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	<title>Gamer Limit &#187; GCN</title>
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		<title>Blizzard speaks about the demise of StarCraft Ghost</title>
		<link>http://gamerlimit.com/2011/02/blizzard-speaks-about-the-demise-of-starcraft-ghost/</link>
		<comments>http://gamerlimit.com/2011/02/blizzard-speaks-about-the-demise-of-starcraft-ghost/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 07:17:37 +0000</pubDate>
		<dc:creator>Kyle MacGregor</dc:creator>
				<category><![CDATA[GCN]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[starcraft ghost]]></category>
		<category><![CDATA[starcraft ghost death]]></category>
		<category><![CDATA[starcraft ghost dies]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=69598</guid>
		<description><![CDATA[During a panel at Design Innovate Create Explore summit Blizzard&#8217;s president, Michael Morhaime, discussed the death of StarCraft Ghost &#8211; a title that has been on &#8220;indefinite hold&#8221; for the better part of a decade. Many of us have lost friends to World of Warcraft, some have lost their lives, and now we&#8217;ve lost StarCraft Ghost as [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-69612      aligncenter" title="ghost" src="http://gamerlimit.com/files/2011/02/ghost.jpg" alt="" width="590" height="320" /></p>
<p>During a panel at Design Innovate Create Explore summit Blizzard&#8217;s president, Michael Morhaime, discussed the death of <em>StarCraft Ghost &#8211; </em>a title that has been on &#8220;indefinite hold&#8221; for the better part of a decade. Many of us have lost friends to World of Warcraft, some have lost their lives, and now we&#8217;ve lost<em> </em><em>StarCraft Ghost </em>as well.</p>
<p>Last week, Morhaime <a href="http://kotaku.com/#!5759800/the-head-of-blizzard-explains-the-death-of-starcraft-ghost" target="_blank">mentioned</a> that &#8220;They were working on <em>StarCraft Ghost</em> the same time we were working on <em>World of Warcraft</em> and <em>StarCraft II</em>&#8221; when &#8220;<em>World of Warcraft</em> exploded and we needed to make some resource decisions. It just wasn&#8217;t an environment in which a project like (<em>StarCraft Ghost</em>) could succeed.&#8221;</p>
<p>Back in the day, I was really looking forward to this. Of course, that was back when my Gamecube was shiny and new, but at least Blizzard is finally getting around to giving us an explanation. It just kind of sucks to hear that it&#8217;s because of the software equivalent of heroine.</p>
<p><span id="more-69598"></span></p>
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		<title>Tales from the Bargain Bin: Beyond Good and Evil</title>
		<link>http://gamerlimit.com/2009/09/tales-from-the-bargain-bin-beyond-good-and-evil/</link>
		<comments>http://gamerlimit.com/2009/09/tales-from-the-bargain-bin-beyond-good-and-evil/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 17:39:02 +0000</pubDate>
		<dc:creator>Shawn Evans</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[GCN]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Retro Day]]></category>
		<category><![CDATA[beyond good and evil]]></category>
		<category><![CDATA[Tales from the Bargain Bin]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=37693</guid>
		<description><![CDATA[[Every Thursday, Gamer Limit gives you a blast from the past with either its Retro Reunion or Bargain Bin series] It’s a sad truth that some of the best games ever made never really manage to sell a lot of copies.  These diamonds in the rough eventually find themselves sitting in the bottom of bargain [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-37724" title="header" src="http://gamerlimit.com/files/2009/09/header.jpg" alt="header" width="540" height="238" /></p>
<p><em>[Every Thursday, Gamer Limit gives you a blast from the past with either its Retro Reunion or Bargain Bin series]</em></p>
<p>It’s a sad truth that some of the best games ever made never really manage to sell a lot of copies.  These diamonds in the rough eventually find themselves sitting in the bottom of bargain bins all across the world, waiting for some lucky soul to pick them up and discover their true greatness.  One of these games is the highly acclaimed <em>Beyond Good and Evil</em>.</p>
<p>Developed by Ubisoft Montpellier Studios and released back in November of 2003 for PS2, Xbox, Gamecube, and PC; <em>BG&amp;E</em> was hailed by critics as one of the best games of the year.  Unfortunately, it did not resonate well with the public and posted horrible sales figures, quickly dropping off the charts into oblivion.  Since then, the title has garnered a cult following of beloved fans who adore both the game, and its incredible cast of characters.</p>
<p>Read on to find out more about this extraordinary bargain bin title, which deserves your attention.<span id="more-37693"></span></p>
<p><em>Beyond Good and Evil</em> tells the story of Jade, a young female photojournalist living on the planet Hyllis who spends most of her time looking after a group of orphaned children.  Assisting her in these good samaritan ways is her pig Uncle Pey’j, who is a mechanic extraordinaire.  Together, they have turned an old lighthouse into a sanctuary for these young children who have found themselves without any parents thanks to the evil alien armada, the DomZ.</p>
<p>At the start of the game, the DomZ have just recently begun attacking and invading the peaceful mining world of Hyllis, taking many of its citizens hostage in the process.  Coming to the planet&#8217;s rescue is the elite group of super soldiers known as The Alpha Section.  Led by the intimidating General Keck, the Alpha Section has come to the planet swearing to eliminate the DomZ invaders once and for all.  It quickly becomes apparent however that they aren’t as good at combating the aliens as they, or the news, claim.</p>
<p>Not trusting their new so called “saviors”, a rogue underground news organization, known as IRIS, begins investigating The Alpha Section.  What they soon discover is that it&#8217;s The Alpha section who’s actually behind the DomZ kidnappings.  Not wanting to go public with this knowledge until they have more proof, IRIS hires on Jade to help them discover more clues to unravel this government conspiracy.  Along the way, she is assisted by her Uncle Pey’j, who is more then he lets on, and by Double H, and ex-army IRIS operative who suffers from a bad case of amnesia.  Together they set out to discover the truth and save their world once and for all.</p>
<p><img class="aligncenter size-full wp-image-37726" title="beyond1" src="http://gamerlimit.com/files/2009/09/beyond1.jpg" alt="beyond1" width="540" height="310" /></p>
<p>One of the most interesting things about <em>Beyond Good and Evil </em>is its multitude of gameplay styles.  The best way to describe the game is as an action-adventure with elements of stealth, puzzle solving, and photography thrown in.  It also happens to rely very heavily on a cart racing game mechanic.  Now, how often do you find a game with all those different types of gameplay?  The problem is that while it tries hard to do so many things, it doesn’t exactly do any of them exceptionally well.  The gameplay suffers because of this, but not so horribly that it detracts from the enjoyment of the title.</p>
<p>The gameplay really exists to tell an extremely unique story that, still to this day, is extremely unconventional.  What makes <em>Beyond Good and Evil’s</em> story so interesting it&#8217;s eerily similar to real world current events of the time.  Developed during 9/11 and the U.S invasion of Iraq, the game tells the story of a government who’s willing to use fear and lies to control and manipulate an entire population.  Hopefully I don’t have to spell out the similarities between the Alpha Section and the U.S. government, which resonate throughout this entire title.</p>
<p>The game also tackles the role the media plays in war, showing how it can be used to spread government propaganda.  Of course the main protagonist, Jade, uses her journalistic skills to try to bring down the government, another role that media outlets can play.  All in all, the title tackles real world subjects that most other developers wouldn’t go near.  Many people see this as the reason why the game did so poorly when it was released.</p>
<p>At the forefront of the story is the game’s strongest element; it’s lovable and memorable list of characters.  I say this time and time again, but it is next to impossible these days to find video game characters that you can actually connect with on an emotional level.  So many developers are content using the same cookie cutter personality types over and over to tell their story.  You have the rough and tough super soldier, who couldn’t put two words together to create a coherent sentence if his life depended on it.  Or, you have the extremely attractive female characters, who enjoy wearing the tightest leather outfits they can find while trying to get revenge for the death of someone they love.  Seriously, is it that hard to come up with an original idea for a game character?</p>
<p><em>Beyond Good and Evil</em> comes along and just destroys all preconceived notions about what types of main characters can carry a game&#8217;s story.  Jade is not some unrealistically hot girl who’s great with a gun and loves showing off her hour glass curves.  She’s just a plain old journalist with a huge heart, who dresses as inconspicuous as she can in order to get the story.  Then there’s Pey’j, a fat pig who is as brilliant as he is witty and funny.  I can’t tell you how many times I burst out laughing at some of the hilarious quips that came out of his mouth.</p>
<p><img class="aligncenter size-full wp-image-37725" title="bg&amp;e2" src="http://gamerlimit.com/files/2009/09/bge2.jpg" alt="bg&amp;e2" width="540" height="290" /></p>
<p>Rounding out the list of main characters is Double H, who actually is the super soldier of the game.  The interesting thing is he’s not actually so super, since he’s lost his memory and doesn’t know what he’s doing.  He quickly becomes the comic relief of the game once Pey’j is taken hostage.  Together, these three crazy personalities form a team unlike any other.  What’s even better is that the voice acting for these characters is spot on and some of the best ever done.  That, combined with some incredible story telling, results in a group of main characters who are some of the most “human” digital personalities ever created.  By the end of the game, you feel like you know each and everyone of these people like they’re your best friends.</p>
<p>Another great thing about <em>Beyond Good and Evil</em> is its presentation, specifically its visuals and soundtrack.  The world of Hyllis is one of the most beautiful settings you’ll find in any game from the PS2/Xbox generation.  Not only did Ubisoft create the world using a very wide color palette, they also filled it with plenty of life.  The sprawling planet feels like it’s truly alive, with plenty of people going about their day, inhabiting the game world and making it feel like a breathing entity.  Hover cars jet from place to place as people travel to and from work.  Boats fill the harbor with all sorts of different cargo and passengers.  Then there is the animal and plant life, which is abundant in all corners of the planet.</p>
<p>Besides the visuals is a soundtrack that is so memorable it is actually featured in the <a href="http://www.videogameslive.com/index.php?s=home" target="_blank">Video Games Live</a> musical tour.  I haven’t played the game in well over four months, but I can still hear the main theme playing in my head if I really think about it.  Composed by Christophe Heral, the music is a mix of Eastern European styles along with Asian and Indian influences.  It’s truly one of a kind, to say the least.</p>
<p>I honestly can’t stress enough how incredible <em>Beyond Good and Evil</em> really is. The game combines an incredible real world story with some of the most memorable characters ever created.  Considering you can pick up a brand-new copy of it for around $12 on <a href="http://www.amazon.com/Beyond-Good-Evil-Playstation-2/dp/B00009ZVHW/ref=sr_1_2?ie=UTF8&amp;s=videogames&amp;qid=1252521139&amp;sr=8-2" target="_blank">Amazon</a>, the title is seriously worth your consideration.   While it might be six years old at this point, the game holds up remarkably well, which is a testament to the amount of hard work and love the Ubisoft Montpellier team put into it.  Go and buy it now, take this fantastic game out of the bargain bin and give it a home in your game library.  Trust me, you won’t regret it.</p>
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		<title>Gamer Limit Backlog Review: Skies of Arcadia Legends</title>
		<link>http://gamerlimit.com/2009/04/gamer-limit-review-skies-of-arcadia-legends/</link>
		<comments>http://gamerlimit.com/2009/04/gamer-limit-review-skies-of-arcadia-legends/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 21:57:29 +0000</pubDate>
		<dc:creator>Jamie Obeso</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[GCN]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[Legends]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Skies]]></category>

		<guid isPermaLink="false">http://gamerlimit.com/?p=14898</guid>
		<description><![CDATA[Skies of Arcadia made waves when it first came out on the Sega Dreamcast. Unfortunately, I got a Dreamcast long after the fact, and never got to see what the hubbub was about. Even when it got re-released for Gamecube, it took me a long time to finally nab the game. Developed by Overworks, the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-15239" title="arcadia1" src="http://gamerlimit.com/wp-content/uploads/2009/04/arcadia1.jpg" alt="arcadia1" width="568" height="238" /></p>
<p>Skies of Arcadia made waves when it first came out on the Sega Dreamcast. Unfortunately, I got a Dreamcast long after the fact, and never got to see what the hubbub was about. Even when it got re-released for Gamecube, it took me a long time to finally nab the game. Developed by Overworks, the Sega development team that made the old Phantasy Star games, Skies of Arcadia Legends was of course going to be an old-school experience.</p>
<p>Thankfully, like most of the old Phantasy Star games, it was right on target. I offer this: That Skies of Arcadia, even with its problems, is the best traditional turn-based RPG to date.<span id="more-14898"></span></p>
<p>To differ itself from the original Dreamcast version, a few sidequests were added, as well as adding additional content to the already existing sidequests. A few of the added sidequests also expand the story, particularly the backstory of one of the main antagonists. Graphically, the character models allegedly look better. The the audio quality of the Gamecube version is much worse than the Dreamcast version. The last big difference is that the Dreamcast version has even more frequent random battles than the Gamecube version, which is crazy. The Gamecube version dropped the random encounter rate and raised the amount of experience gained from enemies.</p>
<p>Skies of Arcadia is aesthetically an excellent game. It mixes a lot of the old with a lot of original stuff in every department. The character designs are awesome, even if a few of them are pretty stereotypical. The music mixes &#8216;typical&#8217; game music with some excellent contemporary orchestral pieces. There are a lot of excellent tracks.</p>
<p>Skies of Arcadia is an old-school experience. So, you can probably guess that the combat is that of a traditional turn-based RPG. There&#8217;s attacks, items, and magic &#8211; Whopee. There are, however, a few things that separate SoA from the pack without being too radical. The most important thing is Spirit Points (SP). SP is a type of point used for characters&#8217; specific special moves and for the casting of magic spells (Spells always cost 1 MP and some SP). SP is pooled between all party members, but regenerates each turn. The amount that you recover each turn, as well as the max amount you can accumulate, goes up as your characters level up.</p>
<p><img class="size-medium wp-image-14991 aligncenter" title="b00" src="http://gamerlimit.com/wp-content/uploads/2009/04/b00-484x400.jpg" alt="b00" width="484" height="400" /></p>
<p>The second thing is magic experience. There are six magic elements in SoA. By changing the element of your weapon (which you can do any time during battle), you change what element gets magic experience. When you level up an element, you learn a spell. Some characters learn spells of a corresponding element faster than others, so some people will be more inclined to learn healing magic than attack magic, etc.</p>
<p>The last big thing that separates SoA from the rest are Ship Battles. In SoA, you can fly around in a ship and engage other enemy ships. There actually isn&#8217;t much difference between Ship Battles and normal battles. You get an action for each party member, but instead of four characters, you have one Ship with particular stats and HP. The cool thing about ship battles is that they feel really exciting and epic. Between turns, you even get to make tactical choices, like if you want to close in on the enemy, where you want to concentrate your fire, and other things like that.</p>
<p>Unfortunately, the decidedly old-school style brings its share of problems. The biggest downfall of SoA&#8217;s combat is that it&#8217;s just freakin&#8217; slow. There are short pauses between just about everything that happens during battles; there&#8217;s a pause between individual attacks, when you inflict or remove status effects, dying, being brought back to life, and even killing an enemy.</p>
<p>On top of that, you can&#8217;t skip spell animations or Enemy special move animations (Strangely enough, you can skip your own Special move animations). It gets really bad at the end of the game, when boss&#8217;s special attack animations take like 20+ seconds. This is a really annoying thing to have to harp on, because the solution is obvious: Get rid of the pauses and let us skip animations we don&#8217;t want to see! This makes a little more sense in Ship Battles, because the game tries to graphically emulate the action of a real ship fight. Still, such glaring flaws with even more glaringly obvious solutions just kills me!</p>
<p>The other gripe I have with SoAL is the encounter rate. This is crazy, because the Gamecube version has a <em>lower</em> frequency of combat than the original version! Games with random battle systems should really have a mechanic where you get into random battles based on the frequency of your movement, instead of a random amount of distance traveled. As it stands, RPGs are the only genre of game where you simply can&#8217;t avoid combat no matter how hard you try, and sometimes, in EVERY game, you&#8217;re trying to avoid combat. Why haven&#8217;t RPGs caught up with the rest of the world in this regard?</p>
<p>Other than that, the criticisms are of moderate importance. You can rotate the camera, but it rotates itself frequently, giving you angles that don&#8217;t let you see where you&#8217;re going. The camera also refuses to rotate in narrow corridors unless you stop moving. Lastly, magic becomes almost completely obsolete when you buy items in bulk. There is an item for just about every cure and buff spell in the game, so why waste SP on them? This felt like a huge oversight to me. Oh well.</p>
<p style="text-align: center;"><img class="size-medium wp-image-14993 aligncenter" title="3416512" src="http://gamerlimit.com/wp-content/uploads/2009/04/3416512-500x306.jpg" alt="3416512" width="500" height="306" /></p>
<p>Finally, we get to the story. In Arcadia, there is no ocean of water &#8211; only sky; thus, ships fly rather than sail by water. You are Vyse, a Blue Rogue on your dad&#8217;s ship, the Albatross. Blue Rogues are sort of like Robin Hood pirates &#8211; they rob ships, but they only attack ships that are well defended. Anyhow, the Albatross attacks a ship from a country called Valua, a huge military power (big mistake). While Vyse and his cute childhood friend Aika plunder the ship, they rescue a girl, Fina, who was captured by the Valuans.</p>
<p>In the world, there are six &#8216;Moon Crystals&#8217;, each capable of summoning a large, powerful monster made for waging war. Fina has traveled from a distant land to collect them before Valua finds them and uses them to conquer the world. So, Vyse and Aika depart with Fina to find them.</p>
<p>One of the best things about Skies of Arcadia Legends is the near complete absence of pointless quests tacked onto most old-school RPGs. Think about all the ones you know, and ask yourself, &#8220;How often did you ever get RIGHT to your main objective?&#8221; <strong>Never</strong>! These games are all too often riddled with what I like to call &#8216;random acts of do-goodery&#8217;; in other words, the hero right all the wrongs everywhere he goes, even though they have <em>nothing</em> to do with his quest!</p>
<p>Thankfully, Skies of Arcadia does a nearly flawless job of cutting to the chase. Once you set out to get the crystals, you GET the crystals. The rare &#8216;fetch quests&#8217; you have to do are all directly related to the task at hand, which makes them feel not-so-obnoxious. What pointless excursions exist in the game (barring one horrific exception) are usually short, 15-20 minute-long spiels.</p>
<p>You might be thinking, &#8220;Big deal, the story cuts to the chase, but it sounds like I&#8217;ve been there and done that.&#8221; Well, Skies of Arcadia has another trick up its sleeve: character interaction and development. Something I really like about this game is that the character development is really subtle; I hate that most games with character development like to put characters through some drastic trial, after which their personality pulls an unrealistic 180. SoAL&#8217;s characters are dynamic, but it happens slowly over time and deals more with the characters maturing, rather than simply battling their inner demons or skeletons in their closet. This serves to make the characters seem more real and tangible.</p>
<p>It also helps that the dialogue is well-written. This makes even a character like Fina, who in many ways fits the &#8216;shy caring healer girl&#8217; stereotype, feel very real. The banter between the three main characters is always the amazing, particularly when Aika tried to imagine how the new lands they traveled to would be like (accompanied with a hilarious picture) The game takes the most vanilla of RPG stories and does it almost perfectly.</p>
<p>The only major criticism I can levy against Skies of Arcadia Legends&#8217;s story is that it&#8217;s outrageously cliche. If you&#8217;ve been playing RPGs for any significant amount of time, you can accurately predict everything that&#8217;s going to happen in SoAL. The main theme of the game is the severely overplayed &#8220;power of humanity to overcome all adversity&#8221; that you see in every cheesy anime-esque RPG ever made. This might not be a problem for some (it certainly wasn&#8217;t for me), but if you&#8217;re looking for something fresh and original in the story department, SoAL is going to leave you high and dry. What makes the story interesting is not its originality, but its excellent execution &#8211; keep that in mind.</p>
<p>While I think the Dreamcast version might have been too much for me to handle, I&#8217;m very glad I played Skies of Arcadia Legends. It feels like someone finally took the eldest of JRPG story ideas, executed them to near perfection, and rolled them up into one game for me to play. The combat is still pretty frequent, and kind of slow. The story is not without its bumps, either. Still, I have to admit that Skies of Arcadia really lived up to all the hype it got. Since traditional RPGs are long-gone by now, it might still feel archaic; however, when it was released at the top of the new millenium, it wold have been easy to see why this game was king. If you can stomach the archaic combat, Skies of Arcadia will pull you in for an excellent ride.</p>
<p><strong>7.5/10</strong></p>
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