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Review: Fable: The Journey
By: | October 9th, 2012

At an infamous press event at E3, Peter Molyneux repeatedly told his audience that Fable: The Journey would not be a simple on-rails experience, and would present a unique viewpoint into the world of adventure gaming on the Kinect. Right.

I’m here to tell you, right now, before you drop your hard earned cash on it, that it is on rails. And that’s not the worst thing about it. Read more… »

Carl Franklin, a heavy hitter in Microsoft coding circles, claims to have had an “eureka!” moment with the development of GesturePak. This application and SDK is supposed to simplify the development of Kinect based software, especially around gesture recognition.

While GesturePak is focused on Kinect for Windows rather than XBox 360, we can think of at least one game that could have used some better gesture recognition, ahem.

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Some time ago, cult-creator Goichi Suda set out to create a “mature” game for the Kinect, — a feat that was only attempted by a few brave developers.

What do you get when you mix demonic elephants, a former major league baseball star, and a creepy carnival? One of the weirdest, flawed, and most enjoyable games on the Xbox Live Arcade. Read more… »

Microsoft Games Studios Corporate Vice President Phil Spencer told GameSpot: “As a first party we believe that Kinect will be important to all genres of games, be it racing games with Forza, combat games like Ryse, even games like Halo Anniversary has Kinect integration.”

It seems like Microsoft is following Nintendo’s lead again — inserting motion control into first party franchises that don’t really need it. While fans of the series probably would be happy with high-definition graphics, co-op, and Xbox Live support, it seems like Kinect will be an obligatory feature in first-party titles for the foreseeable future. Who’s up for Halo on-rails?

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“Are games art?”, and “are motion controls really the future?” are two very controversial questions in the arena of gaming. Is it possible to play art? Are motion controls hindering, or helping the natural progression of gaming?

After nearly ten years of waiting, the follow up to Rez is finally here – and it answers both of these questions in a pretty big way.

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If you saw the Microsoft press conference in its entirety, you saw Double Fine’s simulated family play Sesame Street: Once Upon A Monster for the Kinect. Even if this game isn’t for you, know that this is a proper title regardless of genre – gameplay is intuitive and accurate, visuals are sharp, and overall it is true to its audience unlike many titles out there.

Sure players above 7 years old may likely pass it up. This is not the game for that crowd, however. This is for the child and his/her family; and for them, it is perfect.

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Chris takes a look at Kinect Fun Labs, which is now available as a free download for all Kinect users.

We received our first look at the next “leap forward” in the Fable series during Microsoft’s E3 keynote today. Peter Molyneux wants to make you feel “100 times more involved”. You just have to love that classic Molyneux hyperbole. Once he decided to shut his gob and let us see the game, the press conference demo featured a man waving his arms around to cast spells and defeat goblins.

Fans of the series may be disappointed to hear that Fable: The Journey looks like its shaping up to be an on rails shooter, rather than a full fledged installment in the series. Then again, if the prospect of using your Kinect for something other than a dance or sports game excites you, Fable: The Journey may be up your alley.

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Ubisoft’s press release Tuesday revealed the development of PowerUp Heroes, a game that combines the Kinect and your XBox 360 avatar for “the ultimate super power-infused full-body fighting game”. Turn your avatar into a superhero by having him or her don one of twenty super suits. After you defeat an enemy, you take his or her super suite and powers a la Mega Man; and if you’ve made your avatar a digital version of yourself, like I have, it’s as close as you’re going to get to fulfilling a childhood fantasy.

If you enjoyed Kinect Adventures, then this may be up your alley. Albeit, after watching this trailer, I can only hope I don’t look as silly playing the game as they did acting out their mock teen super hero drama. All lightheartedness aside, this exclusive title can very well serve as a sampling of Microsoft’s vision of a predominantly social gaming future.

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While the rest of the world may prefer Microsoft’s device that allows you to have a pet tiger in your living room over the PlayStation Move, Japan isn’t so easily fooled. You see, everyone in Japan has already owned a Kinect since 2003 — back when it was called an Eyetoy.

Since Sony’s original and completely unique motion-controller launched in Japan, they’ve managed to move an impressive 170,000 units. Meanwhile, Microsoft has only sold a paltry 90,000 waggle cameras. Utterly pathetic. Oh Microsoft, when will you ever learn that blatantly copying your competition won’t earn you the same profits?

[Via Gamasutra]

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Quite a claim, isn’t it?  Microsoft chief financial officer Peter Klein made a statement during a conference call that the company’s own Kinect is the “fastest selling consumer electronic in history”.  That would make Kinect a faster seller than every other game console of this generation.

Klein also said during the call that that Microsoft’s Entertainment & Devices division has grown 55% in the past year. The division, which generated $3.7 billion in revenue in Q4 of 2010, encompasses Xbox 360 and PC gaming, the Zune, and the recently released Windows Phone 7.  Growth has been attributed to the sale of 6.3 million Xbox 360 consoles during the holiday season, an increase of 21% from last year, as well as the sale of 8 million Kinect sensors in the first 60 days of launch.

What do you think, readers?

Source: Venture Beat


It doesn’t take sleuthlike perception to realize that Kinectimals’ target audience isn’t dissimilar to that of, say, Hannah Montana (no, not paedophiles!). That said, the game’s message boards are beginning to sound like a Kinectimaloholics Anonymous meeting for 20-and 30-something-year-old addicts, with cries of “I’m a 35-year-old male and I freakin’ love Kinectimals!” and “I bought this game for my 8-year-old daughter but she ain’t gettin’ a look in!” emerging.

Following such testimony, and given that I’m such an open-minded, young-at-heart individual, I decided to rent it… erm, for my girlfriend. The trouble is, without substance and innovation a game like Kinectimals wouldn’t be acceptable by modern standards, and this was my initial fear; after all, the tired old feed-wash-play formula of pet sims of old would wear thin very quickly indeed. So, is the game a groundbreaking taster of the possibilities of Kinect, or is it nothing more than an ostentatious Tamagotchi? Read on to find out. Read more… »