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From cult hits like Grasshopper Manufacture’s No More Heroes to first-party million sellers, the Wii has amassed a large library of superb titles over the past five years. Unfortunately, that long list of great games no longer seems to be growing. In the past few months the Wii has stagnated, showing little sign of impressive software heading toward the launch of the Wii U. Luckily, Gamer Limit has dug up a dozen great-looking Wii titles that have yet to see releases in the United States.

Join us after the break for a naïve wish list of games that will probably never see US releases, but could help the Wii go out in a bang rather than die with a lonely whimper. Read more… »

Supergiant Games’ brand new XBLA title Bastion has a lot of things in its favor. Fantastic visual style, great music, and what many will consider its greatest strength, its narrator. Logan Cunningham’s performance as Bastion’s narrator is pitch-perfect.

Cunningham augments the style and tone of the game, and really helps Bastion set itself apart from its peers. But I can’t help but feel that Bastion’s greatest strength also contributes to one of its biggest weaknesses.

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Do you even remember the last game you bought for your Wii? Exciting Wii releases, typically few and far between, have been virtually nonexistent as of late. The Wii has stagnated to the point that fans have taken matters into their own hands. A grassroots movement called Operation Rainfall have set out to do just that, campaigning to localize three Nintendo-published role-playing games.

Though not for a lack of trying, the efforts have yet to prove successful. Nintendo of America still refuses to localize the games. Despite critical acclaim and commercial success in Japan, it seems like Americans won’t get a chance to experience these titles. You just have to wonder why though. Have they forgotten their fans? Does Nintendo even care?

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You may have noticed that Gamer Limit’s reviews have been going through some changes lately. These revisions include everything from the graphics we use, to an increase video content and an update of our Official Review Policy. While reviews are in the spotlight, I would like to take this opportunity to discuss the nature of reviews, how Gamer Limit reviews games, and explain how our scoring system works.

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Preview: Journey Beta
By: | July 4th, 2011

A beta for hot upcoming indie title Journey landed on the PlayStation Network this week. While the beta is limited to a relatively small number of playtesters, I am one of the fortunate few.  Having played through the beta several times now, I would like to share my thoughts on the Journey experience with you.

With Journey thatgamecompany is crafting an entire experience that focuses an aspect often overlooked in gaming. Doing something new and interesting would be enough for most developers, but the Los Angeles-based studio isn’t just stopping at reinventing the adventure game with Journey, players are also in store for a refreshing take on online multiplayer.

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After being virtually omitted from this year’s showing at E3 and with a complete lack of software coming down the pipeline, it’s become apparent that the Wii is on its way out and the Wii U will soon take center stage. Because of that, I would like to take this opportunity to highlight many the successes that the Wii has achieved over the past five years.

Nintendo may have forgotten the Wii, but that doesn’t mean we have to.

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Have you heard of WayForward Technologies? Well, if you’re a fan of Nintendo consoles the answer is…well actually still probably no. They have an unfortunate track record of making awesome games that just don’t seem to sell. They’re the guys behind awesome games like Contra 4, the Shantae series, Lit, and (my personal favourite) A Boy and His Blob.

BloodRayne: Betrayal mark’s WayForward’s first entry on the high definition consoles. So now that WayForward are on your system of choice, with an established IP to boot, you’d better not ignore this one.

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Licensed games rarely live up their source material. Too often publishers will rush out titles to coincide with the release of a major Hollywood blockbuster or give developers too little time and funding, relying on the power of name recognition alone to sell units, rather than quality gameplay. Luckily, Warhammer 40,000 Space Marine bucks this trend.

Hit the jump for some hands-on impressions of what is shaping up to be one of the most exciting titles you’ll see on consoles this fall.

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E3: SSX Impressions
By: | June 11th, 2011

The final thing I did before the Los Angeles Convention Center closed its doors and the ESA bid us adieu (until next year) was see EA’s latest installment in its extreme snowboarding franchise. Gamer Limit was whisked into a small dark room with a small group, sat down on a benches (made of snowboards!) for a look at the newest Snowboard Super Cross title.

Little did I know it at the time, but SSX was about to become my most anticipated title of 2012. Hit the jump to find out why.

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With PlayStation Move’s release last year, Sony opened a world of possibility for publishers to give Wii titles a second chance at success as HD experiences on the PlayStation 3. Such is the case with Sega and Headstrong Games’ House of the Dead: Overkill: Extended Cut. The Guinness Book of World Records may have called Overkill the most profane videogame in history but, like many hardcore titles in the Wii library, it certainly didn’t break any records for sales.

So, here it is again for Sony’s waggle wand complete with 3D visuals. Impressions await after the break.

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To help promote Warhammer 40,000: Space Marine‘s impending September 6th release date, THQ is releasing Warhammer 40,000: Kill Team, a third-person action shooter, on the PlayStation Network and Xbox Live Arcade. The title is due out this summer and is meant to whet your palette and work up an appetite for the main event. Gamer Limit had an opportunity to sit down with THQ and check out both titles.

Hit the jump for some hands-on impressions of Kill Team.

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If its one criticism that Nintendo receives, it’s for being set in their ways. Unfortunately, Nintendo hit the nail on the head it right off the bat with most of their flagship franchises. Super Mario, The Legend of Zelda, Metroid…you can look at each game in the series dating back to the beginning and there’s not a bad one in the bunch. Interestingly enough, for a company that prides itself so much on “INNOVATION”, these series rarely change in any drastic way.

Such is the case with Mario Kart, a series grounded in tried and tested gameplay, but this time around Nintendo has made things a little more interesting. Hit the jump and find out why.

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