Gamer Limit Banner
War, it has been said time and time again, is Hell. On the virtual battlefields of recent war games, more of an effort is being made to portray the harsh realities of warfare. The best example is, of course, Call of Duty 4: a war story of broken men out for blood, dicey international relationships and the grim reality of the front line. It was a ballsy story for sure – without spoiling it, the event that occurs at the end of Act 1 is gut-wrenching in a way few war stories can achieve.
The first Modern Warfare game was hugely emotionally involving and draining. For the second game, I’d like to see them go even further. (Warning: Call of Duty 4/World at War spoilers after the jump).
Call of Duty 4 is, in this writer’s opinion, one of the most effective anti-war pieces, game or otherwise, of the last decade. This can be attributed in large part to the AC-130 gunship level, a set-piece made effectively terrifying by just how easy it is. It’s not a fight, it’s a slaughter, and it’s all too plausible a scenario. As you rain bullets and bombs down on the soldiers below, the dull, bored narration of the events occurring is enough to make your skin crawl. Beyond that, the men you’re fighting alongside have all been touched by the war in ways that have damaged their outlook and desensitized them to their own actions – not to mention that most of them die. There’s more detail that could be gone into here about the overarching causes of the war, the righteousness of either side or even the general portrayal of fictional outbreaks in games, but that’s not so important for now.
Treyarch’s World at War, similarly, lays it on thick towards the end of the Russian campaign. Just before you enter into the German subway station, you’re tasked with, essentially, cleaning up the mess you’ve just made. Injured German soldiers lay dying on the ground, and in a moment that parallels the opening of the campaign quite expertly, you must slaughter the already dying troops. The rest of the Russian campaign follows on in a similar fashion: Russian victory is all but assured, and your mission is now more about revenge and glory than protecting the motherland. World at War was nowhere near as elegant in how it crafted its narrative, but it still got the point across.
And yet for all these achievements across both games, the finale interactive moment of Call of Duty 4 (World at War isn’t quite worth mentioning at this point) is a little bit of an action cop-out, especially when you compare Soap’s fate to that of atomic bomb victim Paul Jackson earlier in the game. The gun slides into Soap’s hands, and with three shots you save your life and wipe out a major threat – killing Zakhaev certainly won’t win the war, but it’s a serious dent in the other side’s armour. Things haven’t ended well by any stretch, but still you’ll be returning a hero.
I’m not necessarily suggesting that Soap should have died. Simply that, the more I think about it, the more room I see to really get under the player’s skin in a game like this. I’d love to see Infinity Ward craft a war game where we don’t simply die, or get injured, or see our entire squad get mowed down – I want to actually experience losing a war. And not in the way the idea has been explored in, say, games set during the Vietnam War – I want it to be a fictional conflict, and I want to be convinced that I’m going to win.
I can’t even begin to imagine how it must feel to be truly defeated in a war situation. No country willingly steps into a conflict they don’t expect to somehow profit from. Nationalism – arguably the primary catalyst for both World Wars – involves a powerful belief in the nation you’re fighting for, and an absolute certainty that they will prevail. Losing under those circumstances, even in a simulated conflict, would have to be emotionally devastating. The idea that even our best efforts can’t always win the fight is one explored on a much, much smaller scale in the multiplayer modes in these games, so why not incorporate it into the main campaigns?
Some may argue that there needs to be some sort of reward at the end of a gaming experience, but haven’t game narratives evolved past that point? Already games have done a terrific job of showing us that there are real ‘winners’ in war, but surely by now that’s a tired point, no matter how well it’s told, and it’s a lesson that holds a different value for side that actually loses in the conventional sense. Whether this would mean taking on the role of a ‘foreign’ invasion force or simply portraying the loss of the ‘Allied’ forces, I’d love to see an interactive exploration of the devastation of losing out in a massive conflict, one that will affect everyone and everything your virtual avatar was fighting for.
Having said all this, I don’t think it’s likely we’ll see any such game plot emerging anytime soon. The idea of taking on the role of the ‘enemy’ troops isn’t going to appeal to the majority of Modern Warfare’s audience, and judging by the way a lot of players carry on at the end of multiplayer matches, they certainly don’t like losing. But the first Modern Warfare moved me. It really got under my skin and made me think about the events I had just taken place in. I want the ante upped. I want a game experience that educates me on an emotional level in a way that other games haven’t dared to try.

faughtthewar

War, it has been said time and time again, is Hell. On the virtual battlefields of recent war games, more of an effort is being made to portray the harsh realities of warfare. The best example is, of course, Call of Duty 4; it is a war story of broken men out for blood, dicey international relationships and the grim reality of the front line. It was a ballsy story for sure – without spoiling it, the event that occurs at the end of Act 1 is gut-wrenching in a way few war stories can achieve.

The first Modern Warfare game was hugely emotionally involving and draining. For the second game, I’d like to see them go even further. (Warning: Call of Duty 4/World at War spoilers after the jump). Read more… »

ps3slim2

With so many recent rumors flying around the internet about Sony announcing the PS3 Slim at next week’s Cologne Gamescom, it’s hard not to sit up and pay attention.  According to a deluge of “industry insiders”, the new compact system will finally usher in the oh-so-important price cut that everyone has been screaming for.

The general consensus seems to be that a lower price point is exactly what Sony needs to reinvigorate the system and bring in more sales, but I think these people are missing the big picture. Read more… »

codmw22

No doubt one of the most anticipated first person shooters of this year has to be Call of Duty: Modern Warfare 2, the first title in the modern-era Call of Duty offshoot was by many considered Game of the Year and a later release “Game of the Year Edition” for all right and reason verified that. Modern Warfare featured a campaign that was jaw-dropping and epic, and it’s multiplayer was so addicting that it pushed the Halo 3 juggernaut out of the number 1 spot on Xbox Live’s activity charts.

Nobody can deny the success of the first game, however it had its flaws just like any other title and there are a lot of things still left unchecked that Modern Warfare 2 can modify. This is where I come in and explain what should be changed to avoid similar flaws. More after the jump. Read more… »

lbj1

From the coveted Madden series to the various competing titles for the NBA, MLB, and NHL, it has been a creator’s ambition to make the next year of sports gaming more realistic and compelling then the last.  After spending just under a year with NBA 2K9, and NBA 2K10 fast approaching, I’ve had the opportunity to play through the woes of being owner, GM, and coach with Association 2.0.  What I thought I knew about basketball, made me realize that I’m just another ranting fan pushing for the next big trade. Read more… »

handofgod

For us older gamers, it wasn’t that long ago that the divide between developer and gamer was significantly more decisive than it has become. Studios like Capcom, Konami, Sega or Atari, would be loathe to talk to anyone outside of the consumer press. They were there to be idolised, viewed through rose glasses as the gaming overlords they were.

The new media landscape that has emerged over the last decade, in particular the last five to six years, has changed everything. No longer can developers hide behind magazines and corporate blocs. Their names are known; they even have blogs, twitters, facebooks and LinkedIns like us commoners.

Scarily enough, they even want to talk to you.

Read more… »

iphone

Until recently, I thought the idea of the iPhone as a portable gaming platform was a laughable matter at best.  Without any type of real control scheme, a weak processor, and a poor selection of games, how would it ever be able to compete with the likes of the DS or the PSP?  As far as I was concerned, it would never be popular enough for it to make any type of significant impact on the gaming industry.

Then something completely unexpected happened that changed everything and caused me to question all of the previous reservations I had about the iPhone as a portable gaming device.  Read on to find out more about this major break-through I had, and why I’m starting to change my mind. Read more… »

kh31

IGN put up a respectable article the other day regarding things they’d like to see in SquareEnix’s Kingdom Hearts 3. The article was detailed about the things they would like to see, however I honestly felt that there were more points that could have been touched on.

After a little bit of reminiscing about my past experiences with the Kingdom Hearts franchise my fingers instantly went to my keyboard and I started assembling my thoughts on what would be essential for making Kingdom Hearts 3 an epic threequel, once they finally stop putting far too many resources into Final Fantasy XIII. Read more… »

LAN b*tches!

I remember about a year ago, I was sitting down at home watching television when a program about professional gamers came on. At the time I was in my last semester at university, working part-time and not at all looking forward to the prospect of having to enter the big bad world of a full-time career. I didn’t exactly know what I wanted to do then; I guess you could say that I was at an impasse as to how my life would proceed. And I was scared.

This documentary came on and I decided to watch it, even though I was extremely jealous at the prospect of these kids getting to play video games professionally – and getting paid for it. However, this film, which was based around the KeSPA (Korean e-Sports Players Association) professionals, completely blew my mind. There was little to no enjoyment for these kids at all.

Read more… »

majesty

Paradox Interactive and 1C Company’s upcoming release, Majesty 2, spins the traditional RTS into a kingdom simulator.  The goal is to build recruiting structures and economic centers that will entice heroes to come to your aid.

You start off in a small section of the map and progressively move from landmark to landmark fighting off viscous demons and monsters to one day vanquish the evil that has taken over your lands. Read more… »

gamer-fuel

If there is one constant in the video game universe, it’s that red will always battle blue.  This war of attrition has been fought from the rings of Halo to the fields of Azeroth.  No one is quite sure how this epic struggle for dominance first started, but everyone does agree that the only way it will end is in blood shed.

Recently the fine makers of Mountain Dew have decided to add to this ongoing struggle with their new Red and Blue Game Fuel.  Which side will win this battle to quench your thirst? Hit the break! Read more… »

dead_space_ch_4_turret

[Weooo Weooo! Fun Police is a quick look at questionable design choices in popular games]

Sometimes, developers take risks. Visionary directors might have a specific gameplay element that they want to introduce; in their minds, it’s revolutionary; but as a gamer, it just makes you want to pull your hair out!

Dead Space was a massive hit immediately upon release. Hailed for it’s innovative “non tank” controls and a return to an environment that was (gasp!) actually scary, the game was a 15-20 hour action packed romp through an infected mining ship. Read on to find out when I momentarily stopped having fun, and why! Read more… »

achievement_unlocked_mousepad-p144945287843388630trak_400

Most gamers all have completely different opinions when it comes to Xbox 360 achievements and PS3 trophies.  Some like them, some hate them and some just don’t really care.  One reason you see so many different opinions is because gamers can’t seem to decide whether achievements actually enhance the game play experience or not.  A large percentage of achievements are simply “busy work achievements”, which require more of a time investment then a skill investment.

Everyone once in a while though, an achievement comes along which totally changes the way a person must play a game.  To find out more about these types of achievements, hit the jump.

Read more… »