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[Editor's note - at the current moment, Worgens cannot exit their starting area, so I explored the entire region]

Well, the time has come, and I’ve finally completed the two starting areas for both the Worgen and Goblins! If you’ve been following along so far, you’ll know the basics of each race, and how they fit into the World of Warcraft mythos.

The addition of two brand new races will certaintly mix up raids a bit, especially since Blizzard is giving 10-man raids another go – we’re getting to the point where entire raids will be comprised almost entirely of different races (and that 1% extra damage passive that the Worgen have isn’t too shabby for end-game content). Read on for my thoughts on the two new races. Read more… »

With the retro aesthetic, infectious music, and colourful visuals of their first series, Gaijin Games have endeared themselves to the hearts of many. What the Bit.Trip titles lack in excellent high-definition visuals and Hollywood budgets, they make up with a vibrant artistic style and actually substantive rhythm-based gameplay.

Beyond the addictive gameplay that can unintentionally leave one playing for hours on end, Gaijin Games subtly weaves an intriguing tale about man’s journey through life. Bit.Trip RUNNER shows Commander Video’s journey from adolescence into adulthood. Essentially, it is a story about the maturation of this man, his existential plateau, and his climactic moment.

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[We Need to Talk is a weekly feature that puts you in the driver's seat of the discussion. Got something to say? Hit up the comments and keep the discussion alive. Got a lot to say? Register for a Gamer Limit blog and write a response.]

We’re all busy people, and it’s no surprise that we don’t tolerate a lot of the bullsh*t that games feed us. Recently, one writer for a popular game site refused to review Nier because he couldn’t figure out a fishing minigame, citing that “you shouldn’t tolerate games that waste your time.” Well, that makes sense, doesn’t it?

Aside from his inability to fish in the correct spot, his argument isn’t quite as straightforward as it may seem. While I didn’t exactly love my 20-hour affair with Nier either, and while I agree that games have no right to waste our time, the reality is that even a bad game can be worth our time.

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A lot of people are skeptical about the future of 3D gaming on consoles, but until recently, I was not one of them.  Actually, one of the highlights of E3 I was most looking forward to was finally getting my hands on some of the 3D games Sony announced for the PS3, like Killzone 3 and Wipeout HD.

Maybe I shouldn’t have had such high hopes though, because if there’s one thing life has taught me, it’s that few things ever live up to the hype.  Now that I’ve played multiple PS3 games in 3D, I’m here to explain why the console isn’t quite ready to jump into the third dimension just yet. Read more… »

[We Need to Talk is a weekly feature that puts you in the driver's seat of the discussion. Got something to say? Hit up the comments and keep the discussion alive. Got a lot to say? Register for a Gamer Limit blog and write a response.]

The Electronic Entertainment Expo has a long and strange history; the event achieved an attendance of 70,000 people in 2005 before dropping down to about 5,000 for the two invite-only years of 2007 and 2008. This year, attendance was estimated to be about 46,000, which is a far cry from 2007-2008 levels, yet just over half of the size of the 2005 show.

So the question is: What is the current state of E3, both for the attendee and the non-attendee? After attending this year, I can say one thing for certain. E3 still has a lot of room to improve if it’s going to remain the one event that gamers anticipate all year.

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As someone who has neither been into the Grand Theft Auto series (I know it’s not the same developer or publisher) nor even laid eyes on the original Mafia, I went into the demonstration with no knowledge and low expectations.  When I came out, the first question I asked the proctor was, “When is the release date?”

There’s something refreshing about a game that suddenly spikes one’s interest after a simple 15 minute demonstration.  And whether much of that is credited to how well 2K games presented themselves this year or just the overall gameplay of the demo, they really did an excellent job of getting the public excited for its soon-to-be release.  Lest it to say, it did have some minor flaws, but from my initial impressions, its fun factor is what counts and it definitely delivers. Read more… »

After previewing and then getting a hands-on look at Bulletstorm, I really have no idea what to think about it.  On its surface, the game seems like it caters towards low IQ players who get their adrenaline pumping by smashing wooden furniture.  Basically, it comes off as one of those games where it’d be the focal point of a huge controversy should a kid get an impulsive rush to stab someone while playing it.  In other words, it’s an excellent college frat game.

On the other hand, your ability to rack up high scores is limited by your creativity to kill as many guys as you can in the most diverse and graphic ways possible.  Essentially, if you can’t get a high score, this game makes you feel very dumb for not being able to think in one of man’s most basic instincts, killing.

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If I could sum up Crackdown with one phrase, it would be “KILL THESE GUYS, THEN SOME OTHER GUYS TEN MORE TIMES, AGENT!”  Sadly, while it was a cool looking game, the mission structure was pretty repetitive, and simply required you to raid crime boss base after base, killing similar looking models for about ten hours on end. But while repetition was the name of the game, there was some solace to be found: the ability to essentially jump forty feet in the air, and climb giant skyscrapers in ways never before possible in any sandbox game on the market.

Is Crackdown 2 the same old jump-fest? Take a journey with us as we examine the new Xbox Live thirty-minute “do whatever you want” Crackdown 2 demo. Read more… »

Bethesda showcased four different titles, and of the four, Fallout: New Vegas was the most well known.  Ironically, Rage, Brink, and Hunted were the lesser known, but because of their solid display, they quickly became the focal point of discussion whenever Bethesda was brought up.

Simply put, New Vegas was a disappointment for me, and because Vegas was once a place I called “home,” it was the title I was looking forward to most.  While it may sound contradictory, or even slightly biased, my impressions of the demonstration are completely separate from how I feel the overall game will be upon release and with good reason too. Read more… »

This post is going to be very simple – THIS – IS – E3! Check out all our impressions after the jump!

These aren’t generic announcements – the listed links are exclusive content only found on Gamer Limit.

That’s not including any of our news posts, live tweet blogging from multiple conferences, or any of our upcoming posts!

Read more… »

Over the course of the last few days, I’ve had the opportunity to talk to a ton of producers, play a zillion games, and witness a million more previews.  After a while, one begins to notice certain attitudes from the developers that actually provide a ton of information about their products without much being said.

Games you know that will sell well to the public, but have poor demonstrations, naturally lessen the enthusiasm.  On the other hand, games you may not know anything about suddenly pop-up on the public’s Christmas list due to their solid presentations.  And I’ll be the first to admit, Senior Producer Greg Hounsom sold me on the game.

While it’s impossible for me to know how Brink will do once it’s released, it is a game that instantly went from invisible to a massive fleet on my radar. Read more… »

I wish all of you readers could be with us on the showfloor – but since you can’t, here’s the next best thing: random photos!

If you so choose, feel free to flip through some of the more colorful pictures we took while covering the event. Read more… »