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We, the gaming community, are becoming increasingly spoiled. Technological advances in recent years have resulted in products that are able to capture our imaginations, have us on the edge of our seats and throw us into a huge variety of unbelievable situations that are way beyond our wildest dreams. But this has always been the case with videogames. Regardless of what new “innovative” gameplay feature a game thinks it has to offer us, it is very important to maintain the core fundamentals in gaming that make us come back time and again.

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With a new slew of games beginning to rear their heads, the first major title being released in less than a week, the entire videogaming world is gearing up for an all out brawl when Street Fighter IV is released on February 17th in America, Japan, and Europe almost simultaneously (all within a week of each other). Being released on consoles, some may find the controller a little unfitting when attempting certain moves (Akuma’s Raging-Demon comes to mind). However, if you’re a hardcore fighting addict, don’t think third party controllers are exactly the best quality, and you have about two and a half grand to blow, then I’ve got the product for you: Dreamcade Impact. Read more… »

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2004 feels like a long, long time ago. I failed to finish Killzone when I first picked it up for the PS2. I got slightly stuck midway through the game and (after about ten tries) kind of putting it on hold.
Fast forward four years and I’ve (finally) revisited the game, playing it through my PS3 in order to be on top of what went on back then, before the sequel hits. What did I make of Guerilla Games original tale of big blokes, big guns and big red eyes? Read on to find out.
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Originality, where art thou?
By: | February 10th, 2009

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Originality debates have been thrown around back and fourth all the time. We need to face it. We are in a day and age where being original in games is either unusual, or a hit or miss affair. Being original is a very risky task, and anyone that attempts it is usually met with failure, despite praises to the contrary. We enjoy more of the same no matter how many times we demand originality: we always go back to more of the same.

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Gaming Today: Still Fun?
By: | February 10th, 2009

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Every new generation brings enhanced graphics, processing speeds, and new features that promise to wow and astound gamers all over. They bring cleaner landscapes and brighter backgrounds. New characters as well as some older ones now grace screens looking better than before. Blood flows more realistically and castle caverns appear to be even shoddier and broken down than previously. The passing of time gives way to new improvements that reflect our progressive society. Moving ahead, year after year, are graphics the only things improving? Read more… »

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Resident Evil is Racist
By: | February 8th, 2009

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Resident Evil 5 has had its fair share of controversy. In addition to Xbox gamers taking issue with its outdated control system, a small fraction gaming community also claims that it is racist. Thought to be racist long ago when it was first revealed that the location of the game was in Africa, angry mobs subsided for about a year with no apparent reason. Recently, Eurogamer has re-ignited the racism controversy in Resident Evil 5.  Fear not readers, this is nothing new: Resident Evil has always been racist. Read more… »

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The Top 5 Innovative Games Of 2008
By: | February 7th, 2009

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Innovation in games is rare nowadays, the gaming industry has reached a point where new and exciting ways to play video games are becoming harder and harder to find. But every now and again, a shiny pearl of a game emerges from the sea of repetitiveness that is gaming. Some developers like to take that first step into the scary territory we call innovation.

These are the top 5 innovative games of 2008.

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Recently some people have been complaining. They say that Resident Evil 5 has lost the survival horror aspect of the series. Other people also didn’t think Dead Space was a true survival horror game, because it was too easy. As for Silent Hill homecoming? You guessed it. Even more people complaining that the franchise no longer feels like a true survival horror. Yes, the survival horror genre is a tough cookie to crack, especially when games designers are trying to come up with fresh concepts for a sequel. So I’ve cleverly stolen other peoples ideas and put them into one helpful list that should enable any games designer to make a perfect survival horror game.

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With a tandem of demos of two of the Spring’s biggest games, games we have to review, and games on the ever growing (have mercy on us gaming gods) backlog, there ain’t no shortage of games to play here!

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Sometimes in life you will find that you have seen or experienced something amazing, and nobody was there to share it.  If you’ve ever seen a shooting star whilst walking alone, or watched a bird of prey swoop down and snatch a mouse before winging away, you will know how it feels. You find yourself wanting to shout “hey! Look at this!” but nobody hears you. You are left standing alone and in awe. These things happen in games too, but now that multi-player is bringing everyone together you never need be alone again. “Did anybody just see that!” you will ask, “yep” will come the reply. Read more… »

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Top Shooters of 2008
By: | February 5th, 2009

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2008 was an amazing year for the shooter genre in the gaming industry. With the release of Gears of War 2, Call of Duty: World at War, and many others, there is no doubt in my mind that 2008 was a great year.

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Gamerlimit brings you the inside, hands-on scoop for the Killzone 2 demo! Is it multiplayer? How long is the demo? All the answers and more are inside; check it out!

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