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Here’s a video guide to all skill drops in Medal of Honor Airborne brought to you by aka Skratch.   It lists all Operations with a brief description of each drop.

The written guide is available here.

A guide to the Recoilless Rifle and C96 Mauser hidden weapon location is available here.

Operation Husky

Skill Drop #1 < —Catwalk of the tower

Skill Drop #2 < —Guardhouse window

Skill Drop #3 < —House roof at center of town

Skill Drop #4 < —Church steeple

Skill Drop #5 < —Opening in balcony on town hall

Operation Avalanche

Skill Drop #1 < —Water tower by fuel tanks

Skill Drop #2 < —Window of broken walkway

Skill Drop #3 < —Top of cargo lift in circle area

Skill Drop #4 < —Top of pillar

Skill Drop #5 < —Through opening in ruins

Operation Neptune

Skill Drop #1 < —Peak of house in tank area

Skill Drop #2 < —2nd floor of house with green smoke

Skill Drop #3 < —Roof of building not in tank area

Skill Drop #4 < —Pillbox doorway

Skill Drop #5 < —Wall in front of watch tower bunker

Operation Market Garden

Skill Drop #1 < —Catwalk on church steeple

Skill Drop #2 < —Planks between houses

Skill Drop #3 < —Window near radio objective

Skill Drop #4 < —Hole in side of building

Skill Drop #5 < —Land on Balcony

Operation Varsity

Skill Drop #1 < —Top of middle silo

Skill Drop #2 < —Upper doorway to ammo stockpile

Skill Drop #3 < —Flatbed railcar on upper train tracks

Skill Drop #4 < —Catwalk on side of middle silo

Skill Drop #5 < —Land on platform of pipeline

Operation Der Flakturm

Skill Drop #1 < —Land on scaffolding on side of tower

Skill Drop #2 < —Land in window entrance beneath scaffolding

Skill Drop #3 < —Land through door to the right

Skill Drop #4 < —Second window entrance on side of tower

Skill Drop #5 < —Land through door way in building at base of the tower

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Blazing Angels 2 Planes List
By: | February 17th, 2009

blazing-angels-2-secret-missions-of-wwii-61

BLAZING ANGELS 2 PLANES LIST by

DreadedZer0/DreadZer0

Started 07/04/2008

Finished 13/04/2008

…………………..
Contents
………………….
1.0 Legal + Updates
1.1 British Planes
1.2 German Planes
1.3 Russian Planes
1.4 American Planes
1.5 Japanese Planes

Key:
LMG = Light Machine Gun
HMG = Heavy Machine Gun
L.Cannon = Light Cannon
H.Cannon = Heavy Cannon
HVC = High Velocity Cannon

Just to say, this is my first FAQ!

…………………..
1.0 Legal
…………………..
Everything in this FAQ is property of their owners.
The Personal comments are intellectual property of Jacob Reid
(A.K.A DreadZer0/DreadedZer0).
All plane names are the property of their respective owners.
This FAQ is only to be displayed on:

www.gamefaqs.com
www.supercheats.com
www.gamesradar.com
www.cheatplanet.com
www.gamerlimit.com

Any other websites wishing to host this FAQ e-mail me at:
jacob_r350 (a) hotmail.co.uk
Replace the (a) with the symbol that goes in-between email messages.

UPDATES
………………….
Update 1.01: Realised that I missed off the Spitfire MkV on the British Planes
List.

Update 1.02: Added some more legal notes afer a few pepole wanted to host my
guide. Also moved updates section to the legal section.

…………………..
1.1 British Planes
…………………..

Spitfire V
Country: UK
Speed: 3.5
Manuverability: 8
Hit Points: 6
Weapons: 2 LMG, 2 L.Cannon, Flak Gun
Game Comments: The most common Spitfire variant, the Mk. V trades some of it’s
machineguns for much more potent cannons together with a small boost of
the overall qualities of the plane.
Personal Comments: Brilliant. The best prop aircraft in the game, in my book.
Even better armed (and armoured) than the Mk. I, this is my preffered plane in
Middle era multiplayer matches.

DH Mosquito
Country: UK
Speed: 5
Manuverability: 5
Hit Points: 3.5
Weapons: 4 LMG, 1 H.Cannon or 4 Free-Fall Bombs or 4 Rockets
Game Comments: This wooden twin-engine craft was concieved as a fast day-bomber
that could outrun most defenses,but turned out to be useful even as a fighter.
It makes up for it’s frailty with good handling and speed.

Personal Comments: Another good bomber. Worth flying. Used to be built a few
miles from where I live today

Defiant

Country: UK
Speed: 3
Manuverability: 7
Hit Points: 3
Weapons: 4 LMG, 4 Free-Fall Bombs, Tailgunner
Game Comments: Nicknamed “Daffy” by it’s pilots, the defiant is too lightly
armed and didn’t prove to be a very sucessful concept.
Personal Comments: Not worth flying either. Think again.

Meteor

Country: UK
Speed: 4.5
Manuverability: 8.5
Hit Points: 6
Weapons: 2 HMG, 2 H.Cannon or 4 Rockets or 4 Self-Guided Missiles or HVC
Game Comments: The first Allied jet fighter to reach operational status,
the Meteor is very efficent against the German V1 flying bomb and both
propellor driven and jet fighters.
Personal Comments: Twin engine propellor planes are un-manuverable enough.
Twin Jet engined planes? Forget it.

DH Vampire 1

Country: UK
Speed: 8
Manuverability: 8.5
Hit Points: 6
Weapons: 4 HMG, 4 Self-Guided Missiles or 6 Rockets, Flash Blinder
Game Comments: A more advanced jet-powered British aircraft than the Meteor,
the vampire is an execptional fighter and can also be used as a ground
attack platform.
Personal Comments: The British answer to the Go 229. Worth flying, and it’s
also another of my late multiplayer faves.

Hurricane I

Country: UK
Speed: 3
Manuverability: 7.5
Hit Points: 3
Weapons: 6 LMGs
Game Comments: Slower than the Spitfire, and not as heavily armed, the
Hurricane benefits from a better turn rate and can use its slow minimum speed
to make even tighter turns.
Personal Comments: Just 6 LMGs makes this plane recommended for pepole on early
multiplayer players who can’t lead their shots.

Seafire

Country: UK
Speed: 3.5
Manuverability: 8
Hit Points: 6
Weapons: 4 LMG, 2 L.Cannon or 2 Free-Fall Bombs or 2 Rockets, Flak Gun
Game Comments: Carrier-borne version of the spitfire. Arrestor hook and
other adjustments increased weight, so this version is slightly slower than the
one it’s based on.
Personal Comments: It’s a Spitfire MkV. With more firepower. Awesome in battle.
I don’t know why they won’t let me fly it on multiplayer though…

Spitfire IX

Country: UK
Speed: 4.5
Manuverability: 8
Hit Points: 8
Weapons: 2 HMG, 2 H.Cannon, Flak Gun
Game Comments: Final frontline version of the Spitfire. In order to match the
FW190, more powerful engines and cannons were added, resulting in one of the
most powerful fighters of the war.
Personal Comments: I hate this version of the Spitfire. The HMGs remove the
accuracy of the LMGs of the previous planes, and do equal damage.

Beaufighter
Country: UK
Speed: 2.5
Manuverability: 3
Hit Points: 8.5
Weapons: 6 LMG,  2 L.Cannon or 8 Rockets
Game Comments: Referred to by the Japanes soldiers as “the whispering death”,
this long-range twin-engine plane is used by RAF as a night fighter, ground
attack plane and torpedo bomber.
Personal Comments: Too unmanuverable for multiplayer, but the sheer firepower
makes up for it. 6 LMGs!?! That’s the most LMGs of any plane in the game!

Tempest

Country: UK
Speed: 5.5
Manuverability: 8.5
Hit Points: 7
Weapons: 4 LMG, 1 H.Cannon or 2 Free-Fall Bombs or 6 Rockets or
4 Self-Guided Missiles, Stun Smoke
Game Comments: The fastest front line fighter of the Royal Air Force, the
Tempest is one of the most powerful fighters used in war, scoring kills even
against the German jet fighter Me-262.
Personal Comments: Versatile weapons and good manuverability make an awesome
plane. Use well.

Typhoon

Country: UK
Speed: 4.5
Manuverability: 8
Hit Points: 6.5
Weapons: 2 HMG, 2 L.Cannon or 4 Rocket, Flash Blinder
Game Comments: Initally designed as a fighter, the Typhoon eventually became an
excellent ground attack platform. Good speed and handling made it a difficult
prey to catch and it also has high firepower.
Personal Comments: Not a awesome fighter, but not rubbish. Sort of
middle-of-the road. Do try the parade skin on it. It looks awesome.

Gladiator

Country: UK
Speed: 2.5
Manuverability: 6.5
Hit Points: 0.5
Weapons: 2 LMG, 1 L.Cannon
Game Comments: Though fun to fly as a relic of a bygone era, the Gladiator’s
novelty value (and wooden frame) quickly wears thin in WW2-era combat.
Personal Comments: It’s horrid. Only use if a) you wish to impersonate the Red
Baron (I still do this from time to time) or b) you are helping a friend win on
multiplayer by picking the weakest plane possible.

Hurricane II

Country: UK
Speed: 3
Manuverability: 7.5
Hit Points: 4.
Weapons: 2 LMG, 2 L.Cannon, Stun Smoke
Game Comments: Falling behind as a fighter, Hurricane became a close support
specialist in the skies of Africa. It’s cannons are very effective against
tanks and armoured vehicles.
Personal Comments: I’m not keen on this plane, I must admit. It’s only
redeeming factor is that it’s got slightly more armour than the Spitfire Mk1.

Swordfish
Country: UK
Speed: 1.5
Manuverability: 5
Hit Points: 3.5
Weapons: 2 LMG, 1 Torpedo or 4 Free-Fall bombs, Tailgunner
Game Comments: This wood and canvas biplane considered to be obsolete at the
beginning of the war proved to be very reliable and was used in many bombing
and torpedoing missions.

Personal Comments: Almost as bad as the Gladiator. The only redeeming feature
is it’s tailgunner, which keeps your back safe(ish).

Barracuda

Country: UK
Speed: 2
Manuverability: 3.5
Hit Points: 6.5
Weapons: 2 LMG, 1 Torpedo or 4 Free-Fall bombs, Tailgunner
Game Comments: Barracuda is the first carrier borne British bomber fabricated
entirely from metal. Successful as a dive and torpedo bomber,it is also used in
anti submarine patrols.
Personal Comments: More like how a bomber should be. The manuverability is
good, due to the single prop, and the HP is more like what you would expect
from a bomber.

Spitfire I

Country: UK
Speed: 3.5
Manuverability: 8
Hit Points: 4
Weapons: 4 LMG, 2 L.Cannon, Stun Smoke
Game Comments: One of the most famous aircraft of the whole war, and arguably
the best, Spitfire is very much appreciated by it’s pilots and it’s present in
every theatre of the second world war.
Personal Comments: A great plane. Well armed, good speed, and
superb manuverability. My preferred plane on early multiplayer matches.

…………………..
1.2 German Planes
…………………..

FW 190A

Country: Germany
Speed: 4.5
Manuverability: 10
Hit Points: 6.5
Weapons: 4 LMG, 1 H.Cannon or 4 Free-Fall Bombs or 1 Torpedo, Flak Gun
Game Comments: Versatile with good handling and performance, the FW-190 is the
plane that took the crown of Luftwaffe’s very successful Bf-109. While
primarily a fighter, it is also very effective in the ground attack role.

Personal Comments: An awesome plane. The speed is the only bad thing. This
plane makes a superb dive-bomber, as well as a great fighter.

He-162 Salamander

Country: Germany
Speed: 6.5
Manuverability: 7
Hit Points: 6.5
Weapons: 2 HMG, 1 H.Cannon or HVC or 2 Self-Guided Missiles or 2 Rockets
Game Comments: Luftwaffe’s second jet fighter was designed as a cheaper
alternative to the Me-262 and is largely made of wood, but, even so, turned out
to be an excellent performer, winning the praise of all pilots who flew it.
Personal Comments: A good jet plane. The parade skin looks brilliant, and the
stats are very well-rounded. Pity about the lack of missile hardpoints.

Ju-87 Stuka

Country: Germany
Speed: 1.5
Manuverability: 6.5
Hit Points: 1.5
Weapons: 2 LMG, 4 Free-Fall Bombs or 1 Torpedo or 2 H.Cannon, Tailgunner
Game Comments: The famous and infamous Stuka is an accurate and very effective
dive bomber, but it’s too vunerable against enemy fighters to stand a real
chance on a heated battlefield.

Personal Comments: It’s rubbish. With a top speed that would be surpassed by a
modern 220 mph+ supercar, it’s not worth flying. And no, that diving sound
doesn’t feature.

Hs-129

Country: Germany
Speed: 2
Manuverability: 3
Hit Points: 10
Weapons: 2 LMG, 2 L.Cannon or 6 Free-Fall Bombs or HVC or 4 Rockets, Flak Gun
Game Comments: The Panzerknacker (“tank cracker”) is a plane specifically
designed for a ground-attack role, able to slow down enough to accurately
destroy anything on the ground and sturdy enough to stand a
Personal Comments: More like it. Slow, handles like a brick,
and takes a lot of punishment before going down.

Me 262

Country: Germany
Speed: 6.5
Manuverability: 8
Hit Points: 3.5
Weapons: 2 HMG, 6 Rockets or 2 H.Cannon or4 Self-Guided Missiles or HVC,
Stun Smoke
Game Comments: The first jet fighter to see wide use in the war, the Me 262
opened a new era in aviation. Its speed allows it to stay out of the range of
propellor fighters and its heavy armament is devastating.
Personal Comments: A surprisingly nimble plane. The armament is sufficent for
online.

Gotha Go 229

Country: Germany
Speed: 10
Manuverability: 8
Hit Points: 7
Weapons: 4 HMG, 4 Self-Guided Missiles or 4 Rockets, Tesla Coil
Game Comments: A revolutionary concept decades ahead of its time, this
prototype flying-wing aircraft acheives execptional speed, manuverability and
flight range.
Personal Comments: I hate pepole who fly this online. It’s like they are saying
“Look at me, I can’t fly properly”. I don’t fly it in multiplayer on principle.

Do-335

Country: Germany
Speed: 5
Manuverability: 9.5
Hit Points: 5
Weapons: 4 HMG, HVC or TV Guided Missile, Flash Blinder
Game Comments: With it’s unique “push-pull” twin engine layout, the Do-335 is
the most advance propeller-driven aircraft of the war and it’s present on every
Luftwaffe squadron’s Christmas list.
Personal Comments: Not a very well armed plane, I have to say. 4 HMGs just
don’t cut it. The Missiles are only available in 1 mission, and the HVC takes
too long to wind up.

Me 163 Komet

Country: Germany
Speed: 8
Manuverability: 6
Hit Points: 4
Weapons: 2 LMG, 2 H.Cannon or 4 Self-Guided Missiles or 4 Rockets or HVC,
Stun Smoke
Game Comments: The only rocket-powered fighter aircraft of the war, the Komet
is extremely fast and has excellent performances, but it’s very accident prone
and difficult to land safely.

Personal Comments: The drag racer of the game. Very easy to go from A to B, not
so easy to get it to turn with any degree of decency.

Me 110 E

Country: Germany
Speed: 4
Manuverability: 4
Hit Points: 6.5
Weapons: 2 LMG, 2 L.Cannon or 4 Free-Fall Bombs
Game Comments: This upgraded version of the Me 110 benefits from more powerful
engines, but still can’t cope in dogfights against more manuverable opponents,
unless using “hit and run” techniques.
Personal Comments: The C version was abysmal, the G was underarmoured, this is
probably the best Me 110 to fly. But if you can get a different plane, use
something else.

Me 110 G

Country: Germany
Speed: 3.5
Manuverability: 4
Hit Points: 5
Weapons: 2 HMG, 2 L.Cannon or 4 Free-Fall Bombs with Stun Smoke,
or 4 Rockets and no Stun Smoke.
Game Comments: Final version of the 110, this plane carries devastating
firepower and tough armour, but doesn’t mix well with single-engine fighters
due to it’s poor handling.
Personal Comments: Why do the Rockets remove the Stun Smoke? I’d still try my
luck in the E version if I had to fly a 110.

Me 110 C

Country: Germany
Speed: 3.5
Manuverability: 4
Hit Points: 3
Weapons: 4 LMG, 2 L.Cannon or 4 Free-Fall Bombs
Game Comments: A heavy fighter conceived before the beginning of the war, the
110 is, like all planes of it’s type, effective against bombers, but easily
outclassed by the more manuverable single engine fighters.
Personal Comments: No, no and no. This plane is best left in the hangar.
Fly another plane.

He-219

Country: Germany
Speed: 4
Manuverability: 7
Hit Points: 5.5
Weapons: 4 LMG, 2 L.Cannon or 2 Free-Fall bombs or 4 Rockets or 1 HVC,
Stun Smoke
Game Comments: The He 219 “Uhu” (Eagle-Owl) is a specially designed and very
sophisticated night-fighter, extremely successful at shooting down enemy
bombers, but not really useful in a dogfight.
Personal Comments: A very versatile plane, as illustrated by the wide choice of
guns. Also looks pretty snazzy due to the antenna in the nose, and the spotty
pattern on top (which looks like lepoard print if you paint the plane yellow).
One of the few planes I keep in the Special paint scheme.

Me 109 E

Country: Germany
Speed: 4
Manuverability: 6.5
Hit Points: 1.5
Weapons: 4 LMG, 2 L.Cannon, Flak Gun
Game Comments: The 109 formed the backbone of the Luftwaffe’s fighter force at
the beginning of the war and proved to be a good match against Britain’s
excellent Spitfire.
Personal Comments: Too lightly armoured. The armament does compensate. Also a
bit lacking in the manuverability department. Stick with the Spitfire V.

Me 109 G

Country: Germany
Speed: 4
Manuverability: 6.5
Hit Points: 6.5
Weapons: 2 LMG, 1 H.Cannon or 2 Rockets, Stun Smoke
Game Comments: Tougher and faster than the E version, the 109G is a good all
round fighter the Germans use extensively on all fronts.
Personal Comments: More like it. Equal speed to the E version, but better
armour and manuverability. A much better choice in a dogfight.

Me 109 K

Country: Germany
Speed: 5
Manuverability: 6.5
Hit Points: 6.5
Weapons: 4 HMG, 1 HVC or 4 Rockets, Flak Gun
Game Comments: The final version of the 109 fighter boasts not only much better
speed than its predecssors, but also more powerful armament.
Personal Comments: The best version of the Me 109. Not keen on the HMGs much
though.

FW 190 D9

Country: Germany
Speed: 4
Manuverability: 9.5
Hit Points: 5.5
Weapons: 2 LMG, 4 L.Cannon or 4 Rockets, Stun Smoke
Game Comments: Improved version of the so called “Butcher Bird”, the Dora-9 is
a versatile aircraft with both fighter and ground attack capabilities and with
excellent speed, handling and firepr
Personal Comments: A superb plane. Very manuverable and rather well armed. My
back-up choice of plane on Middle era multiplayer matches.

…………………..
1.3 Russian Planes
…………………..

La-7

Country: Russia
Speed: 5
Manuverability: 6
Hit Points: 4
Weapons: 4 LMG, 2 H.Cannon, Flak Gun
Game Comments: The only soviet fighter to shoot down a Me-262, La-7 is flown by
the best Soviet aces, scoring combat record after combat record.
Personal Comments: Not much to look at, stats wise, but in battle, it proves
itself. I fly one in late multiplayer matches when I don’t want to fly a jet
plane.

Yak 15

Country: Russia
Speed: 7.5
Manuverability: 6.5
Hit Points: 7
Weapons: 2 HMG, 4 L.Cannon or 4 Self-Guided Missiles or 4 Rockets,
Flash Blinder
Game Comments: The first Soviet jet fighter approved for combat, the Yak-15 was
designed to be easy to use by propellor plane pilots. It’s most unusual
characteristic is the placement of the exhaust under the wings.
Personal Comments: Another plane in my standby of late multiplayer.
Useful for when I want to teach the Gotha newbs a lesson.

Pe-2

Country: Russia
Speed: 4
Manuverability: 4.5
Hit Points: 5
Weapons: 2 LMG, 4 Free-Fall Bombs, Tailgunner
Game Comments: The “Pawn” is the standard Soviet dive-bomber in use during
World War II, proven to be fast, reliable, yet extremely sturdy.
Personal Comments: Not worth the metal it’s made from. Try another dive-bomber.

IL-2

Country: Russia
Speed: 1.5
Manuverability: 6.5
Hit Points: 10
Weapons: 2 HMG, 2 L.Cannon or 6 Rockets, Tailgunner
Game Comments: The most produced millitary aircraft in history, the IL-2 is a
heavily armoured attack ground plane that plays a crucial role on the Eastern
Front.
Personal Comments: The best dive-bomber in the game.
Not a bad fighter either…

…………………..
1.4 American Planes
…………………..

F2A Buffalo
Country: USA
Speed: 2.5
Manuverability: 7
Hit Points: 4
Weapons: 2 LMG, 2 L.Cannon
Game Comments: The first monoplane fighter used by the US Navy, the buffalo was
considered obsolete by 1940, but was very successfully use by the foreign
millitaries it was sold to, like the Finnish army.
Personal Comments: Not as fast or manuverable as the Spitfire, but a lot harder
to hit. No defensive weapons makes multiplayer a bit tricky. My back-up plane
if I don’t want to fly the Spitfire Mk1 on multiplayer.

SB2A Bucanneer

Country: USA
Speed: 1
Manuverability: 5
Hit Points: 6
Weapons: 2 LMG, 1 Torpedo or 2 Free-Fall bombs, Tailgunner
Game Comments: Built for the US Navy, the “Buccaneer” can be an effective light
fighter or scout bomber in the right hands.
Personal Comments: Awful. There simply is no other word for this. The only good
part is that the parade skin looks good in light blue, black and dark blue
(in that order).

…………………..
1.5 Japanese Planes
…………………..
B5N2 Kate

Country: Japan
Speed: 1.5
Manuverability: 4
Hit Points: 2
Weapons: 2 HMG, 1 Torpedo or 4 Free-Fall bombs, Tailgunner
Game Comments: Carrier borne torpedo bomber that is virtually defenseless and,
like most Japanese machines, easy to destroy.
Personal Comments: Even worse than the SB2A Buccaneer. You’ll have to fly one
in Mission 11, though by then you should have got some armour upgrades, so it
shouldn’t be too hard. Also the parade skin has flames on it.

D3A1 Val

Country: Japan
Speed: 1.5
Manuverability: 6.5
Hit Points: 1.5
Weapons: 2 LMG, 2 Free-Fall bombs, Tailgunner
Game Comments: A very manuverable bomber that can hold it’s own in a turning
contest against a fighter, the Val has the same problem as many other Japanese
aircraft – it can’t take much punishment.
Personal Comments: Use the manuverability to dodge incoming fire and you’ll be
OK.

A6M Zero

Country: Japan
Speed: 3
Manuverability: 7
Hit Points: 2.5
Weapons: 2 LMG, 2 L.Cannon
Game Comments: The Japanese Zero can turn circles around any allied opposition
and is a real menace in skilled hands, but is hampered by a poor roll rate and
the tendency to burst into flames at the slightest damage.
Personal Comments: Remarkably similar to the F2A bufallo, but with more
shortcomings. No match for a Spitfire.

J2M Raiden

Country: Japan
Speed: 4
Manuverability: 7
Hit Points: 5
Weapons: 2 HMG, 2 L.Cannon
Game Comments: Land-based, high speed interceptor of the Japanese Navy. Heavily
armoured for a Japanese plane, it was designed to counter the Superfortress
threat.
Personal Comments: Another very manuverable plane. Makes up for the
shortcomings of the A6M Zero. Worth flying in a dogfight because the
HMG/L.Cannon combo works very well if used together, as the projectiles move at
roughly the same speed.

Ki 43 Hayabusa

Country: Japan
Speed: 3
Manuverability: 9
Hit Points: 3
Weapons: 2 LMG, 2 L.Cannon, Stun Smoke
Game Comments: Renown for its performance in East Asia in the warly years of
the war and most widely used Japanese land based fighter, the Ki-43 is a nimble
fighter suffering from a distinctly low firepower.
Personal Comments: Low on firepower, low on HP. Another Japanese plane that can
(and should) be easily overlooked. Not worth flying, in my book.

N1K-J Shinden

Country: Japan
Speed: 5
Manuverability: 8
Hit Points: 4
Weapons: 4 LMG, 2 L.Cannon
Game Comments: Good manuverability, high speed, and surprisingly strong armour
make the Shinden one of the few Japanese fighters that can match the late-war
American aircraft.
Personal Comments: What took the Japanese so long to think of this plane? Not
much in the way of exterior decoration aviailable for this plane. Worth flying
none the less.

J7W Shinden

Country: Japan
Speed: 5.5
Manuverability: 8
Hit Points: 2
Weapons: 2 LMG, 4 L.Cannon or 6 Rockets or 4 Self-Guided Missiles or HVC,
Tesla Coil
Game Comments: Japan’s most advanced aircraft, a very fast, but also
manuverable interceptor. Its design is quite unique, with the wings in canard
configuration and the propellor on the rear, in a pusher position.
Personal Comments: The most suitable plane for the last mission. Best used to
run rings around pepole. Another of my late multiplayer personal favourites.
The low armour lets it down a bit though.

B7A Grace

Country: Japan
Speed: 2.5
Manuverability: 7
Hit Points: 5
Weapons: 2 LMG, 2 Free-Fall Bombs or 1 Torpedo, Tailgunner
Game Comments: This large and powerful Japanese dive-bomber and torpedo bomber
has an impresseive carring capacity, but is still capable of manuvering like a
fighter,
Personal Comments: Not a good idea. Dive bombers should be heavily armoured.
Japan just didn’t do really heavily armoured planes in WW2.

Kikka

Country: Japan
Speed: 4
Manuverability: 6
Hit Points: 3
Weapons: 2 HMG, 1 H.Cannon or 6 Rockets or 6 Self-Guided Missiles
Game Comments: Japanese copy of the German Me-262 fighter. Not as good a
performer and bearing only half the devastating armament of the original.
Personal Comments: Stick with the original Me-262. This thing has virtually no
armor.

THE END

blazing-angels-2-secret-missions-of-wwii-6

BLAZING ANGELS 2: SECRET MISSIONS OF WW2 WALKTHROUGH

BY DreadedZer0/DreadZer0

…………………..
Legal
…………………..
Everything in this FAQ is property of their owners.
The Personal comments are intellectual property of Jacob Reid
(A.K.A DreadZer0/DreadedZer0).
All plane names are the property of their respective owners.
This FAQ is only to be displayed on:
www.gamefaqs.com
www.gamesradar.com
www.cheatcc.com
www.gamerlimit.com
Any other websites wishing to host this FAQ e-mail me at:
jacob_r350 (a) hotmail.co.uk
Replace the (a) with the symbol that goes in-between email messages.
Any website that I have not given permission to will get yelled at, seriously!

Mission 1: Old Secrets

Ace time: 10:30

Recommended (Only) Aircraft:
Spitfire I

You have to fly a Spitfire I for this mission, so deal with it. Watch the
cutscene. When the cutscene ends, take off from the runway by moving the Right
Stick forwards to throttle up, and the Left Stick back to pull up. When you are
in the air enough so that “RETRACTING LANDING GEAR” is displayed, let the plane
return to normal speed by releasing the throttle. Turn the plane by moving the
left stick horizontally and accelerate up and brake by pulling back on the right
stick. (I’m not going to go over the controls again.) When the tower says
“Everything seems to check out? it?s time to do some stunts. Your plane at this
point in the game is not very maneuverable, so don’t try anything too hard,
stunts wise. Hit Y to punch up the mini-map and plot your own route. You just
need to hit all 10. Speed is the deciding factor in after-mission score, not
stunts. However, go slow under the bridges. That’s what gets most people.
After getting the 10 stunts, another cutscene appears. Start holding down the
right trigger as soon as the cutscene starts. You will be thrown back into WWII,
with two Bf 110s heading in your direction! Shoot them. Use the L trigger to
keep an eye on them. Shoot them, and any other German planes around. Don?t worry
about the Stuka that’s around 9000m out of your way, it’ll go down soon enough.
Another wave of German planes will come at you. These are more dangerous than
the 110s, but still easy prey. Shoot them down as well. Use your wingmen to help
by pressing up on the D-Pad. The wingmen will go after your current target, so
as soon as you press up twice, switch target by pressing the A button. Take all
the Germans out, grab any stunts you want to do, then land on the runway
(marked with a star) by clicking both sticks when you are near the runway
and lowering your speed to minimum, and that’s it. Job done.

Planes Unlocked: Hurricane II
Hurricane I
Gladiator

Mission 2: Special Delivery

Ace Time: 13:30

Recommended Aircraft:
Game suggests: Hurricane II
I suggest: Spitfire I

Upgrades Recommended: Gyro Gunsight, Alloy Recoil Spring

Don’t forget to press X instead of A when buying upgrades.

A simple mission, this: follow Thatcher, land spy on plane, smash anything
German for about 9 mins. Easy! Ignore the banter between yourself and Marguerite
and follow Thatcher. When you hear a train whistle, start looking out for the
train’s smoke. It shouldn’t be that hard to miss. Lock on to the train with LB
and get behind the train, minimum throttle. You have 4:20 to land Marguerite on
the train, so it shouldn’t be that hard to do within the time limit. Hold
position on top of the train until the clock like icon fills completely. When
it fills, then you can break off. The cutscene shows you supposedly making the
fly-over to get Marguerite onto the train, but it doesn’t seem right, especially
when you fly a biplane… Anyway, after that, prepare to start shooting.
BIG TIME! You have 10 minutes to smash as much German hardware as possible. Use
your cannons and your machine guns in unison on targets to destroy them quicker.
Send Teach out to help you get more points. If someone gets on your tail, press
Left on the D-pad to activate Teach’s ability, which is distracting enemies.
Getting 1100 prestige points from destroying units causes three German Aces to
show up. They aren’t that hard to destroy. Finish them, and keep destroying till
the 10 minutes are up. When the 10 mins are up, the mission auto-finishes. Don’t
forget to grab the 3 stunts before the mission finishes, getting a bit more
prestige…

Planes Unlocked: Swordfish
Barracuda
SB2A Buccaneer

Weapons Unlocked: Bombs

Mission 3: Italian Night Out

Ace Time: 10:30

Recommended Aircraft:
Game Suggests: Swordfish
I suggest: Barracuda

Upgrades Recommended: Engine Armour, Armour Plating &
Automated Weapon racks if you can afford them

Watch the cutscene, the take off from the carrier, and head towards the cruisers
marked. Pull gently back on the sick to climb gradually, so you are some
distance above them when you get over them. Dive down, and hit LB when the bomb
reticule is over the carriers to launch some bombs at the carriers. 2 should do
it. Dont forget to send Teach out as well. He can bomb too. After the first
cruiser is destroyed, you’ll get informed that there are some ammo depots along
the docks that should be destroyed. Do them later. For now, concentrate on the
cruisers. Destroy the rest of the boats (1 bomb for destroyers and smaller,
2 bombs for cruisers, 4 for battleships), then take on the ammo dumps. Three
Bf 110s will show up. You will have to use your tailgunner to take them out.
Align them so they are facing towards your behind. Milo will then unload a lot
of ammunition very quickly towards their direction, when they are closer than
1000m. Also keep high. It’s very difficult to avoid buildings when you are
looking backwards. After the ammo dumps are gone, and the fighters have been
taken care of, land on the carrier to finish the mission.

Planes Unlocked: Spitfire V
F2A Buffalo
Seafire

Mission 4: Shadow Of The Pyramids

Ace Time: 16:30

Recommended Aircraft:
Game Suggests: Spitfire V
I suggest: Whatever plane works well with you.

Upgrades Recommended: Aluminium Parts, High Calibre Bullets if you can,
otherwise High Velocity Shells. Mission report training is also a very good
purchase, as it lets you squeeze every last drop of prestige out of a mission.

Wait until Cowboy shows up, then fly towards the VERY large number of German
planes. The Ju-88s and the Stukas should be taken care of first, as they provide
the most prestige. Don’t forget to send your wingmen in attack, and use Cowboy’s
special attack. When the 1800 points have been accumulated, Some Me-321s will
show up at about 7000m away. Fly towards them. Don’t bother to take them down,
they are really heavily armoured, and thus, not worth going after. Take out all
the parachutes that the Me-321s drop. Use Cowboy to help as often as possible.
If the 110s are causing you grief, let Teach distract them. You have to take out
the fighters anyway in order to move onto the next bit: a boss battle with a
zeppelin! It’s not as tough to destroy as you’d think: Just destroy the turrets,
and then take out the air vents on the underside (note: be quick or else you’ll
have to take out about six fighters before they will re-open), and the just
shoot it a bit more for it to go down in flames. Mission done.

Planes Unlocked: FW 190 D9
Me 109 E
Defiant

Mission 5: Rendezvous

Ace Time: 15:00

Recommended (only) Aircraft:
Fw 190 D9
(you can use other German planes you unlock later on,
it’s just that this is the only Luftwaffe plane you have)

Upgrades Recommended: Mission Report Training if you haven’t already bought it,
Proximity Fuze. Superior Cooling Surfaces aren’t really necessary in this
mission, but they’ll help later on.

Watch the cutscene showing Robinson interrogating a captured (and insane) German
pilot, and then Marguerite making her escape. This is a slightly difficult
mission (took me 3 tries to do it first time). Fly down the Seine river, and
listen to the conversation. When the objective appears, head towards the nearest
German plane. If a red eye appears above the radar, then the city will be
alerted to your presence if you shoot, and you will have to hide in one of the
areas they can’t get to (the parts of the radar that aren’t covered by circles).
Shoot down the planes, using missiles. MGs will alert the pilot, who alerts
ground, who alerts city, who tries to kill you. No MG usage yet. Launch the
missiles at your target when there is no red eye above the radar, and the target
is closer than 2000m. After you smash 3 planes, a conversation starts. Why
Marguerite is speaking in English to a German, i’ll never know. Another 4 planes
later, and another conversation sparks up. Once all 10 planes are destroyed, fly
towards the garrison. You have 1:20 to get there. And you can’t fly between the
streets. They are too narrow. Take out the Kubelwagens and the roadblocks,
and keep an eye open for fighters. Taking out the roadblocks is simple: you
climb up, and then dive down. Just remember to pull up before you go into the
streets. Line yourself up with the champs-elysess and land on it. Park your
plane next to Marguerite, and then take off. You have 3 minutes to escape Paris
in one piece. Hit Y, and plan your route out using the southwest. Avoid any
yellow circles. The city is now in permanent alert, and you gotta get out of
there.

Planes Unlocked: Pe-2
Beaufighter
Ju 87 Stuka

Mission 6: Grand Theft

Ace Time:15:00

Recommended Aircraft:
Game Suggests: Pe-2
I suggest: Beaufighter

Upgrades Recommended: Armour piercing bullets.

Fly forwards till the cutscene starts. I used the Beaufighter because I hate
dive-bombing. After that finishes, take out all the Germans around the Airfield.
Armoured Cars are lethal, so go after them first. Then the AA batteries (not the
sort you put in the 360 controller), then everything else. Land on the Airfield
(where the Beaufighter goes a bit iffy due to it’s size). Make the captured
bomber (a Do-17, if my Granddad?s correct) take off within 43 seconds. Man the
guns on the bomber to defend it while Teach flies it. Make your wingmen protect
you. Keep the fighters away from the bomber (shoot whenever the fighters get
closer than 1000m). After a while, you’ll need to shoot down 15 barrage balloons
Use the front turret to do this. Bomb two bridges by using the the left stick to
move the sight, and RB to bomb. Repeat on the second bridge. Fly away.

Planes Unlocked: Typhoon
Me 110 C
J2M Raiden

Weapons Unlocked: Flash Blinder

Mission 7: Flashlight To A Gunfight

Ace Time: 12:00

Recommended (only) Aircraft:
Typhoon

Upgrades Recommended: Anything to do with manuverability.

Your plane is equipped with a Flash Blinder, a defensive weapon that means AI
enemies stay locked on their current course for a while. After the banter
between you and Milo, fly straight, and then activate the Flash Blinder (X) when
Milo is behind you. Fly straight and level, and let Milo get in front of you. He
will use the Flash Blinder on you. After that, you’ll receive a message from
Marguerite, you have to find Marguerite’s submarine. Fly low, between the
icebergs. You have 3:20 to find her sub. She is usually in the East corner of
the icebergs, however this can change. Some Germans will show up. To kill them,
you must get them to follow you. Do a slow dive, and have your nose pointing at
the icebergs. Flash the Germans, and they will go into the icebergs/water. Once
you have taken out the first wave of fighters, your wingmen will show up. Send
them all to attack, and use cowboy’s special often. Once all the Germans are
dead, the mission ends.

Planes Unlocked: IL-2
FW 190A
Me 110 E

Weapons Unlocked: Flak Gun

Mission 8: Target: Red Square

Ace Time: 16:00

Recommended (only) Aircraft:
IL-2

Upgrades Recommended: Automated Weapon Racks

Side Note: It took me about 5 tries to get this mission done for this FAQ.
DO NOT GIVE UP!

You will be flying in formation. You only have one wingman in this mission, but
thankfully Cowboy is your wingman. Fly in formation with the parade. When all
the planes break formation, press A to find your first target. THE NEXT BIT IS
WHAT MOST PEPOLE GET WRONG WITH THIS MISSION. PAY ATTENTION. Pressing B will
find the target that is attacking you. Not much good unless you are being shot
at, or are wanting your tail gunner to chip in. Pressing A will show you which
targets need to be taken out for you to complete the mission. Remember this, and
this mission should be easy. Also remember that red square only has health for a
certain amount of time, so work as fast as you can. Set Cowboy on attack, and
use his special ability to keep the Germans off Red Square. Remember that with
no upgrades that the missiles can shoot for 2000m. If you aim the missiles where
it tells you to aim your guns, you should kill. Take out the Stukas that appear,
and don’t get sidetracked by the 190′s. Mash A when your target goes down to
find another mission target. Take out the Ju-88B’s and the Me-321′s if you are
fast enough, because all the parachutes dropped in this mission will be dropped
by those planes. If you are too far away, send in Cowboy to take out the bombers
before they drop parachutes. Leave Cowboy to deal with the planes, and take out
any remaining ground forces. Once the Katuyska rockets are ready to fire, hit X
and the rockets will go towards the group of targets you selected (by targeting
them). DO NOT go within the circles marked on your radar. The Germans will shoot
you down if you go anywhere near them. Once the German ground forces are
anihnilated, there will be another load of German troops. Take them down with
the Rocket batteries. Once the 2nd wave of German troops have been eliminated,
then you will hear something about a Dora Gun.  The Armoured Cars and the AA
Guns that the Katyuskas couldn’t hit surround the Dora Gun. Take them out. The
gun is surrounded by a metal cage (which has elephant sized holes, but rockets
can?t get through…I don’t understand why) that means you can only damage it
when it is open. Unload your Rockets into the Dora Gun.DO NOT FLY INTO THE CAGE!
It does not register damage if you fly in the cage. 3-4 full rounds of 6 rockets
should stop the gun.

Planes Unlocked: DH Mosquito
B7A Grace
Hs-129

Weapons Unlocked: High Velocity Cannon

Mission 9: Flying Tigers

Ace Time: 18:30

Recommended Aircraft: De Haviland Mosquito
I Suggest: Either the Beaufighter or the FW 190A

Upgrades Recommended: Turbulator, Methanol Injection System,
and High Calibre Bullets if you have spare prestige.

At least the map is marked with your route for this mission…

Fly over the mountains in your way, and get to the German base. Go in as high as
you can, regardless of what plane you are flying. Dive down, and unleash your
weapons on the Germans below. It shouldn’t take that long. Cowboy will land on
the airfield, and you should land on the runway. Within 1 minute. Oh, and try
not to land on Cowboy’s Lancaster. Press Y to get in a J7W Shinden (why a
Japanese plane is in a German base, I don’t know) and to make Milo get in what
appears to be a Me 163 Komet. Take off, and then you will be in a massive canyon
which you cannot go over the top of otherwise you will have a few seconds to
duck back into the canyon (Anyone played Level 17 of the original
Rogue Squadron? :D ) before you get shot to pieces. Follow the canyon around, and
shoot anything that moves. Don’t worry if Milo gets miles in front of you, just
take it easy. Don’t forget to slow down for the targets (any target will do).
Once you have shot 30 of them, you can concentrate on the flying. And the
ridiculous amount of stunts. At the end of the canyon, there will be Teach’s
plane, surrounded by German Forces. Shoot the transport boat in the river, as
it will spawn more troops. Also the height limit has been removed now, so you
can dive from as higher height you want. As soon as the last German is dead,
the mission ends after some brief banter.

Planes Unlocked: Me 163 Komet
J7W Shinden
Me 109 G

Weapons Unlocked: Stun Smoke

Mission 10: City Under Siege

Ace Time: 18:30

Recommended (only) aircraft: J7W Shinden. Note that you will only be flying the
Shinden for 60 seconds. The rest of the mission is in Tempests.

Upgrades Recommended: Either a) Hypergolic Fuel & Torpex Explosive
or b) Long Barrels and Mine Shells. Your choice.

You start by flying the J7W towards Rangoon Airfield. Land (if you haven’t
figured out how yet, it’s a bad look out) before your fuel runs out. So long as
you touch the runway it counts. I bounced off the runway, and it counts. Some
Japanese planes will attack. Take off within 21 seconds, and destroy those
planes within 2 minutes. Then your wingmen will be able to take off. Once your
wingmen have taken off, send them all on attack. Cowboy will steamroller over
any kamikazes which might try their luck. Keep destroying fighters, and send
Cowboy onto the fleet of ships that is about 7000m from your position. Once most
of the fighters have been destroyed, finish off the ships. That will let the
evacuation fleet escape. Destroy all the Japanese Vehicles by launching rockets,
and strafing the remainder with MG fire. Take out the Artillery and the
objective is done. Destroy the first bridge, and then destroy all the vehicles
attacking the British Commandoes, and then the second bridge will be destroyed
by the Commandoes. Take out the tanks, and then fly to the Oil Refinery. Launch
rockets at the refinery fuel tanks to set off a chain reaction that will destroy
the refinery. Now, it’s back to taking out fighters; keep shooting them like you
did before. After a while, Robinson orders Milo and Cowboy to defend the harbour
You still have Teach to keep the Japanese of the escape train. Cowboy will then
get shot down, and then land in the harbour. After that, shoot the tanks
blocking off the railway. Then fly to the refinery which you destroyed and take
out the tanks there as well. Cowboy will radio in saying he’s brought his plane
down in the harbour, and is going to be taken prisoner. The mission ends after
the conversation finishes.

Planes Unlocked: Tempest
B5N2 Kate
A6M Zero

Weapons Unlocked: Self-Guided Missiles

Mission 11: HellShip

Ace Time: 10:30

Recommended (only) aircraft: B5N2 Kate

Upgrades Recommended: Reinforced Defensive Mechanism, Radar Scrambling.

I don’t know why you only get torpedoes in this one mission. It makes no sense.

After the Cut-scene, you will be flying at high altitude over a Japanese convoy.
Marguerite is tail gunning for you this mission. Fly towards the ships at full
throttle, and when you are about 3000m above the convoy, Robinson will comment
that they are stopped dead in the water. Dive down, and target a ship. Manuver
yourself so that both of the lines on the right-angle on your screen are green,
and the launch your torpedo. Unless you are really unlucky, the torpedo will hit
Aiming towards the bow of the ship will increase the chance of a hit. Take out
the ships surrounding the HellShip. Use Teach to keep the fighters off you. Once
all the ships around the HellShip have been taken care of, you will have
5 minutes to disable the 2 guns on the HellShip, and destroy the escape hatch
using just your guns. Don’t stray too far from the HellShip. After some shooting
of fighters, you will get a message from the USS Razorfish, informing that they
have put a torpedo in the water towards your target. This is where HMGs get
annyoing. You have to shoot the Torpedo out of the water. After shooting the
torpedo out of the water, the mission ends.

Planes Unlocked: Do-335
D3A1 Val
Spitfire IX

Mission 12: Point Defence

Ace Time: 18:30

Recommended (only) aircraft: Me 163 Komet + Self Guided Missiles
(But as like mission 5, you can use any Jet aircraft you
unlock later to re-do this mission)

Upgrades Recommended: Hypergolic Fuel, G-Force Training, High Capacity Batteries

Only launch Guided Missiles at targets closer than 3000m!

You will see a submarine to your left. Guess what you have do do. Yep, smash it.
After getting within 3000m of it in 1 minute. When you get there, use your
Missiles (they don’t track ground targets, sadly) and guns to sink it. It will
launch V2 rockets at the city, so use a Missile on each rocket, and keep
shooting the sub. When the sub gets to 3/4 health, it will submerge. Your
wingmen will show up. Robinson sends them after each U-Boat, leaving you to deal
with the rockets. Remember to launch your missiles at 3000m or less. It will get
hectic, so launch one missile at each rocket you see. They will fly to what you
are targeting. The best tactic is to fly in an oval pattern, attacking the V-2s
at maximum range. Now you will have to take out more V-2 rockets, however this
time at the Golden Gate Bridge! (Feel free to correct me, but wasn’t the Golden
Gate Bridge built in the 60′s?) Fire missiles at the rockets at maximum range,
again. Just keep shooting, and everything will be fine. You will then have to
shoot a U-Boat right by Alcatraz island. You know what to do. You have 2 1/2
minutes to destroy it. Bombard it with missiles and MG fire, and he’ll go down.
Did I mention it will launch V-2s as well? When it is down to about 30% health,
it will submerge, and come back up again 10 seconds later. Finish him off. Now
you will have to destroy some submarines that are underwater, within 3 minutes,
by shooting the mines they pass close to. 8 mines should destroy each sub. After
both subs are destroyed, A Japanese carrier sub will start launching Kamikaze
planes at the Golden Gate Bridge. Most of the planes will be flying over the
city, so you will have to use machine guns, to keep the population not knowing
what’s going on (You’d think they’d notice the explosion of a plane going down
with about 8,000lbs of high explosive on board, wouldn’t you?). Close up to
about 900m, which will be quite difficult, and blaze away. Keep firing your LMGs
as they will not overheat. You might get a few lucky kills this way. You will
also have some M6A fighters trying to shoot you as well. Ignore them, and
concentrate on the Kamikaze planes. Once “Checkpoint Reached” appears on screen,
you have defeated about 1/2 the kamikaze planes. After that, a humongous amount
of Kamikaze planes will come after you. Dodge them, and keep your speed up.
Slow down, and you are dead. Dive towards the carrier sub from a considerable
height, and break off at the last minute, just like you did in that mission
where you had no guns. The Kamikaze planes can’t turn too well, and will end up
crashing into the sub. Repeat quite a few times to get the sub destroyed. Once
the carrier sub is destroyed, it’s mission over.

Planes Unlocked: La-7
Me 110 G
Ki 43 Hayabusa

Mission 13: Top Of The World

Ace Time: 12:30

Recommended Plane: La-7
I Suggest: La-7, Due to the flak gun. J7W Shinden and Do-355 are also good ideas

Upgrades Recommended: Self Sealing Fuel Tank and any team upgrades.

You are high up in the Himalayas. After a few seconds, you will see a He-111.
Fly straight on, and you will hit some turbulence. Steer against it, and carry
on. After a bit of brief banter, you will see a lot of planes around your target
Clobbering time! Destroy all the planes, but leave the bomber intact; after all,
that’s what you are here to steal. Send your wingmen in attack, and don’t forget
to send Cowboy off, as your wingmen are unaffected by the wind. Destroy all the
planes guarding the bomber, and the bomber will continue. Follow it to get to
the secret base. A squadron of Ki-43s will show up behind you. Leave the Germans
to your wingmen, and concentrate on the Japanese. Battle on through the wind,
and keep following the Transport Plane. When Teach says it is about to land,
get to the base. Take out any enemies you see on the runway. Marguerite and some
commandoes will sneak up on the base, and try to capture the transport plane.
Some fighters will enter the vicinity. Shoot them down within 4 minutes. When
the fighters are down, the bomber will take off. A few fighters will enter from
the south. After Thatcher’s wit about the bad news, engage the fighters. You
will get a message from Marguerite saying she’s about to be captured after all
the fighters are destroyed… Then the mission ends.

Planes Unlocked: Me 262
N1K-J Shinden
He-162 Salamander

Mission 14: Marguerite’s Express

Ace Time: 20:00

Recommended Plane: Me 262
I suggest: FW 190D9, Seafire, J7W Shinden

Upgrades Recommended: Extra Loading Space

After the cutscene which shows how Marguerite gets captured, and how Max helps
her escape. Fly full throttle towards the Rendezvous point, as you only have
1 1/2 minutes to get there. Then a Me 262 will strafe the German troops, and it
is being piloted by Max! It turns out that the train is packed with equipment
from Von Kluge’s Austrian base. Now Max is also your wingman. He has a rampage
style special attack, like Cowboy?s. Do what you do best to the German ground
forces…Shoot them! After shooting the ground forces, and buying Marguerite
enough time to get the switch undone to get in the right direction, follow her,
destroying anything in her way. They will put up roadblocks across the track
(erm, I think a train can plow straight through anything that weak), and you
have to shoot them. Put a missile right in the middle of the group to take them
all down in one. After shooting more Germans, the train will begin moving again,
and some fighters will show up. This is where a jet fighter will fall down.
The planes are all prop based, and prop based planes have better manuverability
(though less speed) than jet aircraft. Anyway, shoot the planes down. Use teach
if you feel overwhelmed. Just like Red Square, the train’s health is on a timer,
so work fast. After destroying the fighters, an armoured pursuit train will
appear.  Do not shoot it, as it is invincible to your weapons. To defeat it,
you must keep Marguerite’s train safe, and shoot a certain thing at a certain
time. You need to shoot the train car that Marguerite detaches when the
circle-clock thing gets about 1/2 way round, destroying the bridge, eliminating
the train, but not finishing just yet. You must keep the train defended, and
that means destroying even more Germans. Get to it. At each roadblock, you must
destroy the advancing Germans to keep the train moving. After clearing the train
some German Aces will appear, each in Me 262s (with stun smoke). You might want
to destroy them. Send Max and Cowboy after them, and use Teach to keep them off
you. Another roadblock, and more destroying should take place. Then the third
and final roadblock will take place, and there is a lot more to destroy. Max and
Cowboy should be put to use here. Finish everything you can find. The mission
will finish after some brief banter.

Planes Unlocked: He-219
Meteor
Me 109 K

Mission 15: Gladiators In The Dark

Ace Time: 16:30

Recommended Plane: He-219
I suggest: He-219. It’s the best plane you have for this job.

Upgrades Recommended: Anything. Go mad. Buy as much as you can.

Milo is not in this mission, so don’t get too damaged!

Stay away from the searchlights as you rush for the Vatican in 2 minutes.
After getting there, you will find a lot of aircraft flying in straight lines.
They must be destroyed. Line up behind them, and unleash the HVC on them. The
HVC will go straight through all their planes, destroying an entire formation.
You have 8 minutes to take out all the patrolling planes. Repeat several times
on the other formations (oh, and send max to rampage), and use your stun smoke
to remove a lot more planes. Once the planes are down, a lot of ground units
will show up. Only the Armoured Cars are to be destroyed. Everything else is to
be left intact. It’s easiest to destroy them once they are on the bridge, as the
houses won’t get in the way so much. After that, some fighters will show up.
Destroy them, using Max’s special attack. Some more fighters will appear. Get
Max on them. And a Zeppelin will show up. The best tool for destroying that
airship is the HVC. Use it like a H.Cannon on the airship’s searchlights.
After destroying the searchlights, they will open fire with Missile Turrets!
Just hold down the LB to put more HVC ammo in their direction.

Planes Unlocked:Spitfire IX
Yak 15
Me 109 K

Weapons Unlocked: TV Guided Missile

Mission 16: The Eagle’s Nest

Ace Time: 13:30

Recommended (only) plane: Do-355

Recommended Upgrades: Anything you don’t have.

Why on earth they only put TV Guided missiles in this mission is beyond me.

After the intro, fire off your TV guided missile, and steer it like your plane
into a radar station. Repeat for the other 3 radar stations, which will allow
Milo to land his seaplane on the lake. Using Cowboy, Max and Teach, attack the
Fortress. Take out the Radio antenna as well for a secondary objective. You need
to score 2800 points worth of enemy kills within 5 minutes in order to complete
the distraction. Send Cowboy and Max to attack, and use your TV Guided Missiles
at range. I would seriously consider backing up a bit so you don’t crash your
plane into the ground, which it is very easy to do when you are flying the
missile. And you can get killed by your own missiles. So destroy and smash to
get the points required. The hardened AA positions take 1 1/4 missile hits to be
destroyed. Use your guns if you get too close. When the diversion is complete,
you need to clear a route from Marguerite’s current position to the lake.
He-162s (jet fighters) will close in, so set your wingmen on defensive, and use
your TV guided missiles (they are that easy to use), and destroy anything in her
path. Take out some fighters as well. When she gets to the lake, A humongous
aerial dreadnought will show up, and land on Milo’s plane. Max will try to
destroy it, but gets hit by the Tesla system, and crashes into the lake.
You must destroy 2 of the Dreadnought’s engines to force it to land. Watch
where you make your missiles go. If the missile hits the body of the plane, all
the engines will be damaged. If you make your missile hit the wing of the plane,
only the engines on that side will be damaged. Easier said than done.
I find it easiest to launch 3 missiles at range, and then close in with guns.
Once the plane is downed, then you must keep the Germans off the downed
dreadnought for 2 minutes. Concentrate on the boats. They are a greater threat
than the planes. When the 2 minutes are up, you must then clear out all the
Do-355s that have arrived. Once they are destroyed, the mission ends.

Planes Unlocked: Gotha Go 229
Kikka
DH Vampire I

Weapons Unlocked: Tesla Coil

Mission 17: Rain Of Death

Ace Time: 23:00

Recommended Plane: Gotha Go 229
I suggest: Meteor, DH Vampire I (with self-guided missiles)

Recommended Upgrades: Anything.

For the penultimate mission, this is actually very simple in essence…

After the cutscene which shows Von Kluge’s troops shooting Max, shoot anything
that floats in order to clear Marguerite a way onto the shore. Don’t forget to
use Teach to get the planes off Marguerite. After Marguerite goes ashore,
destroy all the enemies that are in her way, as she makes her way to the
entrance of the tunnels. Don’t forget to send Cowboy to destroy any planes that
may try to dive-bomb Marguerite. When Marguerite makes it to the tunnels,
she will want you to seal her in, to prevent any more Germans following her in.
Your wingmen will do this for you. Once Marguerite and her Commandoes are inside
you should think about getting some more missile ammo. You will need this as
soon as you can. Why? Because Von Kluge will start firing V-2 missiles, and you
have to shoot them down. Same principle as the Point Defence mission: Fire when
the distance is less than 3000m. However, you have your wingmen to help you this
time as they are not attacking submarines. Send Cowboy after the missiles, and
take care of as many as you can while dodging fighter cover. Taking down some
searchlights may not be a bad idea also. After taking down a lot of missiles,
they will stop launching. That was only the first wave. Von Kluge will try to do
the main launch. The fighters will cut and run, and a bunker will appear as a
target. Save your rockets, as it’s not the right bunker. Marguerite will open up
a silo, full of stuff you have to blow up. Put a missile in it within
1 1/2 minutes. After a cutscene, and some banter the mission ends.

Planes Unlocked: DH Vampire I
Yak 15
N1K-J Shinden

Mission 18: Harvester Of Storms

Ace Time: 18:00

Recommended Plane: DH Vampire I
I Suggest: J7W Shinden (for the tunnels)

Recommended Upgrades: Anything.

Anyone else notice how the map for this mission is exactly the same as the map
for the first mission?

Escort the Lancasters forward, and don’t worry about shooting anything. The
bombers will flatten everything up to the first tesla generator. Once the
cutscene starts, climb as high as you can, at least until the height indicator
goes white. The tesla generator will destroy all the lancasters, leaving you and
your wingmen. Dive back down, and take out the meagre defences at the base of
the generator, to allow Marguerite to let you take out the generator. Also note
that once you go in the tunnels, you cannot be hit by the tesla charge. Wait for
Marguerite to blow the tunnel entrance, and enter at minimum speed.
Destroy the generator with a missile, and dodge the protrusion. Fly out into
some planes. Launch missiles at them for easy kills. (these tunnels remind me of
the second death star attack, right at the end of Return Of The Jedi)
The entrance to the 2nd generator is a bit harder to find. It is above the
generator. The tunnel is also slightly more complex too, as you have to make a
left turn in order to get out. 3rd generator, and this one is easy to spot.
It’s set into the hill. The tunnel, on the other hand, is much more complex. A
Left, then a Right, then destroy the generator and then it’s left to get back
outside. 4th Generator, and this is tricky. fly up, then fly down, and destroy
the generator, and take a left to get out. And The General’s Carrier plane will
show up, all shielded. You must take down the fighters to get it to lower its
shields, and then hit it with everything you’ve got. More fighters will be
launched, so repeat until the carrier plane is down. Then watch the ending
sequence. GOOD JOB!
BLAZING ANGELS 2: SECRET MISSIONS OF WW2 WALKTHROUGH

BY DreadedZer0/DreadZer0

…………………..
Legal
…………………..
Everything in this FAQ is property of their owners.
The Personal comments are intellectual property of Jacob Reid
(A.K.A DreadZer0/DreadedZer0).
All plane names are the property of their respective owners.
This FAQ is only to be displayed on:
www.gamefaqs.com
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www.cheatcc.com
www.gamerlimit.com
Any other websites wishing to host this FAQ e-mail me at:
jacob_r350 (a) hotmail.co.uk
Replace the (a) with the symbol that goes in-between email messages.
Any website that I have not given permission to will get yelled at, seriously!

Mission 1: Old Secrets

Ace time: 10:30

Recommended (Only) Aircraft:
Spitfire I

You have to fly a Spitfire I for this mission, so deal with it. Watch the
cutscene. When the cutscene ends, take off from the runway by moving the Right
Stick forwards to throttle up, and the Left Stick back to pull up. When you are
in the air enough so that “RETRACTING LANDING GEAR” is displayed, let the plane
return to normal speed by releasing the throttle. Turn the plane by moving the
left stick horizontally and accelerate up and brake by pulling back on the right
stick. (I’m not going to go over the controls again.) When the tower says
“Everything seems to check out? it?s time to do some stunts. Your plane at this
point in the game is not very maneuverable, so don’t try anything too hard,
stunts wise. Hit Y to punch up the mini-map and plot your own route. You just
need to hit all 10. Speed is the deciding factor in after-mission score, not
stunts. However, go slow under the bridges. That’s what gets most people.
After getting the 10 stunts, another cutscene appears. Start holding down the
right trigger as soon as the cutscene starts. You will be thrown back into WWII,
with two Bf 110s heading in your direction! Shoot them. Use the L trigger to
keep an eye on them. Shoot them, and any other German planes around. Don?t worry
about the Stuka that’s around 9000m out of your way, it’ll go down soon enough.
Another wave of German planes will come at you. These are more dangerous than
the 110s, but still easy prey. Shoot them down as well. Use your wingmen to help
by pressing up on the D-Pad. The wingmen will go after your current target, so
as soon as you press up twice, switch target by pressing the A button. Take all
the Germans out, grab any stunts you want to do, then land on the runway
(marked with a star) by clicking both sticks when you are near the runway
and lowering your speed to minimum, and that’s it. Job done.

Planes Unlocked: Hurricane II
Hurricane I
Gladiator

Mission 2: Special Delivery

Ace Time: 13:30

Recommended Aircraft:
Game suggests: Hurricane II
I suggest: Spitfire I

Upgrades Recommended: Gyro Gunsight, Alloy Recoil Spring

Don’t forget to press X instead of A when buying upgrades.

A simple mission, this: follow Thatcher, land spy on plane, smash anything
German for about 9 mins. Easy! Ignore the banter between yourself and Marguerite
and follow Thatcher. When you hear a train whistle, start looking out for the
train’s smoke. It shouldn’t be that hard to miss. Lock on to the train with LB
and get behind the train, minimum throttle. You have 4:20 to land Marguerite on
the train, so it shouldn’t be that hard to do within the time limit. Hold
position on top of the train until the clock like icon fills completely. When
it fills, then you can break off. The cutscene shows you supposedly making the
fly-over to get Marguerite onto the train, but it doesn’t seem right, especially
when you fly a biplane… Anyway, after that, prepare to start shooting.
BIG TIME! You have 10 minutes to smash as much German hardware as possible. Use
your cannons and your machine guns in unison on targets to destroy them quicker.
Send Teach out to help you get more points. If someone gets on your tail, press
Left on the D-pad to activate Teach’s ability, which is distracting enemies.
Getting 1100 prestige points from destroying units causes three German Aces to
show up. They aren’t that hard to destroy. Finish them, and keep destroying till
the 10 minutes are up. When the 10 mins are up, the mission auto-finishes. Don’t
forget to grab the 3 stunts before the mission finishes, getting a bit more
prestige…

Planes Unlocked: Swordfish
Barracuda
SB2A Buccaneer

Weapons Unlocked: Bombs

Mission 3: Italian Night Out

Ace Time: 10:30

Recommended Aircraft:
Game Suggests: Swordfish
I suggest: Barracuda

Upgrades Recommended: Engine Armour, Armour Plating &
Automated Weapon racks if you can afford them

Watch the cutscene, the take off from the carrier, and head towards the cruisers
marked. Pull gently back on the sick to climb gradually, so you are some
distance above them when you get over them. Dive down, and hit LB when the bomb
reticule is over the carriers to launch some bombs at the carriers. 2 should do
it. Dont forget to send Teach out as well. He can bomb too. After the first
cruiser is destroyed, you’ll get informed that there are some ammo depots along
the docks that should be destroyed. Do them later. For now, concentrate on the
cruisers. Destroy the rest of the boats (1 bomb for destroyers and smaller,
2 bombs for cruisers, 4 for battleships), then take on the ammo dumps. Three
Bf 110s will show up. You will have to use your tailgunner to take them out.
Align them so they are facing towards your behind. Milo will then unload a lot
of ammunition very quickly towards their direction, when they are closer than
1000m. Also keep high. It’s very difficult to avoid buildings when you are
looking backwards. After the ammo dumps are gone, and the fighters have been
taken care of, land on the carrier to finish the mission.

Planes Unlocked: Spitfire V
F2A Buffalo
Seafire

Mission 4: Shadow Of The Pyramids

Ace Time: 16:30

Recommended Aircraft:
Game Suggests: Spitfire V
I suggest: Whatever plane works well with you.

Upgrades Recommended: Aluminium Parts, High Calibre Bullets if you can,
otherwise High Velocity Shells. Mission report training is also a very good
purchase, as it lets you squeeze every last drop of prestige out of a mission.

Wait until Cowboy shows up, then fly towards the VERY large number of German
planes. The Ju-88s and the Stukas should be taken care of first, as they provide
the most prestige. Don’t forget to send your wingmen in attack, and use Cowboy’s
special attack. When the 1800 points have been accumulated, Some Me-321s will
show up at about 7000m away. Fly towards them. Don’t bother to take them down,
they are really heavily armoured, and thus, not worth going after. Take out all
the parachutes that the Me-321s drop. Use Cowboy to help as often as possible.
If the 110s are causing you grief, let Teach distract them. You have to take out
the fighters anyway in order to move onto the next bit: a boss battle with a
zeppelin! It’s not as tough to destroy as you’d think: Just destroy the turrets,
and then take out the air vents on the underside (note: be quick or else you’ll
have to take out about six fighters before they will re-open), and the just
shoot it a bit more for it to go down in flames. Mission done.

Planes Unlocked: FW 190 D9
Me 109 E
Defiant

Mission 5: Rendezvous

Ace Time: 15:00

Recommended (only) Aircraft:
Fw 190 D9
(you can use other German planes you unlock later on,
it’s just that this is the only Luftwaffe plane you have)

Upgrades Recommended: Mission Report Training if you haven’t already bought it,
Proximity Fuze. Superior Cooling Surfaces aren’t really necessary in this
mission, but they’ll help later on.

Watch the cutscene showing Robinson interrogating a captured (and insane) German
pilot, and then Marguerite making her escape. This is a slightly difficult
mission (took me 3 tries to do it first time). Fly down the Seine river, and
listen to the conversation. When the objective appears, head towards the nearest
German plane. If a red eye appears above the radar, then the city will be
alerted to your presence if you shoot, and you will have to hide in one of the
areas they can’t get to (the parts of the radar that aren’t covered by circles).
Shoot down the planes, using missiles. MGs will alert the pilot, who alerts
ground, who alerts city, who tries to kill you. No MG usage yet. Launch the
missiles at your target when there is no red eye above the radar, and the target
is closer than 2000m. After you smash 3 planes, a conversation starts. Why
Marguerite is speaking in English to a German, i’ll never know. Another 4 planes
later, and another conversation sparks up. Once all 10 planes are destroyed, fly
towards the garrison. You have 1:20 to get there. And you can’t fly between the
streets. They are too narrow. Take out the Kubelwagens and the roadblocks,
and keep an eye open for fighters. Taking out the roadblocks is simple: you
climb up, and then dive down. Just remember to pull up before you go into the
streets. Line yourself up with the champs-elysess and land on it. Park your
plane next to Marguerite, and then take off. You have 3 minutes to escape Paris
in one piece. Hit Y, and plan your route out using the southwest. Avoid any
yellow circles. The city is now in permanent alert, and you gotta get out of
there.

Planes Unlocked: Pe-2
Beaufighter
Ju 87 Stuka

Mission 6: Grand Theft

Ace Time:15:00

Recommended Aircraft:
Game Suggests: Pe-2
I suggest: Beaufighter

Upgrades Recommended: Armour piercing bullets.

Fly forwards till the cutscene starts. I used the Beaufighter because I hate
dive-bombing. After that finishes, take out all the Germans around the Airfield.
Armoured Cars are lethal, so go after them first. Then the AA batteries (not the
sort you put in the 360 controller), then everything else. Land on the Airfield
(where the Beaufighter goes a bit iffy due to it’s size). Make the captured
bomber (a Do-17, if my Granddad?s correct) take off within 43 seconds. Man the
guns on the bomber to defend it while Teach flies it. Make your wingmen protect
you. Keep the fighters away from the bomber (shoot whenever the fighters get
closer than 1000m). After a while, you’ll need to shoot down 15 barrage balloons
Use the front turret to do this. Bomb two bridges by using the the left stick to
move the sight, and RB to bomb. Repeat on the second bridge. Fly away.

Planes Unlocked: Typhoon
Me 110 C
J2M Raiden

Weapons Unlocked: Flash Blinder

Mission 7: Flashlight To A Gunfight

Ace Time: 12:00

Recommended (only) Aircraft:
Typhoon

Upgrades Recommended: Anything to do with manuverability.

Your plane is equipped with a Flash Blinder, a defensive weapon that means AI
enemies stay locked on their current course for a while. After the banter
between you and Milo, fly straight, and then activate the Flash Blinder (X) when
Milo is behind you. Fly straight and level, and let Milo get in front of you. He
will use the Flash Blinder on you. After that, you’ll receive a message from
Marguerite, you have to find Marguerite’s submarine. Fly low, between the
icebergs. You have 3:20 to find her sub. She is usually in the East corner of
the icebergs, however this can change. Some Germans will show up. To kill them,
you must get them to follow you. Do a slow dive, and have your nose pointing at
the icebergs. Flash the Germans, and they will go into the icebergs/water. Once
you have taken out the first wave of fighters, your wingmen will show up. Send
them all to attack, and use cowboy’s special often. Once all the Germans are
dead, the mission ends.

Planes Unlocked: IL-2
FW 190A
Me 110 E

Weapons Unlocked: Flak Gun

Mission 8: Target: Red Square

Ace Time: 16:00

Recommended (only) Aircraft:
IL-2

Upgrades Recommended: Automated Weapon Racks

Side Note: It took me about 5 tries to get this mission done for this FAQ.
DO NOT GIVE UP!

You will be flying in formation. You only have one wingman in this mission, but
thankfully Cowboy is your wingman. Fly in formation with the parade. When all
the planes break formation, press A to find your first target. THE NEXT BIT IS
WHAT MOST PEPOLE GET WRONG WITH THIS MISSION. PAY ATTENTION. Pressing B will
find the target that is attacking you. Not much good unless you are being shot
at, or are wanting your tail gunner to chip in. Pressing A will show you which
targets need to be taken out for you to complete the mission. Remember this, and
this mission should be easy. Also remember that red square only has health for a
certain amount of time, so work as fast as you can. Set Cowboy on attack, and
use his special ability to keep the Germans off Red Square. Remember that with
no upgrades that the missiles can shoot for 2000m. If you aim the missiles where
it tells you to aim your guns, you should kill. Take out the Stukas that appear,
and don’t get sidetracked by the 190′s. Mash A when your target goes down to
find another mission target. Take out the Ju-88B’s and the Me-321′s if you are
fast enough, because all the parachutes dropped in this mission will be dropped
by those planes. If you are too far away, send in Cowboy to take out the bombers
before they drop parachutes. Leave Cowboy to deal with the planes, and take out
any remaining ground forces. Once the Katuyska rockets are ready to fire, hit X
and the rockets will go towards the group of targets you selected (by targeting
them). DO NOT go within the circles marked on your radar. The Germans will shoot
you down if you go anywhere near them. Once the German ground forces are
anihnilated, there will be another load of German troops. Take them down with
the Rocket batteries. Once the 2nd wave of German troops have been eliminated,
then you will hear something about a Dora Gun.  The Armoured Cars and the AA
Guns that the Katyuskas couldn’t hit surround the Dora Gun. Take them out. The
gun is surrounded by a metal cage (which has elephant sized holes, but rockets
can?t get through…I don’t understand why) that means you can only damage it
when it is open. Unload your Rockets into the Dora Gun.DO NOT FLY INTO THE CAGE!
It does not register damage if you fly in the cage. 3-4 full rounds of 6 rockets
should stop the gun.

Planes Unlocked: DH Mosquito
B7A Grace
Hs-129

Weapons Unlocked: High Velocity Cannon

Mission 9: Flying Tigers

Ace Time: 18:30

Recommended Aircraft: De Haviland Mosquito
I Suggest: Either the Beaufighter or the FW 190A

Upgrades Recommended: Turbulator, Methanol Injection System,
and High Calibre Bullets if you have spare prestige.

At least the map is marked with your route for this mission…

Fly over the mountains in your way, and get to the German base. Go in as high as
you can, regardless of what plane you are flying. Dive down, and unleash your
weapons on the Germans below. It shouldn’t take that long. Cowboy will land on
the airfield, and you should land on the runway. Within 1 minute. Oh, and try
not to land on Cowboy’s Lancaster. Press Y to get in a J7W Shinden (why a
Japanese plane is in a German base, I don’t know) and to make Milo get in what
appears to be a Me 163 Komet. Take off, and then you will be in a massive canyon
which you cannot go over the top of otherwise you will have a few seconds to
duck back into the canyon (Anyone played Level 17 of the original
Rogue Squadron? :D ) before you get shot to pieces. Follow the canyon around, and
shoot anything that moves. Don’t worry if Milo gets miles in front of you, just
take it easy. Don’t forget to slow down for the targets (any target will do).
Once you have shot 30 of them, you can concentrate on the flying. And the
ridiculous amount of stunts. At the end of the canyon, there will be Teach’s
plane, surrounded by German Forces. Shoot the transport boat in the river, as
it will spawn more troops. Also the height limit has been removed now, so you
can dive from as higher height you want. As soon as the last German is dead,
the mission ends after some brief banter.

Planes Unlocked: Me 163 Komet
J7W Shinden
Me 109 G

Weapons Unlocked: Stun Smoke

Mission 10: City Under Siege

Ace Time: 18:30

Recommended (only) aircraft: J7W Shinden. Note that you will only be flying the
Shinden for 60 seconds. The rest of the mission is in Tempests.

Upgrades Recommended: Either a) Hypergolic Fuel & Torpex Explosive
or b) Long Barrels and Mine Shells. Your choice.

You start by flying the J7W towards Rangoon Airfield. Land (if you haven’t
figured out how yet, it’s a bad look out) before your fuel runs out. So long as
you touch the runway it counts. I bounced off the runway, and it counts. Some
Japanese planes will attack. Take off within 21 seconds, and destroy those
planes within 2 minutes. Then your wingmen will be able to take off. Once your
wingmen have taken off, send them all on attack. Cowboy will steamroller over
any kamikazes which might try their luck. Keep destroying fighters, and send
Cowboy onto the fleet of ships that is about 7000m from your position. Once most
of the fighters have been destroyed, finish off the ships. That will let the
evacuation fleet escape. Destroy all the Japanese Vehicles by launching rockets,
and strafing the remainder with MG fire. Take out the Artillery and the
objective is done. Destroy the first bridge, and then destroy all the vehicles
attacking the British Commandoes, and then the second bridge will be destroyed
by the Commandoes. Take out the tanks, and then fly to the Oil Refinery. Launch
rockets at the refinery fuel tanks to set off a chain reaction that will destroy
the refinery. Now, it’s back to taking out fighters; keep shooting them like you
did before. After a while, Robinson orders Milo and Cowboy to defend the harbour
You still have Teach to keep the Japanese of the escape train. Cowboy will then
get shot down, and then land in the harbour. After that, shoot the tanks
blocking off the railway. Then fly to the refinery which you destroyed and take
out the tanks there as well. Cowboy will radio in saying he’s brought his plane
down in the harbour, and is going to be taken prisoner. The mission ends after
the conversation finishes.

Planes Unlocked: Tempest
B5N2 Kate
A6M Zero

Weapons Unlocked: Self-Guided Missiles

Mission 11: HellShip

Ace Time: 10:30

Recommended (only) aircraft: B5N2 Kate

Upgrades Recommended: Reinforced Defensive Mechanism, Radar Scrambling.

I don’t know why you only get torpedoes in this one mission. It makes no sense.

After the Cut-scene, you will be flying at high altitude over a Japanese convoy.
Marguerite is tail gunning for you this mission. Fly towards the ships at full
throttle, and when you are about 3000m above the convoy, Robinson will comment
that they are stopped dead in the water. Dive down, and target a ship. Manuver
yourself so that both of the lines on the right-angle on your screen are green,
and the launch your torpedo. Unless you are really unlucky, the torpedo will hit
Aiming towards the bow of the ship will increase the chance of a hit. Take out
the ships surrounding the HellShip. Use Teach to keep the fighters off you. Once
all the ships around the HellShip have been taken care of, you will have
5 minutes to disable the 2 guns on the HellShip, and destroy the escape hatch
using just your guns. Don’t stray too far from the HellShip. After some shooting
of fighters, you will get a message from the USS Razorfish, informing that they
have put a torpedo in the water towards your target. This is where HMGs get
annyoing. You have to shoot the Torpedo out of the water. After shooting the
torpedo out of the water, the mission ends.

Planes Unlocked: Do-335
D3A1 Val
Spitfire IX

Mission 12: Point Defence

Ace Time: 18:30

Recommended (only) aircraft: Me 163 Komet + Self Guided Missiles
(But as like mission 5, you can use any Jet aircraft you
unlock later to re-do this mission)

Upgrades Recommended: Hypergolic Fuel, G-Force Training, High Capacity Batteries

Only launch Guided Missiles at targets closer than 3000m!

You will see a submarine to your left. Guess what you have do do. Yep, smash it.
After getting within 3000m of it in 1 minute. When you get there, use your
Missiles (they don’t track ground targets, sadly) and guns to sink it. It will
launch V2 rockets at the city, so use a Missile on each rocket, and keep
shooting the sub. When the sub gets to 3/4 health, it will submerge. Your
wingmen will show up. Robinson sends them after each U-Boat, leaving you to deal
with the rockets. Remember to launch your missiles at 3000m or less. It will get
hectic, so launch one missile at each rocket you see. They will fly to what you
are targeting. The best tactic is to fly in an oval pattern, attacking the V-2s
at maximum range. Now you will have to take out more V-2 rockets, however this
time at the Golden Gate Bridge! (Feel free to correct me, but wasn’t the Golden
Gate Bridge built in the 60′s?) Fire missiles at the rockets at maximum range,
again. Just keep shooting, and everything will be fine. You will then have to
shoot a U-Boat right by Alcatraz island. You know what to do. You have 2 1/2
minutes to destroy it. Bombard it with missiles and MG fire, and he’ll go down.
Did I mention it will launch V-2s as well? When it is down to about 30% health,
it will submerge, and come back up again 10 seconds later. Finish him off. Now
you will have to destroy some submarines that are underwater, within 3 minutes,
by shooting the mines they pass close to. 8 mines should destroy each sub. After
both subs are destroyed, A Japanese carrier sub will start launching Kamikaze
planes at the Golden Gate Bridge. Most of the planes will be flying over the
city, so you will have to use machine guns, to keep the population not knowing
what’s going on (You’d think they’d notice the explosion of a plane going down
with about 8,000lbs of high explosive on board, wouldn’t you?). Close up to
about 900m, which will be quite difficult, and blaze away. Keep firing your LMGs
as they will not overheat. You might get a few lucky kills this way. You will
also have some M6A fighters trying to shoot you as well. Ignore them, and
concentrate on the Kamikaze planes. Once “Checkpoint Reached” appears on screen,
you have defeated about 1/2 the kamikaze planes. After that, a humongous amount
of Kamikaze planes will come after you. Dodge them, and keep your speed up.
Slow down, and you are dead. Dive towards the carrier sub from a considerable
height, and break off at the last minute, just like you did in that mission
where you had no guns. The Kamikaze planes can’t turn too well, and will end up
crashing into the sub. Repeat quite a few times to get the sub destroyed. Once
the carrier sub is destroyed, it’s mission over.

Planes Unlocked: La-7
Me 110 G
Ki 43 Hayabusa

Mission 13: Top Of The World

Ace Time: 12:30

Recommended Plane: La-7
I Suggest: La-7, Due to the flak gun. J7W Shinden and Do-355 are also good ideas

Upgrades Recommended: Self Sealing Fuel Tank and any team upgrades.

You are high up in the Himalayas. After a few seconds, you will see a He-111.
Fly straight on, and you will hit some turbulence. Steer against it, and carry
on. After a bit of brief banter, you will see a lot of planes around your target
Clobbering time! Destroy all the planes, but leave the bomber intact; after all,
that’s what you are here to steal. Send your wingmen in attack, and don’t forget
to send Cowboy off, as your wingmen are unaffected by the wind. Destroy all the
planes guarding the bomber, and the bomber will continue. Follow it to get to
the secret base. A squadron of Ki-43s will show up behind you. Leave the Germans
to your wingmen, and concentrate on the Japanese. Battle on through the wind,
and keep following the Transport Plane. When Teach says it is about to land,
get to the base. Take out any enemies you see on the runway. Marguerite and some
commandoes will sneak up on the base, and try to capture the transport plane.
Some fighters will enter the vicinity. Shoot them down within 4 minutes. When
the fighters are down, the bomber will take off. A few fighters will enter from
the south. After Thatcher’s wit about the bad news, engage the fighters. You
will get a message from Marguerite saying she’s about to be captured after all
the fighters are destroyed… Then the mission ends.

Planes Unlocked: Me 262
N1K-J Shinden
He-162 Salamander

Mission 14: Marguerite’s Express

Ace Time: 20:00

Recommended Plane: Me 262
I suggest: FW 190D9, Seafire, J7W Shinden

Upgrades Recommended: Extra Loading Space

After the cutscene which shows how Marguerite gets captured, and how Max helps
her escape. Fly full throttle towards the Rendezvous point, as you only have
1 1/2 minutes to get there. Then a Me 262 will strafe the German troops, and it
is being piloted by Max! It turns out that the train is packed with equipment
from Von Kluge’s Austrian base. Now Max is also your wingman. He has a rampage
style special attack, like Cowboy?s. Do what you do best to the German ground
forces…Shoot them! After shooting the ground forces, and buying Marguerite
enough time to get the switch undone to get in the right direction, follow her,
destroying anything in her way. They will put up roadblocks across the track
(erm, I think a train can plow straight through anything that weak), and you
have to shoot them. Put a missile right in the middle of the group to take them
all down in one. After shooting more Germans, the train will begin moving again,
and some fighters will show up. This is where a jet fighter will fall down.
The planes are all prop based, and prop based planes have better manuverability
(though less speed) than jet aircraft. Anyway, shoot the planes down. Use teach
if you feel overwhelmed. Just like Red Square, the train’s health is on a timer,
so work fast. After destroying the fighters, an armoured pursuit train will
appear.  Do not shoot it, as it is invincible to your weapons. To defeat it,
you must keep Marguerite’s train safe, and shoot a certain thing at a certain
time. You need to shoot the train car that Marguerite detaches when the
circle-clock thing gets about 1/2 way round, destroying the bridge, eliminating
the train, but not finishing just yet. You must keep the train defended, and
that means destroying even more Germans. Get to it. At each roadblock, you must
destroy the advancing Germans to keep the train moving. After clearing the train
some German Aces will appear, each in Me 262s (with stun smoke). You might want
to destroy them. Send Max and Cowboy after them, and use Teach to keep them off
you. Another roadblock, and more destroying should take place. Then the third
and final roadblock will take place, and there is a lot more to destroy. Max and
Cowboy should be put to use here. Finish everything you can find. The mission
will finish after some brief banter.

Planes Unlocked: He-219
Meteor
Me 109 K

Mission 15: Gladiators In The Dark

Ace Time: 16:30

Recommended Plane: He-219
I suggest: He-219. It’s the best plane you have for this job.

Upgrades Recommended: Anything. Go mad. Buy as much as you can.

Milo is not in this mission, so don’t get too damaged!

Stay away from the searchlights as you rush for the Vatican in 2 minutes.
After getting there, you will find a lot of aircraft flying in straight lines.
They must be destroyed. Line up behind them, and unleash the HVC on them. The
HVC will go straight through all their planes, destroying an entire formation.
You have 8 minutes to take out all the patrolling planes. Repeat several times
on the other formations (oh, and send max to rampage), and use your stun smoke
to remove a lot more planes. Once the planes are down, a lot of ground units
will show up. Only the Armoured Cars are to be destroyed. Everything else is to
be left intact. It’s easiest to destroy them once they are on the bridge, as the
houses won’t get in the way so much. After that, some fighters will show up.
Destroy them, using Max’s special attack. Some more fighters will appear. Get
Max on them. And a Zeppelin will show up. The best tool for destroying that
airship is the HVC. Use it like a H.Cannon on the airship’s searchlights.
After destroying the searchlights, they will open fire with Missile Turrets!
Just hold down the LB to put more HVC ammo in their direction.

Planes Unlocked:Spitfire IX
Yak 15
Me 109 K

Weapons Unlocked: TV Guided Missile

Mission 16: The Eagle’s Nest

Ace Time: 13:30

Recommended (only) plane: Do-355

Recommended Upgrades: Anything you don’t have.

Why on earth they only put TV Guided missiles in this mission is beyond me.

After the intro, fire off your TV guided missile, and steer it like your plane
into a radar station. Repeat for the other 3 radar stations, which will allow
Milo to land his seaplane on the lake. Using Cowboy, Max and Teach, attack the
Fortress. Take out the Radio antenna as well for a secondary objective. You need
to score 2800 points worth of enemy kills within 5 minutes in order to complete
the distraction. Send Cowboy and Max to attack, and use your TV Guided Missiles
at range. I would seriously consider backing up a bit so you don’t crash your
plane into the ground, which it is very easy to do when you are flying the
missile. And you can get killed by your own missiles. So destroy and smash to
get the points required. The hardened AA positions take 1 1/4 missile hits to be
destroyed. Use your guns if you get too close. When the diversion is complete,
you need to clear a route from Marguerite’s current position to the lake.
He-162s (jet fighters) will close in, so set your wingmen on defensive, and use
your TV guided missiles (they are that easy to use), and destroy anything in her
path. Take out some fighters as well. When she gets to the lake, A humongous
aerial dreadnought will show up, and land on Milo’s plane. Max will try to
destroy it, but gets hit by the Tesla system, and crashes into the lake.
You must destroy 2 of the Dreadnought’s engines to force it to land. Watch
where you make your missiles go. If the missile hits the body of the plane, all
the engines will be damaged. If you make your missile hit the wing of the plane,
only the engines on that side will be damaged. Easier said than done.
I find it easiest to launch 3 missiles at range, and then close in with guns.
Once the plane is downed, then you must keep the Germans off the downed
dreadnought for 2 minutes. Concentrate on the boats. They are a greater threat
than the planes. When the 2 minutes are up, you must then clear out all the
Do-355s that have arrived. Once they are destroyed, the mission ends.

Planes Unlocked: Gotha Go 229
Kikka
DH Vampire I

Weapons Unlocked: Tesla Coil

Mission 17: Rain Of Death

Ace Time: 23:00

Recommended Plane: Gotha Go 229
I suggest: Meteor, DH Vampire I (with self-guided missiles)

Recommended Upgrades: Anything.

For the penultimate mission, this is actually very simple in essence…

After the cutscene which shows Von Kluge’s troops shooting Max, shoot anything
that floats in order to clear Marguerite a way onto the shore. Don’t forget to
use Teach to get the planes off Marguerite. After Marguerite goes ashore,
destroy all the enemies that are in her way, as she makes her way to the
entrance of the tunnels. Don’t forget to send Cowboy to destroy any planes that
may try to dive-bomb Marguerite. When Marguerite makes it to the tunnels,
she will want you to seal her in, to prevent any more Germans following her in.
Your wingmen will do this for you. Once Marguerite and her Commandoes are inside
you should think about getting some more missile ammo. You will need this as
soon as you can. Why? Because Von Kluge will start firing V-2 missiles, and you
have to shoot them down. Same principle as the Point Defence mission: Fire when
the distance is less than 3000m. However, you have your wingmen to help you this
time as they are not attacking submarines. Send Cowboy after the missiles, and
take care of as many as you can while dodging fighter cover. Taking down some
searchlights may not be a bad idea also. After taking down a lot of missiles,
they will stop launching. That was only the first wave. Von Kluge will try to do
the main launch. The fighters will cut and run, and a bunker will appear as a
target. Save your rockets, as it’s not the right bunker. Marguerite will open up
a silo, full of stuff you have to blow up. Put a missile in it within
1 1/2 minutes. After a cutscene, and some banter the mission ends.

Planes Unlocked: DH Vampire I
Yak 15
N1K-J Shinden

Mission 18: Harvester Of Storms

Ace Time: 18:00

Recommended Plane: DH Vampire I
I Suggest: J7W Shinden (for the tunnels)

Recommended Upgrades: Anything.

Anyone else notice how the map for this mission is exactly the same as the map
for the first mission?

Escort the Lancasters forward, and don’t worry about shooting anything. The
bombers will flatten everything up to the first tesla generator. Once the
cutscene starts, climb as high as you can, at least until the height indicator
goes white. The tesla generator will destroy all the lancasters, leaving you and
your wingmen. Dive back down, and take out the meagre defences at the base of
the generator, to allow Marguerite to let you take out the generator. Also note
that once you go in the tunnels, you cannot be hit by the tesla charge. Wait for
Marguerite to blow the tunnel entrance, and enter at minimum speed.
Destroy the generator with a missile, and dodge the protrusion. Fly out into
some planes. Launch missiles at them for easy kills. (these tunnels remind me of
the second death star attack, right at the end of Return Of The Jedi)
The entrance to the 2nd generator is a bit harder to find. It is above the
generator. The tunnel is also slightly more complex too, as you have to make a
left turn in order to get out. 3rd generator, and this one is easy to spot.
It’s set into the hill. The tunnel, on the other hand, is much more complex. A
Left, then a Right, then destroy the generator and then it’s left to get back
outside. 4th Generator, and this is tricky. fly up, then fly down, and destroy
the generator, and take a left to get out. And The General’s Carrier plane will
show up, all shielded. You must take down the fighters to get it to lower its
shields, and then hit it with everything you’ve got. More fighters will be
launched, so repeat until the carrier plane is down. Then watch the ending
sequence. GOOD JOB!

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cenipidemilipide

Centipede & Millipede Achievement Guide

Written by: Unknown50862
Gamertag: TOO Taco Bob
Email:  unknown50862@hotmail.com

Here we are, the first dual arcade game, each with six achievements.  This might be self-explanatory, but I’m going to say it just in case, the first six achievements are for Centipede and the other six are for Millipede.  The only
big difference between the two games is that there seems to be a lot more going on in Millipede than in Centipede.  With Millipede you have loads more enemies and such, but not everything is bad, there is an advanced mode that is quite helpful to get the point achievements.

There are a couple things I want to point out, before we get to the achievements.  One is that I, and many top scorers, find classic mode to be a lot easier than evolved.  I’m sure this is all up to personal opinion, but I
believe it’s worth a shot to try classic out.

Another thing is that in Millipede, there is something called advanced mode.  Advanced mode is where you basically hit a checkpoint every 15,000 points, starting at 30,000.  Once you have reached a checkpoint, it gives you the option to start 15,000 points before that checkpoint, once you run out of lives.  So let’s say you reached the 45,000 checkpoint, if you ran out of lives before reaching the next checkpoint, you will then be given the option to start at 30,000.  To activate advanced mode, just wait a second after you lose all your lives and input your initials.  It should then ask you to press start for advanced mode, press start and your good to go.  Just make sure you press start every time you have to continue.  But be careful, every time you lose without reaching the next checkpoint; it sets you back to the previous checkpoint.  And if you lose at the first checkpoint, it’s game over.  This is especially helpful in reaching the otherwise impossible Marauder achievement.

1. Slayer (10)

Score over 16,543 to beat the high score table Centipede – Default difficulty.

I don’t want to go into much detail on this one, since I think you should get this on your own.  You need to be able to score at least this much, if you plan on getting any of the other achievements.

Here are a few pointers anyway.  Keep the bottom as clear as possible, so you don’t struggle with the centipede if it manages to get close.  The spiders are an excellent way to get points towards the beginning, if you want don’t go
after the centipede until it’s about half-way, just aim for the spiders.  Remember the closer the spiders are to you, the more points you get.  Don’t worry about the dropping bugs, they only give you 200, and they are not worth
the risk in my opinion.  Later on you will see a snake cross the map and change the colors of mushrooms, these mushrooms make the centipedes straight down, which could be a blessing or a curse.  If you manage to shoot these snakes then you will get a good sum of 1000 points.

2. Stalker (10)

Score over 50,000 points Centipede – Default difficulty.

This is probably the hardest achievement in both of the games.  This one takes a load of practice and patients.  Just try to follow my pointers above, and just get a good feel for the game.  Some might think it isn’t worth it for 10
Gamerpoints, but if you are aiming for 200/200, then I believe it’s worth it.

3. Maniac (20)

Score over 15,000 Centipede – Throttle Monkey mode.

This one came to me easy.  All I did was force the centipede down two columns of mushrooms, so basically it was coming straight down, easy for me to shoot.  In fact I didn’t even have to move much, but I can’t say if you all will be as lucky.  Just try to form a column some where, stick to it, and try your best to dodge the spiders.

4. Spirit (20)

Have 3 lives in hand Centipede – Default difficulty.

Basically, all you need for this one is to gain a life without dieing.  It is possible to get this later on during the game, but it’s much easier to just get it at the beginning.  You get a life every 12,000 points, so that means you
need to survive until you reach that score.  Not much to tell you here, except just follow the pointers above and it shouldn’t take long to get it.

5. Barren (20)

Destroy all mushrooms on the screen Centipede – Default difficulty.

I’ve heard some people have trouble with this, personally I didn’t.  Just focus on the mushrooms, and try to avoid the centipede as much as possible.  You will want to wipe out the centipede when it gets into the lower regions of the board, but your main aim should be on the mushrooms.  You should finish off the mushrooms, before the 3rd or 4th centipede.

6. Exterminate (20)

Reach wave 8 without a centipede reaching the bottom Centipede – Default
difficulty.

Once again, this one takes practice.  You might want to try to form columns, to force the centipede down, so you can get an easy shot on it, but it doesn’t always work.  Just try to get rid of the centipede as fast as possible.  Just
keep an eye out for the snake and poison mushrooms.  If the centipede hits one of those tainted mushrooms, it will rush towards the bottom.  You can shoot the leading head to stop it or you can intercept it with your body.  Sure this will kill you, but at least it didn’t reach the bottom.

7. Prowler (10)

Score over 41,916 to get on the high score table Millipede – Default difficulty.

This one, like the Slayer achievement, should be done on your own.  Just go for it and try to get a handle on the minor changes from centipede.

Here some pointers for this one as well.  If you are really going for score, then the best thing to do is to not hit the DDT (exploding blocks), until the perfect moment.  This could either be where you will wipe out a whole centipede, or during a bonus round.  I prefer to use them in bonus rounds, since it gives you loads of points, but if you can’t hold off till then just try to get as many centipedes as possible with them.  Spiders are still another good points grabber in this one, but don’t waste your DDT, trying to get the 1800 spider, unless you are going for the achievement.  Keep an eye out on this game, there are a lot more enemies, including beetles that come from below and turn mushrooms invincible.

8. Marauder (10)

Score 125,000 points Millipede – Default difficulty.

This one is a pain, but is loads easier when compared to the Stalker achievement.  The advanced mode written above, is a blessing.  I wouldn’t try this until you are pretty good at the game, because it can still get pretty hectic, even with advanced mode.  The bonus waves are an excellent source of points, and if you use your DDT blocks well, you will have no problem reaching the checkpoints.

9. Lunatic (20)

Score 25,000 points Millipede – Throttle Monkey mode.

I had more trouble on this one, than I did on the Maniac achievement.  The column technique doesn’t seem to work too well.  There isn’t much that I can tell you, except learn how to dodge the various critters and try to get points
as fast as possible.  The DDTs are essential in this one; if you aren’t too good at using them, then you better get good, otherwise you can kiss this achievement goodbye.

10. Entity (20)

Have 3 lives in hand Millipede – Default difficulty.

Just like the Spirit achievement, you basically just have to survive long enough to get an extra life.  Although this time you don’t get a extra life until 15,000.  It shouldn’t be too hard though, in fact it should be easier than the centipede one, since it’s a lot easier to score points.  Follow the tips above, and you shouldn’t have too much trouble.

11. Poison (20)

Destroy a spider for 1,800 points Millipede – Default difficulty.

This might perplex a bunch of you, but this is probably the easiest achievement in the game.  Don’t do what I did, and try to kill spiders when they get really close, because the most you can get that way is 1,200 points.  All you have to do for this one is kill a spider using a DDT block.  The easiest way is to use the lower-left DDT, at the very beginning of the game, and just wait for a spider to get near it.  Shoot it, and you should have gotten yourself an easy achievement.

12. Eradicate (20)

Reach wave 8 without a millipede reaching the bottom Millipede – Default difficulty.

Millipedes take top priority in this one.  Make sure you keep your bottom area clean of mushrooms, since it can get bothersome if it’s too crowded.  Watch out for the discolored mushrooms as well.  If you see a millipede touch one, and start heading down, either shoot it or collide with it.  Anything is better than letting it reach the bottom and ruin your achievement.

If you have questions about the game or how to unlock an achievements please feel free to ask here.

This Achievement Guide is copyright 2007 by Unknown50862 – TOO Taco Bob.  It may not be posted anywhere but www.achieve360points.com, www.gamefaqs.com and www.gamerlimit.com without consent from the author.