or The World Online. It’s an upcoming MMORPG that’s being developed by Funcom, and they just released some new footage.

Funcom put the brand new trailer from GDC 2011 up on their website and YouTube. Hit the jump for more details about this modern-day MMORPG about mysterious secret societies. Read more… »