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What do The Amazon, Transylvania, and The Moon have in common? They’re all robbed blind by Scrooge McDuck of course! Gone were prejudiced thoughts that Uncle Scrooge never actually earned his wealth; you got to risk your life personally to ensure he became the world’s richest duck.

DuckTales, Wooo hooo! Read more… »

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The Guitar Hero: Metallica demo hit Xbox Live Arcade today, so I dusted off my plastic guitar and unearthed my drum kit to bring you the word.  Thick distortion, driving bass drums, and visceral growling awaits you after the jump.

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Everyone loves retro games, playing that old Sonic or Mario game from 10 years ago gives you that warm fuzzy feeling inside. But can games nowadays give you that feeling? Or will you have to wait 10 years so you can reminisce? It seems that developers want to renew that warm nostalgic feeling, and making sequels just doesn’t cut it any more. Rebooting old games for new systems is becoming quite popular. But is it what we really want?

It seems that remaking a game from long ago can be seen as one of two things; either a fantastic idea, or a cheap cop-out. Got no ideas? Lets remake that game from 8 years ago! Throw on some pretty new graphics and apparently it’s a brand new game. Personally 90% of the time I think it’s a terrible idea, games should only be remade if there is an irrefutable demand for them. Games like Final Fantasy 7 or Ocarina of Time have had fans demanding remakes for years, and strangely enough, the games that are demanded the most, are the ones we do not get. Instead we get remakes like Tomb Raider Anniversary, which really, nobody wants.

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The OFLC tells us it's "Informing our choices". That sound wrong to anyone else?

On or around the 4th of February this year, a funny thing happened in Australia. Across the entire country, copies of WoW, Guild Wars, Warhammer Online and a raft of other MMORPGs were suddenly pulled off the shelves. Many were perplexed as to why this was occurring, especially since most of the titles had been available for quite a few years.

The issue was thus – previously, games that did not have offline content, as in titles that required an internet connection to play, were not required to be classified. Under the National Classification Code, MMORPGs sat in a grey space. There was no obvious path of action, no pre-determined campaign to play through. Every person who entered the online space would have a completely different experience.

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DS-i Don’t See Why..?
By: | March 17th, 2009

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When mankind finally rips the last of the planets natural resources from its still warm breast and throws itself off into the inky black darkness of space, the only eyes left to bear witness to the destruction of the universe at the hands of a Sun going nova will be the statues and monuments erected in the name of past glories and fantastical triumphs, in celebration of a mammal that got ideas above its station the moment it learned to stop falling out of trees and get on with evolving.

Unless you’re a sci-fi fan, in which case the Matrix will probably be destroyed by an army of rouge Terminators who are eventually bought down by Batman in camo gear and Bluetooth headset (or you’re a Creationist still struggling with the concept of dinosaurs and learning that saying you’re right doesn’t mean you are even if you say it really loudly whilst wearing a rented lab coat). Read more… »

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If you believe what you read on most forums and mainstream game media, the Playstation Network is touted as the best model for online console gaming. The reasons are many – the marketplace is easy to navigate, the content is priced properly, there’s a wide open space to interact with other gamers, and so on. Most of these justifications are perfectly sound and completely valid. I’ve enjoyed dancing in a line in the middle of the PSN Home movie theater with the best of them.

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Advisor to Gordon Brown on knife crime

Advisor to Gordon Brown on knife crime

Father Of Murdered Schoolchild, Damilola Taylor, Calls For Higher Tax On Violent Games. Once again we find ourselves between the two stools of empathetic understanding and wanting to give someone a good hard slap in Blighty this week, as a sympathetic nation watches a knee jerk reaction runs head-long into kicking commonsense.

In a move that would have had a blind man saying ‘I know, Shep’ as his seeing-eye-dog warned of its approach, the video game sector has once again been hauled up before the condemning eyes of the moral majority and flung prostrate upon the mercies of an audience no judge would listen to anyway.

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Power Trip#2: Resident Evil 2
By: | March 12th, 2009

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In this week’s edition of Power Trip, I explore Resident Evil 2 just in time for Resident Evil 5′s upcoming release.  Resident Evil may seem an obscure place to find an item that could power up the protagonist the level of near god hood, but one such enhancement exists in Resident Evil 2.  In a city where 9mm ammunition is like gold and finding a little green shotgun shell box will make you wet your pants, the following item is practically the Holy Grail.

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Online Gaming; Fun Killer?
By: | March 12th, 2009

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From the NES to the PS2 multiplayer has been a big factor in gaming. The N64 doubled that with 4 controllers ports, allowing up to 4 friends to play each other at the same time. Games like Goldeneye and Super Smash Bro’s were an instant hit. The Dreamcast also sported 4 ports and the PlayStation 2 had a multi-tap to increase the amount of players allowed to participate in a game. But what happened to friends all huddled around one television, laughing and smiling? The answer lies in one word; online.

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Thousands of people stand patiently outside a movie theatre in Vancouver, Canada. It’s below zero, and a thick crust of white snow covers everything in the vicinity. There’s a light buzz in the crowd, as many of those in line excitedly rub their covered hands together, standing huddled with friends while sipping coffee or cocoa. Others sit in a small circles on the ground, playing networked games on their DS or PSP’s. Read more… »

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Guitar Hero has been THE staple for music games ever since its introduction into the gaming world back nearly four years ago in November of 2005. Developed by Harmonix and published by RedOctane, it was deemed innovative, groundbreaking, or in one simple word: awesome. Gamers and non-gamers alike flocked to the virtual guitar as if free handjobs were included with every purchase. Everyone and their sister has either owned or at least played some incarnation of the game. And as Activision got their grubby, greedy little hands on the franchise in 2006, an explosion of music-oriented games was just around the bend.

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The Future Of Gaming
By: | March 9th, 2009

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Video games have evolved a lot in the half-century since their inception, from games like Spacewar and Pong in the 1960′s to Bioshock, Mirror’s Edge and Mass Effect to name but a few shining examples of modern games. Read more… »