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Licensed games rarely live up their source material. Too often publishers will rush out titles to coincide with the release of a major Hollywood blockbuster or give developers too little time and funding, relying on the power of name recognition alone to sell units, rather than quality gameplay. Luckily, Warhammer 40,000 Space Marine bucks this trend.

Hit the jump for some hands-on impressions of what is shaping up to be one of the most exciting titles you’ll see on consoles this fall.

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Join myself, Francisco, and Kyle as we run through everything at E3 from the press conferences, to hands-on and eyes-on impressions, to our thoughts of E3, and, of course, our personal game of the show. Sit back, relax, and take in the almost two hours of audio magic. Also, be sure to hit us up with your thoughts on E3 2011 in the comments section.

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E3: SSX Impressions
By: | June 11th, 2011

The final thing I did before the Los Angeles Convention Center closed its doors and the ESA bid us adieu (until next year) was see EA’s latest installment in its extreme snowboarding franchise. Gamer Limit was whisked into a small dark room with a small group, sat down on a benches (made of snowboards!) for a look at the newest Snowboard Super Cross title.

Little did I know it at the time, but SSX was about to become my most anticipated title of 2012. Hit the jump to find out why.

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With PlayStation Move’s release last year, Sony opened a world of possibility for publishers to give Wii titles a second chance at success as HD experiences on the PlayStation 3. Such is the case with Sega and Headstrong Games’ House of the Dead: Overkill: Extended Cut. The Guinness Book of World Records may have called Overkill the most profane videogame in history but, like many hardcore titles in the Wii library, it certainly didn’t break any records for sales.

So, here it is again for Sony’s waggle wand complete with 3D visuals. Impressions await after the break.

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To help promote Warhammer 40,000: Space Marine‘s impending September 6th release date, THQ is releasing Warhammer 40,000: Kill Team, a third-person action shooter, on the PlayStation Network and Xbox Live Arcade. The title is due out this summer and is meant to whet your palette and work up an appetite for the main event. Gamer Limit had an opportunity to sit down with THQ and check out both titles.

Hit the jump for some hands-on impressions of Kill Team.

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One of the greatest things about E3 is the Entertainment Software Association’s (ESA) partnerships with groups such as IndieCade, or International Festival of Independent Games. With IndiCade, you get to experience games otherwise unavailable through traditional channels. Case in point: Deep Sea. Just two laptops sitting in busy corner of the IndiCade area, the game attracted those curious about the unusual peripherals one needs to play.

The brainchild of sound designer, Robin Arnott, it is definitely an experiment in sound gaming and fear. Having gained quick notoriety for making one player faint at South By Southwest (SXSW), of course we wanted to try it out.

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Street Fighter X Tekken, one of the last frontiers of crossover fighting games, showed in full force at E3. The Capcom booth hosted 6 consoles and a big screen mainstage, complete with fighting sticks and long lines of eager gamers. The Capcom version of this double crossover, the demo featured familiar art style and gameplay from the latest installment of the Street Fighter franchise.

As expected, the biggest adjustment for fans of both titles has to be made when playing Tekken characters. However, it still promises an experience that is on track be one of the greatest crossovers yet.

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While RaiderZ was on the E3 floor for all to play, Gamer Limit shuttled off into a dark and quiet room for an exclusive sit down demo of MAIET Entertainment’s upcoming free-to-play MMORPG. At first glance, it is a typical open world, fantasy game. Players are immediately met with the typical tropes — warriors and mages, goblins and dragons, skills and quests.

However, as I began to partake of some goblin genocide, the game’s strengths started to stand out. Then they started to sing.

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If its one criticism that Nintendo receives, it’s for being set in their ways. Unfortunately, Nintendo hit the nail on the head it right off the bat with most of their flagship franchises. Super Mario, The Legend of Zelda, Metroid…you can look at each game in the series dating back to the beginning and there’s not a bad one in the bunch. Interestingly enough, for a company that prides itself so much on “INNOVATION”, these series rarely change in any drastic way.

Such is the case with Mario Kart, a series grounded in tried and tested gameplay, but this time around Nintendo has made things a little more interesting. Hit the jump and find out why.

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As great as the Nintendo press conference was earlier today, the complete lack of Wii titles was a tad depressing. Sure, we saw The Legend of Zelda: Skyward Sword, but that was it. Aside from that, a new Mario Party title, and Kirby Wii, there isn’t a whole lot more software inbound to breathe life into the system. One of the reasons that the Wii has been one of my favourite consoles of all time is due to the strange (often incredibly Japanese) library of games I’ve piled up for it. Rhythm Heaven may very well be the last of that breed to hit the system.

Join me for some brief impressions after the break.

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If I had to describe El Shaddai: Ascension of the Metatron in one word it would be ”gorgeous”. After seeing the game it probably wouldn’t surprise you to hear that El Shaddai’s develop was headed by Okami lead character designer Sawaki Takeyasu.  The brightly coloured, pastel ce-shaded visuals are a dead give away, and they just absolutely ooze style.

But is it more than just a pretty face? Hit the jump for my impressions.

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Every 25 minutes, like clock work, press huddle into a cramped screening booth replete with dark red velvet and stifling heat, to get a glimpse at Saint’s Row: The Third. To refresh the weary, THQ splashes a new 20 minute video of in-game footage on our faces. The video shows off more open world exploration, heavy duty/heavily insane weapons and ends with a bank heist.

Comparing the Saint’s Row series to GTA, as many do, is comparing two completely different series’ on opposite ends of the propriety spectrum. While GTA tends to inject more or less a realistic story line of gangs and guns, Saint’s Row uses these tropes for pure caricature. The new video shows that developer Volition, Inc. aims to widen this gap even more.

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