The purpose of a review is to evaluate a game by providing a critical statement that is indicative of the title’s merit or lack thereof. As much as some may try to provide an objective opinion, leaving personal feelings, interpretations and prejudices at the door, providing an unbiased opinion based merely on facts is nearly impossible. Even if it were done, it sure as hell would not be very interesting.
The preconceived opinions, attitudes or feelings that make up our prejudices influence how we think about what we perceive. It is because of this that two individuals can come to entirely different conclusions about the exact same experience. One person’s terrorist is another’s vision of a freedom fighter. Similarly, one person’s idea of a perfect game could leave another wanting.
Reviews not only contain bias in order to formulate a subjective opinion on a product, but also within the structure of a review itself. The majority of videogame reviews are rated on a scale of zero to ten. However, it seems the prejudices formulated by the academic background of reviewers and readers have influenced both the use and reception of this scale, giving rise to complications and creating grave inconsistencies in the process.
Our personal biases and life experiences certainly affect who we are and are a crucial part of formulating our opinions. The blending of the academic and critical mindset in ten point reviews does not make a lot of sense and is something that needs to change.