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Have you checked out that crazy button on the top right that says Login/Register? Do it! Whether you’re a killer Twisted Sister fan or a Mario fanboy, follow this step by step process to find out how you can set up your bio and customize your own avatar when posting your opinions! Read more… »

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Everyone loves retro games, playing that old Sonic or Mario game from 10 years ago gives you that warm fuzzy feeling inside. But can games nowadays give you that feeling? Or will you have to wait 10 years so you can reminisce? It seems that developers want to renew that warm nostalgic feeling, and making sequels just doesn’t cut it any more. Rebooting old games for new systems is becoming quite popular. But is it what we really want?

It seems that remaking a game from long ago can be seen as one of two things; either a fantastic idea, or a cheap cop-out. Got no ideas? Lets remake that game from 8 years ago! Throw on some pretty new graphics and apparently it’s a brand new game. Personally 90% of the time I think it’s a terrible idea, games should only be remade if there is an irrefutable demand for them. Games like Final Fantasy 7 or Ocarina of Time have had fans demanding remakes for years, and strangely enough, the games that are demanded the most, are the ones we do not get. Instead we get remakes like Tomb Raider Anniversary, which really, nobody wants.

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The OFLC tells us it's "Informing our choices". That sound wrong to anyone else?

On or around the 4th of February this year, a funny thing happened in Australia. Across the entire country, copies of WoW, Guild Wars, Warhammer Online and a raft of other MMORPGs were suddenly pulled off the shelves. Many were perplexed as to why this was occurring, especially since most of the titles had been available for quite a few years.

The issue was thus – previously, games that did not have offline content, as in titles that required an internet connection to play, were not required to be classified. Under the National Classification Code, MMORPGs sat in a grey space. There was no obvious path of action, no pre-determined campaign to play through. Every person who entered the online space would have a completely different experience.

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Power Trip#2: Resident Evil 2
By: | March 12th, 2009

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In this week’s edition of Power Trip, I explore Resident Evil 2 just in time for Resident Evil 5′s upcoming release.  Resident Evil may seem an obscure place to find an item that could power up the protagonist the level of near god hood, but one such enhancement exists in Resident Evil 2.  In a city where 9mm ammunition is like gold and finding a little green shotgun shell box will make you wet your pants, the following item is practically the Holy Grail.

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Thousands of people stand patiently outside a movie theatre in Vancouver, Canada. It’s below zero, and a thick crust of white snow covers everything in the vicinity. There’s a light buzz in the crowd, as many of those in line excitedly rub their covered hands together, standing huddled with friends while sipping coffee or cocoa. Others sit in a small circles on the ground, playing networked games on their DS or PSP’s. Read more… »

legendsofcash

Guitar Hero has been THE staple for music games ever since its introduction into the gaming world back nearly four years ago in November of 2005. Developed by Harmonix and published by RedOctane, it was deemed innovative, groundbreaking, or in one simple word: awesome. Gamers and non-gamers alike flocked to the virtual guitar as if free handjobs were included with every purchase. Everyone and their sister has either owned or at least played some incarnation of the game. And as Activision got their grubby, greedy little hands on the franchise in 2006, an explosion of music-oriented games was just around the bend.

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The Future Of Gaming
By: | March 9th, 2009

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Video games have evolved a lot in the half-century since their inception, from games like Spacewar and Pong in the 1960′s to Bioshock, Mirror’s Edge and Mass Effect to name but a few shining examples of modern games. Read more… »

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With Gametrailers doing a full-on retrospective for Resident Evil, it would be hard to top that. Instead, I’m presenting to you one of the finest extra modes in gaming: Mercenaries. The objective is simple enough: make it through a gauntlet of zombies and creatures with a time limit. Think you can handle it? Read more… »

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As we head into 2009, we already see some heavy hitters coming our way. With Killzone 2 closing in and Resident Evil 5 stirring up plenty of controversy, we certainly have our hands full for quarter 1. So to slow things down a bit, I took the time to assemble a list of what I feel to be the genre-pushing releases this generation. Enjoy!

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Power Trip #1: Contra
By: | March 3rd, 2009

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In this new feature, I’ll be taking a look at memorable power-ups and upgrades from video games past and present.  These could range from classics like Pac-Man’s power pellet to more modern power-ups like perks in Call of Duty.  If it’s interesting, I’ll cover it.

To start things off I take a look at a power-up dating back to 1987.  In a game where enemies bull rush you and bosses fill the screen, there is only one choice for total proliferation.  If your style of extraterrestrial extermination calls for no less than 45 degrees of death, then click continue for more.

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March, Gaming Month of 2009?
By: | March 2nd, 2009

Killzone 2 Big In February

2009 has already kicked off well for gaming, with big releases such as Killzone 2 and Street Fighter IV we can only look to the future for bigger and better things. Are these things coming in March? February was big, but March is gonna be bigger. With some big titles coming its way March could be the month of 2009. Read more… »

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Nothing could have prepared me for Shenmue II. Going into my experience with the game, I had no expectations. The only person I knew that even played the original Shenmue hated it, but I still decided to give it a try. What I found was astounding: Shenmue is not just a game, it’s an experience. Shenmue II exhibits beauty, perfect zen, and left me in tears.

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