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To help promote Warhammer 40,000: Space Marine‘s impending September 6th release date, THQ is releasing Warhammer 40,000: Kill Team, a third-person action shooter, on the PlayStation Network and Xbox Live Arcade. The title is due out this summer and is meant to whet your palette and work up an appetite for the main event. Gamer Limit had an opportunity to sit down with THQ and check out both titles.

Hit the jump for some hands-on impressions of Kill Team.

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One of the greatest things about E3 is the Entertainment Software Association’s (ESA) partnerships with groups such as IndieCade, or International Festival of Independent Games. With IndiCade, you get to experience games otherwise unavailable through traditional channels. Case in point: Deep Sea. Just two laptops sitting in busy corner of the IndiCade area, the game attracted those curious about the unusual peripherals one needs to play.

The brainchild of sound designer, Robin Arnott, it is definitely an experiment in sound gaming and fear. Having gained quick notoriety for making one player faint at South By Southwest (SXSW), of course we wanted to try it out.

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Street Fighter X Tekken, one of the last frontiers of crossover fighting games, showed in full force at E3. The Capcom booth hosted 6 consoles and a big screen mainstage, complete with fighting sticks and long lines of eager gamers. The Capcom version of this double crossover, the demo featured familiar art style and gameplay from the latest installment of the Street Fighter franchise.

As expected, the biggest adjustment for fans of both titles has to be made when playing Tekken characters. However, it still promises an experience that is on track be one of the greatest crossovers yet.

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While RaiderZ was on the E3 floor for all to play, Gamer Limit shuttled off into a dark and quiet room for an exclusive sit down demo of MAIET Entertainment’s upcoming free-to-play MMORPG. At first glance, it is a typical open world, fantasy game. Players are immediately met with the typical tropes — warriors and mages, goblins and dragons, skills and quests.

However, as I began to partake of some goblin genocide, the game’s strengths started to stand out. Then they started to sing.

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If its one criticism that Nintendo receives, it’s for being set in their ways. Unfortunately, Nintendo hit the nail on the head it right off the bat with most of their flagship franchises. Super Mario, The Legend of Zelda, Metroid…you can look at each game in the series dating back to the beginning and there’s not a bad one in the bunch. Interestingly enough, for a company that prides itself so much on “INNOVATION”, these series rarely change in any drastic way.

Such is the case with Mario Kart, a series grounded in tried and tested gameplay, but this time around Nintendo has made things a little more interesting. Hit the jump and find out why.

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As great as the Nintendo press conference was earlier today, the complete lack of Wii titles was a tad depressing. Sure, we saw The Legend of Zelda: Skyward Sword, but that was it. Aside from that, a new Mario Party title, and Kirby Wii, there isn’t a whole lot more software inbound to breathe life into the system. One of the reasons that the Wii has been one of my favourite consoles of all time is due to the strange (often incredibly Japanese) library of games I’ve piled up for it. Rhythm Heaven may very well be the last of that breed to hit the system.

Join me for some brief impressions after the break.

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If I had to describe El Shaddai: Ascension of the Metatron in one word it would be ”gorgeous”. After seeing the game it probably wouldn’t surprise you to hear that El Shaddai’s develop was headed by Okami lead character designer Sawaki Takeyasu.  The brightly coloured, pastel ce-shaded visuals are a dead give away, and they just absolutely ooze style.

But is it more than just a pretty face? Hit the jump for my impressions.

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Every 25 minutes, like clock work, press huddle into a cramped screening booth replete with dark red velvet and stifling heat, to get a glimpse at Saint’s Row: The Third. To refresh the weary, THQ splashes a new 20 minute video of in-game footage on our faces. The video shows off more open world exploration, heavy duty/heavily insane weapons and ends with a bank heist.

Comparing the Saint’s Row series to GTA, as many do, is comparing two completely different series’ on opposite ends of the propriety spectrum. While GTA tends to inject more or less a realistic story line of gangs and guns, Saint’s Row uses these tropes for pure caricature. The new video shows that developer Volition, Inc. aims to widen this gap even more.

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Earlier this afternoon, I had the opportunity to sit down and play Capcom’s latest spinoff in the Resident Evil series. Capcom has partnered with SOCOM Confrontation developer Slant Six Games to push the series in an entirely new direction with Resident Evil: Operation Raccoon City.  Together, they have created the franchise’s first third-person team-based shooter and it looks like it’s shaping up to be something special.

The game follows the Umbrella Security Service (USS) through the Raccoon City Incident – previously seen from the perspective of Leon Kennedy, Claire Redfield in Resident Evil 2 and Jill Valentine in Resident Evil 3: Nemesis. Operation Raccoon City features three-way competitive multiplayer between US Spec Ops, Umbrella security forces, and the infected threat of zombies and Bio-Organic Weapons. While at the Capcom booth I had the chance to sit down for a fifteen-minute single-player demo.

Hit the jump for my impressions.

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Gamer Limit went hands on with Star Fox 64 3D on the Nintendo 3DS. There were three levels to choose from for this demo, essentially easy, medium and hard. We chose the middle, Meteo level. First impressions equate to the original Nintendo 64 title, just a little more sharp and a little more enjoyable.

The gameplay ports very well to the handheld device. The default button layout makes for almost the same experience fans had with the original game, with the circle pad just as responsive as the joystick. The depth of field with 3D offers an immersion that seems perfect for the game. Especially for the Meteo level, with humongous space rocks and bots  flying in and out of the screen, it all at once reminds fans why the game was so exciting on the 64, and how 3D can contribute to a new experience if done right.

For the most part it’s right. For the most part.

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This is part one of a four part, in-depth study of what makes a great game. Reader be forewarned, there be spoilers afoot.

If you’ve read the reviews for Superbrothers: Sword & Sworcery EP, you already have a sense for how fantastic the game is. Boot up the app on your iPhone or iPad (the iPad version is definitely recommended), and you arguably get one of the best games to have come out of this generation. I say this regardless of the platform.

However, few know how complete and transcendental the gaming experience S:S&S EP delivers. We aim to lay it all out. For those of you who have never heard of this game, and those of you who don’t own an iOS device, we also aim to let you know why you should still take note.

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Japan has a myriad of head scratching attractions that are borderline appalling. Yet, strangely enough, they draw a certain following that seems to flourish in Japanese society: Maid Cafes, Gyaru Mamas, Snack Bars, Karaoke, Cat Cafes, influence of sex fetishes, etc.

If none of those things send you straight to Google Search, then get ready for Purikura – The video game industry’s answer for the female market. But wait! Is it a video game or nothing more than a photo booth?

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