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[Sometimes you don't have $60 to drop on the latest big-budget AAA game.  Luckily, Gamer Limit is here to show you the best of the wide world of freeware.  Remember: you don't always get what you pay for.  Sometimes you get much, much more.]

The Experimental Gameplay Project brings together all the indie dudes in the house, gives them a topic, and says, “Go.  Make a game.”  March’s topic: “10 seconds.”  So what did Paolo Pedericini do?  He condensed the holy gospel into ten seconds with Run, Jesus Run! a.k.a. The 10 Second Gospel.

Blasphemy?  Pssh.  When the instructions are “Move with arrow keys.  Space: Do Jesus Things,” you know you’re about to witness… something.  And something it is.

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RunMan: Race Around the World is the kind of game that just makes you feel good. As opposed to most popular games of our age being centered around having a realistic look and serious aesthetic, RunMan: RAtW puts a lot of effort into being the opposite. Its innocence reminds me of a cross between an old children’s book and children’s cartoon. The brainchild of the game, Tom Sennett, has made quite a few small games based around RunMan, but here comes RunMan’s swan song, so to speak.

Our tale starts with someone holding a race. The track? The entire world. Naturally, when the impossibly famous RunMan shows up to compete in the race, everyone forfeits. RunMan, hardly being one to accept the title of victor by default, agrees to run around the world as fast as he can, regardless of the issue of competition.

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[Free-Game Friday is a weekly feature in which a writer from the Gamer Limit staff looks at a completely free game and discusses his/her experience with it, allowing you to download it at the end. Feel free to check out our full schedule right here!]

From time to time, a game will come along and leave us bewildered and confused.  While that may not sound too appealing, DePaul Game Elites have taken those characteristics and have created an experience that mixes a dash of uncertainty with a whole lot of mind games.

In this week’s addition of Free-Game Friday, we’ll be examining Devil’s Tuning Fork. To get an idea of how incredibly unique this game is, go watch Nightmare on Elm Street and play Portal right before.  It falls somewhere in between those two. Read more… »

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Free Game Friday: Run With It
By: | December 18th, 2009

RunnerHeader[Free-Game Friday is a weekly feature in which a writer from the Gamer Limit staff looks at a completely free game, and discusses his/her experience with it, allowing you to download it at the end. Feel free to check out our full schedule right here!]

I ask you, the readers of our glorious Free Game Friday Feature, what is better than a free game? I know it’s a tough question, as a free game is pretty awesome. But to give you an answer: two free games are better than one free game.

Which means that this week, Free Game Friday is not only better than usual, it is better than better than usual as I dangle the carrot of three free games. Not only that, but it’s themed, as they are all “running games”.

So join me after the jump as I venture into the fiscally responsible world of gaming. Read more… »

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Free-Game Friday: Gravity Bone
By: | November 20th, 2009

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[Free-Game Friday is a weekly feature in which a writer from the Gamer Limit staff looks at a completely free game and discusses his/her experience with it, allowing you to download it at the end. Feel free to check out our full schedule right here!]

Every once in a while, a game will come along that tells a story in the most obscure way possible.  There will be Charlie Brown’s teacher-style dialogue; the characters will look like they were assembled with building blocks; you will be a spy… I think.  It’s hard to tell what’s going on, honestly.

This time, that game is Gravity Bone.  It’s free, and it’s a sublime gaming experience.

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[Free-Game Friday is a new weekly feature in which a writer from the GamerLimit staff looks at a completely free game and discusses their experience with it, allowing you to download it at the end. Feel free to check out our full schedule right here!]

Once again it’s Friday, and that means that we’ll be taking a look at an indie title that’s free to download.

This week’s game is Firequark: a first-time indie project from a U.K-based developer, better known by his nickname, Pilch.

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One of my least favorite things about gaming is that when a new smash hit game comes out, other games try really hard to emulate it for years to come. This cycle repeats itself over and over again, and thus, the most popular games in certain genres are the ones that best reflect the current trends. This is true for all genres, but I notice it most in RPGs; until a few years ago, the trend was to make the most ‘epic’ storylines possible, a la Final Fantasy 7. These days, the trend seems to be more about making really complicated, allegedly original combat systems.

Thankfully, we have people interested in game development who love their genres enough to poke fun at them, and that’s what Tales of Game’s Studios (bad grammar intentional) did with their RPG, Barkley: Shut Up and Jam! Gaiden: Chapter 1 of the Hoopz Barkley SaGa. This is an RPG that looks at the recently receded trend of epic RPGs and roasts it mercilessly.

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[Free-Game Friday is a new weekly feature in which a writer from the GamerLimit staff looks at a completely free game and discusses their experience with it, allowing you to download it at the end. Feel free to check out our full schedule right here!]

Knytt Stories was not what I expected. A minimalistic, short length platformer with your usual fixings, I was prepared for a lighthearted, pixelated adventure – not so much to ask from a freeware game.

As it turns out, Knytt Stories, a creation of indie game designer Nifflas, provides something entirely different. The game makes an excellent case for video games as a form of artistic expression. Yes, Knytt Stories presents the player with a goal and a variety of unlock-able tools for achieving it. Yet the real appeal of this game lies in the experience that it creates.
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[Free-Game Friday is a new weekly feature in which a writer from the GamerLimit staff looks at a completely free game and discusses their experience with it, allowing you to download it at the end. Feel free to check out our full schedule right here!]

There are a lot of things we take for granted in video games; unwritten rules of things that should – or shouldn’t – happen in a game. These can range from more obvious things, such as “if there are no weapons, jumping on an enemy should kill them” to more subtle things, “such as if you can jump from a running start, you can jump from a walking or standing start”. These are the sorts of gaming ‘laws’ that we’ve become accustomed to, as they’ve been prevalent in video games since pretty much the beginning of its history.

Tacit laws, rules, and agreements exist everywhere; not just in games, but in all arts and even reality. But, how do we deal with the pressure of having someone or something violate the rules we take for granted? Tower of Heaven‘s brilliance lies in the fact that it explores the affects of throwing even a slight few things we take for granted out the window.

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Free-Game Friday: Today I Die
By: | September 25th, 2009
Daniel Benmergui has made a handful of experimental videogames, all of which are free to play and contain a charming amount of pixelated melancholy. Or maybe a melancholy amount of pixelated charm? Either way, they are definitely worth checking out. The title Gamer Limit presents to you today is the final part of his trilogy of art games, or “The Moon Stories” trilogy, Today I Die.
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The game is simple in its mechanics, as every action is performed by simply clicking and dragging whether you are maneouvring the character, interchanging words or just moving a bubble. There are various “zones” in this game, which directly relate to the state of the poem that adorns the top of the screen and each requires a small amount of puzzle-solving to progress through the game’s narrative. The game is by no stretch of the imagination something to class as challenging, as each puzzle can be solved relatively simply, but the focus of this game was never to make player’s feel like they were playing the next Ikaruga, as Today I Die is about the experience and the exploration of the game’s concept and aesthetic qualities.
The look of the game, as well as the music, changes throughout your progression and the way in which it does so is more emotionally affecting than that of the narrative, which is the main indication of your progress.
As mentioned in the introduction, this is the third of Daniel Benmergui’s Moon Stories trilogy, and whilst each of them contain their own elements to discuss, and I could mention things such as emotional journeys, characterisation or symbolism, essentially the only way you will discover any of these things is by jumping in head first and trying it out. Hm, look at that, I honestly didn’t expect to say the words “jumping in head first” when talking about a game featuring a girl who’s drowning.
To play each of his games, you can find a link to I Wish I Were the Moon (http://www.kongregate.com/games/danielben/i-wish-i-were-the-moon), Storyteller (http://www.ludomancy.com/games/StoryTeller.html) and the game in question Today I die (http://www.ludomancy.com/games/today.php?lang=en).
As I mentioned in a blog not so long ago, if you found this game enjoyable, why not pay something for it? Despite it being free you have the opportunity to let the developer know you enjoyed it and pay something, because even if coders live in dark basements, they have to eat at some point. If you find yourself thinking, “Yes, this man deserves my money!” then there are some interesting things the creator has done in regards to donations.
You can sponsor my next game by donating! There are bonuses to special sponsors if you donate more than, or equal to:
any amount: Moon Stories Pack
$27 … and you become an silver sponsor of my next game and your name will appear in the credits, including a link of your choice [5 available]
$75 … and I’ll make a “pixelated”, moon-style version of yourself or whoever you want [Only 1 available!]
$99 … and make you a “poster” (digital) of I Wish I Were the Moon or Today I Die, creating both characters after whoever you want [3 available]
$995 … and make you a custom game based on I Wish I Were the Moon or Today I Die, creating both characters after whoever you want and a new ending of your liking! [No more available!]
Head over to http://www.ludomancy.com/blog/downloads/ if that sounds like your kind of thing.

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[Free-Game Friday is a new weekly feature in which a writer from the GamerLimit staff looks at a completely free game and discusses their experience with it, allowing you to download it at the end. Feel free to check out our full schedule right here!]

Daniel Benmergui has made a handful of experimental videogames, all of which are free to play and contain a charming amount of pixelated melancholy. Or maybe a melancholy amount of pixelated charm? Either way, they are definitely worth checking out. The title Gamer Limit presents to you today is the final part of his trilogy of art games, or “The Moon Stories” trilogy, Today I Die. Read more… »

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Free-Game Friday #3: Iji
By: | September 18th, 2009

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[Free-Game Friday is a new weekly feature in which a writer from the GamerLimit staff looks at a completely free game and discusses their experience with it, allowing you to download it at the end! Feel free to also check out our full schedule right here.]

Few games manage to achieve a level of depth that encourages players to weigh their actions on a moral scale or consider the life of the enemy before deigning to kill them. I’m sure you could name a few titles that manage to go beyond the basic twitch-shooter formula, but when it comes down to it, they’re a rare breed.

A game like Iji is even more unique. A freeware 2D platform-shooter by Daniel Remar, Iji succeeds in areas where so many retail releases fall flat.

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(Free-Game Friday is a new weekly feature in which a writer from the GamerLimit staff looks at a completely free game and discusses their experience with it. Since there is no absolute structure or checklist for writing about one’s experience, these features are not necessarily reviews.)

The first time I had ever heard of Kingdom of Loathing was in a small Game Informer sidebar, many years ago.  Sounded interesting, but as a strictly console-only gamer throughout my youth, I forgot about it shortly thereafter.

About a week ago, I stumbled upon KoL while strolling through cyberspace.  Seriously, I have been missing out.  This game has the best writing I’ve EVER seen in a video game, and the gameplay is not too shabby either.

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