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Today independent film studio The Weinstein Company announced that it is launching its own videogame label. Dubbed TWC Games, the new division will work closely with developers and publisher to help create mobile, social, and console games based off of intellectual properties owned by The Weinstein Company and its subsidiarity Dimension Films.

While the press release did not mention any specific titles that TWC has in the works, it did make a point to list off some of it’s popular IPs, such as: Scream, Hellraiser, Scary Movie, and Children of the Corn. Read more… »

Exactly one week ago I wrote up a little news story about how Rebellion Games was opening up a new social games division. At the end of the article I asked you guys if you thought more game developers were going to follow in Rebellion’s footsteps. Well, those of you who said yes were correct.

Today, developer Insomniac (best known for Resistance and Ratchet & Clank) announced that it has opened up a new social gaming division. Dubbed Insomniac Click, the new development studio will focus on creating games for the web and mobile devices. Read more… »

Swedish publisher Pan Vision announced that their iOS title Pirates vs Ninjas vs Zombies vs Pandas: Puzzle Wars is now available for download from the App Store.

It looks like the developers took a kitchen sink approach judging by how many pop culture memes they appropriated for this game. Hit the jump for more details about PvNvZvP: Puzzle Wars. (I refuse to type out the full title again) Read more… »

Blimp: The Flying Adventures is not a terribly deep or substantial game. It’s a twenty level downloadable Steampunk 2D version of Crazy Taxi with bombs available for the PS3, PSP and iOS devices. If that sounds like your cup of tea hit the jump for the full review.


Now, it can’t be shiny if it hasn’t been launched yet. With that context, this article’s title is a misnomer. There are several reasons why, however, when’s Appstore is launched, it will make Apple’s squint — if not from the shine, then from the sheer affront of invading its personal space to convert iPhone owners into Android enthusiasts. More after the jump.


If I asked you what Spectrum Shock was, you may be mistaken in thinking it was an unheard of spiritual successor to System Shock, or maybe a bad TV show about a guy who can manipulate electromagnetism, or maybe even a movie with Alan Rickman. In fact, it is the debut game from Boxfrog Games featuring all the tilting and tapping you can fit into a device rife for tilting and tapping.

So how does it shape up to the other titles on the app store? Is it a Canabalt or a Can Of Ba… Okay, even I’m not crass enough to finish that pun. Hit the jump to find out why Spectrum Shock should be the next game you download to your iPhone.


It’s the announcement Sonic fans have been craving since its reveal earlier this year: the 2D series reboot Sonic the Hedgehog 4: Episode 1 will finally be launched on current generation consoles this October.

SEGA confirmed the various pricing and release dates for all formats, which are as follows:

  • iTunes App Store (iPhone, iPod Touch): October 7
  • Wii Shop Channel: October 11, 1500 Wii Points (Oct. 15 EMEA)
  • Xbox Live Arcade: October 13, 1200 MSP ($15)
  • PlayStation Network: October 12, $14.99 / £9.99 / €12.99 (Oct. 13 EMEA)

Details of the iPhone version are also said to be coming soon.


DICE managed to both shock and delight when it announced the existence of the original Mirror’s Edge.  Coupling a first person perspective with a platformer seemed liked the realm of an indie title. In actual fact, several indie developers had taken a stab at the premise but fallen short.

The game had a few niggles and became a real love/hate title for many.  For me it was love at first sight.  The gorgeous art style, the primary colours and minimalistic architecture all made it so appealing.  Faith was a great stab at a reasonable female game lead that was not reliant on gimmicks, skimpy underwear or breasts.  So I eyed the release on iPhone sceptically.


Shoehorning a console experience into an iPhone is a lot like trying to fit a dead body into a suitcase — it’s doable, but it’s not always advisable. Many publishers think that just because the platform now has the graphical and processing capacity (barely) to handle SNES/Genesis era games that it means carte blanche for dumping their back catalogs on the App Store. The problem here is that how a game plays is just as important as how it runs, and iPhone controls simply will never work for some games.

That’s not to say that no retro games can work as iPhone ports, but pushing platformers or other games that require precision timing and control responsiveness isn’t they way to go. On the flip side, the turn-based strategy RPG is a genre that translates extremely well; just look at the success of other SRPGs across all portable platforms. As such, I went into SEGA’s iPhone port of Shining Force with a liberal dose of optimism.

Read on for the official review!


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iPhone Graduation Day
By: | August 16th, 2010

Prior to the purchase of my first iPhone, I did not take it seriously as a gaming platform at all. In fact, I actually recoiled at the idea conceptually. I’ve also never been one to subscribe to the hardcore gamer tendency of dismissing social games and so-called “casual games.” On the other hand, I couldn’t look at the iPhone and consider it in the same category as my Xbox 360, PS3, Wii, DS, or PC. Those are all “platforms.” The iPhone, however, was “a phone with games you can play on it.”

My wife won her iPhone two years ago in a raffle, and fell in love. She’s a blogger and social media junkie, which is what she mostly used the phone for. When I discovered the existence of Mass Effect Galaxy, being a junkie of the franchise, I ordered the game up on her phone and gave it a whirl.

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id iPhone gaming
By: | August 13th, 2010

John Carmack of id Software made an announcement today at QuakeCon 2010 which sounded completely and engrossingly insane. I like insane when it comes to gaming. It usually makes me happy.

First, the good news about id iPhone gaming in the here and now: sales. Lots of ‘em, all running until the end of QuakeCon on Sunday, August 15th.

There’s no two ways about it – gaming isn’t a cheap hobby. Luckily, the creeping rise of the digital distribution market is giving many budget-conscious gamers a break these days. XBLA, PSN, Wii-Ware, and others are all playing with how to offer alternatives to AAA titles, both in terms of content and cost. However, the pricing model for this market is still in an experimental, Wild West phase.

Nowhere is this more evident than in the Apple App Store. There’s a ton of games out there, and separating the wheat from the chaff can be an arduous task. Even when you do find the good games, there’s no consistency with pricing versus quality. A poor game can run you upwards of ten dollars, but the good news is that you can often find extremely well-designed and fun games there for next to nothing.

If there’s one thing I like more than a good game, it’s a good game that’s also cheap. If you’re of like mind, then read on! Gamer Limit’s got your back with four great titles that will only cost you a buck.