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Free-to-play games have a stigma that they are not free at all. Of course, you can play unencumbered up to a point; but, just when things are getting good, a horrible and unwelcome window pops up. The gist is if you want more content, if you want more leveling, if you want more of anything, you have to start emptying your wallet. This sad model has left the free-to-play (F2P) space practically a wasteland.

This all changes with the December U.S. release of SD Gundam Capsule Fighter. In a big way, Softmax and OGPlanet aim to turn the F2P stigma on its head with a free game that plays just like a paid title. In other words, every gameplay element, every mode of play, all progressions are available to the player without the solicitation of money. And, to be honest, it has shaped up to be a rather entertaining game to boot. AND it’s Gundam. What more can you ask for?

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[I completed the game at Soul Level 77, after 37 hours and 10 minutes of play - for reference, I beat Demon's Souls at Level 76, at 22 hours and 30 minutes of play. Dark Souls is a considerably longer, and harder game.]

That’s right, the supposed “too hard for school” action-RPG Dark Souls has officially hit retailers, and I have no doubt that many people will play it for a few hours, and promptly give up.

But that’s a shame. Despite how hard the game may seem, there’s always (repeat: always) a solution to your problem. Dark Souls was masterfully crafted to the point where once you figure it out: you become God, and engage in one of the most rewarding gaming experiences of all time. I’m going to provide some very brief tips for you, in hopes that you’ll have that eureka moment just like myself. Read more… »

My last week steeped in gore, I offer up to you Project Zomboid. It is an isometric zombie survival RPG. These last words may not whet your appetite, especially with last month’s release of Dead Island and the (re)release of Resident Evil CODE: Veronica X. You can say the world is pretty much zombie’d out.

There are just so many things to love about this title, however; and considering that it’s still in alpha development gives cause for excitement. Not only for zombie aficionados, but also for fans of well crafted games in general, PZ is already a polished gem that is bound to have an uncanny luster by the time it’s considered a full fledged game.

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For those of you that haven’t yet indulged in an EA Sports Ultimate Team mode — be it in FIFA, NHL, or Madden — it is basically a way for you to build up your own dream team. Play games with your team, earn some currency, buy packs for cards, buy cards from the auction house, or, new to Madden, trade your cards on the trade block. All of this goes towards the end goal of building that perfect team and playing games online against others.

Since its inception as free DLC in Madden NFL 10, Madden Ultimate Team (aka MUT) quickly became my mode of choice. I was that person in World of Warcraft that would reset the market on the auction house. That person you despised who bought low and made a ridiculous profit by reshaping and owning a piece of the market. This, for me, was like a mini-game that brought instant gratification and reward.

As you can imagine, this was a large part of the appeal for me in MUT. The mode in Madden NFL 10 and Madden NFL 11 provided a rewarding and challenging experience. While it was never perfect in the past, it still allowed for a somewhat healthy market and an experience that drove you to perfection. The future of MUT last year was bright and I looked forward to what Tiburon had in store for the mode. Read more… »

Sony announced the the first annual PSN PLAY event Friday, vying to replicate the success Microsoft has had with its annual The Summer of Arcade sale. PSN will offer four games at retail, with a fifth game free to players who purchase all four. Pre-orders start Tuesday, August 9; and the event will last until Monday, September 19.

Sony goes further, giving players a free PS3 theme along with an unannounced “special gift” with each pre-order. Playstation Plus members will also get a 20% discount off every purchase during the event. This sounds like a good deal on the surface. But, I tell you, my wallet is terrified. Let’s break it down and do the math.

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MORPG Rusty Hearts (RH for short) made a big splash at E3 this year. Captivating hardcore MO and traditional hack-and-slash fans alike, RH has been compared to such titles as Guardian Heroes and Devil May Cry. This has been on account of its stylized presentation, fast paced dungeon crawling action and deep, yet accessible RPG elements. Add in PvP and the fact that RH is free to play, it has people clamoring for access to the closed beta, which began Wednesday morning.

Gamer Limit sat down with Perfect World product manager Mark Hill to get an in-depth look at what makes RH a stand out game. We toured the streets of fictional Slatina, braved its lower canals and decimated waves of skeleton warriors. Judging from what we saw, gamers won’t want to miss this gem from Perfect World and Stairway Games.

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Originally landing on the Wii in early 2008, No More Heroes was met with critical acclaim and has since become something of a cult hit for punk rock game visionary Suda 51 and his studio, Grasshopper Manufacture. The game has since spawned a sequel, a first for the studio, in 2010’s Desperate Struggle. Now there’s talk of a mobile game in the works, but first, Konami will be bringing Travis Touchdown to the PS3 later this summer with Heroes’ Paradise.

While I managed to get my hands on the game last month at E3, playing games in overcrowded rooms for hours on end doesn’t always make for ideal conditions. Now having played the demo in the comfort of my home today, I have some concerns for the impeding PlayStation 3 release of Grasshopper Manufacture’s celebrated Wii title.

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From cult hits like Grasshopper Manufacture’s No More Heroes to first-party million sellers, the Wii has amassed a large library of superb titles over the past five years. Unfortunately, that long list of great games no longer seems to be growing. In the past few months the Wii has stagnated, showing little sign of impressive software heading toward the launch of the Wii U. Luckily, Gamer Limit has dug up a dozen great-looking Wii titles that have yet to see releases in the United States.

Join us after the break for a naïve wish list of games that will probably never see US releases, but could help the Wii go out in a bang rather than die with a lonely whimper. Read more… »

Supergiant Games’ brand new XBLA title Bastion has a lot of things in its favor. Fantastic visual style, great music, and what many will consider its greatest strength, its narrator. Logan Cunningham’s performance as Bastion’s narrator is pitch-perfect.

Cunningham augments the style and tone of the game, and really helps Bastion set itself apart from its peers. But I can’t help but feel that Bastion’s greatest strength also contributes to one of its biggest weaknesses.

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Do you even remember the last game you bought for your Wii? Exciting Wii releases, typically few and far between, have been virtually nonexistent as of late. The Wii has stagnated to the point that fans have taken matters into their own hands. A grassroots movement called Operation Rainfall have set out to do just that, campaigning to localize three Nintendo-published role-playing games.

Though not for a lack of trying, the efforts have yet to prove successful. Nintendo of America still refuses to localize the games. Despite critical acclaim and commercial success in Japan, it seems like Americans won’t get a chance to experience these titles. You just have to wonder why though. Have they forgotten their fans? Does Nintendo even care?

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You may have noticed that Gamer Limit’s reviews have been going through some changes lately. These revisions include everything from the graphics we use, to an increase video content and an update of our Official Review Policy. While reviews are in the spotlight, I would like to take this opportunity to discuss the nature of reviews, how Gamer Limit reviews games, and explain how our scoring system works.

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Preview: Journey Beta
By: | July 4th, 2011

A beta for hot upcoming indie title Journey landed on the PlayStation Network this week. While the beta is limited to a relatively small number of playtesters, I am one of the fortunate few.  Having played through the beta several times now, I would like to share my thoughts on the Journey experience with you.

With Journey thatgamecompany is crafting an entire experience that focuses an aspect often overlooked in gaming. Doing something new and interesting would be enough for most developers, but the Los Angeles-based studio isn’t just stopping at reinventing the adventure game with Journey, players are also in store for a refreshing take on online multiplayer.

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