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Licensed games rarely live up their source material. Too often publishers will rush out titles to coincide with the release of a major Hollywood blockbuster or give developers too little time and funding, relying on the power of name recognition alone to sell units, rather than quality gameplay. Luckily, Warhammer 40,000 Space Marine bucks this trend.

Hit the jump for some hands-on impressions of what is shaping up to be one of the most exciting titles you’ll see on consoles this fall.

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E3: SSX Impressions
By: | June 11th, 2011

The final thing I did before the Los Angeles Convention Center closed its doors and the ESA bid us adieu (until next year) was see EA’s latest installment in its extreme snowboarding franchise. Gamer Limit was whisked into a small dark room with a small group, sat down on a benches (made of snowboards!) for a look at the newest Snowboard Super Cross title.

Little did I know it at the time, but SSX was about to become my most anticipated title of 2012. Hit the jump to find out why.

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With PlayStation Move’s release last year, Sony opened a world of possibility for publishers to give Wii titles a second chance at success as HD experiences on the PlayStation 3. Such is the case with Sega and Headstrong Games’ House of the Dead: Overkill: Extended Cut. The Guinness Book of World Records may have called Overkill the most profane videogame in history but, like many hardcore titles in the Wii library, it certainly didn’t break any records for sales.

So, here it is again for Sony’s waggle wand complete with 3D visuals. Impressions await after the break.

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To help promote Warhammer 40,000: Space Marine‘s impending September 6th release date, THQ is releasing Warhammer 40,000: Kill Team, a third-person action shooter, on the PlayStation Network and Xbox Live Arcade. The title is due out this summer and is meant to whet your palette and work up an appetite for the main event. Gamer Limit had an opportunity to sit down with THQ and check out both titles.

Hit the jump for some hands-on impressions of Kill Team.

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If its one criticism that Nintendo receives, it’s for being set in their ways. Unfortunately, Nintendo hit the nail on the head it right off the bat with most of their flagship franchises. Super Mario, The Legend of Zelda, Metroid…you can look at each game in the series dating back to the beginning and there’s not a bad one in the bunch. Interestingly enough, for a company that prides itself so much on “INNOVATION”, these series rarely change in any drastic way.

Such is the case with Mario Kart, a series grounded in tried and tested gameplay, but this time around Nintendo has made things a little more interesting. Hit the jump and find out why.

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As great as the Nintendo press conference was earlier today, the complete lack of Wii titles was a tad depressing. Sure, we saw The Legend of Zelda: Skyward Sword, but that was it. Aside from that, a new Mario Party title, and Kirby Wii, there isn’t a whole lot more software inbound to breathe life into the system. One of the reasons that the Wii has been one of my favourite consoles of all time is due to the strange (often incredibly Japanese) library of games I’ve piled up for it. Rhythm Heaven may very well be the last of that breed to hit the system.

Join me for some brief impressions after the break.

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If I had to describe El Shaddai: Ascension of the Metatron in one word it would be ”gorgeous”. After seeing the game it probably wouldn’t surprise you to hear that El Shaddai’s develop was headed by Okami lead character designer Sawaki Takeyasu.  The brightly coloured, pastel ce-shaded visuals are a dead give away, and they just absolutely ooze style.

But is it more than just a pretty face? Hit the jump for my impressions.

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Earlier this afternoon, I had the opportunity to sit down and play Capcom’s latest spinoff in the Resident Evil series. Capcom has partnered with SOCOM Confrontation developer Slant Six Games to push the series in an entirely new direction with Resident Evil: Operation Raccoon City.  Together, they have created the franchise’s first third-person team-based shooter and it looks like it’s shaping up to be something special.

The game follows the Umbrella Security Service (USS) through the Raccoon City Incident – previously seen from the perspective of Leon Kennedy, Claire Redfield in Resident Evil 2 and Jill Valentine in Resident Evil 3: Nemesis. Operation Raccoon City features three-way competitive multiplayer between US Spec Ops, Umbrella security forces, and the infected threat of zombies and Bio-Organic Weapons. While at the Capcom booth I had the chance to sit down for a fifteen-minute single-player demo.

Hit the jump for my impressions.

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This is part four of a four part, in-depth study of what makes a great game. Reader be forewarned, there be spoilers afoot.

If you’ve read the reviews for Superbrothers: Sword & Sworcery EP, you already have a sense for how fantastic the game is. Boot up the app on your iPhone or iPad (the iPad version is definitely recommended), and you arguably get one of the best games to have come out of this generation. I say this regardless of the platform.

However, few know how complete and transcendental the gaming experience S:S&S EP delivers. We aim to lay it all out. For those of you who have never heard of this game, and those of you who don’t own an iOS device, we also aim to let you know why you should still take note.

Read more… »

This is part three of a four part, in-depth study of what makes a great game. Reader be forewarned, there be spoilers afoot.

If you’ve read the reviews for Superbrothers: Sword & Sworcery EP, you already have a sense for how fantastic the game is. Boot up the app on your iPhone or iPad (the iPad version is definitely recommended), and you arguably get one of the best games to have come out of this generation. I say this regardless of the platform.

However, few know how complete and transcendental the gaming experience S:S&S EP delivers. We aim to lay it all out. For those of you who have never heard of this game, and those of you who don’t own an iOS device, we also aim to let you know why you should still take note.

Read more… »

This is part two of a four part, in-depth study of what makes a great game. Reader be forewarned, there be spoilers afoot.

If you’ve read the reviews for Superbrothers: Sword & Sworcery EP, you already have a sense for how fantastic the game is. Boot up the app on your iPhone or iPad (the iPad version is definitely recommended), and you arguably get one of the best games to have come out of this generation. I say this regardless of the platform.

However, few know how complete and transcendental the gaming experience S:S&S EP delivers. We aim to lay it all out. For those of you who have never heard of this game, and those of you who don’t own an iOS device, we also aim to let you know why you should still take note.

Read more… »

This is part one of a four part, in-depth study of what makes a great game. Reader be forewarned, there be spoilers afoot.

If you’ve read the reviews for Superbrothers: Sword & Sworcery EP, you already have a sense for how fantastic the game is. Boot up the app on your iPhone or iPad (the iPad version is definitely recommended), and you arguably get one of the best games to have come out of this generation. I say this regardless of the platform.

However, few know how complete and transcendental the gaming experience S:S&S EP delivers. We aim to lay it all out. For those of you who have never heard of this game, and those of you who don’t own an iOS device, we also aim to let you know why you should still take note.

Read more… »