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The time has finally come! Gamer Limit is ringing in the new year with of the best games 2010 had to offer. The Gamer Limit staff has nominated and selected the top games of 2010. Plenty of great games joined the libraries of the PlayStation 3 and PSP systems this year.

The nominees for Gamer Limit’s Sony Games of the Year include: Heavy Rain, Dante’s Inferno, God of War III, Red Dead Redemption, Valkyria Chronicles II, and Metal Gear Solid: Peace Walker. But, who won? You’ll need to hit the jump to find out.

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The time has finally come! Gamer Limit is ringing in the new year with of the best games 2010 had to offer. The Gamer Limit staff has nominated and selected the top games of 2010. Plenty of great games joined the libraries of the Wii and DS systems this year.

The nominees for Gamer Limit’s Nintendo Games of the Year include: Infinite Space, Dragon Quest IX, Super Mario Galaxy 2, Fragile Dreams: Farewell Ruins of the Moon, Tatsunoko vs. Capcom: The Ultimate All Stars, and Epic Mickey. But, who won? You’ll need to hit the jump to find out. Read more… »

The time has finally come! Gamer Limit is ringing in the new year with of the best games 2010 had to offer. The Gamer Limit staff has nominated and selected the top games of 2010. Plenty of great games joined the libraries of the PC and Xbox 360 systems this year.

The nominees for Gamer Limit’s Microsoft Games of the Year include: Super Meat Boy, Mass Effect 2, NHL 11, Civ 5, VVVVVV, and Starcraft II. But, who won? You’ll need to hit the jump to find out. Read more… »

[Over the next few weeks the staff here at Gamerlimit will be sharing their personal favorite game of the past year with the community in build up to Gamer Limit’s Game of the Year Awards for 2010]

When he accepted the Golden Globe for his work on Broken Trail, Robert Duvall asserted that the wild west was a history unique to the United States. As someone born and raised in the states, this idea resonates with me to this day. Like the cougar on John Martston’s back, the wild west is something both majestic and terrifying ever close behind me, defining my existence whether I like it or not.

So not to beleaguer the fact that Red Dead Redemption is a unique game for as many reasons as the wild west is a unique point in time within U.S. history, I’ll let you know how the game defines me as a gamer. Like many of you who played it, I’m a tool of dirty politics, a killer and a legend wrapped into one. Then …

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[Over the next few weeks the staff here at Gamerlimit will be sharing their personal favorite game of the past year with the community in build up to Gamer Limit’s Game of the Year Awards for 2010]

The past twelve months have been a great year for gaming. I played plenty of awesome games this year…Valkyria Chronicles II, VVVVVV, Dante’s Inferno, Bit.Trip RUNNER, Tatsunoko vs. Capcom, Donkey Kong Country Returns, the list goes on and on. Hit the jump for my thoughts on one of the most spectacular titles of 2010: No More Heroes 2: Desperate Struggle.

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Since the dawn of video games, gamers have been fascinated with the concept of a seemingly “infinite” experience – a game that had no end. Some accepted the concept that classics like Robotron could not be beaten. However, some brave souls defied the odds, spent small fortunes in quarters, and discovered something called a “killscreen“. Once gaming became more and more mainstream, and eventually, into people’s homes, the concept of creating an unbeatable game to eat up giant stacks of quarters was over, and titles like Smash TV started the trend of horde shooters that had an actual ending. As time passed however, the focus again shifted to mystifying “unending” horde modes.

Gears of War 2 (which was released just days before World at War oddly enough and included a very small zombie level that hadn’t taken off yet) championed modern day horde modes, and introduced the concept of an infinite cycle of death shared traditionally by four players. Despite the fact that you couldn’t really “win”, modern day gamers eat these modes up with the same fervor that Steve Wiebe has whenever he reaches Donkey Kong’s killscreen. Recently, developer Treyarch has managed to top every horde mode on the market: read on to find out why.

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The 12th of November proved to be a momentously uplifting day for Gran Turismo devotees as, after months of rumours, delays and teasing leaks, the final release date for Gran Turismo 5 was finally announced amidst a plethora of ecstatic cheers and relief.

In conjunction, the full car list was also unveiled, confirming that Gran Turismo 5 will have no less than 1031 cars to drive. It’s an undeniably staggering feat for a video game, and easily the largest line-up of cars ever seen in a driving game, trouncing GT4’s previous 700+ strong car collection.

However, there may well be over 1000 cars but literally half of these are from Japanese manufacturers – there are almost 100 Mazdas, and no less than 40 variations of the bloody Nissan Skyline, for example. It’s beyond excessive.

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Flower is a title that is considered by many to be largely centered on evoking positive emotions from players. With simplistic gameplay, vibrant visuals and a calming soundtrack, developer thatgamecompany succeeds in providing a relaxing and enjoyable experience. Flower also has a subtle story to tell, one that is far more interesting and profound than a gorgeous game about the interaction between wind and flower petals might first let on.

From the very beginning Flower delivers on the aesthetic which first makes the title so attractive. Within the first moments of gameplay thatgamecompany provides an experience that is beautiful, calming, and liberating all at once. Flower romanticizes nature and revolves around a common modern mindset towards nature: the absence of human development allows the natural systems of the planet to shine and offer their raw beauty.

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[We Need to Talk is a weekly feature that puts you in the driver's seat of the discussion. Got something to say? Hit up the comments and keep the discussion alive. Got a lot to say? Register for a Gamer Limit blog and write a response.]

Greed. One of the seven deadly sins. A simple five letters, yet no one seems to be able to talk about greed properly in the gaming world. We constantly hear about the greed of big companies like Microsoft and Sony due to their apparent desire to charge us out the ass for everything.

Early this week, news broke that Microsoft was raising the subscription fee of its Xbox Live Gold service by ten dollars, and the G word began to fly around. Microsoft is obviously driven by nothing but greed. They’re out to screw over the consumer.

I don’t think you understand what greed is.

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We are living in a time where our resource consumption is beginning to threaten the delicate balance of global climatic and ecological systems that make this planet a suitable place to call home. With the future viability of the human species at stake, individuals the world over have taken it upon themselves to do their part to lead environmentally-friendly lifestyles, and so must we.

If you are someone who is conscious of environmental issues and also are an avid gamer, chances are that having such an energy-intensive hobby makes you at least a little uncomfortable. While one might feel torn between their love of games and environmental commitments, that does not mean we are forced to choose.

Hit the jump to find out nine easy ways you can save the environment and maybe even a little money.

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Jerry Holkins, Tycho of Penny Arcade fame, penned a comic (shown above) and an accompanying blog post in defense of THQ’s recent comments regarding purchasers of used games. The quick recap is that THQ doesn’t care if used game buyers are upset that purchasers of new titles are going to get a bunch of “free” stuff that a used game buyer is going to have to pay extra for, and Tycho doesn’t think it’s appropriate for these used game purchasers to get angry at THQ over it.

What bothers me about Tycho’s commentary is that he comes across as sounding more like a privileged industry insider rather than the civilian commentator everyone has come to love, and I don’t think he meant to be taken that way.
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[We Need to Talk is a weekly feature that puts you in the driver's seat of the discussion. Got something to say? Hit up the comments and keep the discussion alive. Got a lot to say? Register for a Gamer Limit blog and write a response.]

Sony Computer Entertainment big boss Kaz Hirai said this week that he believes that a PlayStation console supporting 100% digital distribution is over ten years away. As expected, this opened the floodgates of discussion, with topics ranging from the desire for more downloadable games to net neutrality and the worldwide internet infrastructure. Obviously, this is a multifaceted issue.

But I’m interested in a hypothetical situation here. Assuming that the infrastructure were in place today, and we could quickly, painlessly, and easily download all of our games, would we? When will we, the consumers, be ready to switch to 100% digital distribution?

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