
When it comes to non-conventional control schemes, developers are constantly trying to fit square pegs into round holes. The Wii and Sixaxis have often resulted in designers asking themselves, “How do we make the existing experience work with these controls?”, when they should be asking themselves, “What new kinds of experiences will these controls allow us to explore?”.
The iPhone platform is another fertile breeding ground for this kind of poor practice. We’ve seen many attempts to shoehorn an analog stick or d-pad into the touch-screen environment unsuccessfully. This is a shame, since the iPhone offers a surplus of untapped potential for creating new styles of gameplay and control.
When someone takes the risk to create a different experience, there will be something to learn from the effort whether it succeeds or fails. Read on to see what Gamer Limit took away from the time we spent with Tiger Style’s 8-legged app, Spider: The Secret of Bryce Manor.









