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A DsiWare Rundown
By: | April 22nd, 2009

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DSi Ware is one of the advertised features of the 3rd generation DS – the DSi. DSi Ware are applications and games downloadable from the DSi store accessible by connecting your DSi to the internet via WLAN. Some of these applications are free and others cost DSi points, which are available for purchase from your local game store. Nintendo points can also be purchased and converted to DSi points (or Wii points).

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Judge, jury and goddamn executioner of the Silent Hill series, Pyramid Head is one of the scariest guys in gaming; he’s not a man/thing/Egyptian monument you wanna mess with. P.Head has other names though; The Red Triangle Thing, Pyramid Head, and in Silent Hill: Homecoming the “Bogeyman”. Although none of these names sound particularly threatening, after you read this article you will forever fear the triangle and all its forms. Read more… »

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The memory card holds a special place in my gaming heart. One of the evolutionary aspects of console games, memory cards pushed past the battery backup conundrum and allowed games to store larger amounts of information and push the onus of control to the player. Rather then forcing players to use passwords or restricting save points to “slots” on cartridge batteries (which die), memory cards allowed transportation of data between consoles and opened up a whole new world of innovative techniques and game elements.

With the venerable memcard losing ground to the hard drive, I’ll still look back on the little piece of plastic as one of the best parts of gaming for myself over the past decade in gaming. But before we can appreciate the memory card, we need to look at what used to exist before the system of portable storage was developed. We’ve come a long way, and it was definitely a rocky road.

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Retro Reunion: Actraiser
By: | April 19th, 2009

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This Sunday’s Retro Reunion will be covering a classic game that didn’t get enough love; Actraiser. Coincidentally, Actraiser will be our game of the week on our new Retro podcast (to be released in a matter of days).

If you told me that mixing traditional platforming with a Sim City esque God game in the SNES era would have become an instant classic; I would have been skeptical. Against all odds, Actraiser manages to perfectly balance both genres into one unique package. Read on to find out if it’s your cup of tea. Read more… »

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Sunday Soapbox: Burying the Axe
By: | April 19th, 2009

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The rhythm game genre is one that has been around for a long time.  It existed in the forms of PaRappa the Rappa, Guitaroo Man, and Dance Dance Revolution long before anyone knew who Harmonix was. However, unless you were willing to import or get off your lazy ass and play DDR, many gamers’ exposure to these games was limited.  That is, until November 2005, when the rhythm genre jumped into our hands and threw our favorite music at us. When Guitar Hero released it put rhythm games on everybody’s radar, but has the franchise grown with the core fan base, or abandoned them for the casual market? Read more… »

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Skies of Arcadia made waves when it first came out on the Sega Dreamcast. Unfortunately, I got a Dreamcast long after the fact, and never got to see what the hubbub was about. Even when it got re-released for Gamecube, it took me a long time to finally nab the game. Developed by Overworks, the Sega development team that made the old Phantasy Star games, Skies of Arcadia Legends was of course going to be an old-school experience.

Thankfully, like most of the old Phantasy Star games, it was right on target. I offer this: That Skies of Arcadia, even with its problems, is the best traditional turn-based RPG to date. Read more… »

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Another Friday here at the Gamer Limit offices means that Colin lets us off our leashes and lets us play what we want to. There’s quite a variety of games on video for those who are looking for them. Most of the AAA titles are currently behind us, but that doesn’t mean that there aren’t games that don’t deserve some of our attention. Whether you’re playing Guitar Hero: Metallica or making a getaway in the Wheelman, let us know what’s up with you this weekend. Read more… »

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Crash Bandicoot, or “Crash” is an Eastern Barred Bandicoot, and the main protagonist of the Crash Bandicoot series. He lives quite a peaceful life on a three-chain island just south-east of Australia. Unfortunately his quiet days are often interrupted by Dr. Neo Cortex, and he has to regularly defeat him to put his life back in order. You really have to feel sorry for the guy, all he wants is to sit around doing nothing, but he isn’t left alone.

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I have to confess: the main reason I played this game because I’m a total nerd for all things Mega Man. Surely, there was no way a turn-based RPG about Mega Man X could be any good, right? Well, to my surprise, the game was not an absolute train-wreck. I guess that’s understandable, since it was made by Capcom’s Production Studio 3 – the development team behind the long-running Breath of Fire series. That doesn’t mean, however, that the game is great by any stretch.

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hunter

We recently let you know about a new title, The Hunter, in which you are placed in one of the most authentic scenarios to bag yourself a buck. A deer, that is.

Due to the overwhelming response to our article, we’ve lobbed a few questions over to the developers at Avalanche Studios and Emote Games who were gracious enough to let us delve a little deeper into how the game was conceived.

Read the full Q&A, exclusive to Gamer Limit, after the jump!

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Few would argue against the fact that Nintendo are single-handedly responsible for introducing a multitude of new folks to the world of video gaming. Younger children, girls and those who had previous little interest in gaming have been given a stepping stone into this exciting and evocative new world (even my girlfriend has started having the odd game and, believe me, that is an achievement!).

Now, surely this is a good thing, but how does this bode for the future of the more serious gamer? With an audience that is growing daily it must be hard for developers to ignore the potential profit in the casual gamer market. We are seeing an increasing number of Wii sports titles that are basic games, thinly veiled beneath a cutesy and colourful façade, for example. The technology is, of course, very innovative, but sadly the execution is often dated.

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When I was a kid, I was terrified of trading in a used game. I remember checking and double-checking that flaming cartridge or disc to make sure it was suitable to sell on to another keen gamer. For an N64 cartridge, I’d blow the hell out of the thing until there was nothing but the sweet smell of success rebounding into my face; for a PlayStation disc, I was inclined to shine that baby up until my heart was content, safe in the knowledge that my reflection was clear to smile back at me, free from the obstruction of any blemish or scratch.

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