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	<title>Gamer Limit &#187; Guide</title>
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		<title>SoulCalibur V Achievement/Trophy Guide</title>
		<link>http://gamerlimit.com/2012/02/soulcalibur-v-achievementtrophy-guide/</link>
		<comments>http://gamerlimit.com/2012/02/soulcalibur-v-achievementtrophy-guide/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 20:41:58 +0000</pubDate>
		<dc:creator>Chris Carter</dc:creator>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">http://gamerlimit.com/?p=76952</guid>
		<description><![CDATA[[Achievements that require no explanation will be branded as such] A lot of people out there have been having issues obtaining a number of SoulCalibur V&#8217;s cryptic achievements, so I decided to share some tips. There are a number of unlocks that can be obtained simply through completing the game&#8217;s single player modes and ranking up [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamerlimit.com/files/2012/02/SCVV.jpg"><img class="alignnone size-full wp-image-76963" title="SCVV" src="http://gamerlimit.com/files/2012/02/SCVV.jpg" alt="" width="590" height="320" /></a></p>
<p><em>[Achievements that require no explanation will be branded as such]</em></p>
<p>A lot of people out there have been having issues obtaining a number of <em>SoulCalibur V&#8217;s</em> cryptic achievements, so I decided to share some tips.</p>
<p>There are a number of unlocks that can be obtained simply through completing the game&#8217;s single player modes and ranking up online, but a number of them are unlocked through in-game options and through your combat prowess &#8212; as well as your general knowledge of <em>SoulCalibur V&#8217;s</em> new mechanics.</p>
<p>Hit the jump to figure out how to get every achievement or trophy &#8212; if you&#8217;re new to the game, you might learn a few things too.<span id="more-76952"></span></p>
<p>&nbsp;</p>
<p><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img class="alignnone size-full wp-image-76972" title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a>History Repeats</strong></p>
<p>Battle in SOULCALIBUR V for the first time (excluding training and VS battle).</p>
<p><em>(Self Explanatory)</em></p>
<p>&nbsp;</p>
<p><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong>A Soul Coalesces</strong></p>
<p>Edit a player license.</p>
<p><em>The easiest way to obtain this is to quickly create a character, then press Start on the main menu and change your license portrait to that character.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Beginning of Destiny</strong></p>
<p>Register 3 rivals.</p>
<p><em>Every time you play someone online you have a chance to register them as a rival. After completing a match, win or lose, you can register them immediately into one of three slots.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Proof of a Fighter</strong></p>
<p>Win consecutive matches on Xbox LIVE/PSN</p>
<p><em>Win two matches on Xbox Live/PSN in a row</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Mercenary of War</strong></p>
<p>Fight 30 times on Xbox LIVE/PSN</p>
<p><em>Simply compete in 30 matches on Xbox Live/PSN</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Strategist of War</strong></p>
<p>Fight 75 times on Xbox LIVE/PSN</p>
<p><em>Simply compete in 75 matches on Xbox Live/PSN</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Hero Carved in History</strong></p>
<p>Fight 100 times on Xbox LIVE/PSN</p>
<p><em>Simply complete 100 matches on Xbox Live/PSN</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Carry Out Your Beliefs</strong></p>
<p>Win 5 times in one style on Xbox LIVE/PSN</p>
<p><em>Use one character (or one created character) and win five times. &#8220;Style&#8221; = character.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Courageous Warrior</strong></p>
<p>Win 20 times on Xbox LIVE/PSN</p>
<p><em>Simply win 20 times on Xbox Live/PSN</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Conqueror of the Arena</strong></p>
<p>Win 50 times on Xbox LIVE/PSN</p>
<p><em>Simply win 50 times on Xbox Live/PSN</em></p>
<p>&nbsp;</p>
<p><img class="alignnone size-large wp-image-76965" title="SC222" src="http://gamerlimit.com/files/2012/02/SC222-590x442.jpg" alt="" width="590" height="442" /></p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Synchronize DNA</strong></p>
<p>Use Ezio in a player match.</p>
<p><em>Use Ezio one time in a non-ranked online match</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Awakened to Violence</strong></p>
<p>Reach E4 rank in ranked match.</p>
<p><em>Play enough ranked games to get to rank E4.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Reason to Fight For</strong></p>
<p>Reach E1 rank in ranked match.</p>
<p><em>Play enough ranked games to get Rank E1.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>First Step of a Legend</strong></p>
<p>Reach D1 rank in ranked match.</p>
<p><em>Play enough ranked games to get Rank D1.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Sings Own Praise</strong></p>
<p>Upload a replay of your win.</p>
<p><em>This one is tricky. Right after a match, upload a video. Then, go to &#8220;replay&#8221; in the online play menu (not your player card). Go to the Battle Log section and save one of the uploads. Then, go to the &#8220;My Battles&#8221; section to complete the requirement.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Notes on Rivals</strong></p>
<p>Play back another player&#8217;s replay.</p>
<p><em>The easiest way to do this is register a rival, press Start and view their player card, then view a replay.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Path to Glory</strong></p>
<p>Quick Battle: defeat 50 warriors.</p>
<p><em>You must defeat 50 CPUs in the Quick Battle Single player mode. If you&#8217;ve already beaten a CPU it will display their name in white. If you haven&#8217;t, it will be green. Note that you can sort/flip the quick battle menu with the option at the bottom of the screen. The easiest way to gauge this is to view your &#8220;titles earned&#8221;, not &#8220;wins&#8221;.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Road to the Duel</strong></p>
<p>Quick Battle: defeat 150 warriors.</p>
<p><em>You must defeat 150 CPUs in the Quick Battle Single player mode. If you&#8217;ve already beaten a CPU it will display their name in white. If you haven&#8217;t, it will be green. Note that you can sort/flip the quick battle menu with the option at the bottom of the screen. <em>The easiest way to gauge this is to view your &#8220;titles earned&#8221;, not &#8220;wins&#8221;.</em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Sudden Temptation</strong></p>
<p>Quick Battle: defeat all warriors.</p>
<p><em>Quick Battle has 240 total warriors. You must defeat all of them. This is easily the hardest achievement in the game. <em>The easiest way to gauge this is to view your &#8220;titles earned&#8221;, not &#8220;wins&#8221;.</em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Perfect Trainee</strong></p>
<p>Arcade: clear Asia route.</p>
<p><em>Go to the single player Arcade section. Select the Asia route. You can set this to easy, or if you choose hard, you can get two achievements in one (War Veteran).</em></p>
<p>&nbsp;</p>
<p><a href="http://gamerlimit.com/files/2012/02/SC333.jpg"><img class="alignnone size-large wp-image-76966" title="SC333" src="http://gamerlimit.com/files/2012/02/SC333-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Purge of the Holy</strong></p>
<p>Story: clear episode 1.</p>
<p><em>Self Explanatory &#8211; story mode progress. By skipping cutscenes you can complete the story in 30 minutes.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Shields Come Together</strong></p>
<p>Story: clear episode 8.</p>
<p><em>Self Explanatory &#8211; story mode progress. By skipping cutscenes you can complete the story in 30 minutes.</em></p>
<p><em></em><br />
<em></em></p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Resurrection of Order</strong></p>
<p>Story: clear episode 16.</p>
<p><em>Self Explanatory &#8211; story mode progress. By skipping cutscenes you can complete the story in 30 minutes.</em></p>
<p><em></em><br />
<em></em></p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Home is Faraway</strong></p>
<p>Story: clear final episode.</p>
<p><em>Self Explanatory &#8211; story mode progress. By skipping cutscenes you can complete the story in 30 minutes.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>War Veteran</strong></p>
<p>Arcade: clear any route with difficulty set on hard.</p>
<p><em>Choose any Arcade Mode path and beat it on Hard. All paths offer similar difficult levels.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Mask Another&#8217;s Memory</strong></p>
<p>Arcade: clear a leaderboard route with a record better than your rival.</p>
<p><em>To make this easier on yourself, register all 3 rivals. Go to the Arcade section and select &#8220;Leaderboard route&#8221;. If your rivals have times, simply beat them to unlock this. If your rivals do not have times, register new ones online &#8212; the more rivals that have times, the better. Nightmare and Mitsurugi are particular good CPU bashers.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Usurped True Name</strong></p>
<p>Quick Battle: win against 10 players with titles and use the obtained title on the player license.</p>
<p><em>Earn this in Quick Battle. After 10 wins, simply switch your title to the last CPU you beat (pay attention to their title). If you go over 10, you can simply switch to the next CPU you defeat&#8217;s title.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Pursuit of Obsession </strong></p>
<p>Quick Battle: defeat Harada TEKKEN.</p>
<p><em>To find Harada TEKKEN easily, switch the criteria for quick battle search to &#8220;Advanced&#8221;, &#8220;Japan&#8221;. Cycle through the list until you find him. He&#8217;s fairly hard to beat as he uses cheap tactics. I found Ezio&#8217;s crossbow attacks or Yoshimitsu&#8217;s spins to be the easiest way to defeat him, as well as constantly attacking low with most characters.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>No-hitter </strong></p>
<p>Ranked Match: win 10 times with Ezio.</p>
<p><em>Simply win 10 times as Ezio ranked online. Do this sooner than later unless you plan on learning Ezio, because by the time you rank up, everyone else will be more skilled than you.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Skills for Duels </strong></p>
<p>Legendary Souls: win with brave edge.</p>
<p><em>After you beat the story, Legendary Souls mode will unlock. It is a boss rush mode. To obtain the achievement, win a match with a brave edge attack (these vary from character to character).</em></p>
<p>&nbsp;</p>
<p><a href="http://gamerlimit.com/files/2012/02/SC444.jpg"><img class="alignnone size-large wp-image-76967" style="border-style: initial; border-color: initial;" title="1440x900 Soul Calibur V Voldo Soul,Calibur,Voldo" src="http://gamerlimit.com/files/2012/02/SC444-590x368.jpg" alt="" width="590" height="368" /></a></p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Passionate Artist </strong></p>
<p>Creation: create a character with full-on coordination (used everything except for height).</p>
<p><em>Create a throwaway character with every single equipment slot filled. Hats, armor, stickers; everything. To be sure you get it, fill your portrait up entirely and take a snapshot, then save the character. Your creation will look ridiculous, but at least you&#8217;ll unlock the requirement.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Colorful Illusion </strong></p>
<p>Creation: take a thumbnail by manually setting a decoration frame and background.</p>
<p><em>After creating a character to go the snapshot menu option. Create a full background and both frame options. Take a picture.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Fetal Soul</strong></p>
<p>Player level reaches 5.</p>
<p><em>&#8220;Player Level&#8221; is earned through doing everything in the game &#8212; not just online ranked play. You can earn points by playing every mode.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Throbbing Soul</strong></p>
<p>Player level reaches 50.</p>
<p><em>&#8220;Player Level&#8221; is earned through doing everything in the game &#8212; not just online ranked play. You can earn points by playing every mode.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Soul Fulfilled </strong></p>
<p>Player level reaches maximum.</p>
<p><em>&#8220;Player Level&#8221; is earned through doing everything in the game &#8212; not just online ranked play. You can earn points by playing every mode.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Stalwart Barbarian </strong></p>
<p>Perform a wall hit 50 times.</p>
<p><em>When you knock a player into a wall, whether it&#8217;s destructible or not, it&#8217;s considered a wall hit. <em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Adored by Heaven </strong></p>
<p>Perform 20 grapple breaks.</p>
<p><em>Press L2 or LT right as a player is going to grab you to break it. Eventually you will easily earn this achievement even by accident. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Like a Flowing Stream </strong></p>
<p>Successfully perform a just guard 5 times.</p>
<p><em>Press Guard the moment a player attacks and quickly release it to perform a Just Guard. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Momentary Pleasure </strong></p>
<p>Successfully perform an impact 100 times.</p>
<p><em>Impacts have been changed in Soul Calibur V &#8212; they are basically obsolete in SCV given how good Just Guarding is. But for the purposes of this achievement, press back or forward, and (A x B x G).</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Black Sword of Death </strong></p>
<p>K.O. with critical edge 30 times.</p>
<p><em>Simply finish an enemy with a critical edge (super, in other games) 30 times. Press DF, DF A+B+K to execute it with all characters when the enemy has low health.</em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Hands of the Abyss </strong></p>
<p>Win by ring out 50 times.</p>
<p><em>Self Explanatory. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><img class="alignnone size-large wp-image-76968" title="SC555" src="http://gamerlimit.com/files/2012/02/SC555-590x331.jpg" alt="" width="590" height="331" /></p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Parrier of Swords</strong></p>
<p>Perfect win 50 times.</p>
<p><em>Win without taking a hit 50 times. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Wind of Battle </strong></p>
<p>Reach over 87,600 m in total movement distance in battle.</p>
<p><em>Self Explanatory. This one could take you a while.  <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Alluring Kaleidoscope </strong></p>
<p>Land a brave edge 100 times.</p>
<p><em>A Brave Edge differs from character to character, but is executed after certain moves with (A+B+K). Look up your character&#8217;s movesets to figure out each Brave Edge. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Gale Forces </strong></p>
<p>K.O. the opponent 25 times with an attack after a quick move.</p>
<p><em>Press Up or Down twice to quickly move, then press an attack &#8212; KO an enemy 25 times with this ability. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Never Ending Effort </strong></p>
<p>Land an attack 20,000 times.</p>
<p><em>Self Explanatory. <em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Footprints of Soldiers </strong></p>
<p>Defeat 100 male characters.</p>
<p><em>Self Explanatory. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em> This is probably easiest attained with defeating all 240 characters in Quick Mode.</em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Give in to Temptation </strong></p>
<p>Defeat 100 female characters.</p>
<p><em>Self Explanatory. <em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend. </em></em>This is probably easiest attained with defeating all 240 characters in Quick Mode.</em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Fancy of a Mad King </strong></p>
<p>Guard burst 30 times.</p>
<p><em>When your Life Gauge changes to red, you are suseptible to a guard burst, which means your guard will be broken and you will be stunned for a few seasons. Against turtling opponents, don&#8217;t let up when their meter is yellow, and break their guard 30 times to earn this achievement.  <em><em><em><em>You cannot &#8220;cheat&#8221; this achievement/trophy by doing it in Versus against a dummy player, but you can boost this in online player matches with a friend.</em></em></em></em></em></p>
<p>&nbsp;</p>
<p><strong><strong><strong><a href="http://gamerlimit.com/files/2012/02/111.jpg"><img title="111" src="http://gamerlimit.com/files/2012/02/111.jpg" alt="" width="50" height="50" /></a></strong></strong>Lively Pub </strong></p>
<p>Change the BGM in options.</p>
<p><em><span style="font-size: small;"><span style="line-height: normal;">Go to the options menu, and change any stage&#8217;s default background music. You can earn this faster than any achievement/trophy in the game.</span></span></em></p>
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		<slash:comments>0</slash:comments>
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		<title>Gamer Limit’s Beginners Guide to L4D2’s Scavenge Mode &#8211; Pt. II</title>
		<link>http://gamerlimit.com/2010/01/gamer-limit%e2%80%99s-beginners-guide-to-l4d2%e2%80%99s-scavenge-mode-pt-ii/</link>
		<comments>http://gamerlimit.com/2010/01/gamer-limit%e2%80%99s-beginners-guide-to-l4d2%e2%80%99s-scavenge-mode-pt-ii/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:00:26 +0000</pubDate>
		<dc:creator>Alex Yue</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[X360]]></category>
		<category><![CDATA[bannertop]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=51228</guid>
		<description><![CDATA[Well as you can probably tell there was a positive reaction to my first L4D2 scavenge guide, so I figured I better make good on my promise and get going on Part II. If you happened to miss out on Part 1 of my guide, click here. While my last guide focused on helpful, general [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-large wp-image-51253 aligncenter" title="Screenshot02" src="http://gamerlimit.com/files/2010/01/Screenshot02-590x368.jpg" alt="Screenshot02" width="590" height="320" /></p>
<p>Well as you can probably tell there was a positive reaction to my first <em>L4D2</em> scavenge guide, so I figured I better make good on my promise and get going on Part II. If you happened to miss out on Part 1 of my guide, <a href="http://gamerlimit.com/2010/01/gamer-limits-beginners-guide-to-l4d2s-scavenge-mode/" target="_blank">click here</a>.</p>
<p>While my last guide focused on helpful, general tips for beginners, this guide will go slightly more in depth with map specific strategies for three of the most popular maps (Dead Center, Dark Carnival, and The Parish) and more advanced tips and tricks. Like the previous guide, I&#8217;ve split this one into three sections: Survivor tips, Infected tips, and map guides.<span id="more-51228"></span></p>
<h2 style="text-align: center;"><strong>Survivor Tips</strong></h2>
<p style="text-align: center;"><em><img class="size-large wp-image-51249 aligncenter" title="c1m4_atrium0015" src="http://gamerlimit.com/files/2010/01/c1m4_atrium0015-590x368.jpg" alt="c1m4_atrium0015" width="590" height="320" /><br />
</em></p>
<p><strong>Deny Spawns</strong>:</p>
<p>As you probably know, the Infected team cannot spawn when in direct sight of a survivor. Why not take advantage of this and deny prime areas for the Infected team to spawn? Basically, you want to keep common spawn sites in view, so that the Infected team has less freedom to spawn in and attack. An example of a good spot to do this comes from the Dark Carnival level.</p>
<p>If you sit on the white fence that borders the swimming pool, you deny most of the obvious spawn points (top of gas station, various motel rooms, behind the cars in the parking lot). Be careful though, you don&#8217;t want to separate yourself from your team just to deny a spawn. There is always going to be a spot the Infected can find; you just want to make them waste time finding it.</p>
<p><strong>Know where your gun is</strong>:</p>
<p>Everyone who plays shooters has a favorite gun that they are most comfortable with. In <em>Left 4 Dead 2</em>, mine happens to be the AK-47. In Scavenge mode you are not given all the weapons right off the bat. Instead you are given a few choices, with the rest scattered across the map. Try and remember where your favorite gun spawns on each map.</p>
<p>Then try and work it into your gas can finding path, preferably as early in the round as possible. For example, I know that in Dead Center the AK-47 spawns on the bottom floor by the two cans. The first thing I do is to tell my teammates that I&#8217;m going for those two cans and that I&#8217;ll need some cover. If all goes according to plan, I&#8217;ll have my AK-47 and two gas cans before the Infected team has a chance to strike.</p>
<p>The same principle goes for melee weapons, throwing weapons, and healing items.</p>
<p style="text-align: center;"><img class="size-large wp-image-51252 aligncenter" title="l4d2_cricket" src="http://gamerlimit.com/files/2010/01/l4d2_cricket-590x306.jpg" alt="l4d2_cricket" width="590" height="320" /></p>
<p><strong>Master Melee</strong>:</p>
<p>In <em>Left 4 Dead 2</em>, melee weapons play a major role. Nothing clears common infected like a few swipes from a machete. As I&#8217;m sure you&#8217;ve found out by now, each melee weapon has two variables: reach and speed. If you can find the right rhythm with a melee weapon, common infected will never touch you.</p>
<p>I suggest you pick a common melee weapon, (other than the katana, everyone goes for the katana) like the fire ax or cricket bat, and work on finding the right rhythm. Once you got this down, common infected will never slow you down again.</p>
<p><strong>Think clear instead of kill</strong>:</p>
<p>In Scavenge mode each second counts. Nothing slows a team down like shooting all the common infected before filling up the generator. Instead, you just want to help keep the guy(s) with the can(s) clear of common infected with melee weapons. This will cut down on friendly fire, unnecessary reloads, and accidental can explosions.</p>
<h2 style="text-align: center;"><strong>Infected Tips</strong></h2>
<p style="text-align: center;"><em><img class="size-large wp-image-51254 aligncenter" title="c5m2_park0035" src="http://gamerlimit.com/files/2010/01/c5m2_park0035-590x368.jpg" alt="c5m2_park0035" width="590" height="320" /><br />
</em></p>
<p><strong>Work with a Spitter</strong>:</p>
<p>If you are an incap Special Infected (Charger, Smoker, Hunter, jockey) try to hang out with the Spitter. This way you can force a survivor who is carrying a gas can to drop it. While you are distracting the survivor, the Spitter can cover the can with goo causing it to explode, and hopefully do some extra damage to the guy you have incapacitated.</p>
<p><strong>High Pounces</strong>:</p>
<p>One interesting thing about the Hunter is that he does more damage the higher he pounces from, dealing a max of 25 damage instantaneously. This makes the Hunter great at picking off already weakened survivors. The only issue is that it takes a little practice to get used to, but it&#8217;s a must have skill for any Special Infected player.</p>
<p style="text-align: center;"><img class="size-large wp-image-51251 aligncenter" title="c1m4_atrium0043" src="http://gamerlimit.com/files/2010/01/c1m4_atrium0043-590x368.jpg" alt="c1m4_atrium0043" width="590" height="320" /></p>
<p><strong>Learn death pulls</strong>:</p>
<p>There are certain areas where a smoker can pull a survivor that when the he is freed, he will fall to his death, or at the very least, incapacitate him. These pulls are often in very open spots, which allows the survivors to get off a few shots before you drag him to his doom, so timing is critical. I&#8217;ve listed a few of these spots in the Map Guide section. The rest you are going to have to find on your own.</p>
<p><strong>Death Charges</strong>:</p>
<p>Much like death pulls, a death charge is where you (playing as a charger) run a survivor off a cliff (or some other high area) causing an instant incapacitation or death. I&#8217;ve included a few of these in the map guide section, as for the rest, you&#8217;ll have to find them on your own.</p>
<p><strong>Death Ride</strong>:</p>
<p>Pretty much the same thing as a death charge, except with a Jockey. Again, I&#8217;ve listed a few spots in the Map Guide section.</p>
<h2 style="text-align: center;"><strong>Map Guide</strong></h2>
<p><strong>Dark Carnival</strong></p>
<p><em>Survivor tips</em></p>
<p style="text-align: center;"><em><img class="size-full wp-image-51242 aligncenter" title="c2m1_highway0055" src="http://gamerlimit.com/files/2010/01/c2m1_highway0055.jpg" alt="c2m1_highway0055" width="590" height="320" /><br />
</em></p>
<p><strong>Sit on the Fence</strong>:</p>
<p>The white fence that surrounds the pool where the Survivors spawn is a great place to deny spawns. Hop on up there with a scoped rife and provide cover while the rest of the team is hunting for cans. If you get into trouble, the rest of your crew shouldn&#8217;t have a problem with picking off the Special Infected from a distance.</p>
<p><strong>Start with the far cans</strong>:</p>
<p>I always try to start this map by going for the far cans. Sure it&#8217;s where you are most likely to get attacked, but it also has a huge pay off. In one trip you&#8217;ll be pulling in 4 cans, which should provide you with plenty of time to scour the rest of the motel. Typically, when going for these four cans, I&#8217;ll send two to the far ones by the truck, one on the highway overpass, and one providing cover from the road. This way of organizing helps cut down on common spawns for the Special Infected.</p>
<p><em>Special Infected Tips</em></p>
<p style="text-align: center;"><em><img class="size-full wp-image-51243 aligncenter" title="c2m1_highway0061" src="http://gamerlimit.com/files/2010/01/c2m1_highway0061.jpg" alt="c2m1_highway0061" width="590" height="320" /><br />
</em></p>
<p><strong>Stack the far cans</strong>:</p>
<p>If all four of the Special Infected spawn by the two furthest cans by the truck, you have a good chance at doing some real damage. Wait until they pickup the can before striking. Once they have them, lead in with two incap infected (preferably a Smoker and Hunter). This will cause them to drop the cans, allowing the Spitter to cover them with goo. The last of the four infected should try and distract the other two survivors so that maximum damage can be achieved.</p>
<p><strong>Billboard Pull down</strong>:</p>
<p>A great way to deal extra damage to the survivors is to Smoker pull them by the billboard. If you can, try to pull them up the ladder, so that when they are freed, they have a long way down. If they manage to get up before you can spawn, do your best to pull them down from there. This will cause some confusion, and if the survivors aren&#8217;t paying attention, separation.</p>
<p style="text-align: center;"><img class="size-full wp-image-51241 aligncenter" title="c2m1_highway0054" src="http://gamerlimit.com/files/2010/01/c2m1_highway0054.jpg" alt="c2m1_highway0054" width="590" height="320" /></p>
<p><strong>Spit from the motel rooms</strong>:</p>
<p>There are plenty of hiding spots in the motel rooms. As a Spitter, try and camp in one of these rooms, so that you have a clear shot to the generator. Now you can help delay the Survivors when they are filling the generator.</p>
<p><strong>Dead Center</strong></p>
<p><em>Survivor Tips</em></p>
<p style="text-align: center;"><em><img class="size-full wp-image-51248 aligncenter" title="c1m4_atrium0037" src="http://gamerlimit.com/files/2010/01/c1m4_atrium0037.jpg" alt="c1m4_atrium0037" width="590" height="320" /><br />
</em></p>
<p><strong>Camp the information kiosk</strong>:</p>
<p>Generally the 2 – 2 split works pretty well on Dead Center. The best place for the two fillers to wait is in the information kiosk right were the Survivors spawn. There are only two entrances, which helps funnel the common infected into two lines. Also, because it is surrounded by half-walls, if one of you gets Smoked, Charged or Jockeyed, there is little chance for separation.</p>
<p><strong>Work your way up</strong>:</p>
<p>When playing Dead Center, I always start from the bottom and work my way up. This way you are not wasting time backtracking or scrambling for cans. Also, your teammates in charge of filling will have a general idea of where you&#8217;ll be in case you need cover.</p>
<p><strong>Don&#8217;t rush your cans</strong>:</p>
<p>One common mistake I often see when playing Dead Center is that the Survivors are too eager to throw cans down to the car. Toss them one at a time, making sure your fillers are getting the job done before you throw another. Too often do I see a pile of cans right next to the car waiting for a Spitter to make them explode.</p>
<p><em>Infected Tips</em></p>
<p style="text-align: center;"><em><img class="size-full wp-image-51246 aligncenter" title="c1m4_atrium0014" src="http://gamerlimit.com/files/2010/01/c1m4_atrium0014.jpg" alt="c1m4_atrium0014" width="590" height="320" /><br />
</em></p>
<p><strong>Boomer Bomb</strong>:</p>
<p>I mentioned this in the last guide, but it deserves repeating. Start the round off by Boomer bombing the survivors from the top floor. It takes a little practice, but it&#8217;s worth it. The amount of confusion you&#8217;ll create will allow the rest of your team to do some significant damage. Also, the swarm of common infected will help slow down the survivors, preventing them from getting the three easy cans on the first floor.</p>
<p><strong>Death Charge</strong>:</p>
<p>When the Survivors are on the second of third floor, try and charge them off the walkways. Depending on several factors (angle of charge, height off the ground, obstacles in the way) the charge can result in two outcomes, if done correctly. One of which is you&#8217;ll end up charging them off the walkway and continue charging until you hit a wall on the bottom floor.</p>
<p>This will have the unfortunate survivor separated and taking a crap load of damage. The other is you&#8217;ll charge them off, they will take fall damage, and ultimately die. The best part about this strategy is that it exploits the Charger stun. When a Charger grabs a survivor, any other survivors around them are knocked back. On the thin walkways, it is real easy for the Charger knock back to push survivors off the ledge, forcing an incapacitation.</p>
<p><strong>Death Ride</strong>:</p>
<p>While not as effective as a death charge, a good death ride from a Jockey can force a player off a ledge, resulting in an instant incapacitation. Sure they may have another player to pull them up, but that&#8217;s what you have teammates for.</p>
<p style="text-align: center;"><img class="size-full wp-image-51236 aligncenter" title="c1m4_atrium0018" src="http://gamerlimit.com/files/2010/01/c1m4_atrium0018.jpg" alt="c1m4_atrium0018" width="590" height="320" /></p>
<p><strong>Death Pull</strong>:</p>
<p>I found that the best death pulls happen when the survivors are on the second floor. Because the walkways are staggered (the third floor is slight askew from the second) Smokers have a clear shot from the third floor to the second. If done properly, a Smoker can pull a Survivor off of the second floor walkway resulting in an instant incapacitation or a dangling survivor, who will die from the fall if he is freed.</p>
<p><strong>The Parish</strong></p>
<p><em>Survivor Tips<br />
</em></p>
<p style="text-align: center;"><img class="size-full wp-image-51244 aligncenter" title="c5m2_park0032" src="http://gamerlimit.com/files/2010/01/c5m2_park0032.jpg" alt="c5m2_park0032" width="590" height="320" /></p>
<p><strong>Stick together</strong>:</p>
<p>Because of the map design (the hedge maze around the generator) the Survivor team should not split up. There is no way for the fillers to cover the survivors who are hunting for cans, so don&#8217;t even bother with it. Just stick together and you&#8217;ll stand a better chance.</p>
<p><strong>Close to Far</strong>:</p>
<p>From my observations, it is very rare for a Survivor team to clear all the cans on this map.  There are just too many choke points where a good charge or pull can create separation. Instead of worrying about clearing all the cans, just try to get as many as you can into the generator. The best way to do this is to get the cans in order of distance. Start with the closest cans and work your way out.</p>
<p><strong>Stick to open areas</strong>:</p>
<p>This map in particular has very few decent spots for the Infected to spawn at. The ones that are good tend to be in tight areas, like the walkways of the hedge maze. Don&#8217;t give the Infected a chance to use these. Stay out in the open so you force them to come to you. Sure you&#8217;re going to have to go though these tight spots eventually, but the fewer times you do it, the fewer chances the Infected will have.</p>
<p><em>Infected Tips</em></p>
<p style="text-align: center;"><em><img class="size-full wp-image-51245 aligncenter" title="c5m2_park0034" src="http://gamerlimit.com/files/2010/01/c5m2_park0034.jpg" alt="c5m2_park0034" width="590" height="320" /><br />
</em></p>
<p><strong>Use the hedge maze</strong>:</p>
<p>The Infected have a distinct advantage over the survivors because they are able to climb up and down certain parts of the hedge maze. A good Spitter player will be able to climb up the wall, cover the generator in goo slowing down the Survivors, and then get back down before the survivors have a chance to shoot. Jockeys can also utilize this as a good way to get close to the Survivors as they go though the tight corridors of the hedge maze.</p>
<p><strong>Use choke points</strong>:</p>
<p>There are several good choke points on this map, where the Survivors are forced into a tight corridor, limiting their ability to cover one another. An example of one of these choke points is the alley by the highway. A good infected team can set up so that a Charger charges the first Survivor out of the alleyway. A smoker or Jockey can grab the second one out. A good Boomer or Spitter can create some separation by distracting the other Survivors while the Charger and Jockey/Smoker wail on the others.</p>
<p>Well, that&#8217;s all for Part II of my <em>Left 4 Dead 2</em> Scavenge Guide. Hopefully you guys found something useful in here. If you have any other tips or tricks, let us know about them by leaving a comment below.</p>
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		<slash:comments>13</slash:comments>
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		<title>Left 4 Dead 2 Guide: Finishing All Levels on Expert</title>
		<link>http://gamerlimit.com/2010/01/left-4-dead-2-guide-finishing-all-levels-on-expert/</link>
		<comments>http://gamerlimit.com/2010/01/left-4-dead-2-guide-finishing-all-levels-on-expert/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 15:00:30 +0000</pubDate>
		<dc:creator>Curtis Takaichi</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Expert]]></category>
		<category><![CDATA[Exploits]]></category>
		<category><![CDATA[Still Something to Prove]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/2010/01/left-4-dead-2-guide-finishing-all-levels-on-expert/</guid>
		<description><![CDATA[In a game that essentially has no ending, one of the most sought after achievements in Left 4 Dead 2 is finishing each of the five levels on expert (Still Something to Prove).  While it’s a notable and reasonable accomplishment, achieving that goal is no easy task. So if you’re tired of dying to the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-50790  aligncenter" title="Header" src="http://gamerlimit.com/files/2010/01/Header.jpg" alt="Header" width="540" height="260" /></p>
<p style="text-align: left;">In a game that essentially has no ending, one of the most sought after achievements in <em>Left 4 Dead 2</em> is finishing each of the five levels on expert (Still Something to Prove).  While it’s a notable and reasonable accomplishment, achieving that goal is no easy task.</p>
<p style="text-align: left;">So if you’re tired of dying to the hordes of zombies, tanks nailing you with perfect accuracy, killing Jockeys and Hunters feels like you’re shooting air, and being shot by teammates boils your blood, then read on for a complete guide to getting through one of the most difficult modern day gaming experiences.  Don’t worry baby, Gamer Limit is going to make it all better.<span id="more-50736"></span></p>
<p style="text-align: left;">
<p style="text-align: left;">Before I begin dishing out all my secrets to you, you need to realize that if you want to finish each of the campaigns on expert, it means taking advantage of everything you come across.  “Survive all campaigns on Expert&#8221; does not mean seeing the sites and trying everything out.  It means, if you want to survive, you need to be like a river and find the path of least resistance.</p>
<h2 style="text-align: left;"><strong>Group Selection / Your Individual Performance</strong></h2>
<p style="text-align: left;"><strong> </strong><br />
Since not all of us have the advantage of having three of our best friends with microphones and a local connection available at all times, this guide assumes you’re like me: playing with random people and playing with crappy latency.</p>
<p style="text-align: left;">What you do have control over is yourself.  How you perform and your attempts to communicate will highly dictate your success.  When you play with random teammates, don’t assume they’re all experts.  More than likely they aren’t.  What you need to do is make attempts at communicating with them, and don’t be the one to physically lead the group.  That’s right, do not ever be the lead man.</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50796" title="Group Poster" src="http://gamerlimit.com/files/2010/01/Group-Poster.jpg" alt="Group Poster" width="540" height="260" /></p>
<p style="text-align: left;">Like I said before, you can’t assume your teammates are experts.  You have to assume they’re all mid level players who will shoot at everything.  It may sound illogical, but players will shoot through anything to get an easy kill, even if it means killing you.</p>
<p style="text-align: left;">This leads me to my next point: don’t be trigger happy.  Your main goal is to finish the campaign on expert.  You don’t receive any benefits for killing the most zombies or annihilating the most special infected.  Whether you have the least or most amount of kills makes no difference on the final outcome.</p>
<p style="text-align: left;">If you see an attacking zombie about to flank one of your teammates, but you don’t have the right weapon to take it out, just let the zombie hit your comrade.  It is better he takes one hit from a zombie rather than a hit plus a gun shot wound from you.</p>
<h2 style="text-align: left;"><strong>Weapon Selection</strong></h2>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;">Choosing the right weapon is a matter of personal taste, but I highly suggest first tier and second tier machine guns (Uzi, SMG, AK-47, M4, and the Desert Rifle).  Since being the cover man means preventing the undead from attacking your partners&#8217; blind sides, you need a weapon that will quickly take enemies down without the risk of shooting your teammates.  That is why I do not recommend shotguns.</p>
<p style="text-align: left;">Similarly, while sniper rifles will pierce through a horde, you need a weapon that has a wide spread that puts a lot of lead.  That is why I do not recommend sniper rifles.</p>
<p style="text-align: left;">Also, when the Tank shows his face, your goal is to take him out quickly.  The M4 and the AK-47 will kill the Tank the quickest without being close to him.</p>
<div class="mceTemp mceIEcenter" style="text-align: left;">
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<dt class="wp-caption-dt"><a href="http://curtis.gamerlimit.com/files/2010/01/Tank-Killer.jpg" target="_blank"><img class="size-full wp-image-50754" title="Tank Killer 2" src="http://gamerlimit.com/files/2010/01/Tank-Killer-2.jpg" alt="Tank Killer 2" width="148" height="260" /></a></dt>
<dd class="wp-caption-dd">Click to Enlarge </dd>
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<p style="text-align: left;">
<h2 style="text-align: left;"><strong>Melee Weapons</strong></h2>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;">“<strong>Rule 9: Guns Are for Hunting, Not for Zombie Killing:</strong> When you’re running who has time to stop for bullets&#8230; It’s not a proper means for killing zombies as they [Guns] run out of ammo and need reloading. Remember a Cricket Bat or Toilet Lid do not need loading!” (Columbus, <em>Zombieland</em>).</p>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;">If you want to play like an expert, you need to learn how to use melee weapons.  While double Pistols are fun to use and Magnums are the best way to protect yourself when you’re incapacitated, melee weapons will protect you when you’ve been overrun.</p>
<p style="text-align: left;">Since you can only push zombies away about five times before fatigue hits, you’re pretty much vulnerable to the horde after that.  But with a melee weapon, you can essentially push and swing in combination an infinite amount of times without ever feeling fatigued.  Trust me, you’ll survive the most dire situations.</p>
<p style="text-align: left;">While I haven’t been able to figure out if there are any differences between melee weapons, I always feel more confident with the Fire Axe and Katana.  Whichever melee weapon makes you feel like a bad ass, go with that.</p>
<h2 style="text-align: left;"><strong>Throwable Items</strong></h2>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;">Do not be frugal with your throwable items.  When you hear the music chime in, pull out whatever you have and toss it.  It doesn’t matter if the horde will be attacking you from one direction or multiple directions.  If you have it, use it.</p>
<p style="text-align: left;">At the same time, you need to communicate with your teammates that you’re throwing an item, so that you and a friendly don’t throw simultaneously.  There’s nothing like a wasted feeling when that happens.</p>
<p style="text-align: left;">When you’re presented with an option, always go with the Molotov.  Some people will disagree with me here, but I recommend it for a few reasons.  When the horde all of a suddenly rushes you, you need to be able to block them off.  Since a Pipe Bomb only draws them away for a short amount of time, and a Boomer Bile won’t kill anyone, the Molotov is your best defensive item.</p>
<p style="text-align: left;">When you hear the musical chime, stop for a moment and look at what direction the horde is attacking you from.  If it’s from multiple directions, throw it at your blind side, and focus all your fire power to the horde that is coming straight at you.  You’ll survive nearly every attack when you use everything to your advantage.</p>
<h2 style="text-align: left;"><strong>Map Tips and Exploits</strong></h2>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;">As I mentioned earlier, while exploiting the game may feel like you’re cheating, you need to take advantage of everything in order to survive.  The following is a comprehensive guide to getting through some of the toughest parts.</p>
<h3 style="text-align: left;"><strong>Dark Carnival</strong></h3>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;"><strong>Concert</strong> – Finishing the Concert is extremely difficult because there isn’t really anywhere safely to post up with out being attacked from all sides.  But from trial and error, the most effective spot to camp out is in either corner of the bleachers.</p>
<p style="text-align: left;">Because you can see the horde coming from a long distance, and your back is protected, this makes it the most ideal spot.  Once the Tank comes, light him on fire and disperse.  Once he is dead, return to your position and resume the killing.</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50768" title="Concert" src="http://gamerlimit.com/files/2010/01/Concert.jpg" alt="Concert" width="540" height="260" /></p>
<p style="text-align: left;"><strong> </strong></p>
<h3 style="text-align: left;"><strong>Swamp Fever</strong></h3>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;"><strong>1. Swamp</strong> – When you come to the airplane in the level, there’s a way to bypass it without having to open the emergency hatch.  If you go to the end of fuselage, you can hop on the seats and jump your way up and over the aircraft.  It’ll save you ammunition and avoid the risk of taking any damage.</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50771" title="Airplane 1a" src="http://gamerlimit.com/files/2010/01/Airplane-1a.jpg" alt="Airplane 1a" width="540" height="260" /></p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50772" title="Airplane 2" src="http://gamerlimit.com/files/2010/01/Airplane-2.jpg" alt="Airplane 2" width="540" height="260" /></p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50773" title="Airplane 3" src="http://gamerlimit.com/files/2010/01/Airplane-3.jpg" alt="Airplane 3" width="540" height="260" /></p>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;"><strong>2. Shanty Town</strong> – One of the most difficult parts of getting through Shanty  Town is staving off the horde when you have to lower the bridge.  But thankfully, there is an extremely easy way around it.  When you go to lower the bridge, every team member needs to crowd it.</p>
<p style="text-align: left;">As it starts to lower, everyone has to run up the bridge and jump onto the adjacent roof.  Go to the opposite end of the roof, and squat down over the ledge.  When the horde goes to climb up, they’ll automatically die when they touch your feet.  Also, with the exception of the special infected, no zombies can come up from behind you.</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50775" title="Shanty Town 1" src="http://gamerlimit.com/files/2010/01/Shanty-Town-1.jpg" alt="Shanty Town 1" width="540" height="260" /></p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50794" title="Shanty Town 4" src="http://gamerlimit.com/files/2010/01/Shanty-Town-4.jpg" alt="Shanty Town 4" width="540" height="260" /></p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50777" title="Shanty Town 3" src="http://gamerlimit.com/files/2010/01/Shanty-Town-3.jpg" alt="Shanty Town 3" width="540" height="260" /></p>
<p style="text-align: left;"><strong>3. Plantation</strong> – The easiest way to get through the Plantation is to post up near the gate where you contact the boat for rescue.  Have one person guard the left side, one person guard the right side, and two people guard the middle.  Gather as many Molotovs and gas cans as you can.</p>
<p style="text-align: left;">Once the horde starts coming, you’ll be able to fend them off from all directions without them ever getting close to you.  When the Tank comes, light him on fire and disperse from the area until he is dead.  Once he is down, return to your original position and resume the killing until the boat arrives.</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50778" title="Plantation" src="http://gamerlimit.com/files/2010/01/Plantation.jpg" alt="Plantation" width="540" height="260" /></p>
<h3 style="text-align: left;"><strong>Hard Rain</strong></h3>
<p style="text-align: left;"><strong>Sugar Mill</strong> – The second level of Hard Rain is by far the most difficult of all the stages in the game.  You’re in an enclosed space where zombies can drop down on you from every angle, the sun’s glare blinds you from seeing ahead, the rough terrain and all the debris stall your escape, the 10 or so Witches you have to avoid are a nuance, you have to run through a corn maze where you have zero visibility, and most of all, it’s a very long stage.  Thankfully, I have a few tips to get you through it all.</p>
<p style="text-align: left;"><strong>1. </strong>This is the one stage of the game where I recommend a shotgun over the assault rifles.  Instead of avoiding the Witches, crown (Instant kill when shot in the head) every single one you come across with a shotgun.  Chances are, you’ll accidentally disturb at least one Witch when you try to avoid all of them.  Better to take them out before they kill you.</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50780" title="Sugar Mill Witch a" src="http://gamerlimit.com/files/2010/01/Sugar-Mill-Witch-a.jpg" alt="Sugar Mill Witch a" width="540" height="260" /></p>
<p style="text-align: left;"><strong>2.</strong> When you go to call the elevator, quickly run diagonally to the opposite end of the structure, and inch your way onto the ledge. You’ll avoid contact with all of the zombies, and you’ll be safe from the special infected.</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50781" title="Sugar Mill Elevator 1" src="http://gamerlimit.com/files/2010/01/Sugar-Mill-Elevator-1.jpg" alt="Sugar Mill Elevator 1" width="540" height="260" /></p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50782" title="Sugar Mill Elevator 2" src="http://gamerlimit.com/files/2010/01/Sugar-Mill-Elevator-2.jpg" alt="Sugar Mill Elevator 2" width="540" height="260" /></p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50783" title="Sugar Mill Elevator 3" src="http://gamerlimit.com/files/2010/01/Sugar-Mill-Elevator-3.jpg" alt="Sugar Mill Elevator 3" width="540" height="260" /></p>
<h3 style="text-align: left;"><strong>The Parish</strong></h3>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;"><strong>1. Quarter</strong> – When you go to lower the bridge near the end of the level, the best place to hold out is underneath the stairwell.  Collect as many Molotovs and gas cans as possible and create a wall of flames in front of you.  You’ll be nearly invulnerable as the hordes try to advance on you.</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-50784" title="Quarter" src="http://gamerlimit.com/files/2010/01/Quarter.jpg" alt="Quarter" width="540" height="260" /></p>
<p style="text-align: left;"><strong>2. Bridge</strong> – Once the military starts lowering the bridge, run straight for the goal with a melee weapon in hand and a Pipe Bomb ready.  As the horde comes at you head on, throw your bomb to the side in order to make a clear path.  When you reach the Tank, try to run straight past him.</p>
<p style="text-align: left;">If you can, light him on fire with a Molotov.  Do not bother to stop and kill him, just run past him and don&#8217;t look back.  As you get to the end of the level, shoot yourself with an Adrenaline Shot and fight your way straight to the helicopter.</p>
<h3 style="text-align: left;"><strong>Dead Center</strong></h3>
<p style="text-align: left;"><strong> </strong></p>
<p style="text-align: left;">While playing Dead Center, I was unable to find any exploits that’ll help you get through easily.  But for a comprehensive guide to surviving the last stage, check out <a href="http://gamerlimit.com/2010/01/gamer-limits-beginners-guide-to-l4d2s-scavenge-mode/" target="_blank">Alex Yue’s guide to Scavenge Mode</a>.  It’ll help you effectively collect all the gas cans in an organized manner.</p>
<p style="text-align: left;">If you find any other exploits, have questions, or have a few other tips to surviving all the campaigns on Expert, leave your input in the comments section below.</p>
<p style="text-align: left;">UPDATE: Dark Carnival Finale</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-60280" title="gl2" src="http://gamerlimit.com/files/2010/01/gl2.jpg" alt="" width="590" height="320" /></p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-60279" title="gl1" src="http://gamerlimit.com/files/2010/01/gl1.jpg" alt="" width="590" height="320" /></p>
<p style="text-align: left;">When playing the finale on Dark Carnival, if everyone in the group jumps from the forklift onto the plywood, the team can avoid ever encountering any infected.  It&#8217;s a fairly simple way to get past the finale without ever having to fire a bullet.  Remember though, in order for the exploit to work correctly, everyone still alive has to be standing on top of the plywood.</p>
<p style="text-align: left;">
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		<title>Gamer Limit&#8217;s Beginners Guide to L4D2&#8242;s Scavenge Mode</title>
		<link>http://gamerlimit.com/2010/01/gamer-limits-beginners-guide-to-l4d2s-scavenge-mode/</link>
		<comments>http://gamerlimit.com/2010/01/gamer-limits-beginners-guide-to-l4d2s-scavenge-mode/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 07:50:23 +0000</pubDate>
		<dc:creator>Alex Yue</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[bannertop]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=49392</guid>
		<description><![CDATA[Without a doubt, one of the hottest games this year is Left 4 Dead 2. Gamers all over the world are fending off the zombie hoards while exploring all the new content, including the popular new game mode Scavenge. Some gamers may be intimidated by such a drastically different game mode, and if you are [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-49431 aligncenter" title="scavenge_02-1072009-1" src="http://gamerlimit.com/files/2009/12/scavenge_02-1072009-1.jpg" alt="scavenge_02-1072009-1" width="540" height="260" /></p>
<p>Without a doubt, one of the hottest games this year is<em> Left 4 Dead 2</em>. Gamers all over the world are fending off the zombie hoards while exploring all the new content, including the popular new game mode Scavenge. Some gamers may be intimidated by such a drastically different game mode, and if you are one of them, don&#8217;t fret. I&#8217;ve cooked up a basic guide to get you started.</p>
<p>I&#8217;ve split this guide up into three easy-to-use sections. First, I&#8217;ll discuss the Basics, then I&#8217;ll move onto Beginner Survivor Strategies, and after that I&#8217;ll finish up with Basic Infected Strategies. If this article gets a positive response, I&#8217;ll release a second edition with more in-depth map-specific strategies. <span id="more-49392"></span></p>
<p><strong>The Basics</strong></p>
<p>Scavenge pits two teams of four players against each other. While one team plays as survivors, the other team plays as the infected. The whole idea of the mode is that the survivors must find gas cans within a 1:20 time limit. There are 16 cans located across each map. Once a gas can has been added to the generator, 20 more seconds are added to the clock. The job of the infected team is to stop the survivors from getting the gas cans into the generator and forcing the time to run out. Because there is a time limit, Scavenge games tend to finished in 10 to 15 minutes.</p>
<p style="text-align: center;"><img class="size-full wp-image-49424 aligncenter" title="c1m4_atrium0004" src="http://gamerlimit.com/files/2009/12/c1m4_atrium0004.jpg" alt="c1m4_atrium0004" width="540" height="260" /></p>
<p>When a game is made, the lobby creator can choose from a one round game, a three round game or a five round game. The team who gets the most gas cans into the generator wins the round. The team who wins a majority of the rounds wins the game. If both teams use the same amount of cans, the point is awarded to the team who collected the cans faster.</p>
<p>While this may sound straightforward at first, there are little details that make Scavenge more challenging. For example, once a survivor picks up a gas can, the outline turns orange (as opposed to white). An orange can will explode if it sits in the Spitter goo for more than three seconds. Destroyed cans will respawn where they were originally located after the fire dies down. If you&#8217;re fast enough, you can jump into the Spitter goo and pick up the can before it explodes.</p>
<p style="text-align: center;"><img class="size-full wp-image-49429 aligncenter" title="left4dead2_scavenge" src="http://gamerlimit.com/files/2009/12/left4dead2_scavenge.jpg" alt="left4dead2_scavenge" width="540" height="260" /></p>
<p>Another little detail that makes Scavenge more challenging is overtime. If the timer runs out, but a survivor is still carrying a gas can, the game will not end. The Survivors can still fill the generator and gain 20 seconds to get more cans. It is up to the infected to incapacitate the survivor with the gas can in order to end the round.</p>
<p>One thing worth noting is that the Survivors are unable to fill the generator if they are being attacked. This will become important when we get to the infected strategies.</p>
<p><strong>Survivor Strategies</strong></p>
<p>There are several techniques that survivors can use to make getting cans as efficient as possible. One of the most popular is the 2 &amp; 2 split. This strategy requires extreme coordination and communication. Basically, you send two people to fetch cans, while two stay behind to fill up the generator. Obviously a good infected team can destroy this by incapacitating the two hunting for cans.</p>
<p>This strategy is only recommended for experts who know their teammates. If you do choose to follow this strategy, you&#8217;ll want to make sure everyone on your team is equipped with long range rifles like the AK-47 or the M16. This will make sure you can provide cover for the other pair if you have line of sight.</p>
<p>Another strategy is the 3 &amp; 1 split. Basically it is the same thing as the 2 &amp; 2, except you send three to hunt for cans. The 3rd player hunting for cans is there to provide cover for the filler, as well as the hunting party. Also the 3rd player is there to prevent the double incapacitate seen in the 2 &amp; 2.</p>
<p style="text-align: center;"><img class="size-full wp-image-49425 aligncenter" title="c1m4_atrium0009" src="http://gamerlimit.com/files/2009/12/c1m4_atrium0009.jpg" alt="c1m4_atrium0009" width="540" height="260" /></p>
<p>The safest strategy is to have all four players stick together. The only draw back to this strategy is that your team will be slow to load cans, which can bite you in the ass if the other team ties you.</p>
<p>Some tips to help your survivor rounds include:</p>
<ul>
<li>Round corners wide and pre-fire: Boomers are usually the key to starting off a good infected assault. Players who spawn as a  Boomer tend to hide behind corners in order to get the jump on the survivors. To avoid this panic, try to round the corner as wide as possible while pre-firing at the wall. If a Boomer spawns in, he should die before you even see him.</li>
</ul>
<ul>
<li>Tossing Cans: Try to look for areas where you can toss a can down/over/through to your partners waiting to fill. Be careful though, a good Spitter will destroy these cans.</li>
</ul>
<ul>
<li>Pay attention to Special Infected kills: When a player on the infected team dies, he/she will be forced to wait 20 seconds until they can respawn. If you kill three or four infected players in rapid succession, you will have 20 seconds free of interference (other than common infected). Toss a pipe bomb or boomer bile and rush for those cans.</li>
</ul>
<ul>
<li>Know where everyone on your team is: With the addition of the Jockey, knowing where your teammates are becomes critical.</li>
</ul>
<ul>
<li>Heal early: Unlike versus mode, health has no bearing on score. Your only focus is to fill the generator with gas cans. Why risk getting incapacitated and inconveniencing your team? Heal early to avoid slowing down your team.</li>
</ul>
<p style="text-align: center;"><img class="size-full wp-image-49427 aligncenter" title="c1m4_atrium0013" src="http://gamerlimit.com/files/2009/12/c1m4_atrium0013.jpg" alt="c1m4_atrium0013" width="540" height="260" /></p>
<p><strong>Infected Strategies</strong></p>
<p>With the addition of the Spitter, Charger and Jockey, the Infected team has plenty of new avenues to explore. Your primary goal on the infected team should be to stop the survivors from filling the generator. Incapacitating them is just a bonus, it&#8217;s not necessary to winning. Keeping that in mind, here are some basic Infected strategies.</p>
<ul>
<li>Communicate: Just like playing as the survivors, communication is key. A well organized Infected team has a much higher chance of taking down the survivors. Try to keep your team informed of where you are and when you plan to attack.</li>
</ul>
<ul>
<li>Be patient: Nothing kills an Infected team&#8217;s chance at winning like rushing in and attacking the survivors right off the bat.  As I mentioned under the Survivor Strategies section, “When a player on the infected team dies, he/she will be forced to wait 20 seconds until they can respawn.” If all the Infected team dies right away, the Survivors are able to run freely and collect gas cans. You can prevent this by being patient and striking when the time is right.</li>
</ul>
<ul>
<li>Surprise your enemy: What I mean by this is, don&#8217;t spawn in right away. All special infected make noise that allows the survivors to easily detect where they are. If you wait to spawn in, you will avoid getting taken out too early due to sound.</li>
</ul>
<p style="text-align: center;"><img class="size-full wp-image-49426 aligncenter" title="c1m4_atrium0011" src="http://gamerlimit.com/files/2009/12/c1m4_atrium0011.jpg" alt="c1m4_atrium0011" width="540" height="260" /></p>
<p>Now that the basics are out of the way, here are some more advanced Infected strategies.</p>
<ul>
<li>Bait and Switch: If a survivor sees a special infected, chances are they will try to chase them down in order to force the 20 second respawn timer. You can take advantage of this by luring one survivor away and then double teaming him. This strategy works best with two instant incap infected like the Smoker and Charger. If two survivors come hunting, even better. As long as you have 2 instant incap infected you should be alright.</li>
</ul>
<ul>
<li>Focus on the weak link: As I discussed in the Survivor Strategies section, most teams tend to split up into two group of two; one filling and one hunting. Try to coordinate an attack on the hunting party with all four of the special infected. This will force the filling team to go on the move, allowing common infected to deal some damage, while the special infected clean house on the other two.</li>
</ul>
<ul>
<li>Spit on the generator: A survivor is not allowed to fill the generator if they are taking damage. The easiest way to slow down a team of survivors is to spit on the generator while they are trying to fill it. This will also give the other players on your team a chance to incapacitate the survivors, forcing them to drop the gas can in the Spitter goo, which will explode the can.</li>
</ul>
<ul>
<li>Start with a boom: Most special infected teams try to start their attack with a Boomer because it causes the most confusion. Besides attracting tons of common infected, Boomer Bile clouds the survivors vision making it difficult for them to help out their teammates. The easiest way to get a good boom on the survivors is with a Boomer Bomb. A Boomer Bomb is when a Boomer spawns some place high off the ground (Think top floor above the car in Dead Center) and intentionally commits suicide by jumping off into the middle of the survivors. This minimizes the chance that the survivors will see you coming and maximizes the chance that you will boom more than one player.</li>
</ul>
<p style="text-align: center;"><img class="size-full wp-image-49428 aligncenter" title="c1m4_atrium0014" src="http://gamerlimit.com/files/2009/12/c1m4_atrium0014.jpg" alt="c1m4_atrium0014" width="540" height="260" /></p>
<p>Hopefully you guys found this helpful and will now have the confidence to jump into a game of Scavenge. Like I said at the start of this article, if this receives a positive response I&#8217;ll make a second guide with more in-depth strategies and map-specific tactics.</p>
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<p style="margin-bottom: 0in;">Without a doubt one of the hottest games this year is Left 4 Dead 2. Gamers all over the world are fending off the zombie hoards while exploring all the new content, including the popular new game mode Scavenge. Some gamers may be intimidated by such a drastically different game mode, and if you are one of them don&#8217;t fret. I&#8217;ve cooked up a basic guide to get you started.</p>
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<p style="margin-bottom: 0in;">I&#8217;ve split this guide up into four easy to use sections. First I&#8217;ll discuss The Basics. Then I&#8217;ll move onto beginner Survivor Strategies. After that I&#8217;ll finish up with basic Infected Strategies. If this article gets a positive response, I&#8217;ll release a second edition with more in depth map specific strategies.</p>
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<p style="margin-bottom: 0in;"><strong>The Basics</strong></p>
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<p style="margin-bottom: 0in;">Scavenge pits two teams of four players against each other. While one team plays as survivors the other team plays as the infected. The whole idea of this game mode is that the survivors, under pressure from a 1:20 time limit, need to go out and find gas cans. There are 16 cans located across each map. Once a gas can has been added to the generator, 20 more seconds are added. The job of the infected team is to stop the survivors from getting the gas cans into the generator and forcing time to run out. Because there is a time limit, Scavenge games tend to finished in 10 to 15 minutes.</p>
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<p style="margin-bottom: 0in;">When a game is made, the lobby creator can choose from a 1 round game, a 3 round game or a 5 round game. Whichever team gets the most gas can into the generator wins the round. Whichever team wins a majority of the rounds wins the game. If both teams use the same amount of cans, the point is awarded to the team who collected the cans fastest.</p>
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<p style="margin-bottom: 0in;">While this may sound straight forward at first, there are little details that make Scavenge more challenging. For example, once a survivor picks up a gas can, the outline turns orange (as opposed to white). An orange can will explode if it sits in Spitter goo for more than three seconds. Destroyed cans will respawn where they were originally located after the fire dies down. You can prevent this by jumping into the Spitter goo and picking up the can before it explodes.</p>
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<p style="margin-bottom: 0in;">Another little detail that makes Scavenge more challenging is overtime. If the timer runs out, but a survivor is still carrying a gas can, the game will not end. The Survivors can still fill the generator and gain 20 seconds to get more cans. It is up to the infected to incapacitate the survivor with the gas can in order to end the round.</p>
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<p style="margin-bottom: 0in;">Survivors are unable to fill the generator if they are being attacked. This will become important when we get to the infected strategies.</p>
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<p style="margin-bottom: 0in;"><strong>SURVIVOR STRATEGIES</strong></p>
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<p style="margin-bottom: 0in; font-weight: normal;">There are several techniques that survivors can use to make getting cans as efficient as possible. One of the most popular is the 2 &amp; 2 split. This strategy requires extreme coordination and communication. Basically you send two people to go out and hunt for cans, while two stay behind to fill up the generator. Obviously a good infected team can destroy this by incapacitating the two hunting for cans.  This strategy is only recommended for experts who know their teammates. If you do choose to follow this strategy, you&#8217;ll want to make sure everyone on your team is equipped with long range rifles like the AK-47 or the M16. This will make sure you can provide cover for the other pair if you have line of sight.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Another strategy is the 3 &amp; 1 split. Basically it is the same thing as the 2 &amp; 2, except you send three to hunt for cans. The 3<sup>rd</sup> player hunting for cans is there to provide cover for the filler, as well as the hunting party. Also the 3<sup>rd</sup> player is there to prevent the double incap seen in the 2 &amp; 2.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">The safest strategy is to have all four players stick together. The only draw back to this strategy is that your team will be slow to load cans, which can bite you in the ass if the other team ties you.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Some tips to help your survivor rounds include:</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Round corners wide and pre-fire: Boomers are usually the key to starting off a good infected assault. Players tend to spawn in as a boomer behind corners in order to get the jump on the survivors. To avoid this panic, try to round the corner as wide as possible while pre-firing at the wall. If a boomer spawns in, he should die before you even see him.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Tossing Cans: Tossing cans in a good way to cover a lot of ground. Try to look for areas where you can toss a can down/over/through to your partners waiting to fill. Be careful though, a good Spitter will destroy these cans.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Pay attention to Special Infected kills: When a player on the infected team dies, he/she will be forced to wait 20 seconds until they can respawn. If you kill 3 or 4 infected players in rapid succession, you will have 20 seconds free of interference (other than common infected). Toss a pipebomb or boomer bile and rush for those cans.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Know where everyone on your team is: With the addition of the Jockey, knowing where everyone of your team mates is becomes critical.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Heal early: Unlike versus mode, health has no bearing on score. Your only focus is to fill the generator with gas cans. Why risk getting incapped and inconveniencing your team? Heal early to avoid slowing down your team.</p>
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<p style="margin-bottom: 0in;"><strong>Infected Strategies</strong></p>
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<p style="margin-bottom: 0in; font-weight: normal;">With the addition of the Spitter, Charger and Jockey to the Infected arsenal, the Infected team has plenty of new avenues to explore. Your primary goal on the infected team should be to stop the survivors from filling the generator. Incapacitating them is just a bonus, it&#8217;s not necessary to winning. Keeping that in mind, here are some basic Infected strategies.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Communicate: Just like playing as the survivors, communication is key. A well organized Infected team has a much higher chance of taking down the survivors. Try to keep your team informed of where you are and when you plan on attacking.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Be patient: Nothing kills an Infected team&#8217;s chance at winning like rushing in and attacking the survivors right off the bat.  As I mentioned under the Survivor Strategies section, “When a player on the infected team dies, he/she will be forced to wait 20 seconds until they can respawn.” If all the Infected team dies right away, the Survivors are able to run freely and collect gas cans. You can prevent this by being patient and striking when the time is right.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Surprise your enemy: What I mean by this is, don&#8217;t spawn in right away. All special infected make noise that allows the survivors to easily detect where they are. If you wait to spawn in, you will avoid getting taken out too early due to sound.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Now that the basics are out of the way, here are some more advanced Infected strategies.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Bait and Switch: If a survivor sees a special infected, chances are they will try to chase them down in order to force the 20 second respawn timer. You can take advantage of this by luring one survivor away and then double teaming him. This strategy works best with two instant incap infected like the Smoker and Charger. If two survivors come hunting, even better. As long as you have 2 instant incap infected you should be alright.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Focus on the weak link: As I discussed in the Survivor Strategies section, most teams tend to split up into two group of 2; one filling and one hunting. Try to coordinate an attack on the hunting party with all four of the special infected. This will force the filling team to go on the move, allowing common infected to deal some damage, while the special infected clean house on the other two.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Spit on the generator: A survivor is not allowed to fill the generator if they are taking damage. The easiest way to slow down a team of survivors is to spit on the generator while they are trying to fill it. This will also give the other players on your team a chance to incapacitate the survivors, forcing them to drop the gas can in the Spitter goo, exploding the can.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Start with a boom: Most special infected teams try to start their attack with a Boomer because it causes the most confusion. Besides attracting tons of common infected, Boomer bile clouds the survivors vision making it difficult for them to help out their teammates. The easiest way to get a good boom on the survivors is with a Boomer bomb. A Boomer bomb is when a Boomer spawns some place high off the ground (Think top floor above the car in Dead Center) and intentionally commits suicide by jumping off into the middle of the survivors. This minimizes the chance that the survivors will see you coming and maximizes the chance that you will boom more than one player.</p>
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<p style="margin-bottom: 0in; font-weight: normal;">Hopefully you guys found this helpful. Like I said at the start of this article, if this receives a positive response I&#8217;ll make a second guide with more in depth strategies and map specific tactics.</p>
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		<title>Gamer Limit’s 2009 Holiday Gift Guide for people you HATE!</title>
		<link>http://gamerlimit.com/2009/12/gamer-limit%e2%80%99s-2009-holiday-gift-guide-for-people-you-hate/</link>
		<comments>http://gamerlimit.com/2009/12/gamer-limit%e2%80%99s-2009-holiday-gift-guide-for-people-you-hate/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 15:00:47 +0000</pubDate>
		<dc:creator>Shawn Evans</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[2009 Holiday Gift Guide]]></category>
		<category><![CDATA[bannertop]]></category>
		<category><![CDATA[hate]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=48941</guid>
		<description><![CDATA[Typically during the holiday season, people are scrambling around like busy little ants, trying to buy presents for their family and friends.  If any of these individuals have ended up on your naughty list, it can be difficult to decide what to get them. It’s an unfortunate reality that sometimes you have to buy presents [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-49066" title="XmasHeader" src="http://gamerlimit.com/files/2009/12/XmasHeader.jpg" alt="XmasHeader" width="540" height="260" /></p>
<p>Typically during the holiday season, people are scrambling around like busy little ants, trying to buy presents for their family and friends.  If any of these individuals have ended up on your naughty list, it can be difficult to decide what to get them. It’s an unfortunate reality that sometimes you have to buy presents for the people you hate, even if you don’t want to.  Those of you who have big families understand this perfectly.</p>
<p>Well this year, Gamer Limit has decided to help you empty your wallet by providing a list of gifts for those hated gamers in your life.  Givers beware, you should only give these games and gadgets to those who you despise most.  To gift them to someone you actually like would be a cruel act, for these are the worst of the worst the video game industry has to offer in 2009.<span id="more-48941"></span></p>
<p>Multiple members of the Gamer Limit staff got together to help create this list.  Their hatred for these despicable items literally drips from the page as they describe why these games and gadgets are so bad.  Rest assured, somewhere in this guide is a gift that’s perfect for the gamer in your life you hate most.</p>
<p>We all hope you enjoy reading it, and Happy Holidays!</p>
<h5>PSPgo</h5>
<p><img class="aligncenter size-full wp-image-48957" title="PSPgo-White" src="http://gamerlimit.com/files/2009/12/PSPgo-White.jpg" alt="PSPgo-White" width="540" height="260" /></p>
<p><strong><span style="color: #0000ff;">Gift Giver: Shawn Evans</span></strong></p>
<p>If you have a lot of money and really want to punish someone you hate, buy them a <a href="http://gamerlimit.com/2009/10/gamer-limit-hardware-review-pspgo/" target="_blank">PSPgo</a>.  Now you might be thinking that this seems like a pretty awesome gift.  Why would you ever want to waste $250 on someone you don’t even like?</p>
<p>Well just watch the disgusted look on their faces as they attempt to buy and download games for this bad boy, and the joy will begin to pour into your heart.  Their frustration will immediately kick in as they realize only 20% of the total titles are available for download, and all of them are extremely overpriced.   Thanks Sony, for creating one of the most expensive lumps of coal available this holiday season.</p>
<h5>Darkest of Days</h5>
<p><img class="aligncenter size-full wp-image-48958" title="Darkest of Days" src="http://gamerlimit.com/files/2009/12/Darkest-of-Days.jpg" alt="Darkest of Days" width="540" height="260" /></p>
<p><strong><span style="color: #0000ff;">Gift Giver: Shawn Evans</span></strong></p>
<p>Most of the time you would prefer to give someone you hate a nice kick in the balls for Christmas, but why do that when <em><a href="http://gamerlimit.com/2009/09/gamer-limit-review-darkest-of-days/" target="_blank">Darkest of Days</a></em> essentially provides the same gut wrenching experience.  This single game is the reason why FPSs never take place during World War I or The American Civil War.</p>
<p>There’s just nothing worse than being attacked by ten Confederate soldiers when all you have is a rock to hide behind and a single shot musket that takes between five and eight seconds to reload.  Throw in a completely ludicrous story plus decade old graphics and you have one of the worst games of the year.  Merry Christmas!</p>
<h5>Section 8</h5>
<p><img class="aligncenter size-full wp-image-48964" title="Section 8 1" src="http://gamerlimit.com/files/2009/12/Section-8-1.jpg" alt="Section 8 1" width="540" height="260" /></p>
<p><strong><span style="color: #0000ff;">Gift Giver: Simon Jones</span></strong></p>
<p>There’s only one gift this Christmas for the friend who has been whooping your gaming ass all year long: <em><a href="http://gamerlimit.com/2009/09/gamer-limit-review-section-8/" target="_blank">Section 8</a></em>. This polished turd fell right into my lap, and I simply couldn’t wait to flush the proverbial crapper.</p>
<p>As soon as he or she unwraps your generous present they may eye you with a look of uncertainty. If this happens, explain to them that <em>PC Game UK</em> gave the title an 8.5. “An 8.5?” they will gasp. “Why, that’s not half bad!”  Of course, it goes without saying that you should avoid mentioning the fact that it is complete and utter tripe.</p>
<h5>Real Kanojo</h5>
<p><img class="aligncenter size-full wp-image-48962" title="Real Kanojo" src="http://gamerlimit.com/files/2009/12/Real-Kanojo.jpg" alt="Real Kanojo" width="540" height="260" /></p>
<p><strong><span style="color: #0000ff;">Gift Giver: Curtis Takaichi</span></strong></p>
<p>Nothing says I hate you more than getting your foe a virtual girlfriend.  You can play with her, caress her body, create an emotional bond, and dare I say, you can even love her.  But the fact of the matter still remains, she&#8217;s virtual and she&#8217;s been programmed to respond positively to whatever your commands may be.</p>
<p>What makes this game such a terrible gift idea is that if the person spends more than a few minutes playing it, they just look like a creeper.  And let me tell you, no real girl wants to be with a creeper.  So go ahead friends, get that not so special someone the worst holiday gift of the year, <em>Real Kanojo</em>.  He may even like it, which would be the sad part.</p>
<h5>G.I. Joe: The Rise of Cobra</h5>
<p><img class="aligncenter size-full wp-image-48966" title="yo_joe_guide_1246403368" src="http://gamerlimit.com/files/2009/12/yo_joe_guide_1246403368.jpg" alt="yo_joe_guide_1246403368" width="540" height="225" /></p>
<p><strong><span style="color: #0000ff;">Gift Giver: James Pinnell</span></strong></p>
<p>When it comes to hateful gift giving, are you looking for a slice of evil entertainment? Slip <em><a href="http://gamerlimit.com/2009/08/gamer-limit-review-gi-joe-rise-of-the-cobra/" target="_blank">G.I. Joe: The Rise of Cobra</a></em> into the stocking of your victim, then sit back, relax, and enjoy the forthcoming carnage. Marvel, as your nemesis becomes slowly frustrated with the awful controls and continuously rolls into enemy fire.</p>
<p>Withhold your inner glee, as your enemy cries out in anguish after yet another cheap death by his robot opponent.  Let forth a slight giggle, when the camera blocks the view and the AI friendly cannot figure out how to navigate past some sandbags. It truly is fun for the whole family, if they aren’t the ones being subjected to it.</p>
<h5>The Saboteur</h5>
<p><img class="aligncenter size-full wp-image-48963" title="saboteur" src="http://gamerlimit.com/files/2009/12/saboteur.jpg" alt="saboteur" width="540" height="260" /></p>
<p><strong><span style="color: #0000ff;">Gift Giver: Paul Clark</span></strong></p>
<p>My worst game of the year may fall squarely on the good-looking hats of <em>Damnation</em>, but I&#8217;m not sure I can bring myself to write about it again without assuming the fetal position. So instead, I present to you my second worst game of the year: <em><a href="http://gamerlimit.com/2009/12/gamer-limit-review-the-saboteur/" target="_blank">The Saboteur</a></em>.</p>
<p>Maybe what hurt so much about this game was that it looked so good that you know some serious work went into it. Yet despite the work, despite the marketing, despite Tom French&#8217;s ludicrously cool hair, the game falls somewhat flat. It stands as an exercise of clichés&#8230;Well, a stylish exercise of clichés, I&#8217;ll give it that much at least.</p>
<h5>Black Sigil: Blade of the Exiled</h5>
<p><img class="aligncenter size-full wp-image-48960" title="blacksigil-3" src="http://gamerlimit.com/files/2009/12/blacksigil-3.png" alt="blacksigil-3" width="540" height="260" /></p>
<p><strong><span style="color: #0000ff;">Gift Giver: Jamie Obeso</span></strong></p>
<p>If your arch-nemesis is a fan of RPGs &#8211; particularly, the old-school variety &#8211; then it would be &#8220;remiss&#8221; of you not to buy them <em><a href="http://gamerlimit.com/2009/10/gamer-limit-review-black-sigil-blade-of-the-exiled/" target="_blank">Black Sigil: Blade of the Exiled</a></em> for Nintendo DS. Upon receiving their gift, tell your nemesis, &#8220;It&#8217;s basically <em>Final Fantasy VI</em> meets <em>Chrono Trigger</em>!&#8221;</p>
<p>Neglect to tell them about the absurdly high random-battle rate; the long and boring battles; the terrible storyline; and the uncountable number of bugs which can freeze the game, or even force the player to start over. And remember, reader: don&#8217;t be sad if the object of your animosity enjoys the game; instead, take solace in the fact that they happily played a piece of crap, and that your taste is way better than theirs.</p>
<h5>Demon’s Souls</h5>
<p><img class="aligncenter size-full wp-image-48961" title="demonssoulsbanner-540x310" src="http://gamerlimit.com/files/2009/12/demonssoulsbanner-540x310.jpg" alt="demonssoulsbanner-540x310" width="540" height="280" /></p>
<p><strong><span style="color: #0000ff;">Gift Giver: Andrew Kauz</span></strong></p>
<p>Here&#8217;s the thing about young players&#8211;they tend to like things that suck. You may have the worst of intentions when you toss <em>Dream Dance</em> and <em>Cheer</em> at your least favorite niece, yet you risk providing a game that she might actually enjoy. As they say, even the best laid plans can go astray.</p>
<p>So for those people, there&#8217;s <em><a href="http://gamerlimit.com/2009/09/gamer-limit-review-demons-souls/" target="_blank">Demon&#8217;s Souls</a></em>: a game that promises to hate your young nemesis just as much as you do. When you hear the screams of terror and frustration ring out through the house, you&#8217;ll know that your gift was a success.</p>
<h5>Tony Hawk’s Ride</h5>
<p><img class="aligncenter size-full wp-image-48965" title="Tony-Hawk-Ride-skateboard-game-5" src="http://gamerlimit.com/files/2009/12/Tony-Hawk-Ride-skateboard-game-5.jpg" alt="Tony-Hawk-Ride-skateboard-game-5" width="539" height="277" /></p>
<p><strong><span style="color: #0000ff;">Gift Giver: Sean Carey</span></strong></p>
<p>For gamers you hate, why have Santa leave them a lump of coal when you could leave them a lump of plastic instead? <em>Tony Hawk&#8217;s Ride</em> is the ultimate revenge gift. Combining an aging franchise with an awkward control scheme and a peripheral that requires Jazzercise experience to operate, <em>Ride</em> is the state of the art in frustration-inducing technology.</p>
<p><em>Ride</em> is sure to enrage the gamer you hate as much as Tony Hawk was by the reception of his game. With any luck, your nemesis will slip and hurt themselves on the coffee table trying to pull off an ollie. Throw in a Hot Topic T-shirt as a stocking stuffer for maximum irony.</p>
<h5>Rainbow Islands: Towering Adventure!</h5>
<p><img class="aligncenter size-full wp-image-48959" title="2132396013" src="http://gamerlimit.com/files/2009/12/2132396013.jpg" alt="2132396013" width="540" height="266" /></p>
<p><strong><span style="color: #0000ff;">Gift Giver: Nick Simberg</span></strong></p>
<p>The XBLA &#8220;update&#8221; <em>Rainbow</em><em> Islands</em><em>: Towering Adventure!</em> would be the perfect present for someone you hate.  It will give your worst enemy diabetes with its sick sweetness, and then the flamboyant rainbow barrage will give them the urge to give lap dances to other men while wearing a Mario hat.</p>
<p>They will be tasked with climbing a tower to save a fairy, and then, when they reach their goal, they will be told that their princess is in another castle.  The protagonists can shoot rainbows from their crotches.  All I can shoot from my crotch is urine, but if I gave my enemy their choice of Christmas gift between my urine on their face or <em>Rainbow</em><em> Islands</em>, the urine would be unanimously voted more humane.</p>
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		<title>Editorial: The Developer-Gamer Relationship</title>
		<link>http://gamerlimit.com/2009/08/editorial-the-developer-gamer-relationship/</link>
		<comments>http://gamerlimit.com/2009/08/editorial-the-developer-gamer-relationship/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 13:50:12 +0000</pubDate>
		<dc:creator>James Pinnell</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[bannertop]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=33049</guid>
		<description><![CDATA[For us older gamers, it wasn&#8217;t that long ago that the divide between developer and gamer was significantly more decisive than it has become. Studios like Capcom, Konami, Sega or Atari, would be loathe to talk to anyone outside of the consumer press. They were there to be idolised, viewed through rose glasses as the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-33486" title="handofgod" src="http://gamerlimit.com/files/2009/07/handofgod.jpg" alt="handofgod" width="540" height="238" /></p>
<p style="text-align: left;">For us older gamers, it wasn&#8217;t that long ago that the divide between developer and gamer was significantly more decisive than it has become. Studios like Capcom, Konami, Sega or Atari, would be loathe to talk to anyone outside of the consumer press. They were there to be idolised, viewed through rose glasses as the gaming overlords they were.</p>
<p>The new media landscape that has emerged over the last decade, in particular the last five to six years, has changed everything. No longer can developers hide behind magazines and corporate blocs. Their names are known; they even have blogs, twitters, facebooks and LinkedIns like us commoners.</p>
<p>Scarily enough, they even want to talk to you.</p>
<p><span id="more-33049"></span>Some quirky news emerged recently when a gaming community <a href="http://www.destructoid.com/gamers-claim-modern-warfare-4-site-blackmail-infinity-ward-141811.phtml">attempted to blackmail</a> COD developers, Infinity Ward. Their demands were silly, and their &#8220;plan&#8221; was ill-conceived and more likely to be ignored then lauded. But why would they even bother? Because, dear reader, developers are probably likely to notice these sort of now common stunts.</p>
<p>The rules have changed in terms of communication; feedback and bug-reporting from a live public test bed have become almost essential parts of game development. Almost every single title is drip fed to salivating gamers, while their responses are analysed, relayed and queried. Betas and previews are applied by millions worldwide, desperate to dive in and provide a service that used to cost money.</p>
<p>But that&#8217;s not enough. Once-hidden programmers have emerged and provide inside information in the form of periodic dev diaries, casually written blog entries or passionate responses on forums. They make outlandish claims during interviews with gaming blogs, publicise their side projects, and establish small personality cults around themselves, becoming not part of the company, but THE company.</p>
<p>The gamer, in turn, reciprocates. We comment on the blog posts, follow the tweets, join in on the live chats and Xbox Live events. We give into the element of celebrity, because we want to have a closer relationship with those who make our games. When Miyamoto was once simply an enigma, he&#8217;s now the guy playing Wii Sports with you at E3 or replying to your @tweet.</p>
<p>The race is clearly on. Developers who don&#8217;t make noise are quickly forgotten, drowned out by the 24 hour news cycle, trailers and PR buried under the next stunt. But we in the media aren&#8217;t exclusive, we play our own role as the enthusiast press. We are gamers, thus we find ourselves in the interesting position of becoming the middle man for this unusual new relationship.</p>
<p>Not only that, but it excites us, and the cycle continues. Any journalist would be lying if they didn&#8217;t think it was exciting to talk to a successful developer, or learn inside information on an upcoming development. But our job is to tell the world what is happening, to dig through the hype and personality to explain what&#8217;s really going on.</p>
<p>But what needs to be asked is this &#8211; has this new arena damaged the industry, or improved it? Has deeper interaction with the wider community pushed developers to create better games, or spin their way out of releasing junk? In my opinion, I think it&#8217;s a bit of both. Developers and publishers are more likely to rush games to meet increased demand at certain opportunities, but gamers are becoming a lot more clued in on what is acceptable.</p>
<p>It&#8217;s not difficult for a bad word to spread, quickly. Social aggregation of news and reviews has propelled bad press across the web, so quickly and so effectively that it&#8217;s impossible to control that information. 15 years ago, if you wanted to know something, you read what the developer wanted you to know in a games mag. Nowadays, you can check the RSS feeds of 50 different sites in seconds.</p>
<p>At the same time, bad press can be debunked quickly by the devs. Using twitter, forums or blogs, wrong or hoaxed information can be officially corrected and the record set straight. In any case, it&#8217;s a dirty battle. Developers have more to lose and, also, more to gain then they ever had. Their markets have exploded, and thanks to the internet, they are no longer constrained by borders.</p>
<p>What we must wait to see is where this relationship goes. Will the developers continue to bypass the media to a point where gamers prefer to get news direct? Or will they still look to us to cut through the greasy hype machine to say &#8220;Hold up, that might be a bit iffy&#8221;. Time will soon tell.</p>
<p>Either that, or they might continue to just <a href="http://gamerlimit.com/2009/07/the-things-i-did-for-a-starcraft-2-beta-key/">torture us</a>. *Gulp*</p>
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		<title>The Armed Forces Handbook: How to play any FPS</title>
		<link>http://gamerlimit.com/2009/04/the-armed-forces-handbook/</link>
		<comments>http://gamerlimit.com/2009/04/the-armed-forces-handbook/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 05:00:21 +0000</pubDate>
		<dc:creator>Gavinox</dc:creator>
				<category><![CDATA[Guide]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=4534</guid>
		<description><![CDATA[A collection of examples of good soldiery brought to you by the veterans of the gaming world. In this handy handbook you will find a selection of best practices and technical analysis of tactics and special manouevres perfected by the very best soldiers the (virtual) battlefield has produced. It is recommended that you study the following chapters before entering into any combat situation.]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://gamerlimit.com/wp-content/uploads/2009/04/cod5_waw.jpg"><img class="alignnone size-large wp-image-13034" title="cod5_waw" src="http://gamerlimit.com/wp-content/uploads/2009/04/cod5_waw-568x318.jpg" alt="cod5_waw" width="568" height="318" /></a></p>
<p style="text-align: left;"><strong><span style="text-decoration: underline;">Introduction:</span></strong></p>
<p style="text-align: left;">ATTEN-HUT! Gentlemen, welcome to the Armed Forces Handbook. A collection of examples of good soldiery brought to you by the veterans of the gaming world. In this handy handbook you will find a selection of best practices and technical analysis of tactics and special manouevres perfected by the very best soldiers the (virtual) battlefield has produced. It is recommended that you study the following chapters before entering into any combat situation.<span id="more-4534"></span></p>
<p style="text-align: left;">You will information ranging from World War One through to the present day encompassing many theaters of war, including World at War, Modern Conflict and futuristic scenarios such as the Halo project and many others.</p>
<p style="text-align: left;"><strong>Part 1: Rules of engagement</strong></p>
<p style="text-align: left;">All soldiers must abide by the rules of engagement as set down by the relevant authority. It is worth noting however that in most theaters of operations active today, from the Halo theater, through to the Rainbow 6 and COD theaters the only rules of engagement are as follows:</p>
<p style="text-align: left;">1. Identify enemy and then shoot to kill</p>
<p style="text-align: left;">2. Identify something that could be an enemy and shoot to kill</p>
<p style="text-align: left;">3. Vigorously pursue all enemy and destroy with extreme prejudice.</p>
<p style="text-align: left;"><strong>Part 2: Know your weapons</strong></p>
<p style="text-align: left;"><strong>i) Classical weaponry</strong></p>
<p style="text-align: left;">In the classic theatre of war the soldier must be familiar with several different weapon systems. These can be roughly categorised as follows:</p>
<p style="text-align: left;">a) Pistols &#8211; Basic sidearm carried by most soldiers. Weapon is pin point accurate at most ranges, excellent for head shots on stationary targets. Will only cause minimal damage however and may require more than one head shot to eliminate targets. Ignore enemy helmets, they rarely work and appear to be mostly used as decoration. Most snipers prefer carrying a pistol whilst moving between positions. It is worth noting that all pistols can be fired as quickly as you can pull the trigger, rates of up to 1000rpm are reported to have been seen.</p>
<p style="text-align: left;">b) Rifles &#8211; The M1 Garand is the most prolific weapon in WWI theaters. They are everywhere. Limited rate of fire and poor medium damage causes this to be a 2nd choice weapon amongst soldiers. They are however fairly accurate in most circumstances at medium ranges. You will find that by looking down the iron sights of this weapon your eyesight will improve slightly. This will enable you to see a bit further.</p>
<p style="text-align: left;">c) SMGs (Submachine Guns) &#8211; The Thompson submachine gun is the most well known within this category and is familiar to every soldier to ever pull on khaki pants. High rates of fire but poor accuracy mean that this weapon is best employed at short range. If fired one shot at a time this weapon can be used at longer ranges as required.</p>
<p style="text-align: left;">d) Sniper Rifles &#8211; Featuring slow rates of fire the sniper rifles appear to be difficult to reload also. Some have remarked that they are unsure why they struggle to reload a sniper rifle &#8220;it&#8217;s not like it&#8217;s a shotgun or anything&#8221; but the slow reload rate and bolt action make sniper rifles a poor choice for close range combat. Despite firing large calibre rounds that rip large holes through human tissue most sniper rifles only kill in one bullet when successfully aimed at the head. It is not uncommon to witness a soldier take a sniper round to the leg and not be hindered in anyway by the wound whilst walking/running.</p>
<p style="text-align: left;">e) Browning emplaced machine gun &#8211; Soldiers will find these weapons placed at random points on a battlefield. Despite every other (portable) Heavy Machine gun never overheating, these weapons are prone to stopping working after several seconds of sustained fire. All emplaced weapons are however very accurate, often at long ranges, at can fire many rounds due to their unlimited bullet capacity. It is unusual for a weapon not to require reloading, but there has so far been no reported accounts of emplaced machine guns requiring a reload.</p>
<p style="text-align: left;">f) Heavy Machine guns &#8211; Inferior to their emplaced brethren in that they require reloading periodically (but possessing larger ammunition magazines) these weapons are very inaccurate at all ranges. Despite firing a large calibre bullet these weapons bizarrely do not inflict much damage.</p>
<p style="text-align: left;">g) Grenades &#8211; A standard fragmentation grenade or German Stick &#8220;Grenade&#8221; should be thrown in the general vicinity of oncoming enemy fighters. Despite their small size they are often difficult to fit in pockets due to their unusual shape. This explains why soldiers often carry very few, only one or two. Grenades are ineffective against tanks and appear to seek out and rebound off almost every object/wall/table/street lamp/tree that is in the general vicinity of the thrower. For this reason beware when throwing. Avoid holding the grenade for two long as self immolation might occur. This will prove deadly IN ALL CIRCUMSTANCES. Grenades will penetrate windows with ease as all windows on the battlefield are pathetically flimsy. Please note, it is an unwritten law to hold onto the grenade for three seconds before throwing.</p>
<p style="text-align: left;">h) Melee weapons &#8211; Mainly a knife, but sometimes a wrench or other implement, this weapon should be employed at close range however you will sometimes be surprised by a reach of up to one metre at times. This weapon will only kill one enemy per swipe but will be deadly in almost all circumstances, including leg/arm damage. The most lethal weapon on the battlefield in terms of hits/deaths. Often employed during chance encounters at doorways and corners. The knife is the official weapon of choice for elimination of snipers.</p>
<p style="text-align: left;"><strong>ii) Modern weapon systems</strong></p>
<p style="text-align: left;">a) Pistols &#8211; Modern Pistols do not appear to have advanced technologically at all since the WWII environment. One area of improvement is the additions of suppressive &#8220;silencers&#8221; to the pistol to enable covert operations. Employing a silencer will reduce the damage the weapon causes. For some reason snipers are fond of using silenced pistols.</p>
<p style="text-align: left;">b) Assault Rifle &#8211; Modern Assault rifles, such as the M16, M4, Ak47 and G36 are familiar to most modern soldiers. Most have the following characteristics:Medium-High Damage, quick rate of fire, small magazine, under-slung grenade launcher. These are the standard choice for infantry on the modern battlefield.</p>
<p style="text-align: left;">c) Anti-Tank weapons &#8211; Primarily designed to eliminate tanks and armoured vehicles, these weapons are appear to be more effective against enemy troops and light vehicles. Even hits against the weak rear and top of tanks does not destroy the vehicle. It is recommended therefore to avoid using anti-tank weapons against tanks. Several shots are often required. The anti-tank weapon is often highly accurate however and with the explosive rounds are ideal for eliminating enemy troops. Fire at the ground around your target&#8217;s feet for best results. Despite their bulk anti-tank weapons can usually be fired while on the move.</p>
<p style="text-align: left;">d) Sniper Rifles &#8211; Modern Sniper rifles only differ from their older counterparts by the inclusion of suppressors and sometimes semi-automatic function. However, semi-automatic sniper rifles always inflict less damage than their bolt-action brethren.</p>
<p style="text-align: left;">e) Melee &#8211; The following are recommended protocol for using melee weapons:</p>
<p style="text-align: left;">1. Rush into an enemy occupied building and start swiping<br />
2. Aim randomly<br />
3. Target Snipers, they are vulnerable to close quarter attacks<br />
4. If you miss your initial swipe circle around the enemy or jump behind them.<br />
5. Never attack corpses, doing this has no significant value and can only lead to death/increased laundry costs. Some less disciplined conscripts have been known to crouch over the face of the fallen enemy, presumably in a form of debase celebration. This behaviour is frowned upon by soldiers over the age of eight years.</p>
<p style="text-align: left;">f) SMGs &#8211; Dealing low damage but boasting high rates of fire and little recoil SMGs are excellent CQB weapons but are a poor choice for longer ranges.</p>
<p style="text-align: left;"><strong>iii) Advanced / prototype weapon systems</strong></p>
<p style="text-align: left;">a) Battle rifle</p>
<p style="text-align: left;">Advanced Battle rifles typically boast high rates of fire and medium damage levels. Often with decent capacity magazines and a scope for better aiming.</p>
<p style="text-align: left;">b) Alien weapons</p>
<p style="text-align: left;">It should be noted that Aliens never use solid projectile weapons and always seem to develop laser/plasma based weaponry. These weapons will often boast a similar reloading mechanism to most earth based weaponry.</p>
<p style="text-align: left;">c) Laser weapons</p>
<p style="text-align: left;">Laser weapons always fire with pin-point accuracy but normally have low rates of fire. Use these for medium to long range and go for the head.</p>
<p style="text-align: left;">d) Sniper Rifle</p>
<p style="text-align: left;">Future sniper weapons seem to be identical in operation to their modern day counter-parts, bizarrely they appear to be improvement proof apart from more zoom on the scope.</p>
<p style="text-align: left;"><strong>Part 3: Vehicular identification and utilization<br />
</strong></p>
<p style="text-align: left;"><strong>i) Light transports</strong></p>
<p style="text-align: left;">a) Jeeps, buggies, quads</p>
<p style="text-align: left;">These vehicles are often discovered in advanced areas of the battlefield at the very early stages of a conflict and often used as a land grabbing utility during flag based operations. If a vehicle starts to vent smoke from the engine beware, the Army Handbook recommends that the occupants disembark immediately to avoid death.</p>
<p style="text-align: left;">Anti tank weapons are most effective against these vehicles, as are most high calibre machine guns. Veteran soldiers recommend that you pay attention to explosive devices stuck to the vehicle as this indicates imminent suicide. Additionally beware of passengers suddenly appearing next to the vehicle as most vehicles appear to be built with short range teleporters which save the occupants actually climbing out of the vehicle. Most veterans have never actually seen someone CLIMB out of a vehicle.</p>
<p style="text-align: left;"><strong>ii) Armored Fighting Vehicles</strong></p>
<p style="text-align: left;">a) Troop Carriers, BMP, Bradley.</p>
<p style="text-align: left;">
<p style="text-align: left;"><strong>iii) Helicopters</strong></p>
<p style="text-align: left;">a) Transport</p>
<p style="text-align: left;">b) Attack</p>
<p style="text-align: left;">Fast moving low-flying rotary aircraft can be effectively used at very low altitude. The Army Handbook recommends <a title="Youtube Ah64 low flying video" href="http://www.youtube.com/watch?v=SL2ECPC4_RA&amp;feature=related">this instructional video </a>for examples of low flying at speed and long-range observation.</p>
<p style="text-align: left;"><strong>iv) Fixed wing airborne craft</strong></p>
<p style="text-align: left;">a) Fighter</p>
<p style="text-align: left;">b) Bomber</p>
<p style="text-align: left;"><strong>Part 4: Know your enemy</strong></p>
<p style="text-align: left;"><strong>i) General Infantry (meat)</strong></p>
<p style="text-align: left;"><strong>ii) Snipers</strong></p>
<p style="text-align: left;">Snipers can be found in the following places:</p>
<ul>
<li>
<div style="text-align: left;">Behind Trees</div>
</li>
<li>
<div style="text-align: left;">On rooftops</div>
</li>
</ul>
<p style="text-align: left;"><strong>iii) Short range combatants (Run &amp; Gunners)</strong></p>
<p style="text-align: left;">The Army Ranger handbook lists &#8220;Standing Order 5. Don&#8217;t never take a chance you don&#8217;t have to&#8221; which is a blatant double negative. This should be interpretted as &#8220;Take chances that you don&#8217;t have to.&#8221; The average run and gunner will live (and die) by this creed. Regularly electing to sprint across open streets under heavy fire, just to get into a room full of the enemy and engage with a shot gun the Run and Gun soldier will expose himself to the maximum risk for easy results.</p>
<p style="text-align: left;">Knowledge of the enemy&#8217;s location and intended objective are imperative, often effectively deployed in King of the Hill and Capture the Flag missions.</p>
<p style="text-align: left;"><strong>Part 5: Basic Military tactics</strong></p>
<p style="text-align: left;"><strong>i) Stand and fight (and die)</strong></p>
<p style="text-align: left;">According to the Army Ranger Handbook, Standing Order 18 states: Don&#8217;t stand up when the enemy&#8217;s coming against you. Kneel down, lie down, hide behind a tree. Basically make yourself as small a target as possible. Kneeling/lying down will give you the added bonus of a better firing base and therefore increases your firing accuracy.</p>
<p><strong>ii) Reserved application of firepower (camping)</strong></p>
<p style="text-align: left;"><strong>iii) Covert intelligence utilisation (cheating and exploits)</strong></p>
<p style="text-align: left;"><strong>iv) Commonly experienced situations</strong></p>
<p style="text-align: left;">The Ranger Handbook states in standing order 19 &#8220;Let the enemy come till he&#8217;s almost close enough to touch, then let him have it and jump out and finish him up with your hatchet. When you have fired all of the rounds in your weapon and the enemy is still alive, resort to your close ranged weapon to finish them efficiently. Do not reload.</p>
<p style="text-align: left;"><strong>v) Firing from the hip</strong></p>
<p style="text-align: left;">It is a commonly accepted fact that firing a weapon without aiming it results in a reduced weapon accuracy. Always fire from a stable firing platform, preferrably in a crouch or prone position and fire short controlled bursts. For an example of how not to do this, and excellent examples of blind firing, suppression fire and firing from the hip, please refer to <a title="Afghanistan Youtube footage, Canadians ambushed" href="http://www.youtube.com/watch?v=5224gE3XPpc" target="_blank">this training video</a>.</p>
<p style="text-align: left;"><strong>Part 6: Advanced Tactical Manouevres</strong></p>
<p style="text-align: left;"><strong>i) Pincer</strong></p>
<p style="text-align: left;"><strong>ii) Defensive deployment</strong></p>
<p style="text-align: left;">The U.S Army Ranger Handbook states &#8220;Standing Order 6. When we march we march single file, far enough apart to that one bullet can&#8217;t go through two men&#8221;. It is highly recommended that soldiers avoid bunching up, retain at least the explosive area of a fragmentation grenade at all times to avoid multiple casualties.</p>
<p style="text-align: left;">Avoid standing too close to a comrade who is at a doorway, they might need to retreat at short notice back inside, you will block their path and get you both killed.</p>
<p style="text-align: left;"><strong>iii) Thoughtful kit selection</strong></p>
<p style="text-align: left;"><strong>iv) Lateral thinking</strong></p>
<p style="text-align: left;">An example: Enemy appoaches your position and commences firing; consider returning fire and retreating behind cover, deposit a grenade in at the corner of the cover that you are using while retreating further. Enemy will encounter grenade. Enemy will struggle to overcome sudden dismemberment.</p>
<p style="text-align: left;"><strong>v) Enemy movement prediction / Reconnaissance</strong></p>
<p style="text-align: left;">The U.S Counter Insurgency Handbook states, section 3-139 &#8220;Overt area and zone reconnaissances are excellent means for tactical unit to learn more about their area of operations, especially the terrain, infrastructure, people, government, local leaders, and insurgents&#8221; and &#8220;allows commanders to fill intelligence gaps.&#8221; It is a worthwhile endeavour to progress to the expected point of contact with the enemy via an indirect route. Taking time to find a vantage point will help you uncover ambushes and reveal troop numbers. Dense foilage, hills, rooftops etc provide excellent surveillence points. Even if you don&#8217;t stay long, make sure you know what&#8217;s ahead by using reconnaissance.</p>
<p style="text-align: left;">Additionally, ensure that you make mental note of places where you encounter enemy vehicles, you will discover that certain enemy soldiers will have preferred routes through the battlefield. Ensure you set up effective ambushes along these routes. WARNING: Advanced Soldiering technique requried:- Patience.</p>
<p style="text-align: left;"><strong>vi) Enemy Base of Operations Siege warfare (Spawn Raping)</strong></p>
<p style="text-align: left;"><strong>Vii) Camoflage</strong></p>
<p style="text-align: left;">An explanatory video on camoflage can be found by following <a title="Youtube Monty Python How not to be seen" href="http://www.youtube.com/watch?v=af-LGNmqNAY&amp;feature=related" target="_blank">this link</a>.</p>
<p style="text-align: left;"><strong>Part 7: In conclusion</strong></p>
<p style="text-align: left;">THE U.S ARMY RANGER CREED:</p>
<p style="padding-left: 30px; text-align: left;"><strong>R</strong>ecognize that I volunteered as a Ranger.<br />
(YOU got yourself into this. YOU selected your side, YOU chose your guns, YOU didn&#8217;t choose another game. You must bear the dangers you will face on the battlefield without frustration, without anger or cussing)<br />
<strong>A</strong>cknowledge that a Ranger is an elite soldier.<br />
(You must realise that you have skills beyond the average noob and therefore must not become frustrated by their difficiencies and lack of understanding of the game)<br />
<strong>N</strong>erver fail your comrades<br />
(Never leave half-way through a battle, never leave your post/joypad during a fight to go to the toilet/eat, never change sides to improve your win/loss ratio)<br />
<strong>G</strong>allantly show the world you are specially selected and well trained.<br />
(Offer help to noobs and suggest tactics to your comrades, take leadership in squads)<br />
<strong>E</strong>nergetically meet the enemy<br />
(Be online every hour of every day, give up your job, decline to eat, your virtual country needs you!)<br />
<strong>R</strong>eadily display the intestinal fortitude required to fight.<br />
(Play on past your self imposed play limits, don&#8217;t go to sleep at 1am, don&#8217;t stop playing because your partner asked you to)</p>
<p style="text-align: left;"><strong>Reference:</strong></p>
<p style="text-align: left;"><a href="(http://www.amazon.com/Ranger-Handbook-U-S-Army/dp/0873640446)">THe U.S Army Ranger Handbook</a></p>
<p style="text-align: left;"><a href="http://books.google.co.uk/books?id=b3W1tiuHzcoC&amp;pg=PA1&amp;dq=army+handbook&amp;as_brr=3&amp;ei=BRmUScjgOJj4MIKY9KQJ#PPA6,M1"></a></p>
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		<title>Soulcalibur: Achievement Guide</title>
		<link>http://gamerlimit.com/2009/02/soulcalibur-achievement-guide/</link>
		<comments>http://gamerlimit.com/2009/02/soulcalibur-achievement-guide/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 19:48:59 +0000</pubDate>
		<dc:creator>Guides</dc:creator>
				<category><![CDATA[Guide]]></category>
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		<title>Far Cry Vengeance: FAQ/Walkthrough</title>
		<link>http://gamerlimit.com/2009/02/far-cry-vengeance-faqwalkthrough/</link>
		<comments>http://gamerlimit.com/2009/02/far-cry-vengeance-faqwalkthrough/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 19:44:43 +0000</pubDate>
		<dc:creator>Adam M</dc:creator>
				<category><![CDATA[Guide]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=6641</guid>
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		<title>SIREN: Blood Curse: FAQ/Walkthrough</title>
		<link>http://gamerlimit.com/2009/02/siren-blood-curse-faqwalkthrough/</link>
		<comments>http://gamerlimit.com/2009/02/siren-blood-curse-faqwalkthrough/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 19:41:29 +0000</pubDate>
		<dc:creator>Adam M</dc:creator>
				<category><![CDATA[Guide]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=6637</guid>
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		<title>Tomb Raider: Legend: FAQ/Walkthrough</title>
		<link>http://gamerlimit.com/2009/02/tomb-raider-legend-faqwalkthrough/</link>
		<comments>http://gamerlimit.com/2009/02/tomb-raider-legend-faqwalkthrough/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 05:49:00 +0000</pubDate>
		<dc:creator>Adam M</dc:creator>
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		<guid isPermaLink="false">http://gamerlimit.com/?p=6543</guid>
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		<title>Team Fortress 2: FAQ</title>
		<link>http://gamerlimit.com/2009/02/team-fortress-2-faq/</link>
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		<pubDate>Tue, 24 Feb 2009 05:41:22 +0000</pubDate>
		<dc:creator>Adam M</dc:creator>
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