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Guild Wars 2 hasn’t had a beta of this magnitude since the inception of the project — in fact, this is the first massive beta that didn’t largely involve the press. Thousands (if not tens or hundreds of thousands) of gamers are going to flood ArenaNet’s servers with sugary beta-testing goodness, and there is absolutely no NDA involved, meaning anyone and everyone can screencap and dump video to their heart’s content.

While I did encounter some technical issues with the beta thus far, I was able to capture some video of the event to show off some of the game’s content – new videos will be added as they are recorded. Without further ado, here are a bunch of videos of Guild Wars 2‘s beta event. Read more… »

At the recent Guild Wars 2 preview event, we were able to test out a number of general mechanics, but what about the professions? At launch, the game will ship with the Guardian, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer and Necromancer classes.

Although I did try out quite a few professions, the Necromancer is the one I spent most of my time with. So without further ado, onto the my discussion about the paranormal, undead, and various other terrifying creatures that go bump in the digital night. Read more… »

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Preview: Guild Wars 2
By: | April 23rd, 2012

Guild Wars 2 carries a lot of expectations in the gaming community. Considering Guild Wars 1 was basically a dungeon crawler and not an MMO, many gamers are skeptical whether or not ArenaNet will be able to pull off a truly persistent world. On top of that immediate concern, there other claims ArenaNet has made, that if true, will chance the face of MMOs as we know it– enhanced grouping; event driven quests; truly competitive even-ground PVP.

Even with all of my skepticism intact, after previewing the game at ArenaNet’s recent press event, it looks like the famed developer is poised to succeed with Guild Wars 2. Read more… »

At a recent press event, ArenaNet has informed Gamer Limit that considerable effort will be made to ensure that people of all levels could enjoy Guild Wars 2‘s content in the final build of the upcoming MMO. For instance, if a level 80 player were to revist the very first starting area in the game, Guild Wars 2 would scale down that player’s statistics so that they didn’t automatically one-shot all of the locale’s enemies. This will ensure that players can not only go back and enjoy content with their friends and guild-mates, but also with random players that happen to be in the same area. This mechanic is compounded by the fact that you can’t “steal” drops, or quest-related objects from other players, as the game “auto-groups” you with characters in your vicinity.

Inversely, if you find yourself in the game’s “World vs. World” (WvW) function, GW2 will scale your up to level 80. The system will make some concessions so that players who have better gear and more skills will still have an advantage, due to the time you put into your particular character. Competitive PVP will put everyone on the same exact playing ground, both in terms of statistics and loot — the reason for this decision is because ArenaNet wanted the game to be a viable e-port that could be picked up by absolutely anyone, where the outcome was 100% determined by skill.

Out of all of these fairly unique ideas, I absolutely love the fact that you can’t have quest (events) objectives stolen from you. There’s nothing worse than dreading another player moving in on your quest drops, forcing you to take twice as much time as you actually needed to finish a simple quest. With the new grouping system, Guild Wars 2 will feel more like a true MMO when it comes to PVE questing.

One of Guild War 2′s consistently mentioned selling points is that it strives to turn the concept of a typical MMO on it’s head. The main change in Guild Wars 2 is the move towards a more balanced class system, rather than the “trinity” of tanking, healing, and DPS.

We already knew that this was in the cards for GW2, but only recently was it revealed that this was partially inspired by Team Fortress 2‘s class based system. Designers Ben Miller and Jon Peters stated that they wanted parties to have a more organic feel to them, like everyone could contribute in a meaningful way, without having to fulfill prescribed roles.

In regards to that elephant in the room, Peters had this to say: “I just detest dependency and the lack of teamwork it creates. It seems awfully silly to get people to play together and then not have them interact other than to say ‘are you doing your job?”

[Source: VideoGamer.com]

Guild Wars 2 is going to feature a hybrid system that isn’t seen in MMOs often. Once you buy the game for $60, you won’t pay any subscription fees, and you’ll have access to a “F2P store” of sorts, that allows you to conduct micro-transactions for aesthetic gear.

The major upfront perk is that once you buy the game, you can come back at anytime, even years later to continue your adventure. This is one of the biggest disadvantages of current MMOs (The Old Republic immediately comes to mind) — you have to pay the entire monthly fee to even get a taste once your subscription runs out. If you just want to go back into your world and see your character again, you can do that.

The President of ArenaNet stating the following regarding the micro-transaction issue: “We think players should have the opportunity to spend money on items that … offer more ways to express themselves … on account services and on time-saving convenience items … But it’s never OK for players who spend money to have an unfair advantage over players who spend time.”

Well, that settles that. Hopefully ArenaNet will succeed in this ambitious endeavor, and influence the increasingly conventional MMO genre going forward.

[Source: VentureBeat]

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Guild Wars 2 is still coming
By: | January 23rd, 2012

Fret not, MMO fans – Guild Wars 2 is still on the way. Details so far about the game have been hazy-at-best, but nonetheless the MMO will have a beta this Spring, with the game to follow in 2012. The beta will be press only at first, but then will switch to a selective public offering (just like TOR).

Considering that by the developer’s own admission Guild Wars 1 was not an MMO (but a heavily instanced CORPG), I’m pretty excited for their second effort, which seems to be more of a complete, non-instanced experience; once again without monthly fees. Will Guild Wars 2 and Mists of Pandaria take a significant chunk out of TOR’s userbase? Tune in sometime this Fall/Winter to find out! Read more… »