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Crash Bandicoot, or “Crash” is an Eastern Barred Bandicoot, and the main protagonist of the Crash Bandicoot series. He lives quite a peaceful life on a three-chain island just south-east of Australia. Unfortunately his quiet days are often interrupted by Dr. Neo Cortex, and he has to regularly defeat him to put his life back in order. You really have to feel sorry for the guy, all he wants is to sit around doing nothing, but he isn’t left alone.

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hunter

We recently let you know about a new title, The Hunter, in which you are placed in one of the most authentic scenarios to bag yourself a buck. A deer, that is.

Due to the overwhelming response to our article, we’ve lobbed a few questions over to the developers at Avalanche Studios and Emote Games who were gracious enough to let us delve a little deeper into how the game was conceived.

Read the full Q&A, exclusive to Gamer Limit, after the jump!

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Few would argue against the fact that Nintendo are single-handedly responsible for introducing a multitude of new folks to the world of video gaming. Younger children, girls and those who had previous little interest in gaming have been given a stepping stone into this exciting and evocative new world (even my girlfriend has started having the odd game and, believe me, that is an achievement!).

Now, surely this is a good thing, but how does this bode for the future of the more serious gamer? With an audience that is growing daily it must be hard for developers to ignore the potential profit in the casual gamer market. We are seeing an increasing number of Wii sports titles that are basic games, thinly veiled beneath a cutesy and colourful façade, for example. The technology is, of course, very innovative, but sadly the execution is often dated.

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When I was a kid, I was terrified of trading in a used game. I remember checking and double-checking that flaming cartridge or disc to make sure it was suitable to sell on to another keen gamer. For an N64 cartridge, I’d blow the hell out of the thing until there was nothing but the sweet smell of success rebounding into my face; for a PlayStation disc, I was inclined to shine that baby up until my heart was content, safe in the knowledge that my reflection was clear to smile back at me, free from the obstruction of any blemish or scratch.

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dig

Again I plunged into the depths of the bargain section of the store, and like a younger and sprier Indiana Jones I wrested the ancient treasure from the dusty plinth of wonders. Okay, maybe that’s a little too much exaggeration, the shelf wasn’t that wondrous, pretty sure I saw almost the entire FIFA back catalogue on there, but the treasure was most certainly ancient, dating back to the mysterious times of 1995. So what was primitive man able to muster up in the point and click age with The Dig?
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What do you call a cart that contains some of the greatest games of all time? Super Mario Allstars was gaming perfection, all wrapped up in a tiny gray cart. Anyone who bought a Super Nintendo owned this excellent piece of craftsmanship. It contained the best Mario games ever made, bar Super Mario 64, and some may say that it holds some of the greatest games the SNES ever saw. This was Mario’s prime, his top hour, before he sold out to the 3rd dimension, hit the jump to find out more.

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Interesting choice of gamertag...

The rise of the internet, and subsequently the rise of online gaming, have seemingly revealed to us the true nature of humanity.  If an outside observer, say an intelligent alien being from another world were to view our internet in a random fashion, he or she would most likely assume that humanity is filled with the most vile and deranged perverts, people who would rather have sex with balloons while dressed as Saturday morning cartoon characters than live a respectable life, but this is the price we pay for anonymity.

The same price is paid continually by those that play competitive video games online, as millions of foul speaking youths and ignorant adults have deemed the realm of online gaming their personal anonymous platform to perform a Don Rickles stand up routine on the world, but why?

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I’ve noticed something a little upsetting. Here’s a quick survey. Read the following name. What’s the first thing you think of?

“Cammie”

Naturally, to many, this name means little. But I wonder, how many of you would immediately think of the Super Street Fighter II (and beyond) character of the same name, and how many would go back to that dreaded Nintendo E308 presentation, hosted by Cammie Dunaway? Until now, I considered myself to be in the former category, but apparently, I am in the latter.

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That box-art is too cute. Any child growing up when Tiny Toon Adventures was at it’s prime very much remembers this very colorful show, and high profile movie. Much like Animaniacs (which is yet another classic SNES platformer), Tiny Toon Adventures wasn’t afraid of parodying mature themes despite it’s childhood demographic. It was only a matter of time until a high profile developer picked up this property, and turned it into a classic. Read more… »

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Your Port or Mine?
By: | April 12th, 2009

When browsing the web in a state of boredom, I came across a quite interesting article. This article suggested after a recent poll/survey suggested that one out of three British men would prefer to play video games than sleep with their partner, claiming the 72% of them would turn down their partner in order to play a new release.

As someone who is not currently in a relationship I still find this latest statistics hard to take on board. I have been in a long term relationship, and over this period I would not even think of turning down a night of romance to play the next level of a game.

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Why We Game
By: | April 11th, 2009

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Not too long ago I watched a quasi-documentary called “Why We Fight”, which detailed the story of the American War Machine, with the soldiers, politicians, generals and such all detailing why they think the military is essential in day to day life. It then got me thinking, not about war or the military, but about gaming. Why do we game? Not only that, but why do we, the hardcore gamers, feel such a strong bond to gaming, including the industry, the community, the developers and, most importantly, the hardware creators themselves.

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Power Trip #4: Mega Man 3
By: | April 9th, 2009

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In the early days of video games the number of ‘bits’ may have been low, but the challenge was high.  Trial and error, twitch reflexes, and memorization were all necessary skills for conquering any cartridge.  However, even the most punishing 8-bit titles would throw the player a bone from time to time to help slow the depletion of their health bar.  This week’s power-up is the gaming equivalent to the cure for cancer, offering a hopeful future in a game that aims to break any gamer’s will. Read more… »