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Need for Speed is a series that needs a full on re-vitalization. Over the years, it’s kind of changed its identity on a constant basis. Pro-Street and Undercover both suffered mediocre reviews, and it seems like the series is either a hit or a miss lately.

According to the EA representative at the booth for questioning, Need for Speed: Shift takes the series into a more Gran Turismo-esque direction. Did it pay off? Read more… »

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I don’t know about you, but this has been the moment my eyes and fingers have been waiting for. I twirled blades and chains for days, practicing before getting in line for God of War III at E3 2009. An hour and a half later, I had Kratos in the palm of my hand, and the good news is that the forsaken Spartan, in all his rugged, brutal glory does not disappoint.

The bad news is only bad in that it’s expected. God of War III is God of War II and God of War I with a little more blood, and a little more shine. Read more… »

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The sun was shining and the weather was ideal this morning in Los Angeles, but that didn’t stop the undead from rearing their rotting faces. In a dimly lit room on the second floor of the LA Convention Center, Gamer Limit got their hands on Left 4 Dead 2, the sequel to Valve’s fantastic zombie apocalypse game.

To find out more about our fight through the deep south using incendiary rounds and frying pans against new special infected, hit the jump. Read more… »

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E3 is made up of two types of game demonstrations: floor demos and private showings. Producer Yusuke Hashimoto was present for SEGA’s private screening of their newest over-the-top action hit: Bayonetta.

Although we didn’t get to play this build in the showroom, we were able to see a brand new level that wasn’t featured in the version we tested, and were even able to ask him a few questions afterward. Read on to find out what he had to say, and what the demonstration was like! Read more… »

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I was just finishing up my foray into Bioware’s section when I stumbled upon a little stage nestled in the Microsoft booth… well, their area. I glanced around at all the people standing around these three flat screens pinned to the walls and I finally saw what everyone was clamoring over: the screen held the title Alan Wake. Naturally, my jaw dropped as I realized I was going to witness a live demonstration of one of the most anticipated titles coming to the Xbox 360.

So, sit back and enjoy the wordier rendition of the demo, and an in-depth detailing of the abilities and encounters that Alan Wake displayed. Read more… »

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Now that Marvel vs Capcom 2 is officially coming to the Xbox Live Arcade and the Playstation Network, what about the Wii? Samurai Showdown Anthology is great but it can’t compete with Street Fighter IV or the upcoming King of Fighters XII, so there isn’t much on the console to keep fighter loving Wii only owners happy.

Until Fall 2009 that is.

Nintendo Power stated that “it couldn’t be done,” but Tatsunoko vs Capcom is coming to North America. What’s more, strange control scheme aside, its the best fighter on the Wii. Read more… »

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If you’re a Wii owner and a Resident Evil fan, the odds are you’ve played Resident Evil: Umbrella Chronicles. The mix of motion controlled on-rails shooting and familiar RE environments was a sweet treat, and like any good treat, second servings are a must. Resident Evil: Darkside Chronicles seeks to satiate your appetite for reliving the horror of Raccoon City and beyond in the first person.

Hit the jump for more on this guided gorefest through the universe of Resident Evil. Read more… »

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Ninja Gaiden II opened to mix reviews for the Xbox 360, which was very surprising considering the universal acclaim of the first entry in the Microsoft Era of Gaiden. The main issues that plagued the second entry were cheap deaths, camera issues, and a lack of character that the first iteration had in spades.

Sigma 2 for the PlayStation 3 attempts to re-invigorate the franchise with a new character (Ayane), and new gameplay options such as coop. While the build we played on the floor was single-player only, I did get a chance to check out how Ayane controlled. Read on to find out how it measures up. Read more… »

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With an astounding slew of games offered by Capcom, including the first mystery game being revealed as Tatsunoko vs. Capcom: Ultimate All Stars exclusively for the Wii, its hard to believe that one mystery game still exists, waiting till the time is right to make a grand appearance. In the meantime, however, come take a look at the vibrant and exotic atmosphere that is Lost Planet 2. Read more… »

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E3 Hands-On: MAG
By: | June 3rd, 2009

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So now that Sony unveiled MAG in action, and surprised everyone with it being available on the floor with all 256 players online, it’s time to get see how the game plays with a controller in your hand. I sat down and started up my foray into the massive action game, and here is my summary: MAG is a standard first person shooter with a large amount of players segmented into small groups.

There may be 256 people playing, and they affect the outcome of the game, but you won’t find more than thirty people (and that is a generous number) on your screen at one time. Read more… »

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It’s official. This E3 is all about interactivity.

Hot on the hell of Microsoft, Sony has joined its rivals by entering the motion control arena. Setting the scene previously with the reasonably mediocre (EyeToy) and the completely useless (Six-Axis), a brand new, reasonably strange looking device promises to revolutionize the way we play. Hmm. This sounds familiar.

With the almost revolutionary Project Natal nipping at its heels, the announcement of the controller seems to have lost some of its “umph”. The pre-E3 conference date was definitely a clever move by MS to almost swallow all of the buzz, but something tells me that they weren’t all that worried about the competition.

Read more… »

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I admit I don’t jump out of my chair when Japanese rpg’s walk by. They’re eccentrically dressed and talk in statistics and levels, children of micromanagement. However, I do find solace in the arms of the strategy JRPG. While the characters may be just as stereotypical, the added element of using one’s brain pulls me into the arena.

It’s not about standing face to face in the antiquated style of “I hit you, then you hit me,” but moving pieces around a board and making calculated strikes. When I got my hands on Shin Megami Tensei: Devil Survivor for the DS, I wondered if this might be the mash up I’ve been waiting for: something to hybridize the different facets of what I dislike and love about JRPGs. What I got was a bloated, but engaging experience. Read more… »