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godofwar2wallpaper 590x442 Sony VP glad that God of War II ended up on PS2

In a recent interview with Game Informer, Sony Senior Vice President of Product Development Shuhei Yoshida talked about a number of things.  One of these topics pertained to the fact that God of War II, a best-selling and critically acclaimed title considered by many to be one of the last great PS2 games, almost ended up on the PS3.

According to Yoshida, certain departments within the team believed it to be a good idea to put Kratos’ second adventure on their new platform, while others wanted to make one final splash on the PS2. Read more… »

masseffect2 Roundtable Interview: Mass Effect 2 Project Director, Casey Hudson

With Mass Effect 2 in its final stages of production, BioWare is hard at work applying the finishing touches that we’ve come to love and expect. Gamer Limit was fortunate enough to sit in on a roundtable interview with Project Director Casey Hudson, where many details pertaining to the combat system, dialogue options, and many other important aspects were revealed.

In addition to serving as Project Director to both installments of Mass Effect and the original Knights of the Old Republic, Casey has also worked on BioWare hits such as MDK2, Baldur’s Gate II: Shadow of Amn, and Neverwinter Nights. Come join us as we sit down with Casey Hudson and delve deeper into the inner workings of Mass Effect 2. Read more… »

missyourbus Edmund Interview: Where do we draw the moral line?

Released a few days ago, Edmund, an entry in the Adult/Educational Compo at TIGSource. While at first glance, Edmund appears to be a game created just for ’shock value’, but with a little digging I’ve found it does go a lot deeper then expected.

Paul Greasley, the creator of Edmund, recently let us pick his brain on the ‘demon’ he has unleashed.

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Bizarre Gamer Limit Interview: Bizarre Creations

Blur may have been pushed back into 2010, but that is no reason to dismay, Gamer Limit are here with an interview with the developers, Bizarre Creations, to brighten up your day as September draws to a dreary close.

We spoke to Ami Langton, Studio Communications for Bizarre, so hit the jump to find out what those lovely people from Liverpool are up to.

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ian cummings Gamer Limit Interview: Ian Cummings

The Madden franchise, over 21 years and running, has been the most successful football sim to date. With the recent release of Madden NFL 10, gamers have been sucked in, once again, to the most addicting Madden yet.

Gamer Limit was given the opportunity to interview one of the many reasons behind Madden’s continued success. EA Tiburon’s Creative Director, Ian Cummings, recently took time out of his busy schedule to answer a few questions for us.

Read on for some enlightening information behind Ian and the past, present, and future installments of Madden.

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Krome Gamer Limit Interview: Krome Studios   Part 2

Following our interview from yesterday we are back with the second part of our hefty look into an Australian development icon. Hit the jump to find out Krome Studios’ take on the Australian game development scene and even some information for budding developers looking to get into the industry.

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Thank

krome studios devs gamer limit 540x230 Gamer Limit Interview: Krome Studios   Part 1

Right on the virtual heels of my feature on Regional Game Developers, I went out and into the trenches (or cubicles) to find out what went on behind the scenes of game development in my own backyard. I’m lucky, as my city of Brisbane is host to over 40% of the developers in Oz.

Krome Studios, developers of Viva Pinata: Party Animals and Star Wars: The Force Unleashed, are the largest and most successful studio in Australia. Consisting of three separate studios stretched over three cities, over 400 staff and over 19 commercially released games, they are the control standard for games development down under.

They are also a standup bunch of guys who sat down with me to dig deep inside their flagship Brisbane studio to find out a little bit more about their success, as well as what really happens behind the glamour of making games.

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http://gamerlimit.com/files/2009/08/wet-interview.jpg

Earlier last week, we had the opportunity to speak with the Senior Games Designer at A2M, Avi Winkler. Other than the bits of answers we gave away, Avi also discussed why WET will wall run, load its guns, do a Ninja backflip and shoot you right on the head once it’s released on September 15.

Want to know why multiplayer was scrapped? Dive inside. Want to know what you get for chaining combos? Shoot inside. Want to know just how sexy Eliza Dushku is? Google is your friend. Good thing the rest of our answers aren’t on Google.

Head inside and learn the latest on Bethesda’s upcoming WET.

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Tim Schafer 540x241 Gamer Limit Interview: Tim Schafer

Gamer Limit was recently able to procure a phone interview with the legendary developer Tim Schafer. Tim has definitely had his share of ups, with only one recent down (Psychonauts), and it looks like he has a real winner on his hands with Brütal Legend ; one of the most anticipated games of the year.

So join us as we jump right into our conversation with Tim and learn some interesting information on his latest work! Read more… »

girl gamer 540x230 Gamer Limit Interview: The Girls Who Game

It’s common knowledge that videogames are predominantly a male pastime, backed up by many studies. Hell, even videogame characters are mostly male. Females are marginalised, yet their voice is growing stronger every day.

I recently sat down with self confessed casual gamer Amy Balloch, aspiring developer Kimberly Dawson, digitallyblonde.com’s Carol Zara and Gamer Limit’s very own Jessica Famularo. I asked our eclectic mix of ladies about how they started gaming, their position on Ubisoft’s Frag Dolls, how they feel they’re treated online and more.

Read on for some answers you may find surprising.

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nggamer Alternative Opinions: Negative Gamer Interview

Sometimes writers rebel against the norm, throw caution to the wind, break the mold, and make their own unique gaming blogs. Over the next year we will be interviewing, and featuring, people who have done just that.

First up: Ever felt like bitching about a game? Ever wanted to read, listen or watch other gamers call out the industry’s shit? Then meet the target of the first ‘Alternative Opinions’ series, the head honcho of Negative Gamer, John “wardrox” Kershaw.

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stezza Gamer Limit Interview: Destructoid.coms Jim Sterling

Ladies and gentleman, it’s time for an interview with Mr. Jim Sterling, Reviews Editor for Destructoid.com. Jim is widely known as one of the internet’s greatest feather rufflers with articles such as How Microsoft ruined fun for everybody, but is also famous for his hilarious video series The Video Game Show What I’ve Done.

Come with us as we muse on the gaming industry at large, PR firms, the review process, and how he got started in the blogging arena! Read more… »