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[We Need to Talk is a weekly feature that puts you in the driver's seat of the discussion. Got something to say? Hit up the comments and keep the discussion alive. Got a lot to say? Register for a Gamer Limit blog and write a response.]

Sony Computer Entertainment big boss Kaz Hirai said this week that he believes that a PlayStation console supporting 100% digital distribution is over ten years away. As expected, this opened the floodgates of discussion, with topics ranging from the desire for more downloadable games to net neutrality and the worldwide internet infrastructure. Obviously, this is a multifaceted issue.

But I’m interested in a hypothetical situation here. Assuming that the infrastructure were in place today, and we could quickly, painlessly, and easily download all of our games, would we? When will we, the consumers, be ready to switch to 100% digital distribution?

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Stop It: Microtransactions
By: | August 25th, 2010

["Stop It" is a weekly feature which serves as a forum for me to express my opinions on things in the video game industry or community that need to stop. Despite the fact these things may never stop, this will, at the least, fuel discussion. Got something to say? Hit up the comments and keep the discussion alive. Got a lot to say? Register for a Gamer Limit blog and write a response.]

Let me first say that I am not opposing microtransactions in their entirety. In my opinion, there is a right way and a wrong way to implement them. It is the greedy implementation which impacts gameplay that I cannot agree with.

Microtransactions are a great way for games to bring in a steady stream of profit for extra elements of a game. However, those games that have allowed game design to be altered by microtransactions are undoubtedly the wrong way to go about it. Stop it!

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Bright people sometimes do stupid things. Experienced people sometimes stumble into a noob mistake. Either of these instances are expressions of the fact that we’re all simply human, and therefore err…but I don’t think either of them explain why Microsoft decided to distribute their review copies of Halo: Reach digitally rather than via physical discs shipped overnight to the reviewers. I think, perhaps, that they simply just don’t care anymore.
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[We Need to Talk is a weekly feature that puts you in the driver's seat of the discussion. Got something to say? Hit up the comments and keep the discussion alive. Got a lot to say? Register for a Gamer Limit blog and write a response.]

Adventure, as a genre, doesn’t really exist anymore. We have some studios like Telltale who make nice, traditional adventure games that not many people play. Aside from that, you could ask a random gamer what the last adventure game he played was, and he’d probably look at you weird and ask, “You mean like God of War?

Honestly, I’m not in any rush to see “adventure games” make some sudden, miraculous resurgence. Instead, I’m much more interested in those games from other genres that still feel like grand adventures. You know – setting out to explore a huge land, meeting eccentric inhabitants, and generally feeling that sense of adventure that never fails to excite.

But even the sense of adventure seems to be disappearing, and it’s quite troubling.

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[Warning: there are links to some potentially disturbing material, and distressing images, within this piece.]

I’ve been writing quite a bit lately about my distaste for calls for “realism” in military first person shooter titles, both in comment threads and in my own, original work. What’s somewhat disheartening is that the conversation usually comes down to arguments like “Do you know what getting hit with a Squad Automatic Weapon would actually be like?” or “You understand that modern infantry tactics bear absolutely no resemblance to Modern Warfare 2, right?” or “Even mil-sims like Operation Flashpoint: Dragon Rising have medics that can heal missing limbs with their magic syringe.” It’s all a very clinical conversation.

EA premiered at GamesCom a video of a new Apache helicopter gunship level from the upcoming Medal of Honor, and in doing so have given me a golden opportunity to make my point in a more direct, human, and hopefully poignant fashion.
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["Stop It" is a weekly feature which serves as a forum for me to express my opinions on things in the video game industry or community that need to stop. Despite the fact these things may never stop, this will, at the least, fuel discussion. Got something to say? Hit up the comments and keep the discussion alive. Got a lot to say? Register for a Gamer Limit blog and write a response.]

The video game community is full of a bunch of whining babies. I am one at times, I will absolutely admit that. After all, isn’t this feature just me whining like a baby? Oh no, what will you have to comment about now that I already beat you to the punch? Something constructive maybe? Probably asking too much, nevermind.

Anyhow, while these members of the community are full of a number of annoying idiosyncrasies, the one that I wish to discuss this week is purchasing a game without enough knowledge of what it will provide and then bitching about said game. You’re being stupid. Stop it!

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The purpose of a review is to evaluate a game by providing a critical statement that is indicative of the title’s merit or lack thereof. As much as some may try to provide an objective opinion, leaving personal feelings, interpretations and prejudices at the door, providing an unbiased opinion based merely on facts is nearly impossible. Even if it were done, it sure as hell would not be very interesting.

The preconceived opinions, attitudes or feelings that make up our prejudices influence how we think about what we perceive. It is because of this that two individuals can come to entirely different conclusions about the exact same experience. One person’s terrorist is another’s vision of a freedom fighter. Similarly, one person’s idea of a perfect game could leave another wanting.

Reviews not only contain bias in order to formulate a subjective opinion on a product, but also within the structure of a review itself. The majority of videogame reviews are rated on a scale of zero to ten. However, it seems the prejudices formulated by the academic background of reviewers and readers have influenced both the use and reception of this scale, giving rise to complications and creating grave inconsistencies in the process.

Our personal biases and life experiences certainly affect who we are and are a crucial part of formulating our opinions. The blending of the academic and critical mindset in ten point reviews does not make a lot of sense and is something that needs to change.

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iPhone Graduation Day
By: | August 16th, 2010


Prior to the purchase of my first iPhone, I did not take it seriously as a gaming platform at all. In fact, I actually recoiled at the idea conceptually. I’ve also never been one to subscribe to the hardcore gamer tendency of dismissing social games and so-called “casual games.” On the other hand, I couldn’t look at the iPhone and consider it in the same category as my Xbox 360, PS3, Wii, DS, or PC. Those are all “platforms.” The iPhone, however, was “a phone with games you can play on it.”

My wife won her iPhone two years ago in a raffle, and fell in love. She’s a blogger and social media junkie, which is what she mostly used the phone for. When I discovered the existence of Mass Effect Galaxy, being a junkie of the franchise, I ordered the game up on her phone and gave it a whirl.
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[We Need to Talk is a weekly feature that puts you in the driver's seat of the discussion. Got something to say? Hit up the comments and keep the discussion alive. Got a lot to say? Register for a Gamer Limit blog and write a response.]

Last year, I played H.A.W.X. for something like three hours. It was an experience that I have to struggle to remember, buried amongst the many superior experiences I had that year. I found myself impressed more by the graphics on the ground than the action in the air, which was far more uninteresting than I ever imagined flying a fighter jet could be. For me, it was the final straw. Air combat was over.

However, a trailer emerged just a few days ago that changed all that, rekindling the flame of excitement that I felt was lost forever. The short announcement trailer is full of visceral action, enormous explosions, and even helicopters! I want to play the game I saw in that trailer, and I want to play it now.

The question is, will I ever play that game, or will I just play the lifeless, tired game that the trailer is meant to conceal?

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Stop It: Selfish Gamers
By: | August 11th, 2010

["Stop It" is a weekly feature which serves as a forum for me to express my opinions on things in the video game industry or community that need to stop. Despite the fact these things may never stop, this will, at the least, fuel discussion. Got something to say? Hit up the comments and keep the discussion alive. Got a lot to say? Register for a Gamer Limit blog and write a response.]

Gather around gamers. Yes, I am especially looking at you whores of all kinds – selfish gamers if you prefer the more socially acceptable term. Pick your poison: achievements, trophies, points, kills? What will it be?

Whatever your choice is, I am sure it makes you feel uber leet. Multiplayer games are both collaborative and competitive, and the former is being ruined by the likes of you. All so your epeen can be slowly stroked. Stop it!

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This is not a piece about Starcraft II reviews. I want to make that very clear; but I do take issue with calling the authors of these reviews “critics,” and Starcraft II is merely the latest title to bring this inappropriate verbiage to light.

To wit, the headline of the GameSpy article was “Critics Praise it, But a Number of Players Have Some Big Complaints About StarCraft II.” The video game media uses the words “critic” and “reviewer” interchangeably, as though they are synonymous. Most of the current reviews of Starcraft II have absolutely nothing to do with criticism.
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The Grand Theft Auto series is often credited with the popularization of the open-world genre. For over a decade, Rockstar’s infamous series has been at the center of the evolution of sandbox games. The most recent major title in the series, Grand Theft Auto IV, is currently the highest-rated title on both the Xbox 360 and PlayStation 3 and is one of the most critically acclaimed games of all time.

With such a stellar reception, one may be forgiven for thinking that Grand Theft Auto IV is the pinnacle of the genre, a shining example so near to perfection that developers looking to make open-world games would do well to look to it for inspiration. Sadly, that is not the case. Grand Theft Auto IV has a myriad of problems.

One may think that a game that largely revolves around stealing cars, crime, and random acts of violence would at least have competent driving and shooting mechanics. It doesn’t. However, Grand Theft Auto IV and the countless other open-world titles that look to Rockstar’s flagship franchise for inspiration and guidance  have a flaw far more substantial than such superficial problems – poor mission design.

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