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During a panel at Design Innovate Create Explore summit Blizzard’s president, Michael Morhaime, discussed the death of StarCraft Ghost – a title that has been on “indefinite hold” for the better part of a decade. Many of us have lost friends to World of Warcraft, some have lost their lives, and now we’ve lost StarCraft Ghost as well.

Last week, Morhaime mentioned that “They were working on StarCraft Ghost the same time we were working on World of Warcraft and StarCraft II” when “World of Warcraft exploded and we needed to make some resource decisions. It just wasn’t an environment in which a project like (StarCraft Ghost) could succeed.”

Back in the day, I was really looking forward to this. Of course, that was back when my Gamecube was shiny and new, but at least Blizzard is finally getting around to giving us an explanation. It just kind of sucks to hear that it’s because of the software equivalent of heroine.



[Every Thursday, Gamer Limit gives you a blast from the past with either its Retro Reunion or Bargain Bin series]

It’s a sad truth that some of the best games ever made never really manage to sell a lot of copies.  These diamonds in the rough eventually find themselves sitting in the bottom of bargain bins all across the world, waiting for some lucky soul to pick them up and discover their true greatness.  One of these games is the highly acclaimed Beyond Good and Evil.

Developed by Ubisoft Montpellier Studios and released back in November of 2003 for PS2, Xbox, Gamecube, and PC; BG&E was hailed by critics as one of the best games of the year.  Unfortunately, it did not resonate well with the public and posted horrible sales figures, quickly dropping off the charts into oblivion.  Since then, the title has garnered a cult following of beloved fans who adore both the game, and its incredible cast of characters.

Read on to find out more about this extraordinary bargain bin title, which deserves your attention. Read more… »


Skies of Arcadia made waves when it first came out on the Sega Dreamcast. Unfortunately, I got a Dreamcast long after the fact, and never got to see what the hubbub was about. Even when it got re-released for Gamecube, it took me a long time to finally nab the game. Developed by Overworks, the Sega development team that made the old Phantasy Star games, Skies of Arcadia Legends was of course going to be an old-school experience.

Thankfully, like most of the old Phantasy Star games, it was right on target. I offer this: That Skies of Arcadia, even with its problems, is the best traditional turn-based RPG to date. Read more… »